예제 #1
0
def pick_problem(arm='left', grasp_type='side'):
    other_arm = get_other_arm(arm)
    initial_conf = get_carry_conf(arm, grasp_type)

    pr2 = create_pr2()
    set_base_values(pr2, (0, -1.2, np.pi / 2))
    set_arm_conf(pr2, arm, initial_conf)
    open_arm(pr2, arm)
    set_arm_conf(pr2, other_arm, arm_conf(other_arm, REST_LEFT_ARM))
    close_arm(pr2, other_arm)

    plane = create_floor()
    table = load_pybullet(TABLE_URDF)
    # table = create_table(height=0.8)
    # table = load_pybullet("table_square/table_square.urdf")
    box = create_box(.07, .05, .25)
    set_point(box, (-0.25, -0.3, TABLE_MAX_Z + .25 / 2))
    # set_point(box, (0.2, -0.2, 0.8 + .25/2 + 0.1))

    return Problem(robot=pr2,
                   movable=[box],
                   arms=[arm],
                   grasp_types=[grasp_type],
                   surfaces=[table],
                   goal_conf=get_pose(pr2),
                   goal_holding=[(arm, box)])
예제 #2
0
def main(use_pr2_drake=True):
    connect(use_gui=True)
    add_data_path()

    plane = p.loadURDF("plane.urdf")
    table_path = "models/table_collision/table.urdf"
    table = load_pybullet(table_path, fixed_base=True)
    set_quat(table, quat_from_euler(Euler(yaw=PI / 2)))
    # table/table.urdf, table_square/table_square.urdf, cube.urdf, block.urdf, door.urdf
    obstacles = [plane, table]

    pr2_urdf = DRAKE_PR2_URDF if use_pr2_drake else PR2_URDF
    with HideOutput():
        pr2 = load_model(pr2_urdf, fixed_base=True)  # TODO: suppress warnings?
    dump_body(pr2)

    z = base_aligned_z(pr2)
    print(z)
    #z = stable_z_on_aabb(pr2, AABB(np.zeros(3), np.zeros(3)))
    print(z)

    set_point(pr2, Point(z=z))
    print(get_aabb(pr2))
    wait_if_gui()

    base_start = (-2, -2, 0)
    base_goal = (2, 2, 0)
    arm_start = SIDE_HOLDING_LEFT_ARM
    #arm_start = TOP_HOLDING_LEFT_ARM
    #arm_start = REST_LEFT_ARM
    arm_goal = TOP_HOLDING_LEFT_ARM
    #arm_goal = SIDE_HOLDING_LEFT_ARM

    left_joints = joints_from_names(pr2, PR2_GROUPS['left_arm'])
    right_joints = joints_from_names(pr2, PR2_GROUPS['right_arm'])
    torso_joints = joints_from_names(pr2, PR2_GROUPS['torso'])
    set_joint_positions(pr2, left_joints, arm_start)
    set_joint_positions(pr2, right_joints,
                        rightarm_from_leftarm(REST_LEFT_ARM))
    set_joint_positions(pr2, torso_joints, [0.2])
    open_arm(pr2, 'left')
    # test_ikfast(pr2)

    add_line(base_start, base_goal, color=RED)
    print(base_start, base_goal)
    if use_pr2_drake:
        test_drake_base_motion(pr2, base_start, base_goal, obstacles=obstacles)
    else:
        test_base_motion(pr2, base_start, base_goal, obstacles=obstacles)

    test_arm_motion(pr2, left_joints, arm_goal)
    # test_arm_control(pr2, left_joints, arm_start)

    wait_if_gui('Finish?')
    disconnect()
예제 #3
0
def update_world(world, target_body, camera_point=VIEWER_POINT):
    pr2 = world.perception.pr2
    with ClientSaver(world.perception.client):
        open_arm(pr2, LEFT_ARM)
        open_arm(pr2, RIGHT_ARM)
        set_group_conf(pr2, 'torso', [TORSO_POSITION])
        set_group_conf(pr2, arm_from_arm('left'), WIDE_LEFT_ARM)
        set_group_conf(pr2, arm_from_arm('right'), rightarm_from_leftarm(WIDE_LEFT_ARM))
        target_point = get_point(target_body)
        head_conf = inverse_visibility(pr2, target_point, head_name=CAMERA_OPTICAL_FRAME) # Must come after torso
        set_group_conf(pr2, 'head', head_conf)
        set_camera_pose(camera_point, target_point=target_point)
예제 #4
0
def main(use_pr2_drake=False):
    connect(use_gui=True)
    add_data_path()

    plane = p.loadURDF("plane.urdf")
    #table_path = "table/table.urdf"
    # table_path = "models/table_collision/table.urdf"
    # table = p.loadURDF(table_path, 0, 0, 0, 0, 0, 0.707107, 0.707107)
    # table_square/table_square.urdf, cube.urdf, block.urdf, door.urdf

    pr2_urdf = DRAKE_PR2_URDF if use_pr2_drake else PR2_URDF
    with HideOutput():
        pr2 = load_model(pr2_urdf, fixed_base=True)  # TODO: suppress warnings?
    dump_body(pr2)

    base_start = (-2, -2, 0)
    base_goal = (2, 2, 0)
    arm_start = SIDE_HOLDING_LEFT_ARM
    #arm_start = TOP_HOLDING_LEFT_ARM
    #arm_start = REST_LEFT_ARM
    arm_goal = TOP_HOLDING_LEFT_ARM
    #arm_goal = SIDE_HOLDING_LEFT_ARM

    left_joints = joints_from_names(pr2, PR2_GROUPS['left_arm'])
    right_joints = joints_from_names(pr2, PR2_GROUPS['right_arm'])
    torso_joints = joints_from_names(pr2, PR2_GROUPS['torso'])
    set_joint_positions(pr2, left_joints, arm_start)
    set_joint_positions(pr2, right_joints,
                        rightarm_from_leftarm(REST_LEFT_ARM))
    set_joint_positions(pr2, torso_joints, [0.2])
    open_arm(pr2, 'left')
    # test_ikfast(pr2)

    p.addUserDebugLine(base_start, base_goal,
                       lineColorRGB=(1, 0, 0))  # addUserDebugText
    print(base_start, base_goal)
    if use_pr2_drake:
        test_drake_base_motion(pr2, base_start, base_goal)
    else:
        test_base_motion(pr2, base_start, base_goal)

    test_arm_motion(pr2, left_joints, arm_goal)
    # test_arm_control(pr2, left_joints, arm_start)

    user_input('Finish?')
    disconnect()