예제 #1
0
    def solve(self):
        '''
		Starts the algorithm.
		'''
        self.reset()
        self.problem = Probleminstance(self.board.domain_dict,
                                       self.board.constraint_dict)
        self.problem.initialize()
        if self.problem.is_solution():
            self.color_vertexes(self.problem)
        self.solve_loop()
예제 #2
0
파일: GUI.py 프로젝트: talepre/AIProg
    def solve(self, number):
        '''
		Initializes a solve run, and calls the loop to solve.
		'''
        self.k = int(number)
        self.board.K = int(number)
        self.reset()
        self.board.make_domain_dict()
        self.board.make_constraint_dict()
        self.vc = Probleminstance(self.board.domain_dict,
                                  self.board.constraint_dict)
        self.vc.initialize()
        if self.vc.is_solution():
            self.color_vertexes(self.vc)
            return
        self.solve_loop()
예제 #3
0
파일: GUI.py 프로젝트: Bergalerga/AIProg
	def solve(self):
		'''
		Starts the algorithm.
		'''
		self.reset()
		self.problem = Probleminstance(self.board.domain_dict, self.board.constraint_dict)
		self.problem.initialize()
		if self.problem.is_solution():
			self.color_vertexes(self.problem)
		self.solve_loop()
예제 #4
0
파일: GUI.py 프로젝트: Bergalerga/AIProg
	def solve(self, number):
		'''
		Initializes a solve run, and calls the loop to solve.
		'''
		self.k = int(number)
		self.board.K = int(number)
		self.reset()
		self.board.make_domain_dict()
		self.board.make_constraint_dict()
		self.vc = Probleminstance(self.board.domain_dict, self.board.constraint_dict)
		self.vc.initialize()
		if self.vc.is_solution():
			self.color_vertexes(self.vc)
			return
		self.solve_loop()
예제 #5
0
파일: GUI.py 프로젝트: talepre/AIProg
class Controller:
    '''
	Class responsible for initializing a run, and drawing to the gui.
	'''
    def __init__(self, gui):
        '''
		Initializes with a gui.
		'''
        self.gui = gui
        self.K = 2
        self.colored = list()

    def reset(self):
        '''
		Resets the gui, preparing it for a new run.
		'''
        self.gui.clear()
        self.gui.build(self.board)
        self.colored = dict()

    def open_board(self):
        '''
		Opens a board when it is selected in the board menu.
		'''
        filename = askopenfilename(parent=root)
        self.board = Board(filename, self.K)
        self.board.parse_text_file()
        self.reset()
        gui.pack()

    def solve(self, number):
        '''
		Initializes a solve run, and calls the loop to solve.
		'''
        self.k = int(number)
        self.board.K = int(number)
        self.reset()
        self.board.make_domain_dict()
        self.board.make_constraint_dict()
        self.vc = Probleminstance(self.board.domain_dict,
                                  self.board.constraint_dict)
        self.vc.initialize()
        if self.vc.is_solution():
            self.color_vertexes(self.vc)
            return
        self.solve_loop()

    def solve_loop(self):
        '''
		Recursively calls one step of the algorithm at a time, coloring
		the gui for each time.
		'''
        solutions = self.vc.solve()
        problem_object = solutions[0]
        current = solutions[1]
        prev_current = solutions[2]
        if isinstance(current, Probleminstance):
            self.color_vertexes(current)
            root.after(refresh_time, self.solve_loop)
        else:
            print("------------------")
            if not prev_current.is_solution():
                print("Run terminated, the problem is not solvable")
                print("------------------")
            print(current)
            count = 0
            for domain in prev_current.domains:
                if len(prev_current.domains[domain]) > 1:
                    count += 1
            print("Variables without color assignment: " + str(count))
            self.color_vertexes(prev_current)

