예제 #1
0
파일: main.py 프로젝트: xudaye2001/Poker-1
class ThreadManager(threading.Thread):
    def __init__(self, threadID, name, counter, gui_signals):
        threading.Thread.__init__(self)
        self.threadID = threadID
        self.name = name
        self.counter = counter
        self.gui_signals = gui_signals
        self.logger = logging.getLogger('main')
        self.logger.setLevel(logging.DEBUG)

        self.game_logger = GameLogger()

    def update_most_gui_items(self, preflop_state, p, m, t, d, h, gui_signals):
        try:
            sheet_name = t.preflop_sheet_name
        except:
            sheet_name = ''
        gui_signals.signal_decision.emit(str(d.decision + " " + sheet_name))
        gui_signals.signal_status.emit(d.decision)
        range2 = ''
        if hasattr(t, 'reverse_sheet_name'):
            range = t.reverse_sheet_name
            if hasattr(preflop_state, 'range_column_name'):
                range2 = " " + preflop_state.range_column_name + ""

        else:
            range = str(m.opponent_range)
        if range == '1': range = 'All cards'

        if t.gameStage != 'PreFlop' and p.selected_strategy['preflop_override']:
            sheet_name = preflop_state.preflop_sheet_name

        gui_signals.signal_label_number_update.emit(
            'equity',
            str(np.round(t.abs_equity * 100, 2)) + "%")
        gui_signals.signal_label_number_update.emit('required_minbet',
                                                    str(np.round(t.minBet, 2)))
        gui_signals.signal_label_number_update.emit(
            'required_mincall', str(np.round(t.minCall, 2)))
        # gui_signals.signal_lcd_number_update.emit('potsize', t.totalPotValue)
        gui_signals.signal_label_number_update.emit(
            'gamenumber',
            str(int(self.game_logger.get_game_count(p.current_strategy))))
        gui_signals.signal_label_number_update.emit('assumed_players',
                                                    str(int(t.assumedPlayers)))
        gui_signals.signal_label_number_update.emit(
            'calllimit', str(np.round(d.finalCallLimit, 2)))
        gui_signals.signal_label_number_update.emit(
            'betlimit', str(np.round(d.finalBetLimit, 2)))
        gui_signals.signal_label_number_update.emit('runs', str(int(m.runs)))
        gui_signals.signal_label_number_update.emit('sheetname', sheet_name)
        gui_signals.signal_label_number_update.emit('collusion_cards',
                                                    str(m.collusion_cards))
        gui_signals.signal_label_number_update.emit('mycards', str(t.mycards))
        gui_signals.signal_label_number_update.emit('tablecards',
                                                    str(t.cardsOnTable))
        gui_signals.signal_label_number_update.emit('opponent_range',
                                                    str(range) + str(range2))
        gui_signals.signal_label_number_update.emit(
            'mincallequity',
            str(np.round(t.minEquityCall, 2) * 100) + "%")
        gui_signals.signal_label_number_update.emit(
            'minbetequity',
            str(np.round(t.minEquityBet, 2) * 100) + "%")
        gui_signals.signal_label_number_update.emit('outs', str(d.outs))
        gui_signals.signal_label_number_update.emit(
            'initiative', str(t.other_player_has_initiative))
        gui_signals.signal_label_number_update.emit(
            'round_pot', str(np.round(t.round_pot_value, 2)))
        gui_signals.signal_label_number_update.emit(
            'pot_multiple', str(np.round(d.pot_multiple, 2)))

        if t.gameStage != 'PreFlop' and p.selected_strategy[
                'use_relative_equity']:
            gui_signals.signal_label_number_update.emit(
                'relative_equity',
                str(np.round(t.relative_equity, 2) * 100) + "%")
            gui_signals.signal_label_number_update.emit(
                'range_equity',
                str(np.round(t.range_equity, 2) * 100) + "%")
        else:
            gui_signals.signal_label_number_update.emit('relative_equity', "")
            gui_signals.signal_label_number_update.emit('range_equity', "")

