def __init__(self, data, servers, states): GUIObject.__init__(self, data) self._servers = servers self._active_server = None self._states = states # Use GUIDIalogInputCheckHandler to manipulate the sensitivity of the # add button, and check for valid input in on_entry_activated add_button = self.builder.get_object("addButton") GUIDialogInputCheckHandler.__init__(self, add_button) self.window.set_size_request(500, 400) working_column = self.builder.get_object("workingColumn") working_renderer = self.builder.get_object("workingRenderer") override_cell_property(working_column, working_renderer, "icon-name", self._render_working) self._serverEntry = self.builder.get_object("serverEntry") self._serversStore = self.builder.get_object("serversStore") self._addButton = self.builder.get_object("addButton") self._poolCheckButton = self.builder.get_object("poolCheckButton") self._ntsCheckButton = self.builder.get_object("ntsCheckButton") self._serverCheck = self.add_check(self._serverEntry, self._validate_server) self._serverCheck.update_check_status() self._update_timer = Timer()
def initialize(self): self._languageStore = self.builder.get_object("languageStore") self._languageEntry = self.builder.get_object("languageEntry") self._languageStoreFilter = self.builder.get_object("languageStoreFilter") self._langView = self.builder.get_object("languageView") self._langSelectedRenderer = self.builder.get_object("langSelectedRenderer") self._langSelectedColumn = self.builder.get_object("langSelectedColumn") self._langSelection = self.builder.get_object("languageViewSelection") self._localeStore = self.builder.get_object("localeStore") self._localeView = self.builder.get_object("localeView") LangLocaleHandler.initialize(self) # mark selected locales and languages with selected locales bold localeNativeColumn = self.builder.get_object("localeNativeName") localeNativeNameRenderer = self.builder.get_object("localeNativeNameRenderer") override_cell_property(localeNativeColumn, localeNativeNameRenderer, "weight", self._mark_selected_locale_bold) languageNameColumn = self.builder.get_object("nameColumn") nativeNameRenderer = self.builder.get_object("nativeNameRenderer") englishNameRenderer = self.builder.get_object("englishNameRenderer") override_cell_property(languageNameColumn, nativeNameRenderer, "weight", self._mark_selected_language_bold) override_cell_property(languageNameColumn, englishNameRenderer, "weight", self._mark_selected_language_bold) # If a language has selected locales, highlight every column so that # the row appears highlighted for col in self._langView.get_columns(): for rend in col.get_cells(): override_cell_property(col, rend, "cell-background-rgba", self._highlight_selected_language) # and also set an icon so that we don't depend on a color to convey information highlightedColumn = self.builder.get_object("highlighted") highlightedRenderer = self.builder.get_object("highlightedRenderer") override_cell_property(highlightedColumn, highlightedRenderer, "icon-name", self._render_lang_highlighted)
def initialize(self): NormalSpoke.initialize(self) self.initialize_start() # set X keyboard defaults # - this needs to be done early in spoke initialization so that # the spoke status does not show outdated keyboard selection keyboard.set_x_keyboard_defaults(self.data, self._xkl_wrapper) # make sure the x_layouts list has at least one keyboard layout if not self.data.keyboard.x_layouts: self.data.keyboard.x_layouts.append(DEFAULT_KEYBOARD) self._add_dialog = AddLayoutDialog(self.data) self._add_dialog.initialize() if flags.can_touch_runtime_system("hide runtime keyboard configuration " "warning", touch_live=True): self.builder.get_object("warningBox").hide() # We want to store layouts' names but show layouts as # 'language (description)'. layoutColumn = self.builder.get_object("layoutColumn") layoutRenderer = self.builder.get_object("layoutRenderer") override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout, self._xkl_wrapper) self._store = self.builder.get_object("addedLayoutStore") self._add_data_layouts() self._selection = self.builder.get_object("layoutSelection") self._switching_dialog = ConfigureSwitchingDialog(self.data) self._switching_dialog.initialize() self._layoutSwitchLabel = self.builder.get_object("layoutSwitchLabel") if not flags.can_touch_runtime_system("test X layouts", touch_live=True): # Disable area for testing layouts as we cannot make # it work without modifying runtime system widgets = [self.builder.get_object("testingLabel"), self.builder.get_object("testingWindow"), self.builder.get_object("layoutSwitchLabel")] # Use testingLabel's text to explain why this part is not # sensitive. widgets[0].set_text(_("Testing layouts configuration not " "available.")) for widget in widgets: widget.set_sensitive(False) hubQ.send_not_ready(self.__class__.__name__) hubQ.send_message(self.__class__.__name__, _("Getting list of layouts...")) threadMgr.add(AnacondaThread(name=THREAD_KEYBOARD_INIT, target=self._wait_ready))
