def writeInitCode(self, buff): kwargs = getInitVals(self.params) #replaces variable params with defaults kwargs['units'] = '\'\'' if self.params['units'].val == 'from exp settings' else self.params['units'] kwargs.update(self.SHAPE_PARAMS[self.params['shape'].val]) buff.writeIndented("%(name)s = visual.ShapeStim(win=win, name='%(name)s',units=%(units)s,\n" % kwargs) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s, size=%(size)s, fillColor=%(color)s,\n" % kwargs) buff.writeIndented(" opacity=%(opacity)s, vertices=%(vertices)s, lineColor=None)\n" % kwargs)
def _writeCreationCode(self,buff,useInits): #This will be called by either self.writeInitCode() or self.writeRoutineStartCode() #The reason for this is that moviestim is actually created fresh each time the #movie is loaded. #leave units blank if not needed if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #If we're in writeInitCode then we need to convert params to initVals #because some (variable) params haven't been created yet. if useInits: params = components.getInitVals(self.params) else: params = self.params if self.params['backend'].val=='moviepy': buff.writeIndented("%s = visual.MovieStim3(win=win, name='%s',%s\n" %(params['name'],params['name'],unitsStr)) elif self.params['backend'].val=='avbin': buff.writeIndented("%s = visual.MovieStim(win=win, name='%s',%s\n" %(params['name'],params['name'],unitsStr)) else: buff.writeIndented("%s = visual.MovieStim2(win=win, name='%s',%s\n" %(params['name'],params['name'],unitsStr)) buff.writeIndented(" filename=%(movie)s,\n" %(params)) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s, opacity=%(opacity)s,\n" %(params)) if self.params['size'].val != '': buff.writeIndented(" size=%(size)s,\n"%(params)) depth = -self.getPosInRoutine() buff.writeIndented(" depth=%.1f,\n" %depth) buff.writeIndented(" )\n")
def writeInitCode(self, buff): # do we need units code? if self.params["units"].val == "from exp settings": unitsStr = "" else: unitsStr = "units=%(units)s, " % self.params # do writing of init inits = components.getInitVals(self.params) # replaces variable params with sensible defaults if self.params["wrapWidth"].val in ["", "None", "none"]: inits["wrapWidth"] = "None" buff.writeIndented("%(name)s = visual.TextStim(win=win, ori=%(ori)s, name='%(name)s',\n" % (inits)) buff.writeIndented(" text=%(text)s," % inits) buff.writeIndented(" font=%(font)s,\n" % inits) buff.writeIndented( " " + unitsStr + "pos=%(pos)s, height=%(letterHeight)s, wrapWidth=%(wrapWidth)s,\n" % (inits) ) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s,\n" % (inits)) flip = self.params["flip"].val.strip() if flip == "horiz": buff.writeIndented(" flipHoriz=%s," % bool(flip == "horiz")) elif flip == "vert": buff.writeIndented(" flipVert=%s," % bool(flip == "vert")) elif flip: raise ValueError( "flip value should be 'horiz' or 'vert' (no quotes) in component '%s'" % self.params["name"].val ) depth = -self.getPosInRoutine() buff.writeIndented(" depth=%.1f)\n" % (depth))
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params inits = getInitVals(self.params)#replaces variable params with defaults if inits['size'].val=='1.0': inits['size'].val = '[1.0, 1.0]' if self.params['nVertices'].val == '2': buff.writeIndented("%s = visual.Line(win=win, name='%s',%s\n" %(inits['name'],inits['name'],unitsStr)) buff.writeIndented(" start=(-%(size)s[0]/2.0, 0), end=(+%(size)s[0]/2.0, 0),\n" %(inits) ) elif self.params['nVertices'].val == '3': buff.writeIndented("%s = visual.ShapeStim(win=win, name='%s',%s\n" %(inits['name'],inits['name'],unitsStr)) buff.writeIndented(" vertices = [[-%(size)s[0]/2.0,-%(size)s[1]/2.0], [+%(size)s[0]/2.0,-%(size)s[1]/2.0], [0,%(size)s[1]/2.0]],\n" %(inits) ) elif self.params['nVertices'].val == '4': buff.writeIndented("%s = visual.Rect(win=win, name='%s',%s\n" %(inits['name'],inits['name'],unitsStr)) buff.writeIndented(" width=%(size)s[0], height=%(size)s[1],\n" %(inits) ) else: buff.writeIndented("%s = visual.Polygon(win=win, name='%s',%s\n" %(inits['name'],inits['name'],unitsStr)) buff.writeIndented(" edges = %s," % str(inits['nVertices'].val)) buff.writeIndented(" size=%(size)s,\n" %(inits) ) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s,\n" %(inits) ) buff.writeIndented(" lineWidth=%(lineWidth)s, lineColor=%(lineColor)s, lineColorSpace=%(lineColorSpace)s,\n" %(inits) ) buff.writeIndented(" fillColor=%(fillColor)s, fillColorSpace=%(fillColorSpace)s,\n" %(inits) ) buff.writeIndented(" opacity=%(opacity)s," %(inits) ) depth = -self.getPosInRoutine() buff.write("depth=%.1f, \n" %depth)#finish with newline if self.params['interpolate'].val=='linear': buff.write("interpolate=True)\n") else: buff.write("interpolate=False)\n")
def writeInitCode(self,buff): inits = components.getInitVals(self.params)#replaces variable params with sensible defaults if self.params['stopType'].val=='duration (s)' and len(self.params['stopVal'].val)>0: durationSetting=", secs=%(stopVal)s" %self.params else: durationSetting="" buff.writeIndented("%s = sound.Sound(%s%s)\n" %(inits['name'], inits['sound'], durationSetting)) buff.writeIndented("%(name)s.setVolume(%(volume)s)\n" %(inits))
def writeInitCode(self, buff): inits = components.getInitVals(self.params) # replaces variable params with sensible defaults if self.params["stopType"] == "duration (s)": durationSetting = "secs=%(stopVal)s" % self.params else: durationSetting = "" buff.writeIndented("%s=sound.Sound(%s,%s)\n" % (inits["name"], inits["sound"], durationSetting)) buff.writeIndented("%(name)s.setVolume(%(volume)s)\n" % (inits))
def writeInitCode(self, buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #do writing of init inits = components.getInitVals(self.params) buff.writeIndented("%(name)s = visual.Aperture(win=win, name='%(name)s',\n" % (inits)) buff.writeIndented(" "+unitsStr+"size=%(size)s, pos=%(pos)s)\n" % (inits)) buff.writeIndented("%(name)s.disable() # disable until its actually used\n" %(inits))
def writeInitCode(self,buff): #if the movie is constant then load it once at beginning of script. #if it changes each repeat then we should wait and creat the entire object at #Routine start if self.params['movie'].updates=='constant': initVals = getInitVals(self.params) buff.writeIndented("%(name)s=visual.MovieStim(win=win, filename=%(movie)s, name='%(name)s',\n" %(self.params)) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s" %(self.params)) if self.params['size'].val != '': buff.writeIndented(", size=%(size)s"%(self.params)) buff.writeIndented(")\n")
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='window units': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #do writing of init inits = getInitVals(self.params)#replaces variable params with sensible defaults buff.writeIndented("%(name)s=visual.TextStim(win=win, ori=%(ori)s, name='%(name)s',\n" %(inits)) buff.writeIndented(" text=%(text)s,\n" %inits) buff.writeIndented(" font=%(font)s,\n" %inits) buff.writeIndented(" "+unitsStr+"pos=%(pos)s, height=%(letterHeight)s,\n" %(inits)) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s)\n" %(inits))
def writeInitCode(self,buff): inits = getInitVals(self.params)#replaces variable params with defaults buff.writeIndented("%(name)s=visual.PatchStim(win=win, name='%(name)s',\n" %(inits)) buff.writeIndented(" tex=%(image)s, mask=%(mask)s,\n" %(inits)) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s, size=%(size)s, sf=%(sf)s, phase=%(phase)s,\n" %(inits) ) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s,\n" %(inits) ) buff.writeIndented(" texRes=%(texture resolution)s" %(inits))# no newline - start optional parameters if self.params['units'].val!='window units': buff.write(", units=%(units)s" %(inits) ) if self.params['interpolate']=='linear': buff.write(", interpolate=True") else: buff.write(", interpolate=False") buff.write(")\n")#finish with newline
