예제 #1
0
def plan(robot, block, fixed, teleport):
    grasp_gen = get_grasp_gen(robot, 'top')
    ik_fn = get_ik_fn(robot, fixed=fixed, teleport=teleport)
    free_motion_fn = get_free_motion_gen(robot,
                                         fixed=([block] + fixed),
                                         teleport=teleport)
    holding_motion_fn = get_holding_motion_gen(robot,
                                               fixed=fixed,
                                               teleport=teleport)

    pose0 = BodyPose(block)
    conf0 = BodyConf(robot)
    saved_world = WorldSaver()
    for grasp, in grasp_gen(block):
        saved_world.restore()
        result1 = ik_fn(block, pose0, grasp)
        if result1 is None:
            continue
        conf1, path2 = result1
        pose0.assign()
        result2 = free_motion_fn(conf0, conf1)
        if result2 is None:
            continue
        path1, = result2
        result3 = holding_motion_fn(conf1, conf0, block, grasp)
        if result3 is None:
            continue
        path3, = result3
        return Command(path1.body_paths + path2.body_paths + path3.body_paths)
    return None
예제 #2
0
def plan(robot, block, fixed, teleport):
    grasp_gen = get_grasp_gen(robot, 'top', TOOL_FRAME)
    ik_fn = get_ik_fn(robot, fixed=fixed, teleport=teleport, self_collisions=ENABLE_SELF_COLLISION)
    free_motion_fn = get_free_motion_gen(robot, fixed=([block] + fixed), teleport=teleport, self_collisions=ENABLE_SELF_COLLISION)
    holding_motion_fn = get_holding_motion_gen(robot, fixed=fixed, teleport=teleport, self_collisions=ENABLE_SELF_COLLISION)
    movable_joints = get_track_arm_joints(robot) if USE_IKFAST else get_movable_joints(robot)

    pose0 = BodyPose(block)
    conf0 = BodyConf(robot, joints=movable_joints)
    saved_world = WorldSaver()
    for grasp, in grasp_gen(block):
        saved_world.restore()
        result1 = ik_fn(block, pose0, grasp)
        if result1 is None:
            continue
        conf1, path2 = result1
        pose0.assign()
        result2 = free_motion_fn(conf0, conf1)
        if result2 is None:
            continue
        path1, = result2
        result3 = holding_motion_fn(conf1, conf0, block, grasp)
        if result3 is None:
            continue
        path3, = result3
        return Command(path1.body_paths + path2.body_paths + path3.body_paths)
    return None
예제 #3
0
def plan(robot, block, fixed, teleport):
    grasp_gen = get_grasp_gen(robot, 'bottom', get_tool_frame(ARM)) #'top'
    ik_fn = get_ik_fn(robot, fixed=fixed, teleport=teleport, self_collisions=ENABLE_SELF_COLLISION)
    free_motion_fn = get_free_motion_gen(robot, fixed=([block] + fixed), teleport=teleport,
                                         self_collisions=ENABLE_SELF_COLLISION)
    holding_motion_fn = get_holding_motion_gen(robot, fixed=fixed, teleport=teleport,
                                               self_collisions=ENABLE_SELF_COLLISION)

    #arm_joints = get_torso_arm_joints(robot, ARM)
    arm_joints = joints_from_names(robot, get_arm_joint_names(ARM))

    pose0 = BodyPose(block)
    conf0 = BodyConf(robot, joints=arm_joints)
    saved_world = WorldSaver()
    for grasp, in grasp_gen(block):
        saved_world.restore()
        result1 = ik_fn(block, pose0, grasp)
        if result1 is None:
            print('ik fn fails!')
            continue
        conf1, path2 = result1
        pose0.assign()
        result2 = free_motion_fn(conf0, conf1)
        if result2 is None:
            print("free motion plan fails!")
            continue
        path1, = result2
        result3 = holding_motion_fn(conf1, conf0, block, grasp)
        if result3 is None:
            print('holding motion fails!')
            continue
        path3, = result3
        return Command(path1.body_paths +
                          path2.body_paths +
                          path3.body_paths)
    return None
예제 #4
0
def ss_from_problem(robot,
                    movable=[],
                    bound='shared',
                    teleport=False,
                    movable_collisions=False,
                    grasp_name='top'):
    #assert (not are_colliding(tree, kin_cache))
    rigid = [body for body in get_bodies() if body != robot]
    fixed = [body for body in rigid if body not in movable]
    print('Robot:', robot)
    print('Movable:', movable)
    print('Fixed:', fixed)

    conf = BodyConf(robot, get_configuration(robot))
    initial_atoms = [
        HandEmpty(),
        CanMove(),
        IsConf(conf),
        AtConf(conf),
        initialize(TotalCost(), 0),
    ]
    for body in movable:
        pose = BodyPose(body, get_pose(body))
        initial_atoms += [
            IsMovable(body),
            IsPose(body, pose),
            AtPose(body, pose)
        ]
        for surface in fixed:
            initial_atoms += [Stackable(body, surface)]
            if is_placement(body, surface):
                initial_atoms += [IsSupported(pose, surface)]

    for body in fixed:
        name = get_body_name(body)
        if 'sink' in name:
            initial_atoms.append(Sink(body))
        if 'stove' in name:
            initial_atoms.append(Stove(body))

    body = movable[0]
    goal_literals = [
        AtConf(conf),
        #Holding(body),
        #On(body, fixed[0]),
        #On(body, fixed[2]),
        #Cleaned(body),
        Cooked(body),
    ]

