def __init__(self, *args, **kwargs): UGAMEClientFactory.__init__(self, *args, **kwargs) self.settings = kwargs["settings"] self.config = kwargs.get("config", None) # # Make sure the attributes exists, should an exception occur before # it is initialized. This is done # so that the caller does not have to check the existence of the # attribute when catching an exception. # self.crashing = False settings = self.settings self.ping_delay = settings.headerGetInt("/settings/@ping") self.no_display_packets = settings.headerGet("/settings/@no_display_packets") self.name = settings.headerGet("/settings/name") self.password = settings.headerGet("/settings/passwd") if self.config: chips_values = self.config.headerGet("/sequence/chips") if not chips_values: raise UserWarning, "PokerClientFactory: no /sequence/chips found in %s" % self.config.path self.chips_values = map(int, chips_values.split()) else: self.chips_values = [1] self.host = "unknown" self.port = 0 self.remember = settings.headerGet("/settings/remember") == "yes" self.chat_config = settings.headerGetProperties("/settings/chat") if self.chat_config: self.chat_config = self.chat_config[0] for (key, value) in self.chat_config.iteritems(): self.chat_config[key] = int(value) else: self.chat_config = {} self.dirs = split(self.settings.headerGet("/settings/path")) self.verbose = self.settings.headerGetInt("/settings/@verbose") self.delays = self.settings.headerGetProperties("/settings/delays") if self.delays: self.delays = self.delays[0] for (key, value) in self.delays.iteritems(): self.delays[key] = float(value) if self.delays.has_key("round"): self.delays["end_round"] = self.delays["round"] self.delays["begin_round"] = self.delays["round"] del self.delays["round"] if not self.delays.has_key("blind_ante_position"): self.delays["blind_ante_position"] = self.delays["position"] else: self.delays = {} if self.verbose > 2: self.message("PokerClient: delays %s" % self.delays) self.delays_enable = self.settings.headerGet("/settings/@delays") == "true" self.skin = PokerSkin(settings = self.settings) self.protocol = PokerClientProtocol self.games = PokerGames(dirs = self.dirs, verbose = self.verbose) self.file2name = {} self.first_time = self.settings.headerGet("/settings/name") == "username" self.played_time = self.settings.headerGet("/settings/played_time")
def __init__(self, *args, **kwargs): UGAMEClientFactory.__init__(self, *args, **kwargs) self.settings = kwargs["settings"] self.config = kwargs.get("config", None) # # Make sure the attributes exists, should an exception occur before # it is initialized. This is done # so that the caller does not have to check the existence of the # attribute when catching an exception. self.crashing = False settings = self.settings self.ping_delay = settings.headerGetInt("/settings/@ping") self.no_display_packets = settings.headerGet( "/settings/@no_display_packets") self.name = settings.headerGet("/settings/name") self.password = settings.headerGet("/settings/passwd") if self.config: chips_values = self.config.headerGet("/sequence/chips") if not chips_values: raise UserWarning, "PokerClientFactory: no /sequence/chips found in %s" % self.config.path self.chips_values = map(int, chips_values.split()) else: self.chips_values = [1] self.host = "unknown" self.port = 0 self.remember = settings.headerGet("/settings/remember") == "yes" self.chat_config = settings.headerGetProperties("/settings/chat") if self.chat_config: self.chat_config = self.chat_config[0] for (key, value) in self.chat_config.iteritems(): self.chat_config[key] = int(value) else: self.chat_config = {} self.dirs = self.settings.headerGet("/settings/path").split() self.delays = self.settings.headerGetProperties("/settings/delays") if self.delays: self.delays = self.delays[0] for (key, value) in self.delays.iteritems(): self.delays[key] = float(value) if "round" in self.delays: self.delays["end_round"] = self.delays["round"] self.delays["begin_round"] = self.delays["round"] del self.delays["round"] if "blind_ante_position" not in self.delays: self.delays["blind_ante_position"] = self.delays["position"] else: self.delays = {} self.log.debug("delays %s", self.delays) self.delays_enable = self.settings.headerGet( "/settings/@delays") == "true" self.skin = PokerSkin(settings=self.settings) self.protocol = PokerClientProtocol self.games = PokerGames(dirs=self.dirs) self.file2name = {} self.first_time = self.settings.headerGet( "/settings/name") == "username" self.played_time = self.settings.headerGet("/settings/played_time")
def buildProtocol(self, addr): protocol = UGAMEClientFactory.buildProtocol(self, addr) protocol.explain.chips_values = self.chips_values protocol.explain.games = self.games protocol.explain.setVerbose(self.verbose) return protocol
def buildProtocol(self, addr): protocol = UGAMEClientFactory.buildProtocol(self, addr) protocol.explain.chips_values = self.chips_values protocol.explain.games = self.games return protocol
