class ThreadManager(threading.Thread): def __init__(self, threadID, name, counter, gui_signals): threading.Thread.__init__(self) self.threadID = threadID self.name = name self.counter = counter self.gui_signals = gui_signals self.logger = logging.getLogger('main') self.logger.setLevel(logging.DEBUG) self.game_logger = GameLogger() def update_most_gui_items(self, preflop_state, p, m, t, d, h, gui_signals): try: sheet_name = t.preflop_sheet_name except: sheet_name = '' gui_signals.signal_decision.emit(str(d.decision + " " + sheet_name)) gui_signals.signal_status.emit(d.decision) range2 = '' if hasattr(t, 'reverse_sheet_name'): range = t.reverse_sheet_name if hasattr(preflop_state, 'range_column_name'): range2 = " " + preflop_state.range_column_name + "" else: range = str(m.opponent_range) if range == '1': range = 'All cards' if t.gameStage != 'PreFlop' and p.selected_strategy['preflop_override']: sheet_name = preflop_state.preflop_sheet_name gui_signals.signal_label_number_update.emit( 'equity', str(np.round(t.abs_equity * 100, 2)) + "%") gui_signals.signal_label_number_update.emit('required_minbet', str(np.round(t.minBet, 2))) gui_signals.signal_label_number_update.emit( 'required_mincall', str(np.round(t.minCall, 2))) # gui_signals.signal_lcd_number_update.emit('potsize', t.totalPotValue) gui_signals.signal_label_number_update.emit( 'gamenumber', str(int(self.game_logger.get_game_count(p.current_strategy)))) gui_signals.signal_label_number_update.emit('assumed_players', str(int(t.assumedPlayers))) gui_signals.signal_label_number_update.emit( 'calllimit', str(np.round(d.finalCallLimit, 2))) gui_signals.signal_label_number_update.emit( 'betlimit', str(np.round(d.finalBetLimit, 2))) gui_signals.signal_label_number_update.emit('runs', str(int(m.runs))) gui_signals.signal_label_number_update.emit('sheetname', sheet_name) gui_signals.signal_label_number_update.emit('collusion_cards', str(m.collusion_cards)) gui_signals.signal_label_number_update.emit('mycards', str(t.mycards)) gui_signals.signal_label_number_update.emit('tablecards', str(t.cardsOnTable)) gui_signals.signal_label_number_update.emit('opponent_range', str(range) + str(range2)) gui_signals.signal_label_number_update.emit( 'mincallequity', str(np.round(t.minEquityCall, 2) * 100) + "%") gui_signals.signal_label_number_update.emit( 'minbetequity', str(np.round(t.minEquityBet, 2) * 100) + "%") gui_signals.signal_label_number_update.emit('outs', str(d.outs)) gui_signals.signal_label_number_update.emit( 'initiative', str(t.other_player_has_initiative)) gui_signals.signal_label_number_update.emit( 'round_pot', str(np.round(t.round_pot_value, 2))) gui_signals.signal_label_number_update.emit( 'pot_multiple', str(np.round(d.pot_multiple, 2))) if t.gameStage != 'PreFlop' and p.selected_strategy[ 'use_relative_equity']: gui_signals.signal_label_number_update.emit( 'relative_equity', str(np.round(t.relative_equity, 2) * 100) + "%") gui_signals.signal_label_number_update.emit( 'range_equity', str(np.round(t.range_equity, 2) * 100) + "%") else: gui_signals.signal_label_number_update.emit('relative_equity', "") gui_signals.signal_label_number_update.emit('range_equity', "") # gui_signals.signal_lcd_number_update.emit('zero_ev', round(d.maxCallEV, 2)) gui_signals.signal_pie_chart_update.emit(t.winnerCardTypeList) gui_signals.signal_curve_chart_update1.emit(h.histEquity, h.histMinCall, h.histMinBet, t.equity, t.minCall, t.minBet, 