def test_charging_battery_in_battery_game(self): class Conf(BaseConfiguration, RandomFieldPlacerMixin): map_width = 1 map_height = 3 bots = 1 treasures = 0 blocks = 0 battery_game = True conf = Conf() game_map = Map(width=3, height=1) fake_map = [ [LaserBatteryBotField(Orientation.EAST)], [EmptyField()], [EmptyField()] ] setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map, configuration=conf) my_bot_id = 1 game.add_bot(my_bot_id) bot_field = game.map[game._bots_positions[my_bot_id]] game.action(my_bot_id, Action.TURN_RIGHT) assert isinstance(bot_field, LaserBatteryBotField) self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL, bot_field.actual_battery_level, 'Default battery level') game.action(my_bot_id, Action.STEP) self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - 1, bot_field.actual_battery_level, 'Drained battery level') game.action(my_bot_id, Action.WAIT) self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL, bot_field.actual_battery_level, 'Charged battery level to default.') game.action(my_bot_id, Action.WAIT) self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL + 1, bot_field.actual_battery_level, 'Charged battery level to higher level than default.')
def test_setitem(self): game_map = Map(1, 1) field = EmptyField() game_map[0, 0] = field self.assertIs(game_map[0, 0], field, 'empty map') self.assertIsInstance(game_map[0, 0], EmptyField, 'empty map') with self.assertRaises(UnknownFieldError): game_map[0, 0] = None
def test_action_simple_movements(self): game_map = Map(width=1, height=1) fake_map = [ [BotField(Orientation.EAST), EmptyField()], [EmptyField(), EmptyField()], ] setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map) game._empty_bots_positions = game._map.get_field_occurrences(BotField) self.assertFalse(game.is_filled, 'Game has free bot field.') fake_bot_id = 'fake_bot_id' game.action(fake_bot_id, Action.TURN_RIGHT) self.assertEqual( game._map[game._bots_positions[fake_bot_id]].orientation, Orientation.SOUTH ) game.action(fake_bot_id, Action.TURN_LEFT) self.assertEqual( game.map[game._bots_positions[fake_bot_id]].orientation, Orientation.EAST ) game.action(fake_bot_id, Action.STEP) self.assertEqual( game._bots_positions[fake_bot_id], (1, 0) ) with self.assertRaises(MovementError): game.action(fake_bot_id, Action.STEP) self.assertEqual( game._bots_positions[fake_bot_id], (1, 0) ) game.action(fake_bot_id, Action.TURN_RIGHT) game.action(fake_bot_id, Action.STEP) with self.assertRaises(MovementError): game.action(fake_bot_id, Action.STEP)
def test_laser_beam_bot_fight(self): class Conf(BaseConfiguration, RandomFieldPlacerMixin): map_width = 1 map_height = 3 bots = 1 treasures = 0 blocks = 0 battery_game = True laser_game = True conf = Conf() game_map = Map(width=3, height=1) fake_map = [ [LaserBatteryBotField(Orientation.SOUTH)], [EmptyField()], [LaserBatteryBotField(Orientation.NORTH)] ] setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map, configuration=conf) bot_id = 1 game._bots_positions = { bot_id: (0, 0) } game.action(bot_id, Action.LASER_BEAM) self.assertIsInstance( game.map[0, 0], LaserBatteryBotField ) self.assertIsInstance( game.map[0, 1], EmptyField ) self.assertIsInstance( game.map[0, 2], LaserBatteryBotField ) defender = game.map[0, 2] assert isinstance(defender, LaserBatteryBotField) self.assertEqual( LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_DAMAGE, defender.actual_battery_level ) attacker = game.map[0, 0] assert isinstance(attacker, LaserBatteryBotField) self.assertEqual( LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_BATTERY_COST, attacker.actual_battery_level )
def test_draining_battery_in_battery_game(self): class Conf(BaseConfiguration, RandomFieldPlacerMixin): map_width = 12 map_height = 1 bots = 1 treasures = 0 blocks = 0 battery_game = True conf = Conf() game_map = Map(width=12, height=1) fake_map = [ [LaserBatteryBotField(Orientation.SOUTH)], ] fake_map.extend([[EmptyField()] for _ in range(11)]) setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map, configuration=conf) bot_id = 1 game.add_bot(bot_id) with self.assertRaises(CriticalBatteryLevel): while True: game.action(bot_id, Action.STEP)
def test_laser_beam_action_block_destroy(self): class Conf(BaseConfiguration, RandomFieldPlacerMixin): map_width = 1 map_height = 3 bots = 1 treasures = 0 blocks = 0 battery_game = True laser_game = True conf = Conf() game_map = Map(width=3, height=1) fake_map = [ [LaserBatteryBotField(Orientation.SOUTH)], [EmptyField()], [BlockField()] ] setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map, configuration=conf) bot_id = 1 game.action(bot_id, Action.LASER_BEAM) self.assertIsInstance( game.map[0, 0], LaserBatteryBotField ) self.assertIsInstance( game.map[0, 1], EmptyField ) self.assertIsInstance( game.map[0, 2], EmptyField ) with self.assertRaises(MovementError): while True: game.action(bot_id, Action.LASER_BEAM)
def test_export(self): field = EmptyField() self.assertEqual(field.export(), {FIELD_KEY: Field.EMPTY})
def test_export(self): field = EmptyField() self.assertEqual(field.export(), Field.EMPTY)