class GameController(BaseController): def __before__(self): # See if there is a user logged in self.user_id = session.get("user") if self.user_id: if not User(self.user_id).valid_user(): return redirect_to("/login") else: return redirect_to("/login") def index(self, game_id=-1): self.game_id = game_id self.Game = Game(self.user_id, self.game_id) # Check if game belongs to logged in user if not self.Game.load_game(): return redirect_to("/account") else: # Game belongs to logged in user, do the stuff # self.game.load_players() self.Game.load_output_vars() # self.Game.load_curr_player() # self.Game.bet(20) c.Game = self.Game c.min_raise = self.Game.game.highestraise + self.Game.curr_player.to_call # c.player_ids = self.Game.player_ids return render("game/index.mako")
def index(self, game_id=-1): self.game_id = game_id self.Game = Game(self.user_id, self.game_id) # Check if game belongs to logged in user if not self.Game.load_game(): return redirect_to("/account") else: # Game belongs to logged in user, do the stuff # self.game.load_players() self.Game.load_output_vars() # self.Game.load_curr_player() # self.Game.bet(20) c.Game = self.Game c.min_raise = self.Game.game.highestraise + self.Game.curr_player.to_call # c.player_ids = self.Game.player_ids return render("game/index.mako")