    PlacedCollision = Predicate([T, O, P],
                                domain=[IsTraj(T), IsPose(O, P)],
                                fn=get_movable_collision_test(),
                                bound=False)

    actions = [
        Action(name='pick',
               param=[O, P, G, Q, T],
               pre=[
                   IsKin(O, P, G, Q, T),
                   HandEmpty(),
                   AtPose(O, P),
                   AtConf(Q), ~Unsafe(T)
               ],
               eff=[HasGrasp(O, G),
                    CanMove(), ~HandEmpty(), ~AtPose(O, P)]),
        Action(
            name='place',
            param=[O, P, G, Q, T],
            pre=[IsKin(O, P, G, Q, T),
                 HasGrasp(O, G),
                 AtConf(Q), ~Unsafe(T)],
            eff=[HandEmpty(),
                 CanMove(),
                 AtPose(O, P), ~HasGrasp(O, G)]),

        # Can just do move if we check holding collisions
        Action(name='move_free',
               param=[Q, Q2, T],
               pre=[
                   IsFreeMotion(Q, Q2, T),
                   HandEmpty(),
                   CanMove(),
                   AtConf(Q), ~Unsafe(T)
               ],
               eff=[AtConf(Q2), ~CanMove(), ~AtConf(Q)]),
        Action(name='move_holding',
               param=[Q, Q2, O, G, T],
               pre=[
                   IsHoldingMotion(Q, Q2, O, G, T),
                   HasGrasp(O, G),
                   CanMove(),
                   AtConf(Q), ~Unsafe(T)
               ],
               eff=[AtConf(Q2), ~CanMove(), ~AtConf(Q)]),
        Action(
            name='clean',
            param=[O, O2],  # Wirelessly communicates to clean
            pre=[Stackable(O, O2),
                 Sink(O2), ~Cooked(O),
                 On(O, O2)],
            eff=[Cleaned(O)]),
        Action(
            name='cook',
            param=[O, O2],  # Wirelessly communicates to cook
            pre=[Stackable(O, O2),
                 Stove(O2), Cleaned(O),
                 On(O, O2)],
            eff=[Cooked(O), ~Cleaned(O)]),
    ]

    axioms = [
        Axiom(param=[O, G],
              pre=[IsGrasp(O, G), HasGrasp(O, G)],
              eff=Holding(O)),
        Axiom(param=[O, P, O2],
              pre=[IsPose(O, P),
                   IsSupported(P, O2),
                   AtPose(O, P)],
              eff=On(O, O2)),
    ]
    if movable_collisions:
        axioms += [
            Axiom(param=[T, O, P],
                  pre=[IsPose(O, P),
                       PlacedCollision(T, O, P),
                       AtPose(O, P)],
                  eff=Unsafe(T)),
        ]

    streams = [
        GenStream(name='grasp',
                  inp=[O],
                  domain=[IsMovable(O)],
                  fn=get_grasp_gen(robot, grasp_name),
                  out=[G],
                  graph=[IsGrasp(O, G)],
                  bound=bound),

        # TODO: test_support
        GenStream(name='support',
                  inp=[O, O2],
                  domain=[Stackable(O, O2)],
                  fn=get_stable_gen(fixed=fixed),
                  out=[P],
                  graph=[IsPose(O, P), IsSupported(P, O2)],
                  bound=bound),
        FnStream(name='inverse_kin',
                 inp=[O, P, G],
                 domain=[IsPose(O, P), IsGrasp(O, G)],
                 fn=get_ik_fn(robot, fixed=fixed, teleport=teleport),
                 out=[Q, T],
                 graph=[IsKin(O, P, G, Q, T),
                        IsConf(Q), IsTraj(T)],
                 bound=bound),
        FnStream(name='free_motion',
                 inp=[Q, Q2],
                 domain=[IsConf(Q), IsConf(Q2)],
                 fn=get_free_motion_gen(robot, teleport=teleport),
                 out=[T],
                 graph=[IsFreeMotion(Q, Q2, T),
                        IsTraj(T)],
                 bound=bound),
        FnStream(name='holding_motion',
                 inp=[Q, Q2, O, G],
                 domain=[IsConf(Q), IsConf(Q2),
                         IsGrasp(O, G)],
                 fn=get_holding_motion_gen(robot, teleport=teleport),
                 out=[T],
                 graph=[IsHoldingMotion(Q, Q2, O, G, T),
                        IsTraj(T)],
                 bound=bound),
    ]

    return Problem(initial_atoms,
                   goal_literals,
                   actions,
                   axioms,
                   streams,
                   objective=TotalCost())