def test_get_ranked_scores(self): # Test the ranking function game = Game('default', 1000) # Mock the get_current_city function to always return the same city game.get_current_city = lambda: { 'latitude': 48.3515609, 'longitude': -1.204625999999962 } game.add_player('a', 'a') game.add_player('b', 'b') game.add_player('c', 'c') # Always return the correct answer for player a, a close answer for c and an answer far away for b for i in range(0, 30): game.start_new_turn() game.store_answer('a', 48.3515609, -1.204625999999962) game.store_answer('b', 0, 0) game.store_answer('c', 48.370431, -1.151591000000053) game.compute_scores() self.assertEquals(game.get_ranked_scores()[0]['player'].sid, 'a') self.assertEquals(game.get_ranked_scores()[1]['player'].sid, 'c') self.assertEquals(game.get_ranked_scores()[2]['player'].sid, 'b') # Max score shouldn't be higher than 20000 because we limit to 20 turns to compute score self.assertEquals(game.get_ranked_scores()[0]['score'], 20000)
def test_get_current_turn_ranks(self): # Test the ranking function game = Game('default', 1000) # Mock the get_current_city function to always return the same city game.get_current_city = lambda: { 'latitude': 48.3515609, 'longitude': -1.204625999999962 } game.add_player('a', 'a') game.add_player('b', 'b') game.add_player('c', 'c') game.store_answer('a', 48.3515609, -1.204625999999962) game.store_answer('b', 48.370431, -1.151591000000053) game.store_answer('c', 40.7127837, -74.00594130000002) game.compute_scores() ranked_players = game.get_current_turn_ranks() self.assertEquals(ranked_players[0].sid, 'a') self.assertEquals(ranked_players[1].sid, 'b') self.assertEquals(ranked_players[2].sid, 'c')