def slideIn(self, index, direction=Direction.Automatic): """ Slides in the panel at the inputed index in the given direction for this widget. :param index | <int> direction | <XStackedWidget.Direction> :return <bool> | success """ # do not allow multiple slides while it is active if self._active: return False # determine the proper index to calculate invert = False if self.count() <= index: if not self.wrap(): return False index = self.count() % index invert = True elif index < 0: if not self.wrap(): return False index = self.count() + index invert = True # define the direction information if index == self.currentIndex(): return False elif self.currentIndex() < index: if direction == XStackedWidget.Direction.Automatic: if self.isVerticalMode(): direction = XStackedWidget.Direction.BottomToTop else: direction = XStackedWidget.Direction.RightToLeft else: if direction == XStackedWidget.Direction.Automatic: if self.isVerticalMode(): direction = XStackedWidget.Direction.TopToBottom else: direction = XStackedWidget.Direction.LeftToRight # invert the animation if we are wrapping if invert: if direction == XStackedWidget.Direction.BottomToTop: direction = XStackedWidget.Direction.TopToBottom elif direction == XStackedWidget.Direction.TopToBottom: direction = XStackedWidget.Direction.BottomToTop elif direction == XStackedWidget.Direction.LeftToRight: direction = XStackedWidget.Direction.RightToLeft else: direction = XStackedWidget.Direction.LeftToRight self._active = True offset_x = self.frameRect().width() offset_y = self.frameRect().height() next_widget = self.widget(index) curr_widget = self.widget(self.currentIndex()) next_widget.setGeometry(0, 0, offset_x, offset_y) if direction == XStackedWidget.Direction.BottomToTop: offset_x = 0 offset_y = -offset_y elif direction == XStackedWidget.Direction.TopToBottom: offset_x = 0 elif direction == XStackedWidget.Direction.RightToLeft: offset_x = -offset_x offset_y = 0 elif direction == XStackedWidget.Direction.LeftToRight: offset_y = 0 next_point = next_widget.pos() curr_point = curr_widget.pos() self._nextIndex = index self._lastIndex = self.currentIndex() self._lastPoint = QPoint(curr_point) next_widget.move(next_point.x()-offset_x, next_point.y()-offset_y) next_widget.raise_() next_widget.show() curr_anim = QPropertyAnimation(curr_widget, 'pos') curr_anim.setDuration(self.speed()) curr_anim.setEasingCurve(self.animationType()) curr_anim.setStartValue(curr_point) curr_anim.setEndValue(QPoint(curr_point.x()+offset_x, curr_point.y()+offset_y)) next_anim = QPropertyAnimation(next_widget, 'pos') next_anim.setDuration(self.speed()) next_anim.setEasingCurve(self.animationType()) next_anim.setStartValue(QPoint(next_point.x()-offset_x, next_point.y()-offset_y)) next_anim.setEndValue(next_point) anim_group = QParallelAnimationGroup(self) anim_group.addAnimation(curr_anim) anim_group.addAnimation(next_anim) anim_group.finished.connect(self._finishAnimation) anim_group.finished.connect(anim_group.deleteLater) anim_group.start() return True
def setCurrentAction(self, action): """ Sets the current action for this widget that highlights the size for this toolbar. :param action | <QAction> """ if action == self._currentAction: return self._currentAction = action self.currentActionChanged.emit(action) labels = self.actionLabels() anim_grp = QParallelAnimationGroup(self) max_size = self.maximumPixmapSize() min_size = self.minimumPixmapSize() if action: label = self.labelForAction(action) index = labels.index(label) # create the highlight effect palette = self.palette() effect = QGraphicsDropShadowEffect(label) effect.setXOffset(0) effect.setYOffset(0) effect.setBlurRadius(20) effect.setColor(QColor(40, 40, 40)) label.setGraphicsEffect(effect) offset = self.padding() if self.position() in (XDockToolbar.Position.East, XDockToolbar.Position.West): self.resize(max_size.width() + offset, self.height()) elif self.position() in (XDockToolbar.Position.North, XDockToolbar.Position.South): self.resize(self.width(), max_size.height() + offset) w = max_size.width() h = max_size.height() dw = (max_size.width() - min_size.width()) / 3 dh = (max_size.height() - min_size.height()) / 3 for i in range(4): before = index - i after = index + i if 0 <= before and before < len(labels): anim = XObjectAnimation(labels[before], 