'bo', 'ro') gui_signals.signal_curve_chart_update2.emit( t.power1, t.power2, t.minEquityCall, t.minEquityBet, t.smallBlind, t.bigBlind, t.maxValue_call, t.maxValue_bet, t.maxEquityCall, t.max_X, t.maxEquityBet) def run(self): h = History() preflop_url, preflop_url_backup = u.get_preflop_sheet_url() try: h.preflop_sheet = pd.read_excel(preflop_url, sheetname=None) except: h.preflop_sheet = pd.read_excel(preflop_url_backup, sheetname=None) self.game_logger.clean_database() p = StrategyHandler() p.read_strategy() preflop_state = CurrentHandPreflopState() while True: if self.gui_signals.pause_thread: while self.gui_signals.pause_thread == True: time.sleep(1) if self.gui_signals.exit_thread == True: sys.exit() ready = False while (not ready): p.read_strategy() t = TableScreenBased(p, gui_signals, self.game_logger, version) mouse = MouseMoverTableBased(p.selected_strategy['pokerSite']) mouse.move_mouse_away_from_buttons_jump ready = t.take_screenshot(True, p) and \ t.get_top_left_corner(p) and \ t.check_for_captcha(mouse) and \ t.get_lost_everything(h, t, p, gui_signals) and \ t.check_for_imback(mouse) and \ t.get_my_cards(h) and \ t.get_new_hand(mouse, h, p) and \ t.get_table_cards(h) and \ t.upload_collusion_wrapper(p, h) and \ t.get_dealer_position() and \ t.get_snowie_advice(p, h) and \ t.check_fast_fold(h, p, mouse) and \ t.check_for_button() and \ t.get_round_number(h) and \ t.init_get_other_players_info() and \ t.get_other_player_names(p) and \ t.get_other_player_funds(p) and \ t.get_other_player_pots() and \ t.get_total_pot_value(h) and \ t.get_round_pot_value(h) and \ t.check_for_checkbutton() and \ t.get_other_player_status(p, h) and \ t.check_for_call() and \ t.check_for_betbutton() and \ t.check_for_allincall() and \ t.get_current_call_value(p) and \ t.get_current_bet_value(p) if not self.gui_signals.pause_thread: config = ConfigObj("config.ini") m = run_montecarlo_wrapper(p, self.gui_signals, config, ui, t, self.game_logger, preflop_state, h) d = Decision(t, h, p, self.game_logger) d.make_decision(t, h, p, self.logger, self.game_logger) if self.gui_signals.exit_thread: sys.exit() self.update_most_gui_items(preflop_state, p, m, t, d, h, self.gui_signals) self.logger.info("Equity: " + str(t.equity * 100) + "% -> " + str(int(t.assumedPlayers)) + " (" + str(int(t.other_active_players)) + "-" + str(int(t.playersAhead)) + "+1) Plr") self.logger.info("Final Call Limit: " + str(d.finalCallLimit) + " --> " + str(t.minCall)) self.logger.info("Final Bet Limit: " + str(d.finalBetLimit) + " --> " + str(t.minBet)) self.logger.info("Pot size: " + str((t.totalPotValue)) + " -> Zero EV Call: " + str(round(d.maxCallEV, 2))) self.logger.info("+++++++++++++++++++++++ Decision: " + str(d.decision) + "+++++++++++++++++++++++") mouse_target = d.decision if mouse_target == 'Call' and t.allInCallButton: mouse_target = 'Call2' mouse.mouse_action(mouse_target, t.tlc) t.time_action_completed = datetime.datetime.utcnow() filename = str(h.GameID) + "_" + str(t.gameStage) + "_" + str( h.round_number) + ".png" self.logger.debug("Saving screenshot: " + filename) pil_image = t.crop_image(t.entireScreenPIL, t.tlc[0], t.tlc[1], t.tlc[0] + 950, t.tlc[1] + 650) pil_image.save("log/screenshots/" + filename) self.gui_signals.signal_status.emit("Logging data") t_log_db = threading.Thread( name='t_log_db', target=self.game_logger.write_log_file, args=[p, h, t, d]) t_log_db.daemon = True t_log_db.start() # self.game_logger.write_log_file(p, h, t, d) h.previousPot = t.totalPotValue h.histGameStage = t.gameStage h.histDecision = d.decision h.histEquity = t.equity h.histMinCall = t.minCall h.histMinBet = t.minBet h.hist_other_players = t.other_players h.first_raiser = t.first_raiser h.first_caller = t.first_caller h.previous_decision = d.decision h.lastRoundGameID = h.GameID h.previous_round_pot_value = t.round_pot_value h.last_round_bluff = False if t.currentBluff == 0 else True if t.gameStage == 'PreFlop': preflop_state.update_values(t, d.decision, h, d) self.logger.info("=========== round end ===========")
def __init__(self, ui_main_window): self.logger = logging.getLogger('gui') l = GameLogger() l.clean_database() self.p = StrategyHandler() self.p.read_strategy() p = self.p self.pause_thread = True self.exit_thread = False QObject.__init__(self) self.strategy_items_with_multipliers = { "always_call_low_stack_multiplier": 1, "out_multiplier": 1, "FlopBluffMaxEquity": 100, "TurnBluffMaxEquity": 100, "RiverBluffMaxEquity": 100, "max_abs_fundchange": 100, "RiverCheckDeceptionMinEquity": 100, "TurnCheckDeceptionMinEquity": 100, "pre_flop_equity_reduction_by_position": 100, "pre_flop_equity_increase_if_bet": 100, "pre_flop_equity_increase_if_call": 100, "minimum_bet_size": 1, "range_multiple_players": 100, "range_utg0": 100, "range_utg1": 100, "range_utg2": 100, "range_utg3": 100, "range_utg4": 100, "range_utg5": 100, "PreFlopCallPower": 1, "secondRiverBetPotMinEquity": 100, "FlopBetPower": 1, "betPotRiverEquityMaxBBM": 1, "TurnMinBetEquity": 100, "PreFlopBetPower": 1, "potAdjustmentPreFlop": 1, "RiverCallPower": 1, "minBullyEquity": 100, "PreFlopMinBetEquity": 100, "PreFlopMinCallEquity": 100, "BetPlusInc": 1, "FlopMinCallEquity": 100, "secondRoundAdjustmentPreFlop": 100, "FlopBluffMinEquity": 100, "TurnBluffMinEquity": 100, "FlopCallPower": 1, "TurnCallPower": 1, "RiverMinCallEquity": 100, "CoveredPlayersCallLikelihoodFlop": 100, "TurnMinCallEquity": 100, "secondRoundAdjustment": 100, "maxPotAdjustmentPreFlop": 100, "bullyDivider": 1, "maxBullyEquity": 100, "alwaysCallEquity": 100, "PreFlopMaxBetEquity": 100, "RiverBetPower": 1, "minimumLossForIteration": -1, "initialFunds": 100, "initialFunds2": 100, "potAdjustment": 1, "FlopCheckDeceptionMinEquity": 100, "bigBlind": 100, "secondRoundAdjustmentPowerIncrease": 1, "considerLastGames": 1, "betPotRiverEquity": 100, "RiverBluffMinEquity": 100, "smallBlind": 100, "TurnBetPower": 1, "FlopMinBetEquity": 100, "strategyIterationGames": 1, "RiverMinBetEquity": 100, "maxPotAdjustment": 100 } self.pokersite_types = ['PP', 'PS2', 'SN', 'PP_old'] self.ui = ui_main_window self.progressbar_value = 0 # Main Window matplotlip widgets self.gui_funds = FundsPlotter(ui_main_window, p) self.gui_bar = BarPlotter(ui_main_window, p) self.gui_curve = CurvePlot(ui_main_window, p) self.gui_pie = PiePlotter(ui_main_window, winnerCardTypeList={'Highcard': 22}) # main window status update signal connections self.signal_progressbar_increase.connect(self.increase_progressbar) self.signal_progressbar_reset.connect(self.reset_progressbar) self.signal_status.connect(self.update_mainwindow_status) self.signal_decision.connect(self.update_mainwindow_decision) self.signal_lcd_number_update.connect(self.update_lcd_number) self.signal_label_number_update.connect(self.update_label_number) self.signal_bar_chart_update.connect( lambda: self.gui_bar.drawfigure(l, p.current_strategy)) self.signal_funds_chart_update.connect( lambda: self.gui_funds.drawfigure(l)) self.signal_curve_chart_update1.connect(self.gui_curve.update_plots) self.signal_curve_chart_update2.connect(self.gui_curve.update_lines) self.signal_pie_chart_update.connect(self.gui_pie.drawfigure) self.signal_open_setup.connect(lambda: self.open_setup(p, l)) ui_main_window.button_genetic_algorithm.clicked.connect( lambda: self.open_genetic_algorithm(p, l)) ui_main_window.button_log_analyser.clicked.connect( lambda: self.open_strategy_analyser(p, l)) ui_main_window.button_strategy_editor.clicked.connect( lambda: self.open_strategy_editor()) ui_main_window.button_pause.clicked.connect( lambda: self.pause(ui_main_window, p)) ui_main_window.button_resume.clicked.connect( lambda: self.resume(ui_main_window, p)) ui_main_window.pushButton_setup.clicked.connect( lambda: self.open_setup(p, l)) ui_main_window.pushButton_help.clicked.connect( lambda: self.open_help(p, l)) self.signal_update_strategy_sliders.connect( lambda: self.update_strategy_editor_sliders(p.current_strategy)) playable_list = p.get_playable_strategy_list() ui_main_window.comboBox_current_strategy.addItems(playable_list) ui_main_window.comboBox_current_strategy.currentIndexChanged[ str].connect(lambda: self.signal_update_selected_strategy(l, p)) config = ConfigObj("config.ini") initial_selection = config['last_strategy'] for i in [ i for i, x in enumerate(playable_list) if x == initial_selection ]: idx = i ui_main_window.comboBox_current_strategy.setCurrentIndex(idx)
class ThreadManager(threading.Thread): def __init__(self, threadID, name, counter, gui_signals): threading.Thread.__init__(self) self.threadID = threadID self.name = name self.counter = counter self.gui_signals = gui_signals self.logger = logging.getLogger('main') self.logger.setLevel(logging.DEBUG) self.game_logger = GameLogger() def update_most_gui_items(self, preflop_state, p, m, t, d, h, gui_signals): try: sheet_name = t.preflop_sheet_name except: sheet_name = '' gui_signals.signal_decision.emit(str(d.decision + " " + sheet_name)) gui_signals.signal_status.emit(d.decision) range2 = '' if hasattr(t, 'reverse_sheet_name'): range = t.reverse_sheet_name if hasattr(preflop_state, 'range_column_name'): range2 = " " + preflop_state.range_column_name + "" else: range = str(m.opponent_range) if range == '1': range = 'All cards' if t.gameStage != 'PreFlop' and p.selected_strategy['preflop_override']: sheet_name=preflop_state.preflop_sheet_name gui_signals.signal_label_number_update.emit('equity', str(np.round(t.abs_equity * 100, 2)) + "%") gui_signals.signal_label_number_update.emit('required_minbet', str(np.round(t.minBet,2))) gui_signals.signal_label_number_update.emit('required_mincall', str(np.round(t.minCall,2))) # gui_signals.signal_lcd_number_update.emit('potsize', t.totalPotValue) gui_signals.signal_label_number_update.emit('gamenumber', str(int(self.game_logger.get_game_count(p.current_strategy)))) gui_signals.signal_label_number_update.emit('assumed_players', str(int(t.assumedPlayers))) gui_signals.signal_label_number_update.emit('calllimit', str(np.round(d.finalCallLimit,2))) gui_signals.signal_label_number_update.emit('betlimit', str(np