        # gui_signals.signal_lcd_number_update.emit('zero_ev', round(d.maxCallEV, 2))

        gui_signals.signal_pie_chart_update.emit(t.winnerCardTypeList)
        gui_signals.signal_curve_chart_update1.emit(h.histEquity,
                                                    h.histMinCall,
                                                    h.histMinBet, t.equity,
                                                    t.minCall, t.minBet, 'bo',
                                                    'ro')

        gui_signals.signal_curve_chart_update2.emit(
            t.power1, t.power2, t.minEquityCall, t.minEquityBet, t.smallBlind,
            t.bigBlind, t.maxValue_call, t.maxValue_bet, t.maxEquityCall,
            t.max_X, t.maxEquityBet)

    def run(self):
        h = History()
        preflop_url, preflop_url_backup = u.get_preflop_sheet_url()
        try:
            h.preflop_sheet = pd.read_excel(preflop_url, sheetname=None)
        except:
            h.preflop_sheet = pd.read_excel(preflop_url_backup, sheetname=None)

        self.game_logger.clean_database()

        p = StrategyHandler()
        p.read_strategy()

        preflop_state = CurrentHandPreflopState()

        while True:
            if self.gui_signals.pause_thread:
                while self.gui_signals.pause_thread == True:
                    time.sleep(1)
                    if self.gui_signals.exit_thread == True: sys.exit()

            ready = False
            while (not ready):
                p.read_strategy()
                t = TableScreenBased(p, gui_signals, self.game_logger, version)
                mouse = MouseMoverTableBased(p.selected_strategy['pokerSite'])
                mouse.move_mouse_away_from_buttons_jump

                ready = t.take_screenshot(True, p) and \
                        t.get_top_left_corner(p) and \
                        t.check_for_captcha(mouse) and \
                        t.get_lost_everything(h, t, p, gui_signals) and \
                        t.check_for_imback(mouse) and \
                        t.get_my_cards(h) and \
                        t.get_new_hand(mouse, h, p) and \
                        t.get_table_cards(h) and \
                        t.upload_collusion_wrapper(p, h) and \
                        t.get_dealer_position() and \
                        t.get_snowie_advice(p, h) and \
                        t.check_fast_fold(h, p, mouse) and \
                        t.check_for_button() and \
                        t.get_round_number(h) and \
                        t.init_get_other_players_info() and \
                        t.get_other_player_names(p) and \
                        t.get_other_player_funds(p) and \
                        t.get_other_player_pots() and \
                        t.get_total_pot_value(h) and \
                        t.get_round_pot_value(h) and \
                        t.check_for_checkbutton() and \
                        t.get_other_player_status(p, h) and \
                        t.check_for_call() and \
                        t.check_for_betbutton() and \
                        t.check_for_allincall() and \
                        t.get_current_call_value(p) and \
                        t.get_current_bet_value(p)

            if not self.gui_signals.pause_thread:
                config = ConfigObj("config.ini")
                m = run_montecarlo_wrapper(p, self.gui_signals, config, ui, t,
                                           self.game_logger, preflop_state, h)
                d = Decision(t, h, p, self.game_logger)
                d.make_decision(t, h, p, self.logger, self.game_logger)
                if self.gui_signals.exit_thread: sys.exit()

                self.update_most_gui_items(preflop_state, p, m, t, d, h,
                                           self.gui_signals)

                self.logger.info("Equity: " + str(t.equity * 100) + "% -> " +
                                 str(int(t.assumedPlayers)) + " (" +
                                 str(int(t.other_active_players)) + "-" +
                                 str(int(t.playersAhead)) + "+1) Plr")
                self.logger.info("Final Call Limit: " + str(d.finalCallLimit) +
                                 " --> " + str(t.minCall))
                self.logger.info("Final Bet Limit: " + str(d.finalBetLimit) +
                                 " --> " + str(t.minBet))
                self.logger.info("Pot size: " + str((t.totalPotValue)) +
                                 " -> Zero EV Call: " +
                                 str(round(d.maxCallEV, 2)))
                self.logger.info("+++++++++++++++++++++++ Decision: " +
                                 str(d.decision) + "+++++++++++++++++++++++")

