예제 #1
0
    def __init__(self, data, win_parent=None):
        """
        +---------+
        | Painter |
        +---------+---------+
        |  Name1            |
        |  Name2            |
        |  Name3            |
        |  Name4            |
        |                   |
        | x by cell   ___   |
        | x by angle  ___   |
        |                   |
        |   box elements    |
        |                   |
        |   Add    Remove   |
        |                   |
        | Apply  OK  Cancel |
        +-------------------+
        """
        QtGui.QDialog.__init__(self, win_parent)
        self.setWindowTitle('Edit Boundary Conditions')

        #default
        self.win_parent = win_parent
        self.out_data = data

        self.keys = sorted(data.keys())
        keys = self.keys
        nrows = len(keys)
        self.active_key = keys[0]

        self._use_old_table = False
        items = keys
        header_labels = ['Groups']
        table_model = Model(items, header_labels, self)
        view = CustomQTableView(self)  #Call your custom QTableView here
        view.setModel(table_model)
        view.horizontalHeader().setResizeMode(QtGui.QHeaderView.Stretch)
        self.table = view

        actor_obj = data[self.active_key]
        name = actor_obj.name
        line_width = actor_obj.line_width
        point_size = actor_obj.point_size
        opacity = actor_obj.opacity
        color = actor_obj.color
        show = actor_obj.is_visible
        self.representation = actor_obj.representation

        table = self.table
        #headers = [QtCore.QString('Groups')]

        header = table.horizontalHeader()
        header.setStretchLastSection(True)

        self._default_is_apply = False
        self.name = QtGui.QLabel("Name:")
        self.name_edit = QtGui.QLineEdit(str(name))
        self.name_edit.setDisabled(True)

        self.color = QtGui.QLabel("Color:")
        self.color_edit = QtGui.QPushButton()
        #self.color_edit.setFlat(True)

        color = self.out_data[self.active_key].color
        qcolor = QtGui.QColor()
        qcolor.setRgb(*color)
        #print('color =%s' % str(color))
        palette = QtGui.QPalette(
            self.color_edit.palette())  # make a copy of the palette
        #palette.setColor(QtGui.QPalette.Active, QtGui.QPalette.Base, \
        #qcolor)
        palette.setColor(QtGui.QPalette.Background,
                         QtGui.QColor('blue'))  # ButtonText
        self.color_edit.setPalette(palette)

        self.color_edit.setStyleSheet("QPushButton {"
                                      "background-color: rgb(%s, %s, %s);" %
                                      tuple(color) +
                                      #"border:1px solid rgb(255, 170, 255); "
                                      "}")

        self.opacity = QtGui.QLabel("Opacity:")
        self.opacity_edit = QtGui.QDoubleSpinBox(self)
        self.opacity_edit.setRange(0.1, 1.0)
        self.opacity_edit.setDecimals(1)
        self.opacity_edit.setSingleStep(0.1)
        self.opacity_edit.setValue(opacity)

        self.line_width = QtGui.QLabel("Line Width:")
        self.line_width_edit = QtGui.QSpinBox(self)
        self.line_width_edit.setRange(1, 10)
        self.line_width_edit.setSingleStep(1)
        self.line_width_edit.setValue(line_width)
        if self.representation in ['point', 'surface']:
            self.line_width.setEnabled(False)
            self.line_width_edit.setEnabled(False)

        self.point_size = QtGui.QLabel("Point Size:")
        self.point_size_edit = QtGui.QSpinBox(self)
        self.point_size_edit.setRange(1, 10)
        self.point_size_edit.setSingleStep(1)
        self.point_size_edit.setValue(point_size)
        if self.representation in ['wire', 'surface']:
            self.point_size.setEnabled(False)
            self.point_size_edit.setEnabled(False)

        # show/hide
        self.checkbox_show = QtGui.QCheckBox("Show")
        self.checkbox_hide = QtGui.QCheckBox("Hide")
        self.checkbox_show.setChecked(show)
        self.checkbox_hide.setChecked(not show)