def initialize(self): super().initialize() self.initialize_start() # set X keyboard defaults # - this needs to be done early in spoke initialization so that # the spoke status does not show outdated keyboard selection keyboard.set_x_keyboard_defaults(self._l12_module, self._xkl_wrapper) # make sure the x_layouts list has at least one keyboard layout if not self._l12_module.XLayouts: self._l12_module.SetXLayouts([DEFAULT_KEYBOARD]) self._add_dialog = AddLayoutDialog(self.data) self._add_dialog.initialize() if conf.system.can_configure_keyboard: self.builder.get_object("warningBox").hide() # We want to store layouts' names but show layouts as # 'language (description)'. layoutColumn = self.builder.get_object("layoutColumn") layoutRenderer = self.builder.get_object("layoutRenderer") override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout, self._xkl_wrapper) self._store = self.builder.get_object("addedLayoutStore") self._add_data_layouts() self._selection = self.builder.get_object("layoutSelection") self._switching_dialog = ConfigureSwitchingDialog(self.data, self._l12_module) self._switching_dialog.initialize() self._layoutSwitchLabel = self.builder.get_object("layoutSwitchLabel") if not conf.system.can_configure_keyboard: # Disable area for testing layouts as we cannot make # it work without modifying runtime system widgets = [self.builder.get_object("testingLabel"), self.builder.get_object("testingWindow"), self.builder.get_object("layoutSwitchLabel")] # Use testingLabel's text to explain why this part is not # sensitive. widgets[0].set_text(_("Testing layouts configuration not " "available.")) for widget in widgets: widget.set_sensitive(False) hubQ.send_not_ready(self.__class__.__name__) hubQ.send_message(self.__class__.__name__, _("Getting list of layouts...")) threadMgr.add(AnacondaThread(name=THREAD_KEYBOARD_INIT, target=self._wait_ready))
def initialize(self): # we want to display "Alt + Shift" rather than "grp:alt_shift_toggle" descColumn = self.builder.get_object("descColumn") descRenderer = self.builder.get_object("descRenderer") override_cell_property(descColumn, descRenderer, "markup", _show_description, self._xkl_wrapper) self._switchingOptsSort = self.builder.get_object("switchingOptsSort") self._switchingOptsSort.set_default_sort_func(self._compare_options, None) for opt in self._xkl_wrapper.get_switching_options(): self._add_option(opt)
def initialize(self): NormalSpoke.initialize(self) self._add_dialog = AddLayoutDialog(self.data) self._add_dialog.initialize() if flags.can_touch_runtime_system( "hide runtime keyboard configuration " "warning", touch_live=True): self.builder.get_object("warningBox").hide() # We want to store layouts' names but show layouts as # 'language (description)'. layoutColumn = self.builder.get_object("layoutColumn") layoutRenderer = self.builder.get_object("layoutRenderer") override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout, self._xkl_wrapper) self._store = self.builder.get_object("addedLayoutStore") self._add_data_layouts() self._selection = self.builder.get_object("layoutSelection") self._switching_dialog = ConfigureSwitchingDialog(self.data) self._switching_dialog.initialize() self._layoutSwitchLabel = self.builder.get_object("layoutSwitchLabel") if not flags.can_touch_runtime_system("test X layouts", touch_live=True): # Disable area for testing layouts as we cannot make # it work without modifying runtime system widgets = [ self.builder.get_object("testingLabel"), self.builder.get_object("testingWindow"), self.builder.get_object("layoutSwitchLabel") ] # Use testingLabel's text to explain why this part is not # sensitive. widgets[0].set_text( _("Testing layouts configuration not " "available.")) for widget in widgets: widget.set_sensitive(False) hubQ.send_not_ready(self.__class__.__name__) hubQ.send_message(self.__class__.__name__, _("Getting list of layouts...")) threadMgr.add( AnacondaThread(name=THREAD_KEYBOARD_INIT, target=self._wait_ready))