'setPixmapSize', anim_grp) anim.setEasingCurve(self.easingCurve()) anim.setStartValue(labels[before].pixmapSize()) anim.setEndValue(QSize(w, h)) anim.setDuration(self.duration()) anim_grp.addAnimation(anim) if i: labels[before].setGraphicsEffect(None) if after != before and 0 <= after and after < len(labels): anim = XObjectAnimation(labels[after], 'setPixmapSize', anim_grp) anim.setEasingCurve(self.easingCurve()) anim.setStartValue(labels[after].pixmapSize()) anim.setEndValue(QSize(w, h)) anim.setDuration(self.duration()) anim_grp.addAnimation(anim) if i: labels[after].setGraphicsEffect(None) w -= dw h -= dh else: offset = self.padding() for label in self.actionLabels(): # clear the graphics effect label.setGraphicsEffect(None) # create the animation anim = XObjectAnimation(label, 'setPixmapSize', self) anim.setEasingCurve(self.easingCurve()) anim.setStartValue(label.pixmapSize()) anim.setEndValue(min_size) anim.setDuration(self.duration()) anim_grp.addAnimation(anim) anim_grp.finished.connect(self.resizeToMinimum) anim_grp.start() self._animating = True anim_grp.finished.connect(anim_grp.deleteLater) anim_grp.finished.connect(self.__markAnimatingFinished) if self._currentAction: self._hoverTimer.start() else: self._hoverTimer.stop()
def slideIn(self, index, direction=Direction.Automatic): """ Slides in the panel at the inputed index in the given direction for this widget. :param index | <int> direction | <XStackedWidget.Direction> :return <bool> | success """ # do not allow multiple slides while it is active if self._active: return False # determine the proper index to calculate invert = False if self.count() <= index: if not self.wrap(): return False index = self.count() % index invert = True elif index < 0: if not self.wrap(): return False index = self.count() + index invert = True # define the direction information if index == self.currentIndex(): return False elif self.currentIndex() < index: if direction == XStackedWidget.Direction.Automatic: if self.isVerticalMode(): direction = XStackedWidget.Direction.BottomToTop else: direction = XStackedWidget.Direction.RightToLeft else: if direction == XStackedWidget.Direction.Automatic: if self.isVerticalMode(): direction = XStackedWidget.Direction.TopToBottom else: direction = XStackedWidget.Direction.LeftToRight # invert the animation if we are wrapping if invert: if direction == XStackedWidget.Direction.BottomToTop: direction = XStackedWidget.Direction.TopToBottom elif direction == XStackedWidget.Direction.TopToBottom: direction = XStackedWidget.Direction.BottomToTop elif direction == XStackedWidget.Direction.LeftToRight: direction = XStackedWidget.Direction.RightToLeft else: direction = XStackedWidget.Direction.LeftToRight self._active = True offset_x = self.frameRect().width() offset_y = self.frameRect().height() next_widget = self.widget(index) curr_widget = self.widget(self.currentIndex()) next_widget.setGeometry(0, 0, offset_x, offset_y) if direction == XStackedWidget.Direction.BottomToTop: offset_x = 0 offset_y = -offset_y elif direction == XStackedWidget.Direction.TopToBottom: offset_x = 0 elif direction == XStackedWidget.Direction.RightToLeft: offset_x = -offset_x offset_y = 0 elif direction == XStackedWidget.Direction.LeftToRight: offset_y = 0 next_point = next_widget.pos() curr_point = curr_widget.pos() self._nextIndex = index self._lastIndex = self.currentIndex() self._lastPoint = QPoint(curr_point) next_widget.move(next_point.x() - offset_x, next_point.y() - offset_y) next_widget.raise_() next_widget.show() curr_anim = QPropertyAnimation(curr_widget, 'pos') curr_anim.setDuration(self.speed()) curr_anim.setEasingCurve(self.animationType()) curr_anim.setStartValue(curr_point) curr_anim.setEndValue( QPoint(curr_point.x() + offset_x, curr_point.y() + offset_y)) next_anim = QPropertyAnimation(next_widget, 'pos') next_anim.setDuration(self.speed()) next_anim.setEasingCurve(self.animationType()) next_anim.setStartValue( QPoint(next_point.x() - offset_x, next_point.y() - offset_y)) next_anim.setEndValue(next_point) anim_group = QParallelAnimationGroup(self) anim_group.addAnimation(curr_anim) anim_group.addAnimation(next_anim) anim_group.finished.connect(self._finishAnimation) anim_group.finished.connect(anim_group.deleteLater) anim_group.start() return True