.round(d.finalBetLimit,2))) gui_signals.signal_label_number_update.emit('runs', str(int(m.runs))) gui_signals.signal_label_number_update.emit('sheetname', sheet_name) gui_signals.signal_label_number_update.emit('collusion_cards', str(m.collusion_cards)) gui_signals.signal_label_number_update.emit('mycards', str(t.mycards)) gui_signals.signal_label_number_update.emit('tablecards', str(t.cardsOnTable)) gui_signals.signal_label_number_update.emit('opponent_range', str(range) + str(range2)) gui_signals.signal_label_number_update.emit('mincallequity', str(np.round(t.minEquityCall, 2) * 100) + "%") gui_signals.signal_label_number_update.emit('minbetequity', str(np.round(t.minEquityBet, 2) * 100) + "%") gui_signals.signal_label_number_update.emit('outs', str(d.outs)) gui_signals.signal_label_number_update.emit('initiative', str(t.other_player_has_initiative)) gui_signals.signal_label_number_update.emit('round_pot', str(np.round(t.round_pot_value,2))) gui_signals.signal_label_number_update.emit('pot_multiple', str(np.round(d.pot_multiple,2))) if t.gameStage != 'PreFlop' and p.selected_strategy['use_relative_equity']: gui_signals.signal_label_number_update.emit('relative_equity', str(np.round(t.relative_equity,2) * 100) + "%") gui_signals.signal_label_number_update.emit('range_equity', str(np.round(t.range_equity,2) * 100) + "%") else: gui_signals.signal_label_number_update.emit('relative_equity', "") gui_signals.signal_label_number_update.emit('range_equity', "") # gui_signals.signal_lcd_number_update.emit('zero_ev', round(d.maxCallEV, 2)) gui_signals.signal_pie_chart_update.emit(t.winnerCardTypeList) gui_signals.signal_curve_chart_update1.emit(h.histEquity, h.histMinCall, h.histMinBet, t.equity, t.minCall, t.minBet, 'bo', 'ro') gui_signals.signal_curve_chart_update2.emit(t.power1, t.power2, t.minEquityCall, t.minEquityBet, t.smallBlind, t.bigBlind, t.maxValue_call,t.maxValue_bet, t.maxEquityCall, t.max_X, t.maxEquityBet) def run(self): h = History() preflop_url, preflop_url_backup = u.get_preflop_sheet_url() try: h.preflop_sheet = pd.read_excel(preflop_url, sheetname=None) except: h.preflop_sheet = pd.read_excel(preflop_url_backup, sheetname=None) self.game_logger.clean_database() p = StrategyHandler() p.read_strategy() preflop_state = CurrentHandPreflopState() while True: if self.gui_signals.pause_thread: while self.gui_signals.pause_thread == True: time.sleep(1) if self.gui_signals.exit_thread == True: sys.exit() ready = False while (not ready): p.read_strategy() t = TableScreenBased(p, gui_signals, self.game_logger, version) mouse = MouseMoverTableBased(p.selected_strategy['pokerSite']) mouse.move_mouse_away_from_buttons_jump ready = t.take_screenshot(True, p) and \ t.get_top_left_corner(p) and \ t.check_for_captcha(mouse) and \ t.get_lost_everything(h, t, p, gui_signals) and \ t.check_for_imback(mouse) and \ t.get_my_cards(h) and \ t.get_new_hand(mouse, h, p) and \ t.get_table_cards(h) and \ t.upload_collusion_wrapper(p, h) and \ t.get_dealer_position() and \ t.get_snowie_advice(p, h) and \ t.check_fast_fold(h, p, mouse) and \ t.check_for_button() and \ t.get_round_number(h) and \ t.init_get_other_players_info() and \ t.get_other_player_names(p) and \ t.get_other_player_funds(p) and \ t.get_other_player_pots() and \ t.get_total_pot_value(h) and \ t.get_round_pot_value(h) and \ t.check_for_checkbutton() and \ t.get_other_player_status(p, h) and \ t.check_for_call() and \ t.check_for_betbutton() and \ t.check_for_allincall() and \ t.get_current_call_value(p) and \ t.get_current_bet_value(p) if not self.gui_signals.pause_thread: config = ConfigObj("config.ini") m = run_montecarlo_wrapper(p, self.gui_signals, config, ui, t, self.game_logger, preflop_state, h) d = Decision(t, h, p, self.game_logger) d.make_decision(t, h, p, self.logger, self.game_logger) if self.gui_signals.exit_thread: sys.exit() self.update_most_gui_items(preflop_state, p, m, t, d, h, self.gui_signals) self.logger.info( "Equity: " + str(t.equity * 100) + "% -> " + str(int(t.assumedPlayers)) + " (" + str( int(t.other_active_players)) + "-" + str(int(t.playersAhead)) + "+1) Plr") self.logger.info("Final Call Limit: " + str(d.finalCallLimit) + " --> " + str(t.minCall)) self.logger.info("Final Bet Limit: " + str(d.finalBetLimit) + " --> " + str(t.minBet)) self.logger.info( "Pot size: " + str((t.totalPotValue)) + " -> Zero EV Call: " + str(round(d.maxCallEV, 2))) self.logger.info("+++++++++++++++++++++++ Decision: " + str(d.decision) + "+++++++++++++++++++++++") mouse_target = d.decision if mouse_target == 'Call' and t.allInCallButton: mouse_target = 'Call2' mouse.mouse_action(mouse_target, t.tlc) t.time_action_completed = datetime.datetime.utcnow() filename = str(h.GameID) + "_" + str(t.gameStage) + "_" + str(h.round_number) + ".png" self.logger.debug("Saving screenshot: " + filename) pil_image = t.crop_image(t.entireScreenPIL, t.tlc[0], t.tlc[1], t.tlc[0] + 950, t.tlc[1] + 650) pil_image.save("log/screenshots/" + filename) self.gui_signals.signal_status.emit("Logging data") t_log_db = threading.Thread(name='t_log_db', target=self.game_logger.write_log_file, args=[p, h, t, d]) t_log_db.daemon = True t_log_db.start() # self.game_logger.write_log_file(p, h, t, d) h.previousPot = t.totalPotValue h.histGameStage = t.gameStage h.histDecision = d.decision h.histEquity = t.equity h.histMinCall = t.minCall h.histMinBet = t.minBet h.hist_other_players = t.other_players h.first_raiser = t.first_raiser h.first_caller = t.first_caller h.previous_decision = d.decision h.lastRoundGameID = h.GameID h.previous_round_pot_value=t.round_pot_value h.last_round_bluff = False if t.currentBluff == 0 else True if t.gameStage == 'PreFlop': preflop_state.update_values(t, d.decision, h, d) self.logger.info("=========== round end ===========")
def __init__(self, ui_main_window): self.logger = logging.getLogger('gui') l = GameLogger() l.clean_database() self.p = StrategyHandler() self.p.read_strategy() p = self.p self.pause_thread = True self.exit_thread = False QObject.__init__(self) self.strategy_items_with_multipliers = { "always_call_low_stack_multiplier": 1, "out_multiplier": 1, "FlopBluffMaxEquity": 100, "TurnBluffMaxEquity": 100, "RiverBluffMaxEquity": 100, "max_abs_fundchange": 100, "RiverCheckDeceptionMinEquity": 100, "TurnCheckDeceptionMinEquity": 100, "pre_flop_equity_reduction_by_position": 100, "pre_flop_equity_increase_if_bet": 100, "pre_flop_equity_increase_if_call": 100, "minimum_bet_size": 1, "range_multiple_players": 100, "range_utg0": 100, "range_utg1": 100, "range_utg2": 100, "range_utg3": 100, "range_utg4": 100, "range_utg5": 100, "PreFlopCallPower": 1, "secondRiverBetPotMinEquity": 100, "FlopBetPower": 1, "betPotRiverEquityMaxBBM": 1, "TurnMinBetEquity": 100, "PreFlopBetPower": 