                mouse_target = d.decision
                if mouse_target == 'Call' and t.allInCallButton:
                    mouse_target = 'Call2'
                mouse.mouse_action(mouse_target, t.tlc)

                t.time_action_completed = datetime.datetime.utcnow()

                filename = str(h.GameID) + "_" + str(t.gameStage) + "_" + str(
                    h.round_number) + ".png"
                self.logger.debug("Saving screenshot: " + filename)
                pil_image = t.crop_image(t.entireScreenPIL, t.tlc[0], t.tlc[1],
                                         t.tlc[0] + 950, t.tlc[1] + 650)
                pil_image.save("log/screenshots/" + filename)

                self.gui_signals.signal_status.emit("Logging data")

                t_log_db = threading.Thread(
                    name='t_log_db',
                    target=self.game_logger.write_log_file,
                    args=[p, h, t, d])
                t_log_db.daemon = True
                t_log_db.start()
                # self.game_logger.write_log_file(p, h, t, d)

                h.previousPot = t.totalPotValue
                h.histGameStage = t.gameStage
                h.histDecision = d.decision
                h.histEquity = t.equity
                h.histMinCall = t.minCall
                h.histMinBet = t.minBet
                h.hist_other_players = t.other_players
                h.first_raiser = t.first_raiser
                h.first_caller = t.first_caller
                h.previous_decision = d.decision
                h.lastRoundGameID = h.GameID
                h.previous_round_pot_value = t.round_pot_value
                h.last_round_bluff = False if t.currentBluff == 0 else True
                if t.gameStage == 'PreFlop':
                    preflop_state.update_values(t, d.decision, h, d)
                self.logger.info("=========== round end ===========")
예제 #2
0
    def __init__(self, ui_main_window):
        self.logger = logging.getLogger('gui')

        l = GameLogger()
        l.clean_database()

        self.p = StrategyHandler()
        self.p.read_strategy()
        p = self.p

        self.pause_thread = True
        self.exit_thread = False

        QObject.__init__(self)
        self.strategy_items_with_multipliers = {
            "always_call_low_stack_multiplier": 1,
            "out_multiplier": 1,
            "FlopBluffMaxEquity": 100,
            "TurnBluffMaxEquity": 100,
            "RiverBluffMaxEquity": 100,
            "max_abs_fundchange": 100,
            "RiverCheckDeceptionMinEquity": 100,
            "TurnCheckDeceptionMinEquity": 100,
            "pre_flop_equity_reduction_by_position": 100,
            "pre_flop_equity_increase_if_bet": 100,
            "pre_flop_equity_increase_if_call": 100,
            "minimum_bet_size": 1,
            "range_multiple_players": 100,
            "range_utg0": 100,
            "range_utg1": 100,
            "range_utg2": 100,
            "range_utg3": 100,
            "range_utg4": 100,
            "range_utg5": 100,
            "PreFlopCallPower": 1,
            "secondRiverBetPotMinEquity": 100,
            "FlopBetPower": 1,
            "betPotRiverEquityMaxBBM": 1,
            "TurnMinBetEquity": 100,
            "PreFlopBetPower": 1,
            "potAdjustmentPreFlop": 1,
            "RiverCallPower": 1,
            "minBullyEquity": 100,
            "PreFlopMinBetEquity": 100,
            "PreFlopMinCallEquity": 100,
            "BetPlusInc": 1,
            "FlopMinCallEquity": 100,
            "secondRoundAdjustmentPreFlop": 100,
            "FlopBluffMinEquity": 100,
            "TurnBluffMinEquity": 100,
            "FlopCallPower": 1,
            "TurnCallPower": 1,
            "RiverMinCallEquity": 100,
            "CoveredPlayersCallLikelihoodFlop": 100,
            "TurnMinCallEquity": 100,
            "secondRoundAdjustment": 100,
            "maxPotAdjustmentPreFlop": 100,
            "bullyDivider": 1,
            "maxBullyEquity": 100,
            "alwaysCallEquity": 100,
            "PreFlopMaxBetEquity": 100,
            "RiverBetPower": 1,
            "minimumLossForIteration": -1,
            "initialFunds": 100,
            "initialFunds2": 100,
            "potAdjustment": 1,
            "FlopCheckDeceptionMinEquity": 100,
            "bigBlind": 100,
            "secondRoundAdjustmentPowerIncrease": 1,
            "considerLastGames": 1,
            "betPotRiverEquity": 100,
            "RiverBluffMinEquity": 100,
            "smallBlind": 100,
            "TurnBetPower": 1,
            "FlopMinBetEquity": 100,
            "strategyIterationGames": 1,
            "RiverMinBetEquity": 100,
            "maxPotAdjustment": 100
        }
        self.pokersite_types = ['PP', 'PS2', 'SN', 'PP_old']

