예제 #1
0
파일: ovs_rip.py 프로젝트: RunNJump/cs168
    def _deferred_sync_table(self):
        self._deferred_sync_table_pending += 1
        if self._deferred_sync_table_pending > 1: return

        def do_it():
            self.log.debug("Syncing table after %s deferrals",
                           self._deferred_sync_table_pending)
            self._deferred_sync_table_pending = 0
            self.sync_table()

        core.call_later(do_it)
예제 #2
0
 def _delayed_send (self):
   if self._websocket_open is False: return
   try:
     written = self.connection.send(self._send_buffer)
     if written < len(self._send_buffer):
       # Didn't send all of it.
       self._send_buffer = self._send_buffer[written:]
       core.call_later(self._delayed_send)
       self._send_delay = min(1, self._send_delay * 2)
     else:
       self._send_buffer = b''
   except Exception:
     self.disconnect()
예제 #3
0
 def _ws_message (self, opcode, data):
   # It's a hack, but this is also used to push arbitrary function calls from
   # the WS thread to the cooperative context, by setting opcode as None and
   # the function as data.
   self._rx_queue.append((opcode,data))
   cl = True
   if self._lock:
     with self._lock:
       if self._pending:
         cl = False
       else:
         self._pending = True
   if cl: core.call_later(self._ws_message2)
예제 #4
0
  def _send_real (self, msg):
    if self._send_buffer:
      self._send_buffer += msg
      return

    try:
      written = self.connection.send(msg)
      if written < len(msg):
        # Didn't send all of it.
        assert not self._send_buffer
        self._send_delay = self._initial_send_delay
        self._send_buffer = msg[written:]
        core.call_later(self._delayed_send)
    except Exception as e:
      self.disconnect()
예제 #5
0
    def interact(self):
        """ Begin user interaction """

        import os
        history = self.history
        if history is True:
            history = ".pox_history"
        elif history:
            history = os.path.expanduser(history)
        if history:
            history = os.path.abspath(history)
            import readline, atexit
            _log = core.getLogger("py")
            try:
                readline.read_history_file(history)
                readline.set_history_length(10000)
                _log.debug("Read console history")
            except Exception:
                pass

            def save_history():
                readline.write_history_file(history)
                _log.debug("Saved console history")

            atexit.register(save_history)

        if self.completion:
            import readline, rlcompleter
            ns = globals().copy()
            ns.update(self.variables)
            # Note that things added to self.variables later won't be available.
            # To fix this, make a dict proxy that actually reads from self.variables
            # *and* globals().
            readline.set_completer(rlcompleter.Completer(ns).complete)
            readline.parse_and_bind("tab: complete")

        _monkeypatch_console()

        #print("This program comes with ABSOLUTELY NO WARRANTY.  This program " \
        #      "is free software,")
        #print("and you are welcome to redistribute it under certain conditions.")
        #print("Type 'help(pox.license)' for details.")

        # Ridiculously gross code to wait for a while before showing the console
        is_up = [False]

        def notify_up():
            is_up[0] = True

        core.call_later(notify_up)
        while not is_up[0]:
            time.sleep(0.2)
        if core._openflow_wanted:  # Hacky
            time.sleep(0.6)  # Long enough?
        else:
            time.sleep(0.2)

        if not core.running: return  # A race condition, but probably okay

        import code
        import sys
        sys.ps1 = "POX> "
        sys.ps2 = " ... "
        self.running = True

        console = code.InteractiveConsole(self.variables)

        # Patch in the synchronized feature
        real_runcode = console.runcode

        def runcode(code):
            if self.variables['sync'] and core.running:
                with core.scheduler.synchronized():
                    return real_runcode(code)
            return real_runcode(code)

        console.runcode = runcode

        # Patch in the event hook; why don't we just subclass InteractiveConsole?!
        real_runsource = console.runsource

        def runsource(source, *args, **kw):
            e = SourceEntered(source)
            self.raiseEvent(e)
            source = e.source
            if source is None: return
            return real_runsource(source, *args, **kw)

        console.runsource = runsource

        try:
            import readline
        except ImportError:
            pass
        console.interact('Ready.', exitmsg='')

        self.running = False
        core.quit()