        # closing
        self.apply_button = QtGui.QPushButton("Apply")
        #if self._default_is_apply:
        #self.apply_button.setDisabled(True)

        self.ok_button = QtGui.QPushButton("OK")
        self.cancel_button = QtGui.QPushButton("Cancel")

        self.create_layout()
        self.set_connections()
예제 #2
0
    def __init__(self, data, win_parent=None):
        """
        +---------+
        | Painter |
        +---------+---------+
        |  Name1            |
        |  Name2            |
        |  Name3            |
        |  Name4            |
        |                   |
        | x by cell   ___   |
        | x by angle  ___   |
        |                   |
        |   box elements    |
        |                   |
        |   Add    Remove   |
        |                   |
        | Apply  OK  Cancel |
        +-------------------+
        """
        QtGui.QDialog.__init__(self, win_parent)
        self.setWindowTitle('Edit Boundary Conditions')

        #default
        self.win_parent = win_parent
        self.out_data = data

        self.keys = sorted(data.keys())
        keys = self.keys
        nrows = len(keys)
        self.active_key = keys[0]

        self._use_old_table = False
        items = keys
        header_labels = ['Groups']
        table_model = Model(items, header_labels, self)
        view = CustomQTableView(self) #Call your custom QTableView here
        view.setModel(table_model)
        view.horizontalHeader().setResizeMode(QtGui.QHeaderView.Stretch)
        self.table = view

        actor_obj = data[self.active_key]
        name = actor_obj.name
        line_width = actor_obj.line_width
        point_size = actor_obj.point_size
        opacity = actor_obj.opacity
        color = actor_obj.color
        show = actor_obj.is_visible
        self.representation = actor_obj.representation

        table = self.table
        #headers = [QtCore.QString('Groups')]

        header = table.horizontalHeader()
        header.setStretchLastSection(True)

        self._default_is_apply = False
        self.name = QtGui.QLabel("Name:")
        self.name_edit = QtGui.QLineEdit(str(name))
        self.name_edit.setDisabled(True)

        self.color = QtGui.QLabel("Color:")
        self.color_edit = QtGui.QPushButton()
        #self.color_edit.setFlat(True)

        color = self.out_data[self.active_key].color
        qcolor = QtGui.QColor()
        qcolor.setRgb(*color)
        #print('color =%s' % str(color))
        palette = QtGui.QPalette(self.color_edit.palette()) # make a copy of the palette
        #palette.setColor(QtGui.QPalette.Active, QtGui.QPalette.Base, \
                         #qcolor)
        palette.setColor(QtGui.QPalette.Background, QtGui.QColor('blue'))  # ButtonText
        self.color_edit.setPalette(palette)

        self.color_edit.setStyleSheet("QPushButton {"
                                      "background-color: rgb(%s, %s, %s);" % tuple(color) +
                                      #"border:1px solid rgb(255, 170, 255); "
                                      "}")


        self.opacity = QtGui.QLabel("Opacity:")
        self.opacity_edit = QtGui.QDoubleSpinBox(self)
        self.opacity_edit.setRange(0.1, 1.0)
        self.opacity_edit.setDecimals(1)
        self.opacity_edit.setSingleStep(0.1)
        self.opacity_edit.setValue(opacity)

        self.line_width = QtGui.QLabel("Line Width:")
        self.line_width_edit = QtGui.QSpinBox(self)
        self.line_width_edit.setRange(1, 10)
        self.line_width_edit.setSingleStep(1)
        self.line_width_edit.setValue(line_width)
        if self.representation in ['point', 'surface']:
            self.line_width.setEnabled(False)
            self.line_width_edit.setEnabled(False)

        self.point_size = QtGui.QLabel("Point Size:")
        self.point_size_edit = QtGui.QSpinBox(self)
        self.point_size_edit.setRange(1, 10)
        self.point_size_edit.setSingleStep(1)
        self.point_size_edit.setValue(point_size)
        if self.representation in ['wire', 'surface']:
            self.point_size.setEnabled(False)
            self.point_size_edit.setEnabled(False)

        # show/hide
        self.checkbox_show = QtGui.QCheckBox("Show")
        self.checkbox_hide = QtGui.QCheckBox("Hide")
        self.checkbox_show.setChecked(show)
        self.checkbox_hide.setChecked(not show)