        self.ui = ui_main_window
        self.progressbar_value = 0

        # Main Window matplotlip widgets
        self.gui_funds = FundsPlotter(ui_main_window, p)
        self.gui_bar = BarPlotter(ui_main_window, p)
        self.gui_curve = CurvePlot(ui_main_window, p)
        self.gui_pie = PiePlotter(ui_main_window,
                                  winnerCardTypeList={'Highcard': 22})

        # main window status update signal connections
        self.signal_progressbar_increase.connect(self.increase_progressbar)
        self.signal_progressbar_reset.connect(self.reset_progressbar)
        self.signal_status.connect(self.update_mainwindow_status)
        self.signal_decision.connect(self.update_mainwindow_decision)

        self.signal_lcd_number_update.connect(self.update_lcd_number)
        self.signal_label_number_update.connect(self.update_label_number)

        self.signal_bar_chart_update.connect(
            lambda: self.gui_bar.drawfigure(l, p.current_strategy))

        self.signal_funds_chart_update.connect(
            lambda: self.gui_funds.drawfigure(l))
        self.signal_curve_chart_update1.connect(self.gui_curve.update_plots)
        self.signal_curve_chart_update2.connect(self.gui_curve.update_lines)
        self.signal_pie_chart_update.connect(self.gui_pie.drawfigure)
        self.signal_open_setup.connect(lambda: self.open_setup(p, l))

        ui_main_window.button_genetic_algorithm.clicked.connect(
            lambda: self.open_genetic_algorithm(p, l))
        ui_main_window.button_log_analyser.clicked.connect(
            lambda: self.open_strategy_analyser(p, l))
        ui_main_window.button_strategy_editor.clicked.connect(
            lambda: self.open_strategy_editor())
        ui_main_window.button_pause.clicked.connect(
            lambda: self.pause(ui_main_window, p))
        ui_main_window.button_resume.clicked.connect(
            lambda: self.resume(ui_main_window, p))

        ui_main_window.pushButton_setup.clicked.connect(
            lambda: self.open_setup(p, l))
        ui_main_window.pushButton_help.clicked.connect(
            lambda: self.open_help(p, l))

        self.signal_update_strategy_sliders.connect(
            lambda: self.update_strategy_editor_sliders(p.current_strategy))