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #do writing of init inits = components.getInitVals(self.params)#replaces variable params with sensible defaults buff.writeIndented("%s=visual.DotStim(win=win, name='%s',%s\n" %(inits['name'], inits['name'],unitsStr)) buff.writeIndented(" nDots=%(nDots)s, dotSize=%(dotSize)s,\n" %(inits)) buff.writeIndented(" speed=%(speed)s, dir=%(dir)s, coherence=%(coherence)s,\n" %(inits)) buff.writeIndented(" fieldPos=%(fieldPos)s, fieldSize=%(fieldSize)s,fieldShape=%(fieldShape)s,\n" %(inits)) buff.writeIndented(" signalDots=%(signalDots)s, noiseDots=%(noiseDots)s,dotLife=%(dotLife)s,\n" %(inits)) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s)\n" %(inits))
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params inits = getInitVals(self.params)#replaces variable params with defaults buff.writeIndented("%s = visual.GratingStim(win=win, name='%s',%s\n" %(inits['name'],inits['name'],unitsStr)) buff.writeIndented(" tex=%(tex)s, mask=%(mask)s,\n" %(inits)) buff.writeIndented(" ori=%(ori)s, pos=%(pos)s, size=%(size)s, sf=%(sf)s, phase=%(phase)s,\n" %(inits) ) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s,\n" %(inits) ) buff.writeIndented(" texRes=%(texture resolution)s" %(inits))# no newline - start optional parameters if self.params['interpolate'].val=='linear': buff.write(", interpolate=True") else: buff.write(", interpolate=False") depth = -self.getPosInRoutine() buff.write(", depth=%.1f)\n" %depth)#finish with newline
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #do writing of init inits = components.getInitVals(self.params)#replaces variable params with sensible defaults if self.params['wrapWidth'].val in ['','None','none']: inits['wrapWidth']='None' buff.writeIndented("%(name)s=visual.TextStim(win=win, ori=%(ori)s, name='%(name)s',\n" %(inits)) buff.writeIndented(" text=%(text)s,\n" %inits) buff.writeIndented(" font=%(font)s,\n" %inits) buff.writeIndented(" "+unitsStr+"pos=%(pos)s, height=%(letterHeight)s,wrapWidth=%(wrapWidth)s,\n" %(inits)) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s,\n" %(inits)) depth=-self.getPosInRoutine() buff.writeIndented(" depth=%.1f)\n" %(depth))
def writeInitCode(self, buff): # do we need units code? if self.params["units"].val == "from exp settings": unitsStr = "" else: unitsStr = "units=%(units)s, " % self.params # do writing of init inits = components.getInitVals(self.params) # replaces variable params with sensible defaults if self.params["wrapWidth"].val in ["", "None", "none"]: inits["wrapWidth"] = "None" buff.writeIndented("%(name)s=visual.TextStim(win=win, ori=%(ori)s, name='%(name)s',\n" % (inits)) buff.writeIndented(" text=%(text)s,\n" % inits) buff.writeIndented(" font=%(font)s,\n" % inits) buff.writeIndented( " " + unitsStr + "pos=%(pos)s, height=%(letterHeight)s,wrapWidth=%(wrapWidth)s,\n" % (inits) ) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s)\n" % (inits))
def writeInitCode(self,buff): #do we need units code? if self.params['units'].val=='from exp settings': unitsStr="" else: unitsStr="units=%(units)s, " %self.params #do writing of init inits = components.getInitVals(self.params)#replaces variable params with sensible defaults if self.params['wrapWidth'].val in ['','None','none']: inits['wrapWidth']='None' buff.writeIndented("%(name)s = visual.TextStim(win=win, ori=%(ori)s, name='%(name)s',\n" %(inits)) buff.writeIndented(" text=%(text)s," %inits) buff.writeIndented(" font=%(font)s,\n" %inits) buff.writeIndented(" "+unitsStr+"pos=%(pos)s, height=%(letterHeight)s, wrapWidth=%(wrapWidth)s,\n" %(inits)) buff.writeIndented(" color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s,\n" %(inits)) flip = self.params['flip'].val if flip == 'horiz': buff.writeIndented(" flipHoriz=%s," % bool(flip == 'horiz') ) elif flip == 'vert': buff.writeIndented(" flipVert=%s," % bool(flip == 'vert') ) elif '$' in flip and self.params['flip'].updates == 'constant': print 'Warning: %s Flip appears to be variable, but updates are constant' % self.params['name'] depth=-self.getPosInRoutine() buff.writeIndented(" depth=%.1f)\n" %(depth))