def initialize(self): # Render an arrow for the chosen language self._right_arrow = Gtk.Image.new_from_resource("/org/fedoraproject/anaconda/widgets/right-arrow-icon.png") self._left_arrow = Gtk.Image.new_from_resource("/org/fedoraproject/anaconda/wdigets/left-arrow-icon.png") override_cell_property(self._langSelectedColumn, self._langSelectedRenderer, "pixbuf", self._render_lang_selected) # fill the list with available translations for lang in localization.get_available_translations(): self._add_language(self._languageStore, localization.get_native_name(lang), localization.get_english_name(lang), lang) # make filtering work self._languageStoreFilter.set_visible_func(self._matches_entry, None)
def __init__(self, data, servers, states): GUIObject.__init__(self, data) self._servers = servers self._active_server = None self._states = states # self.window.set_size_request(500, 400) working_column = self.builder.get_object("workingColumn") working_renderer = self.builder.get_object("workingRenderer") override_cell_property(working_column, working_renderer, "icon-name", self._render_working) self._serversView = self.builder.get_object("serversView") self._serversStore = self.builder.get_object("serversStore") self._update_timer = Timer()
def initialize(self): # Render an arrow for the chosen language datadir = os.environ.get("ANACONDA_WIDGETS_DATA", "/usr/share/anaconda") self._right_arrow = Gtk.Image.new_from_file(os.path.join(datadir, "pixmaps", "right-arrow-icon.png")) self._left_arrow = Gtk.Image.new_from_file(os.path.join(datadir, "pixmaps", "left-arrow-icon.png")) override_cell_property(self._langSelectedColumn, self._langSelectedRenderer, "pixbuf", self._render_lang_selected) # fill the list with available translations for lang in localization.get_available_translations(): self._add_language(self._languageStore, localization.get_native_name(lang), localization.get_english_name(lang), lang) # make filtering work self._languageStoreFilter.set_visible_func(self._matches_entry, None)
def initialize(self): self.initialize_start() self._languageStore = self.builder.get_object("languageStore") self._languageEntry = self.builder.get_object("languageEntry") self._languageStoreFilter = self.builder.get_object( "languageStoreFilter") self._langView = self.builder.get_object("languageView") self._langSelectedRenderer = self.builder.get_object( "langSelectedRenderer") self._langSelectedColumn = self.builder.get_object( "langSelectedColumn") self._langSelection = self.builder.get_object("languageViewSelection") self._localeStore = self.builder.get_object("localeStore") self._localeView = self.builder.get_object("localeView") LangLocaleHandler.initialize(self) # mark selected locales and languages with selected locales bold localeNativeColumn = self.builder.get_object("localeNativeName") localeNativeNameRenderer = self.builder.get_object( "localeNativeNameRenderer") override_cell_property(localeNativeColumn, localeNativeNameRenderer, "weight", self._mark_selected_locale_bold) languageNameColumn = self.builder.get_object("nameColumn") nativeNameRenderer = self.builder.get_object("nativeNameRenderer") englishNameRenderer = self.builder.get_object("englishNameRenderer") override_cell_property(languageNameColumn, nativeNameRenderer, "weight", self._mark_selected_language_bold) override_cell_property(languageNameColumn, englishNameRenderer, "weight", self._mark_selected_language_bold) # If a language has selected locales, highlight every column so that # the row appears highlighted for col in self._langView.get_columns(): for rend in col.get_cells(): override_cell_property(col, rend, "cell-background-rgba", self._highlight_selected_language) # and also set an icon so that we don't depend on a color to convey information highlightedColumn = self.builder.get_object("highlighted") highlightedRenderer = self.builder.get_object("highlightedRenderer") override_cell_property(highlightedColumn, highlightedRenderer, "icon-name", self._render_lang_highlighted) # report that we are done self.initialize_done()
def initialize(self): self.window.set_size_request(500, 400) workingColumn = self.builder.get_object("workingColumn") workingRenderer = self.builder.get_object("workingRenderer") override_cell_property(workingColumn, workingRenderer, "icon-name", self._render_working) self._serverEntry = self.builder.get_object("serverEntry") self._serversStore = self.builder.get_object("serversStore") self._addButton = self.builder.get_object("addButton") # Validate the server entry box self._serverCheck = self.add_check(self._serverEntry, self._validateServer) self._serverCheck.update_check_status() self._initialize_store_from_config()