        playable_list = p.get_playable_strategy_list()
        ui_main_window.comboBox_current_strategy.addItems(playable_list)
        ui_main_window.comboBox_current_strategy.currentIndexChanged[
            str].connect(lambda: self.signal_update_selected_strategy(l, p))
        config = ConfigObj("config.ini")
        initial_selection = config['last_strategy']
        for i in [
                i for i, x in enumerate(playable_list)
                if x == initial_selection
        ]:
            idx = i
        ui_main_window.comboBox_current_strategy.setCurrentIndex(idx)
예제 #3
0
파일: main.py 프로젝트: dickreuter/Poker
class ThreadManager(threading.Thread):
    def __init__(self, threadID, name, counter, gui_signals):
        threading.Thread.__init__(self)
        self.threadID = threadID
        self.name = name
        self.counter = counter
        self.gui_signals = gui_signals
        self.logger = logging.getLogger('main')
        self.logger.setLevel(logging.DEBUG)

        self.game_logger = GameLogger()

    def update_most_gui_items(self, preflop_state, p, m, t, d, h, gui_signals):
        try:
            sheet_name = t.preflop_sheet_name
        except:
            sheet_name = ''
        gui_signals.signal_decision.emit(str(d.decision + " " + sheet_name))
        gui_signals.signal_status.emit(d.decision)
        range2 = ''
        if hasattr(t, 'reverse_sheet_name'):
            range = t.reverse_sheet_name
            if hasattr(preflop_state, 'range_column_name'):
                range2 = " " + preflop_state.range_column_name + ""

        else:
            range = str(m.opponent_range)
        if range == '1': range = 'All cards'

        if t.gameStage != 'PreFlop' and p.selected_strategy['preflop_override']:
            sheet_name=preflop_state.preflop_sheet_name

        gui_signals.signal_label_number_update.emit('equity', str(np.round(t.abs_equity * 100, 2)) + "%")
        gui_signals.signal_label_number_update.emit('required_minbet', str(np.round(t.minBet,2)))
        gui_signals.signal_label_number_update.emit('required_mincall', str(np.round(t.minCall,2)))
        # gui_signals.signal_lcd_number_update.emit('potsize', t.totalPotValue)
        gui_signals.signal_label_number_update.emit('gamenumber',
                                                    str(int(self.game_logger.get_game_count(p.current_strategy))))
        gui_signals.signal_label_number_update.emit('assumed_players', str(int(t.assumedPlayers)))
        gui_signals.signal_label_number_update.emit('calllimit', str(np.round(d.finalCallLimit,2)))
        gui_signals.signal_label_number_update.emit('betlimit', str(np.round(d.finalBetLimit,2)))
        gui_signals.signal_label_number_update.emit('runs', str(int(m.runs)))
        gui_signals.signal_label_number_update.emit('sheetname', sheet_name)
        gui_signals.signal_label_number_update.emit('collusion_cards', str(m.collusion_cards))
        gui_signals.signal_label_number_update.emit('mycards', str(t.mycards))
        gui_signals.signal_label_number_update.emit('tablecards', str(t.cardsOnTable))
        gui_signals.signal_label_number_update.emit('opponent_range', str(range) + str(range2))
        gui_signals.signal_label_number_update.emit('mincallequity', str(np.round(t.minEquityCall, 2) * 100) + "%")
        gui_signals.signal_label_number_update.emit('minbetequity', str(np.round(t.minEquityBet, 2) * 100) + "%")
        gui_signals.signal_label_number_update.emit('outs', str(d.outs))
        gui_signals.signal_label_number_update.emit('initiative', str(t.other_player_has_initiative))
        gui_signals.signal_label_number_update.emit('round_pot', str(np.round(t.round_pot_value,2)))
        gui_signals.signal_label_number_update.emit('pot_multiple', str(np.round(d.pot_multiple,2)))

        if t.gameStage != 'PreFlop' and p.selected_strategy['use_relative_equity']:
            gui_signals.signal_label_number_update.emit('relative_equity', str(np.round(t.relative_equity,2) * 100) + "%")
            gui_signals.signal_label_number_update.emit('range_equity', str(np.round(t.range_equity,2) * 100) + "%")
        else:
            gui_signals.signal_label_number_update.emit('relative_equity', "")
            gui_signals.signal_label_number_update.emit('range_equity', "")