def __init__(self, *args, **kwargs): UGAMEClientFactory.__init__(self, *args, **kwargs) self.settings = kwargs["settings"] self.config = kwargs.get("config", None) # # Make sure the attributes exists, should an exception occur before # it is initialized with an instance of PokerChildren and such. This is done # so that the caller does not have to check the existence of the # attribute when catching an exception. # self.crashing = False self.interface = None self.display = None self.children = None settings = self.settings self.ping_delay = settings.headerGetInt("/settings/@ping") self.no_display_packets = settings.headerGet( "/settings/@no_display_packets") self.name = settings.headerGet("/settings/name") self.password = settings.headerGet("/settings/passwd") if self.config: chips_values = self.config.headerGet("/sequence/chips") if not chips_values: raise UserWarning, "PokerClientFactory: no /sequence/chips found in %s" % self.config.path self.chips_values = map(int, chips_values.split()) else: self.chips_values = [1] self.host = "unknown" self.port = 0 self.remember = settings.headerGet("/settings/remember") == "yes" self.chat_config = settings.headerGetProperties("/settings/chat") if self.chat_config: self.chat_config = self.chat_config[0] for (key, value) in self.chat_config.iteritems(): self.chat_config[key] = int(value) else: self.chat_config = {} self.dirs = split(self.settings.headerGet("/settings/path")) self.verbose = self.settings.headerGetInt("/settings/@verbose") self.delays = self.settings.headerGetProperties("/settings/delays") if self.delays: self.delays = self.delays[0] for (key, value) in self.delays.iteritems(): self.delays[key] = float(value) if self.delays.has_key("round"): self.delays["end_round"] = self.delays["round"] self.delays["begin_round"] = self.delays["round"] del self.delays["round"] if not self.delays.has_key("blind_ante_position"): self.delays["blind_ante_position"] = self.delays["position"] else: self.delays = {} if self.verbose > 2: self.message("PokerClient: delays %s" % self.delays) self.delays_enable = self.settings.headerGet( "/settings/@delays") == "true" self.skin = PokerSkin(settings=self.settings) self.protocol = PokerClientProtocol self.games = PokerGames(dirs=self.dirs, verbose=self.verbose) self.file2name = {} self.first_time = self.settings.headerGet( "/settings/name") == "username" self.played_time = self.settings.headerGet("/settings/played_time") self.children = PokerChildren(self.config, self.settings) self.upgrader = upgrade.Upgrader(self.config, self.settings) self.upgrader.registerHandler(upgrade.TICK, self.upgradeTick) self.upgrader.registerHandler(upgrade.CLIENT_VERSION_OK, self.clientVersionOk) self.upgrader.registerHandler(upgrade.NEED_UPGRADE, self.needUpgrade) self.upgrader.registerHandler(upgrade.UPGRADE_READY, self.upgradeReady) self.upgrader.registerHandler(upgrade.FAILED, self.failedUpgrade) self.upgrader.registerHandler(upgrade.HOST_DOES_NOT_RESPOND, self.failedUpgradeHostDoesNotRespond) self.upgrader.registerHandler(upgrade.NO_NETWORK, self.failedUpgradeNoNetwork) self.interface = None
def __init__(self, *args, **kwargs): UGAMEClientFactory.__init__(self, *args, **kwargs) self.settings = kwargs["settings"] self.config = kwargs.get("config", None) # # Make sure the attributes exists, should an exception occur before # it is initialized with an instance of PokerChildren and such. This is done # so that the caller does not have to check the existence of the # attribute when catching an exception. # self.crashing = False self.interface = None self.display = None self.children = None settings = self.settings self.ping_delay = settings.headerGetInt("/settings/@ping") self.no_display_packets = settings.headerGet("/settings/@no_display_packets") self.name = settings.headerGet("/settings/name") self.password = settings.headerGet("/settings/passwd") if self.config: chips_values = self.config.headerGet("/sequence/chips") if not chips_values: raise UserWarning, "PokerClientFactory: no /sequence/chips found in %s" % self.config.path self.chips_values = map(int, chips_values.split()) else: self.chips_values = [1] self.host = "unknown" self.port = 0 self.remember = settings.headerGet("/settings/remember") == "yes" self.chat_config = settings.headerGetProperties("/settings/chat") if self.chat_config: self.chat_config = self.chat_config[0] for (key, value) in self.chat_config.iteritems(): self.chat_config[key] = int(value) else: self.chat_config = {} self.dirs = split(self.settings.headerGet("/settings/path")) self.verbose = self.settings.headerGetInt("/settings/@verbose") self.delays = self.settings.headerGetProperties("/settings/delays") if self.delays: self.delays = self.delays[0] for (key, value) in self.delays.iteritems(): self.delays[key] = float(value) if self.delays.has_key("round"): self.delays["end_round"] = self.delays["round"] self.delays["begin_round"] = self.delays["round"] del self.delays["round"] if not self.delays.has_key("blind_ante_position"): self.delays["blind_ante_position"] = self.delays["position"] else: self.delays = {} if self.verbose > 2: self.message("PokerClient: delays %s" % self.delays) self.delays_enable = self.settings.headerGet("/settings/@delays") == "true" self.skin = PokerSkin(settings = self.settings) self.protocol = PokerClientProtocol self.games = PokerGames(dirs = self.dirs, verbose = self.verbose) self.file2name = {} self.first_time = self.settings.headerGet("/settings/name") == "username" self.played_time = self.settings.headerGet("/settings/played_time") self.children = PokerChildren(self.config, self.settings) self.upgrader = upgrade.Upgrader(self.config, self.settings) self.upgrader.registerHandler(upgrade.TICK, self.upgradeTick) self.upgrader.registerHandler(upgrade.CLIENT_VERSION_OK, self.clientVersionOk) self.upgrader.registerHandler(upgrade.NEED_UPGRADE, self.needUpgrade) self.upgrader.registerHandler(upgrade.UPGRADE_READY, self.upgradeReady) self.upgrader.registerHandler(upgrade.FAILED, self.failedUpgrade) self.upgrader.registerHandler(upgrade.HOST_DOES_NOT_RESPOND, self.failedUpgradeHostDoesNotRespond) self.upgrader.registerHandler(upgrade.NO_NETWORK, self.failedUpgradeNoNetwork) self.interface = None
def __init__(self, screenObj, msgpokerurl): UGAMEClientFactory.__init__(self) self.screenObj = screenObj self.protocol = PokerClientProtocol self.established_deferred.addCallback(self.letsGo) self.msgpokerurl = msgpokerurl