def createEngine(self): if not self.tengine: tengine = tileengine.TileEngine() self.tengine = tengine self.configTileEngine(tengine)
def createEngine(self): if not self.tengine: print("creating new tile engine") tengine = tileengine.TileEngine() print("built swig object") self.tengine = tengine print("swig tile engine: {}".format(tengine)) print("config function: {}".format(self.configTileEngine)) self.configTileEngine(tengine) print("configured tile engine") else: print("existing tile engine: {}".format(self.tengine))
def __init__( self, running=False, timeDelay=10, bot=None, *args, **kwargs): #print "MicropolisGenericEngine.__init__", self, "calling micropolisengine.Micropolis.__init__", micropolisengine.Micropolis.__init__, args, kwargs micropolisengine.Micropolis.__init__(self, *args, **kwargs) self.builderBot = bot self.resourceDir = 'res' self.running = running self.timeDelay = timeDelay self.timerActive = False self.timerId = None self.views = [] self.interests = {} self.residentialImage = None self.commercialImage = None self.industrialImage = None self.transportationImage = None self.populationDensityImage = None self.rateOfGrowthImage = None self.landValueImage = None self.crimeRateImage = None self.pollutionDensityImage = None self.trafficDensityImage = None self.powerGridImage = None self.fireCoverageImage = None self.policeCoverageImage = None self.dataTileEngine = tileengine.TileEngine() self.robots = [] self.robotDict = {} self.zoneMap = {} self.saveFileDir = None self.saveFileName = None self.metaFileName = None self.title = '' self.description = '' self.readOnly = False self.gameMode = 'stopped' # NOTE: Because of a bug in SWIG, printing out the wrapped # objects results in a crash. So don't do that! I hope this # bug in SWIG gets fixed. # TODO: Report SWIG bug, if it's not already known or fixed. # Hook the engine up so it has a handle on its Python object side. self.userData = micropolisengine.getPythonCallbackData(self) #print "USERDATA"#, self.userData # Hook up the language independent callback mechanism to our # low level C++ Python dependent callback handler. self.callbackHook = micropolisengine.getPythonCallbackHook() #print "CALLBACKHOOK"#, self.callbackHook # Hook up the Python side of the callback handler, defined in # our scripted subclass of the SWIG wrapper. self._invokeCallback = self.invokeCallback # Cache to prevent GC self.callbackData = \ micropolisengine.getPythonCallbackData( self._invokeCallback) #print "CALLBACKDATA"#, self.callbackData self.expressInterest( self, ('paused',)) self.initGame() if self.running: self.startTimer() return self