    def color_vertexes(self, current):
        '''
		Colors the vertexes that has a set color.
		'''
        for vertex in current.domains:
            if len(current.domains[vertex]) == 1:
                a = self.board.vertexes[vertex]
                num = current.domains[vertex][0]
                x = a[1]
                y = a[2]
                try:
                    if self.colored[x, y] == num:
                        continue
                except KeyError:
                    self.colored[x, y] = num
                if num == 0:
                    self.gui.color_vertex(x, y, 'blue')
                elif num == 1:
                    self.gui.color_vertex(x, y, 'green')
                elif num == 2:
                    self.gui.color_vertex(x, y, 'yellow')
                elif num == 3:
                    self.gui.color_vertex(x, y, 'red')
                elif num == 4:
                    self.gui.color_vertex(x, y, 'cadet blue')
                elif num == 5:
                    self.gui.color_vertex(x, y, 'lemon chiffon')
                elif num == 6:
                    self.gui.color_vertex(x, y, 'pink')
                elif num == 7:
                    self.gui.color_vertex(x, y, 'dark khaki')
                elif num == 8:
                    self.gui.color_vertex(x, y, 'chocolate')
                elif num == 9:
                    self.gui.color_vertex(x, y, 'seashell2')
                else:
                    self.gui.color_vertex(x, y, 'black')
                self.colored[x, y] = num
예제 #6
0
파일: GUI.py 프로젝트: Bergalerga/AIProg
class Controller:

	'''
	Class responsible for initializing a run, and drawing to the gui.
	'''
	def __init__(self, gui):
		'''
		Initializes with a gui.
		'''
		self.gui = gui
		self.K = 2
		self.colored = list()

	def reset(self):
		'''
		Resets the gui, preparing it for a new run.
		'''
		self.gui.clear()
		self.gui.build(self.board)
		self.colored = dict()

	def open_board(self):
		'''
		Opens a board when it is selected in the board menu.
		'''
		filename = askopenfilename(parent=root)
		self.board = Board(filename, self.K)
		self.board.parse_text_file()
		self.reset()
		gui.pack()

	def solve(self, number):
		'''
		Initializes a solve run, and calls the loop to solve.
		'''
		self.k = int(number)
		self.board.K = int(number)
		self.reset()
		self.board.make_domain_dict()
		self.board.make_constraint_dict()
		self.vc = Probleminstance(self.board.domain_dict, self.board.constraint_dict)
		self.vc.initialize()
		if self.vc.is_solution():
			self.color_vertexes(self.vc)
			return
		self.solve_loop()

	def solve_loop(self):
		'''
		Recursively calls one step of the algorithm at a time, coloring
		the gui for each time.
		'''
		solutions = self.vc.solve()
		problem_object = solutions[0]
		current = solutions[1]
		prev_current = solutions[2]
		if isinstance(current, Probleminstance):
			self.color_vertexes(current)
			root.after(refresh_time, self.solve_loop)
		else:
			print("------------------")
			if not prev_current.is_solution():
				print("Run terminated, the problem is not solvable")
				print("------------------")
			print(current)
			count = 0
			for domain in prev_current.domains:
				if len(prev_current.domains[domain]) > 1:
					count += 1
			print ("Variables without color assignment: " + str(count))
			self.color_vertexes(prev_current)


	def color_vertexes(self, current):
		'''
		Colors the vertexes that has a set color.
		'''
		for vertex in current.domains:
			if len(current.domains[vertex]) == 1:
				a = self.board.vertexes[vertex]
				num = current.domains[vertex][0]
				x = a[1]
				y = a[2]
				try:
					if self.colored[x, y] == num:
						continue
				except KeyError:
					self.colored[x, y] = num
				if num == 0:
					self.gui.color_vertex(x, y, 'blue')
				elif num == 1:
					self.gui.color_vertex(x, y, 'green')
				elif num == 2:
					self.gui.color_vertex(x, y, 'yellow')
				elif num == 3:
					self.gui.color_vertex(x, y, 'red')
				elif num == 4:
					self.gui.color_vertex(x, y, 'cadet blue')
				elif num == 5:
					self.gui.color_vertex(x, y, 'lemon chiffon')
				elif num == 6:
					self.gui.color_vertex(x, y, 'pink')
				elif num == 7:
					self.gui.color_vertex(x, y, 'dark khaki')
				elif num == 8:
					self.gui.color_vertex(x, y, 'chocolate')
				elif num == 9:
					self.gui.color_vertex(x, y, 'seashell2')
				else:
					self.gui.color_vertex(x, y, 'black')
				self.colored[x, y] = num
예제 #7
0
class Controller():
    '''
	Class responsible for controlling the algorithm, and updates the gui.
	'''
    def __init__(self, gui):
        '''
		Initializes the controller with a gui
		'''
        self.gui = gui