        # closing
        self.apply_button = QtGui.QPushButton("Apply")
        #if self._default_is_apply:
            #self.apply_button.setDisabled(True)

        self.ok_button = QtGui.QPushButton("OK")
        self.cancel_button = QtGui.QPushButton("Cancel")

        self.create_layout()
        self.set_connections()
예제 #3
0
    def __init__(self, data, win_parent=None):
        """
        +-----------------+
        | Break Surfaces  |
        +-----------------+------+
        |  EngineInlet           |
        |  EngineOutlet          |
        |                        |
        |  Name      EngineInlet |
        |  RegionMode * RegionID |
        |             * All      |
        |                        |
        |  AllowedRegions:       |
        |    Region ID      3    |
        |                        |
        |  PickMode  * All       |
        |  Pick Mode  x On/Off   |
        |  Pick Angle   20 deg   |
        |                        |
        |         Revert         |
        |     RenumberRegions    |
        |         Close          |
        +------------------------+
        """
        QtGui.QDialog.__init__(self, win_parent)
        self.setWindowTitle('Break Surface')

        #default
        self.win_parent = win_parent
        self.out_data = data

        self.points = data['points']

        self.keys = sorted(self.points.keys())
        keys = self.keys
        nrows = len(keys)

        active_point = data['active_point']
        #self.active_key = keys[0]
        self.active_key = active_point
        name = self.active_key
        description = self.points[self.active_key][0]

        self._use_old_table = False
        items = ['Node %i' % val for val in keys]
        header_labels = ['Nodes']
        table_model = Model(items, header_labels, self)
        view = CustomQTableView(self) #Call your custom QTableView here
        view.setModel(table_model)
        view.horizontalHeader().setResizeMode(QtGui.QHeaderView.Stretch)
        self.table = view

        #self.representation = actor_obj.representation
        #print('rep =', self.representation)

        table = self.table
        #headers = [QtCore.QString('Groups')]

        header = table.horizontalHeader()
        header.setStretchLastSection(True)

        #----------------------------------------------
        #self._default_is_apply = False

        self.mode_header = QtGui.QLabel("Mode:")

        nregions_max = 10
        pick_angle = 20.0
        region_id = 4
        all_regions = True
        self.region_id = QtGui.QLabel("Region ID:")
        self.region_id_edit = QtGui.QSpinBox(self)
        self.region_id_edit.setRange(1, nregions_max)
        self.region_id_edit.setSingleStep(1)
        self.region_id_edit.setValue(region_id)

        self.pick_angle = QtGui.QLabel("Pick Angle:")
        self.pick_angle_edit = QtGui.QDoubleSpinBox(self)
        self.pick_angle_edit.setRange(0.0, 360.0)
        self.pick_angle_edit.setDecimals(3)
        self.pick_angle_edit.setSingleStep(0.5)
        self.pick_angle_edit.setValue(pick_angle)

        # region IDs/all
        self.checkbox_region_ids = QtGui.QCheckBox("Region IDs")
        self.checkbox_region_all = QtGui.QCheckBox("All Regions")
        self.checkbox_region_all.setChecked(all_regions)
        self.checkbox_region_ids.setChecked(not all_regions)

        # pick mode
        self.checkbox_pick_mode = QtGui.QCheckBox("Pick Mode  (Off=label)")
        self.checkbox_pick_mode.setChecked(False)

        #----------------------------------------------
        self.nodes_header = QtGui.QLabel("Single Node:")
        self.name = QtGui.QLabel("ID:")
        self.name_edit = QtGui.QLineEdit('Node %i' % name)
        self.name_edit.setDisabled(True)

        #----------------------------------------------

        # closing
        #if self._default_is_apply:
            #self.apply_button.setDisabled(True)

        self.close_button = QtGui.QPushButton("Close")

        self.create_layout()
예제 #4
0
    def __init__(self, data, win_parent=None):
        """
        +-----------------+
        | Break Surfaces  |
        +-----------------+------+
        |  EngineInlet           |
        |  EngineOutlet          |
        |                        |
        |  Name      EngineInlet |
        |  RegionMode * RegionID |
        |             * All      |
        |                        |
        |  AllowedRegions:       |
        |    Region ID      3    |
        |                        |
        |  PickMode  * All       |
        |  Pick Mode  x On/Off   |
        |  Pick Angle   20 deg   |
        |                        |
        |         Revert         |
        |     RenumberRegions    |
        |         Close          |
        +------------------------+
        """
        QtGui.QDialog.__init__(self, win_parent)
        self.setWindowTitle('Break Surface')