        # gui_signals.signal_lcd_number_update.emit('zero_ev', round(d.maxCallEV, 2))

        gui_signals.signal_pie_chart_update.emit(t.winnerCardTypeList)
        gui_signals.signal_curve_chart_update1.emit(h.histEquity, h.histMinCall, h.histMinBet, t.equity,
                                                    t.minCall, t.minBet,
                                                    'bo',
                                                    'ro')

        gui_signals.signal_curve_chart_update2.emit(t.power1, t.power2, t.minEquityCall, t.minEquityBet,
                                                    t.smallBlind, t.bigBlind,
                                                    t.maxValue_call,t.maxValue_bet,
                                                    t.maxEquityCall, t.max_X, t.maxEquityBet)

    def run(self):
        h = History()
        preflop_url, preflop_url_backup = u.get_preflop_sheet_url()
        try:
            h.preflop_sheet = pd.read_excel(preflop_url, sheetname=None)
        except:
            h.preflop_sheet = pd.read_excel(preflop_url_backup, sheetname=None)

        self.game_logger.clean_database()

        p = StrategyHandler()
        p.read_strategy()

        preflop_state = CurrentHandPreflopState()

        while True:
            if self.gui_signals.pause_thread:
                while self.gui_signals.pause_thread == True:
                    time.sleep(1)
                    if self.gui_signals.exit_thread == True: sys.exit()

            ready = False
            while (not ready):
                p.read_strategy()
                t = TableScreenBased(p, gui_signals, self.game_logger, version)
                mouse = MouseMoverTableBased(p.selected_strategy['pokerSite'])
                mouse.move_mouse_away_from_buttons_jump

                ready = t.take_screenshot(True, p) and \
                        t.get_top_left_corner(p) and \
                        t.check_for_captcha(mouse) and \
                        t.get_lost_everything(h, t, p, gui_signals) and \
                        t.check_for_imback(mouse) and \
                        t.get_my_cards(h) and \
                        t.get_new_hand(mouse, h, p) and \
                        t.get_table_cards(h) and \
                        t.upload_collusion_wrapper(p, h) and \
                        t.get_dealer_position() and \
                        t.get_snowie_advice(p, h) and \
                        t.check_fast_fold(h, p, mouse) and \
                        t.check_for_button() and \
                        t.get_round_number(h) and \
                        t.init_get_other_players_info() and \
                        t.get_other_player_names(p) and \
                        t.get_other_player_funds(p) and \
                        t.get_other_player_pots() and \
                        t.get_total_pot_value(h) and \
                        t.get_round_pot_value(h) and \
                        t.check_for_checkbutton() and \
                        t.get_other_player_status(p, h) and \
                        t.check_for_call() and \
                        t.check_for_betbutton() and \
                        t.check_for_allincall() and \
                        t.get_current_call_value(p) and \
                        t.get_current_bet_value(p)

            if not self.gui_signals.pause_thread:
                config = ConfigObj("config.ini")
                m = run_montecarlo_wrapper(p, self.gui_signals, config, ui, t, self.game_logger, preflop_state, h)
                d = Decision(t, h, p, self.game_logger)
                d.make_decision(t, h, p, self.logger, self.game_logger)
                if self.gui_signals.exit_thread: sys.exit()

                self.update_most_gui_items(preflop_state, p, m, t, d, h, self.gui_signals)

                self.logger.info(
                    "Equity: " + str(t.equity * 100) + "% -> " + str(int(t.assumedPlayers)) + " (" + str(
                        int(t.other_active_players)) + "-" + str(int(t.playersAhead)) + "+1) Plr")
                self.logger.info("Final Call Limit: " + str(d.finalCallLimit) + " --> " + str(t.minCall))
                self.logger.info("Final Bet Limit: " + str(d.finalBetLimit) + " --> " + str(t.minBet))
                self.logger.info(
                    "Pot size: " + str((t.totalPotValue)) + " -> Zero EV Call: " + str(round(d.maxCallEV, 2)))
                self.logger.info("+++++++++++++++++++++++ Decision: " + str(d.decision) + "+++++++++++++++++++++++")