    def open_board(self):
        '''
		Opens the board selected from the file menu, and prepares for a new run.
		'''
        filename = askopenfilename(parent=root)
        self.board = Board(filename)
        self.board.parse_text_file()
        self.reset()
        gui.pack()

    def reset(self):
        '''
		Resets the gui and builds a new board.
		'''
        self.gui.clear()
        self.gui.build(self.board)
        self.board.parse_text_file()

    def solve(self):
        '''
		Starts the algorithm.
		'''
        self.reset()
        self.problem = Probleminstance(self.board.domain_dict,
                                       self.board.constraint_dict)
        self.problem.initialize()
        if self.problem.is_solution():
            self.color_vertexes(self.problem)
        self.solve_loop()

    def solve_loop(self):
        '''
		Iteratively solves the problem, printing steps each time.
		'''
        solutions = self.problem.solve()
        current = solutions[0]
        prev_current = solutions[1]
        if isinstance(current, Probleminstance):
            root.after(refresh_time, self.solve_loop)
        else:
            print("---------------")
            if not prev_current.is_solution():
                print("Run terminated, the problem is not solvable")
                print("------------------")
            print(current)
            self.color_vertexes(prev_current)

    def color_vertexes(self, current):
        '''
		Colors all of the vertexes.
		'''
        for domain in current.domains:
            if len(current.domains[domain]) == 1 and domain[0] == 0:
                for index in range(len(current.domains[domain][0])):
                    self.gui.draw_square(domain[1], index,
                                         current.domains[domain][0][index])
예제 #8
0
파일: GUI.py 프로젝트: Bergalerga/AIProg
class Controller():
	'''
	Class responsible for controlling the algorithm, and updates the gui.
	'''


	def __init__(self, gui):
		'''
		Initializes the controller with a gui
		'''
		self.gui = gui

	def open_board(self):
		'''
		Opens the board selected from the file menu, and prepares for a new run.
		'''
		filename = askopenfilename(parent=root)
		self.board = Board(filename)
		self.board.parse_text_file()
		self.reset()
		gui.pack()

	def reset(self):
		'''
		Resets the gui and builds a new board.
		'''
		self.gui.clear()
		self.gui.build(self.board)
		self.board.parse_text_file()

	def solve(self):
		'''
		Starts the algorithm.
		'''
		self.reset()
		self.problem = Probleminstance(self.board.domain_dict, self.board.constraint_dict)
		self.problem.initialize()
		if self.problem.is_solution():
			self.color_vertexes(self.problem)
		self.solve_loop()

	def solve_loop(self):
		'''
		Iteratively solves the problem, printing steps each time.
		'''
		solutions = self.problem.solve()
		current = solutions[0]
		prev_current = solutions[1]
		if isinstance(current, Probleminstance):
			root.after(refresh_time, self.solve_loop)
		else:
			print("---------------")
			if not prev_current.is_solution():
				print("Run terminated, the problem is not solvable")
				print("------------------")
			print(current)
			self.color_vertexes(prev_current)

	def color_vertexes(self, current):
		'''
		Colors all of the vertexes.
		'''
		for domain in current.domains:
			if len(current.domains[domain]) == 1 and domain[0] == 0:
				for index in range(len(current.domains[domain][0])):
					self.gui.draw_square(domain[1], index, current.domains[domain][0][index])