1, "potAdjustmentPreFlop": 1, "RiverCallPower": 1, "minBullyEquity": 100, "PreFlopMinBetEquity": 100, "PreFlopMinCallEquity": 100, "BetPlusInc": 1, "FlopMinCallEquity": 100, "secondRoundAdjustmentPreFlop": 100, "FlopBluffMinEquity": 100, "TurnBluffMinEquity": 100, "FlopCallPower": 1, "TurnCallPower": 1, "RiverMinCallEquity": 100, "CoveredPlayersCallLikelihoodFlop": 100, "TurnMinCallEquity": 100, "secondRoundAdjustment": 100, "maxPotAdjustmentPreFlop": 100, "bullyDivider": 1, "maxBullyEquity": 100, "alwaysCallEquity": 100, "PreFlopMaxBetEquity": 100, "RiverBetPower": 1, "minimumLossForIteration": -1, "initialFunds": 100, "initialFunds2": 100, "potAdjustment": 1, "FlopCheckDeceptionMinEquity": 100, "bigBlind": 100, "secondRoundAdjustmentPowerIncrease": 1, "considerLastGames": 1, "betPotRiverEquity": 100, "RiverBluffMinEquity": 100, "smallBlind": 100, "TurnBetPower": 1, "FlopMinBetEquity": 100, "strategyIterationGames": 1, "RiverMinBetEquity": 100, "maxPotAdjustment": 100 } self.pokersite_types = ['PP', 'PS2', 'SN', 'PP_old'] self.ui = ui_main_window self.progressbar_value = 0 # Main Window matplotlip widgets self.gui_funds = FundsPlotter(ui_main_window, p) self.gui_bar = BarPlotter(ui_main_window, p) self.gui_curve = CurvePlot(ui_main_window, p) self.gui_pie = PiePlotter(ui_main_window, winnerCardTypeList={'Highcard': 22}) # main window status update signal connections self.signal_progressbar_increase.connect(self.increase_progressbar) self.signal_progressbar_reset.connect(self.reset_progressbar) self.signal_status.connect(self.update_mainwindow_status) self.signal_decision.connect(self.update_mainwindow_decision) self.signal_lcd_number_update.connect(self.update_lcd_number) self.signal_label_number_update.connect(self.update_label_number) self.signal_bar_chart_update.connect(lambda: self.gui_bar.drawfigure(l, p.current_strategy)) self.signal_funds_chart_update.connect(lambda: self.gui_funds.drawfigure(l)) self.signal_curve_chart_update1.connect(self.gui_curve.update_plots) self.signal_curve_chart_update2.connect(self.gui_curve.update_lines) self.signal_pie_chart_update.connect(self.gui_pie.drawfigure) self.signal_open_setup.connect(lambda: self.open_setup(p, l)) ui_main_window.button_genetic_algorithm.clicked.connect(lambda: self.open_genetic_algorithm(p, l)) ui_main_window.button_log_analyser.clicked.connect(lambda: self.open_strategy_analyser(p, l)) ui_main_window.button_strategy_editor.clicked.connect(lambda: self.open_strategy_editor()) ui_main_window.button_pause.clicked.connect(lambda: self.pause(ui_main_window, p)) ui_main_window.button_resume.clicked.connect(lambda: self.resume(ui_main_window, p)) ui_main_window.pushButton_setup.clicked.connect(lambda: self.open_setup(p, l)) ui_main_window.pushButton_help.clicked.connect(lambda: self.open_help(p, l)) self.signal_update_strategy_sliders.connect(lambda: self.update_strategy_editor_sliders(p.current_strategy)) playable_list = p.get_playable_strategy_list() ui_main_window.comboBox_current_strategy.addItems(playable_list) ui_main_window.comboBox_current_strategy.currentIndexChanged[str].connect( lambda: self.signal_update_selected_strategy(l, p)) config = ConfigObj("config.ini") initial_selection = config['last_strategy'] for i in [i for i, x in enumerate(playable_list) if x == initial_selection]: idx = i ui_main_window.comboBox_current_strategy.setCurrentIndex(idx)