def initialize(self): # Render an arrow for the chosen language self._right_arrow = Gtk.Image.new_from_resource( "/org/fedoraproject/anaconda/widgets/right-arrow-icon.png") self._left_arrow = Gtk.Image.new_from_resource( "/org/fedoraproject/anaconda/wdigets/left-arrow-icon.png") override_cell_property(self._langSelectedColumn, self._langSelectedRenderer, "pixbuf", self._render_lang_selected) # fill the list with available translations for lang in localization.get_available_translations(): self._add_language(self._languageStore, localization.get_native_name(lang), localization.get_english_name(lang), lang) # make filtering work self._languageStoreFilter.set_visible_func(self._matches_entry, None)
def initialize(self): # We want to store layouts' names but show layouts as # 'language (description)'. self._entry = self.builder.get_object("addLayoutEntry") layoutColumn = self.builder.get_object("newLayoutColumn") layoutRenderer = self.builder.get_object("newLayoutRenderer") override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout, self._xkl_wrapper) self._treeModelFilter = self.builder.get_object("newLayoutStoreFilter") self._treeModelFilter.set_visible_func(self.matches_entry, None) self._treeModelSort = self.builder.get_object("newLayoutStoreSort") self._treeModelSort.set_default_sort_func(self.compare_layouts, None) self._confirmAddButton = self.builder.get_object("confirmAddButton") self._newLayoutSelection = self.builder.get_object("newLayoutSelection") self._store = self.builder.get_object("newLayoutStore") threadMgr.add(AnacondaThread(name=THREAD_ADD_LAYOUTS_INIT, target=self._initialize))
def initialize(self): # Render an arrow for the chosen language datadir = os.environ.get("ANACONDA_WIDGETS_DATADIR", "/usr/share/anaconda") self._right_arrow = Gtk.Image.new_from_file( os.path.join(datadir, "pixmaps", "right-arrow-icon.png")) self._left_arrow = Gtk.Image.new_from_file( os.path.join(datadir, "pixmaps", "left-arrow-icon.png")) override_cell_property(self._langSelectedColumn, self._langSelectedRenderer, "pixbuf", self._render_lang_selected) # fill the list with available translations for lang in localization.get_available_translations(): self._add_language(self._languageStore, localization.get_native_name(lang), localization.get_english_name(lang), lang) # make filtering work self._languageStoreFilter.set_visible_func(self._matches_entry, None)
def initialize(self): # Load arrows from resources. Unfortunately, Gtk.Image.new_from_resource does not # work for some reason, so we should use GdkPixbuf.Pixbuf.new_from_resource instead. resource_path = "/org/fedoraproject/anaconda/widgets/" self._right_arrow = GdkPixbuf.Pixbuf.new_from_resource(resource_path + "right-arrow-icon.png") self._left_arrow = GdkPixbuf.Pixbuf.new_from_resource(resource_path + "left-arrow-icon.png") # Render an arrow for the chosen language. override_cell_property(self._langSelectedColumn, self._langSelectedRenderer, "pixbuf", self._render_lang_selected) # fill the list with available translations langs = localization.get_available_translations() langs = self._filter_languages(langs) for lang in langs: self._add_language(self._languageStore, localization.get_native_name(lang), localization.get_english_name(lang), lang) # make filtering work self._languageStoreFilter.set_visible_func(self._matches_entry, None)
def initialize(self): # We want to store layouts' names but show layouts as # 'language (description)'. self._entry = self.builder.get_object("addLayoutEntry") self._newLayoutView = self.builder.get_object("newLayoutView") layoutColumn = self.builder.get_object("newLayoutColumn") layoutRenderer = self.builder.get_object("newLayoutRenderer") override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout, self._xkl_wrapper) self._treeModelFilter = self.builder.get_object("newLayoutStoreFilter") self._treeModelFilter.set_visible_func(self.matches_entry, None) # we attach a row separator method to the newLayoutView self._newLayoutView.set_row_separator_func(self._row_is_separator, None) self._confirmAddButton = self.builder.get_object("confirmAddButton") self._newLayoutSelection = self.builder.get_object("newLayoutSelection") self._store = self.builder.get_object("newLayoutStore") threadMgr.add(AnacondaThread(name=THREAD_ADD_LAYOUTS_INIT, target=self._initialize))