def writeInitCode(self, buff): #do we need units code? if self.params['units'].val == 'from exp settings': unitsStr = "" else: unitsStr = "units=%(units)s, " % self.params inits = getInitVals( self.params) #replaces variable params with defaults buff.writeIndented("%s = visual.GratingStim(win=win, name='%s',%s\n" % (inits['name'], inits['name'], unitsStr)) buff.writeIndented(" tex=%(tex)s, mask=%(mask)s,\n" % (inits)) buff.writeIndented( " ori=%(ori)s, pos=%(pos)s, size=%(size)s, sf=%(sf)s, phase=%(phase)s,\n" % (inits)) buff.writeIndented( " color=%(color)s, colorSpace=%(colorSpace)s, opacity=%(opacity)s,\n" % (inits)) buff.writeIndented(" texRes=%(texture resolution)s" % (inits)) # no newline - start optional parameters if self.params['interpolate'].val == 'linear': buff.write(", interpolate=True") else: buff.write(", interpolate=False") depth = -self.getPosInRoutine() buff.write(", depth=%.1f)\n" % depth) #finish with newline
def _writeCreationCode(self, buff, useInits): #This will be called by either self.writeInitCode() or self.writeRoutineStartCode() #The reason for this is that moviestim is actually created fresh each time the #movie is loaded. #leave units blank if not needed if self.params['units'].val == 'from exp settings': unitsStr = "" else: unitsStr = "units=%(units)s, " % self.params #If we're in writeInitCode then we need to convert params to initVals #because some (variable) params haven't been created yet. if useInits: params = components.getInitVals(self.params) else: params = self.params buff.writeIndented("%s = visual.MovieStim(win=win, name='%s',%s\n" % (params['name'], params['name'], unitsStr)) buff.writeIndented(" filename=%(movie)s,\n" % (params)) buff.writeIndented( " ori=%(ori)s, pos=%(pos)s, opacity=%(opacity)s,\n" % (params)) if self.params['size'].val != '': buff.writeIndented(" size=%(size)s,\n" % (params)) depth = -self.getPosInRoutine() buff.writeIndented(" depth=%.1f,\n" % depth) buff.writeIndented(" )\n")
def writeInitCode(self,buff): inits = components.getInitVals(self.params)#replaces variable params with sensible defaults buff.writeIndented("%s = sound.Sound(%s, secs=-1)\n" %(inits['name'], inits['sound'])) buff.writeIndented("%(name)s.setVolume(%(volume)s)\n" %(inits))
def writeRoutineStartCode(self, buff): inits = components.getInitVals(self.params) buff.writeIndented( "%s = microphone.AdvAudioCapture(name='%s', saveDir=wavDirName, stereo=%s)\n" % (inits['name'], inits['name'], inits['stereo']))
def writeInitCode(self, buff): inits = components.getInitVals(self.params) #do writing of init buff.writeIndented("%(name)s=visual.Aperture(win=win, name='%(name)s',\n" % (inits)) buff.writeIndented(" size=%(size)s, pos=%(pos)s, units='pix')\n" % (inits)) buff.writeIndented("%(name)s.disable() # is enabled by default\n" %(inits))
def writeRoutineStartCode(self,buff): inits = components.getInitVals(self.params) #replaces variable params with sensible defaults buff.writeIndented("%s = microphone.AudioCapture(name='%s', saveDir=wavDirName)\n" %( inits['name'], inits['name']))
def writeInitCode(self, buff): inits = components.getInitVals( self.params) #replaces variable params with sensible defaults buff.writeIndented("%s = sound.Sound(%s, secs=-1)\n" % (inits['name'], inits['sound'])) buff.writeIndented("%(name)s.setVolume(%(volume)s)\n" % (inits))
def writeRoutineStartCode(self,buff): inits = components.getInitVals(self.params) buff.writeIndented("%s = microphone.AdvAudioCapture(name='%s', saveDir=wavDirName, stereo=%s)\n" %( inits['name'], inits['name'], inits['stereo']))
def writeRoutineStartCode(self,buff): inits = components.getInitVals(self.params) #replaces variable params with sensible defaults buff.writeIndented("%s = microphone.SimpleAudioCapture(name='%s', saveDir=wavDirName)\n" %( inits['name'], inits['name']))