        #default
        self.win_parent = win_parent
        self.out_data = data

        self.points = data['points']

        self.keys = sorted(self.points.keys())
        keys = self.keys
        nrows = len(keys)

        active_point = data['active_point']
        #self.active_key = keys[0]
        self.active_key = active_point
        name = self.active_key
        description = self.points[self.active_key][0]

        self._use_old_table = False
        items = ['Node %i' % val for val in keys]
        header_labels = ['Nodes']
        table_model = Model(items, header_labels, self)
        view = CustomQTableView(self)  #Call your custom QTableView here
        view.setModel(table_model)
        view.horizontalHeader().setResizeMode(QtGui.QHeaderView.Stretch)
        self.table = view

        #self.representation = actor_obj.representation
        #print('rep =', self.representation)

        table = self.table
        #headers = [QtCore.QString('Groups')]

        header = table.horizontalHeader()
        header.setStretchLastSection(True)

        #----------------------------------------------
        #self._default_is_apply = False

        self.mode_header = QtGui.QLabel("Mode:")

        nregions_max = 10
        pick_angle = 20.0
        region_id = 4
        all_regions = True
        self.region_id = QtGui.QLabel("Region ID:")
        self.region_id_edit = QtGui.QSpinBox(self)
        self.region_id_edit.setRange(1, nregions_max)
        self.region_id_edit.setSingleStep(1)
        self.region_id_edit.setValue(region_id)

        self.pick_angle = QtGui.QLabel("Pick Angle:")
        self.pick_angle_edit = QtGui.QDoubleSpinBox(self)
        self.pick_angle_edit.setRange(0.0, 360.0)
        self.pick_angle_edit.setDecimals(3)
        self.pick_angle_edit.setSingleStep(0.5)
        self.pick_angle_edit.setValue(pick_angle)

        # region IDs/all
        self.checkbox_region_ids = QtGui.QCheckBox("Region IDs")
        self.checkbox_region_all = QtGui.QCheckBox("All Regions")
        self.checkbox_region_all.setChecked(all_regions)
        self.checkbox_region_ids.setChecked(not all_regions)

        # pick mode
        self.checkbox_pick_mode = QtGui.QCheckBox("Pick Mode  (Off=label)")
        self.checkbox_pick_mode.setChecked(False)

        #----------------------------------------------
        self.nodes_header = QtGui.QLabel("Single Node:")
        self.name = QtGui.QLabel("ID:")
        self.name_edit = QtGui.QLineEdit('Node %i' % name)
        self.name_edit.setDisabled(True)

        #----------------------------------------------

        # closing
        #if self._default_is_apply:
        #self.apply_button.setDisabled(True)

        self.close_button = QtGui.QPushButton("Close")

        self.create_layout()
예제 #5
0
    def __init__(self, data, win_parent=None):
        """
        +-----------------+
        | Edit Node Props |
        +-----------------+------+
        |  LEwingTip             |
        |  Node2                 |
        |  Node3                 |
        |  Node4                 |
        |                        |
        |  All Nodes:            |
        |    Color     red       |
        |    PointSize 3         |
        |    Opacity   0.3       |
        |    Show/Hide           |
        |                        |
        |  Name        LEwingTip |
        |  Location    X Y Z     |
        |  Coord       0         |
        |  CoordType   R, C, S   |
        |                        |
        |   Previous     Next    |
        |                        |
        |          Close         |
        +------------------------+
        """
        QtGui.QDialog.__init__(self, win_parent)
        self.setWindowTitle('Edit Node Properties')

        #default
        self.win_parent = win_parent
        self.out_data = data

        point_properties = data['point_properties']
        print(point_properties)
        #name = point_properties.name
        point_size = point_properties.point_size
        opacity = point_properties.opacity
        color = point_properties.color
        show = point_properties.is_visible

        self.points = data['points']

        self.keys = sorted(self.points.keys())
        keys = self.keys
        nrows = len(keys)

        active_point = data['active_point']
        #self.active_key = keys[0]
        self.active_key = active_point
        name = self.active_key
        description = self.points[self.active_key][0]

        self._use_old_table = False
        items = ['Node %i' % val for val in keys]
        header_labels = ['Nodes']
        table_model = Model(items, header_labels, self)
        view = CustomQTableView(self) #Call your custom QTableView here
        view.setModel(table_model)
        view.horizontalHeader().setResizeMode(QtGui.QHeaderView.Stretch)
        self.table = view