                mouse_target = d.decision
                if mouse_target == 'Call' and t.allInCallButton:
                    mouse_target = 'Call2'
                mouse.mouse_action(mouse_target, t.tlc)

                t.time_action_completed = datetime.datetime.utcnow()

                filename = str(h.GameID) + "_" + str(t.gameStage) + "_" + str(h.round_number) + ".png"
                self.logger.debug("Saving screenshot: " + filename)
                pil_image = t.crop_image(t.entireScreenPIL, t.tlc[0], t.tlc[1], t.tlc[0] + 950, t.tlc[1] + 650)
                pil_image.save("log/screenshots/" + filename)

                self.gui_signals.signal_status.emit("Logging data")

                t_log_db = threading.Thread(name='t_log_db', target=self.game_logger.write_log_file, args=[p, h, t, d])
                t_log_db.daemon = True
                t_log_db.start()
                # self.game_logger.write_log_file(p, h, t, d)

                h.previousPot = t.totalPotValue
                h.histGameStage = t.gameStage
                h.histDecision = d.decision
                h.histEquity = t.equity
                h.histMinCall = t.minCall
                h.histMinBet = t.minBet
                h.hist_other_players = t.other_players
                h.first_raiser = t.first_raiser
                h.first_caller = t.first_caller
                h.previous_decision = d.decision
                h.lastRoundGameID = h.GameID
                h.previous_round_pot_value=t.round_pot_value
                h.last_round_bluff = False if t.currentBluff == 0 else True
                if t.gameStage == 'PreFlop':
                    preflop_state.update_values(t, d.decision, h, d)
                self.logger.info("=========== round end ===========")
예제 #4
0
    def __init__(self, ui_main_window):
        self.logger = logging.getLogger('gui')

        l = GameLogger()
        l.clean_database()

        self.p = StrategyHandler()
        self.p.read_strategy()
        p = self.p

        self.pause_thread = True
        self.exit_thread = False

        QObject.__init__(self)
        self.strategy_items_with_multipliers = {
            "always_call_low_stack_multiplier": 1,
            "out_multiplier": 1,
            "FlopBluffMaxEquity": 100,
            "TurnBluffMaxEquity": 100,
            "RiverBluffMaxEquity": 100,
            "max_abs_fundchange": 100,
            "RiverCheckDeceptionMinEquity": 100,
            "TurnCheckDeceptionMinEquity": 100,
            "pre_flop_equity_reduction_by_position": 100,
            "pre_flop_equity_increase_if_bet": 100,
            "pre_flop_equity_increase_if_call": 100,
            "minimum_bet_size": 1,
            "range_multiple_players": 100,
            "range_utg0": 100,
            "range_utg1": 100,
            "range_utg2": 100,
            "range_utg3": 100,
            "range_utg4": 100,
            "range_utg5": 100,
            "PreFlopCallPower": 1,
            "secondRiverBetPotMinEquity": 100,
            "FlopBetPower": 1,
            "betPotRiverEquityMaxBBM": 1,
            "TurnMinBetEquity": 100,
            "PreFlopBetPower": 1,
            "potAdjustmentPreFlop": 1,
            "RiverCallPower": 1,
            "minBullyEquity": 100,
            "PreFlopMinBetEquity": 100,
            "PreFlopMinCallEquity": 100,
            "BetPlusInc": 1,
            "FlopMinCallEquity": 100,
            "secondRoundAdjustmentPreFlop": 100,
            "FlopBluffMinEquity": 100,
            "TurnBluffMinEquity": 100,
            "FlopCallPower": 1,
            "TurnCallPower": 1,
            "RiverMinCallEquity": 100,
            "CoveredPlayersCallLikelihoodFlop": 100,
            "TurnMinCallEquity": 100,
            "secondRoundAdjustment": 100,
            "maxPotAdjustmentPreFlop": 100,
            "bullyDivider": 1,
            "maxBullyEquity": 100,
            "alwaysCallEquity": 100,
            "PreFlopMaxBetEquity": 100,
            "RiverBetPower": 1,
            "minimumLossForIteration": -1,
            "initialFunds": 100,
            "initialFunds2": 100,
            "potAdjustment": 1,
            "FlopCheckDeceptionMinEquity": 100,
            "bigBlind": 100,
            "secondRoundAdjustmentPowerIncrease": 1,
            "considerLastGames": 1,
            "betPotRiverEquity": 100,
            "RiverBluffMinEquity": 100,
            "smallBlind": 100,
            "TurnBetPower": 1,
            "FlopMinBetEquity": 100,
            "strategyIterationGames": 1,
            "RiverMinBetEquity": 100,
            "maxPotAdjustment": 100
        }
        self.pokersite_types = ['PP', 'PS2', 'SN', 'PP_old']