        #self.representation = actor_obj.representation
        #print('rep =', self.representation)

        table = self.table
        #headers = [QtCore.QString('Groups')]

        header = table.horizontalHeader()
        header.setStretchLastSection(True)

        #----------------------------------------------
        #self._default_is_apply = False

        self.color = QtGui.QLabel("Color:")
        self.color_edit = QtGui.QPushButton()
        #self.color_edit.setFlat(True)

        color = self.out_data['point_properties'].color
        opacity = self.out_data['point_properties'].opacity
        show = self.out_data['point_properties'].is_visible
        #color = self.out_data[self.active_key].color
        qcolor = QtGui.QColor()
        qcolor.setRgb(*color)
        #print('color =%s' % str(color))
        palette = QtGui.QPalette(self.color_edit.palette()) # make a copy of the palette
        #palette.setColor(QtGui.QPalette.Active, QtGui.QPalette.Base, \
                    #qcolor)
        palette.setColor(QtGui.QPalette.Background, QtGui.QColor('blue'))  # ButtonText
        self.color_edit.setPalette(palette)

        self.color_edit.setStyleSheet("QPushButton {"
                                      "background-color: rgb(%s, %s, %s);" % tuple(color) +
                                      #"border:1px solid rgb(255, 170, 255); "
                                      "}")

        self.all_nodes_header = QtGui.QLabel("All Nodes:")
        self.point_size = QtGui.QLabel("Point Size:")
        self.point_size_edit = QtGui.QSpinBox(self)
        self.point_size_edit.setRange(1, 10)
        self.point_size_edit.setSingleStep(1)
        self.point_size_edit.setValue(point_size)

        self.opacity = QtGui.QLabel("Opacity:")
        self.opacity_edit = QtGui.QDoubleSpinBox(self)
        self.opacity_edit.setRange(0.1, 1.0)
        self.opacity_edit.setDecimals(1)
        self.opacity_edit.setSingleStep(0.1)
        self.opacity_edit.setValue(opacity)

        # show/hide
        self.checkbox_show = QtGui.QCheckBox("Show")
        self.checkbox_hide = QtGui.QCheckBox("Hide")
        self.checkbox_show.setChecked(show)
        self.checkbox_hide.setChecked(not show)

        #----------------------------------------------
        self.nodes_header = QtGui.QLabel("Single Node:")
        self.name = QtGui.QLabel("ID:")
        self.name_edit = QtGui.QLineEdit('Node %i' % name)
        self.name_edit.setDisabled(True)

        self.description = QtGui.QLabel("Description:")
        self.description_edit = QtGui.QLineEdit(str(description))
        #self.description_edit.setDisabled(True)

        location_x = 0.1
        location_y = 0.1
        location_z = 0.1
        self.location = QtGui.QLabel("Location:")
        self.location_x_edit = QtGui.QDoubleSpinBox(self)
        self.location_y_edit = QtGui.QDoubleSpinBox(self)
        self.location_z_edit = QtGui.QDoubleSpinBox(self)
        #self.location_x_edit.setDecimals(1)
        delta_x = abs(location_x) / 100. if location_x != 0.0 else 0.1
        delta_y = abs(location_y) / 100. if location_y != 0.0 else 0.1
        delta_z = abs(location_z) / 100. if location_z != 0.0 else 0.1
        self.location_x_edit.setSingleStep(delta_x)
        self.location_y_edit.setSingleStep(delta_y)
        self.location_z_edit.setSingleStep(delta_z)
        self.location_x_edit.setValue(location_x)
        self.location_y_edit.setValue(location_y)
        self.location_z_edit.setValue(location_z)

        self.coord = QtGui.QLabel("Coord:")
        self.coord_edit = QtGui.QSpinBox(self)
        self.coord_edit.setRange(0, 99999999)
        #self.coord_edit.setSingleStep(1)
        self.coord_edit.setValue(0)

        self.coord_type = QtGui.QLabel("Coord Type:")
        #----------------------------------------------

        # closing
        #if self._default_is_apply:
            #self.apply_button.setDisabled(True)

        self.close_button = QtGui.QPushButton("Close")

        self.create_layout()
        self.set_connections()