        self.ui = ui_main_window
        self.progressbar_value = 0

        # Main Window matplotlip widgets
        self.gui_funds = FundsPlotter(ui_main_window, p)
        self.gui_bar = BarPlotter(ui_main_window, p)
        self.gui_curve = CurvePlot(ui_main_window, p)
        self.gui_pie = PiePlotter(ui_main_window, winnerCardTypeList={'Highcard': 22})

        # main window status update signal connections
        self.signal_progressbar_increase.connect(self.increase_progressbar)
        self.signal_progressbar_reset.connect(self.reset_progressbar)
        self.signal_status.connect(self.update_mainwindow_status)
        self.signal_decision.connect(self.update_mainwindow_decision)

        self.signal_lcd_number_update.connect(self.update_lcd_number)
        self.signal_label_number_update.connect(self.update_label_number)

        self.signal_bar_chart_update.connect(lambda: self.gui_bar.drawfigure(l, p.current_strategy))

        self.signal_funds_chart_update.connect(lambda: self.gui_funds.drawfigure(l))
        self.signal_curve_chart_update1.connect(self.gui_curve.update_plots)
        self.signal_curve_chart_update2.connect(self.gui_curve.update_lines)
        self.signal_pie_chart_update.connect(self.gui_pie.drawfigure)
        self.signal_open_setup.connect(lambda: self.open_setup(p, l))

        ui_main_window.button_genetic_algorithm.clicked.connect(lambda: self.open_genetic_algorithm(p, l))
        ui_main_window.button_log_analyser.clicked.connect(lambda: self.open_strategy_analyser(p, l))
        ui_main_window.button_strategy_editor.clicked.connect(lambda: self.open_strategy_editor())
        ui_main_window.button_pause.clicked.connect(lambda: self.pause(ui_main_window, p))
        ui_main_window.button_resume.clicked.connect(lambda: self.resume(ui_main_window, p))

        ui_main_window.pushButton_setup.clicked.connect(lambda: self.open_setup(p, l))
        ui_main_window.pushButton_help.clicked.connect(lambda: self.open_help(p, l))

        self.signal_update_strategy_sliders.connect(lambda: self.update_strategy_editor_sliders(p.current_strategy))

        playable_list = p.get_playable_strategy_list()
        ui_main_window.comboBox_current_strategy.addItems(playable_list)
        ui_main_window.comboBox_current_strategy.currentIndexChanged[str].connect(
            lambda: self.signal_update_selected_strategy(l, p))
        config = ConfigObj("config.ini")
        initial_selection = config['last_strategy']
        for i in [i for i, x in enumerate(playable_list) if x == initial_selection]:
            idx = i
        ui_main_window.comboBox_current_strategy.setCurrentIndex(idx)