예제 #1
0
파일: run_mesh.py 프로젝트: lyltc1/LTAMP
def create_meshes(ty, draw=False, visualize=False):
    assert not (visualize and draw) # Incompatible?
    suffix = SUFFIX_TEMPLATE.format(ty)

    models_path = os.path.join(get_models_path(), MODELS_TEMPLATE.format(ty))
    ensure_dir(models_path)
    for prefix, properties in OBJECT_PROPERTIES[ty].items():
        color = normalize_rgb(properties.color)
        side = approximate_bowl(properties, d=2) # 1 doesn't seem to really work
        name = prefix + suffix
        print(name, color)
        print(side)
        if draw:
            draw_curvature(side, name=name)
        chunks = make_revolute_chunks(side, n_theta=60, n_chunks=10,
                                      in_off=properties.thickness/4.,
                                      scale=SCALE)
        obj_path = os.path.join(models_path, OBJ_TEMPLATE.format(name))
        write_obj(chunks, obj_path)
        if visualize:
            body = create_obj(obj_path, color=color)
            _, dims = approximate_as_cylinder(body)
            print(dims)
            wait_for_user()
            remove_body(body)
        pcd_path = os.path.join(models_path, PCD_TEMPLATE.format(name))
        pcd_from_mesh(obj_path, pcd_path)
예제 #2
0
파일: common.py 프로젝트: lyltc1/LTAMP
def randomize_body(name,
                   width_range=(1., 1.),
                   height_range=(1., 1.),
                   mass_range=(1., 1.)):
    average_mass = MODEL_MASSES[get_type(name)]
    obj_path, color = load_cup_bowl_obj(get_type(name))
    if obj_path is None:
        obj_path, color = get_body_obj(name), apply_alpha(get_color(name))
    width_scale = np.random.uniform(*width_range)
    height_scale = np.random.uniform(*height_range)
    #if (width_scale == 1.) and (height_scale == 1.):
    #    return load_pybullet(obj_path)
    transform = np.diag([width_scale, width_scale, height_scale])
    transformed_obj_file = transform_obj_file(read(obj_path), transform)
    transformed_dir = os.path.join(os.getcwd(), 'temp_models/')
    ensure_dir(transformed_dir)
    global RANDOMIZED_OBJS
    transformed_obj_path = os.path.join(
        transformed_dir,
        'transformed_{}_{}'.format(len(RANDOMIZED_OBJS),
                                   os.path.basename(obj_path)))
    #RANDOMIZED_OBJS[name].append(transformed_obj_path) # pybullet caches obj files
    write(transformed_obj_path, transformed_obj_file)
    # TODO: could scale mass proportionally
    mass_scale = np.random.uniform(*mass_range)
    mass = mass_scale * average_mass
    body = create_obj(transformed_obj_path, scale=1, mass=mass, color=color)
    RANDOMIZED_OBJS[body] = ObjInfo(width_scale, height_scale, mass_scale)
    return body
예제 #3
0
def load_ycb(ycb_name, **kwargs):
    # TODO: simplify geometry
    ycb_type = type_from_name(ycb_name)
    ycb_obj_path = get_ycb_obj_path(ycb_type)
    assert ycb_obj_path is not None
    # TODO: set color (as average) or texture
    return create_obj(ycb_obj_path, color=None, **kwargs)
예제 #4
0
def test_ycb(world):
    name = 'mustard_bottle'  # potted_meat_can | cracker_box | sugar_box | mustard_bottle | bowl
    path_from_name = get_ycb_objects()
    print(path_from_name)

    ycb_directory = os.path.join(YCB_DIRECTORY, path_from_name[name], SENSOR)
    obj_path = os.path.join(ycb_directory, OBJ_PATH)
    image_path = os.path.join(ycb_directory, PNG_PATH)
    print(obj_path)
    #body = load_pybullet(obj_path) #, fixed_base=True)
    body = create_obj(obj_path, color=WHITE)
    set_texture(body, image_path)

    for link in get_all_links(body):
        set_color(body, link=link, color=WHITE)
    wait_if_gui()
예제 #5
0
파일: common.py 프로젝트: lyltc1/LTAMP
def load_body(name):
    average_mass = MODEL_MASSES[get_type(name)]
    obj_path, color = load_cup_bowl_obj(get_type(name))
    if obj_path is None:
        obj_path, color = get_body_obj(name), apply_alpha(get_color(name))
    return create_obj(obj_path, scale=1, mass=average_mass, color=color)
예제 #6
0
def load_pick_and_place(extrusion_name, scale=MILLIMETER, max_bricks=6):
    assert extrusion_name == 'choreo_brick_demo'
    root_directory = os.path.dirname(os.path.abspath(__file__))
    bricks_directory = os.path.join(root_directory, PICKNPLACE_DIRECTORY,
                                    'bricks')
    print('Name: {}'.format(extrusion_name))
    with open(
            os.path.join(bricks_directory,
                         PICKNPLACE_FILENAMES[extrusion_name]), 'r') as f:
        json_data = json.loads(f.read())

    kuka_urdf = '../conrob_pybullet/models/kuka_kr6_r900/urdf/kuka_kr6_r900_mit_suction_gripper.urdf'
    obj_directory = os.path.join(bricks_directory, 'meshes', 'collision')
    with HideOutput():
        #world = load_pybullet(os.path.join(bricks_directory, 'urdf', 'brick_demo.urdf'))
        robot = load_pybullet(os.path.join(root_directory, kuka_urdf),
                              fixed_base=True)
    #set_point(robot, (0.14, 0, 0))
    #dump_body(robot)

    pick_base_point = parse_point(json_data['pick_base_center_point'])
    draw_pose((pick_base_point, unit_quat()))
    place_base_point = parse_point(json_data['place_base_center_point'])
    draw_pose((place_base_point, unit_quat()))

    # workspace_geo_place_support_object_11 = pick_left_over_bricks_11
    obstacle_from_name = {}
    for filename in json_data['pick_support_surface_file_names']:
        obstacle_from_name[strip_extension(filename)] = \
            create_obj(os.path.join(obj_directory, filename), scale=scale, color=(0.5, 0.5, 0.5, 1))
    for filename in json_data['place_support_surface_file_names']:
        obstacle_from_name[strip_extension(filename)] = \
            create_obj(os.path.join(obj_directory, filename), scale=scale, color=(1., 0., 0., 1))

    brick_from_index = {}
    for json_element in json_data['sequenced_elements']:
        index = json_element['order_id']
        pick_body = create_obj(os.path.join(
            obj_directory, json_element['pick_element_geometry_file_name']),
                               scale=scale,
                               color=(0, 0, 1, 1))
        add_body_name(pick_body, index)
        #place_body = create_obj(os.path.join(obj_directory, json_element['place_element_geometry_file_name']),
        #                        scale=scale, color=(0, 1, 0, 1))
        #add_body_name(place_body, name)
        world_from_obj_pick = get_pose(pick_body)

        # [u'pick_grasp_plane', u'pick_grasp_retreat_plane', u'place_grasp_retreat_plane',
        #  u'pick_grasp_approach_plane', u'place_grasp_approach_plane', u'place_grasp_plane']
        ee_grasp_poses = [{
            name: pose_from_tform(parse_transform(approach))
            for name, approach in json_grasp.items()
        } for json_grasp in json_element['grasps']]

        # pick_grasp_plane is at the top of the object with z facing downwards
        grasp_index = 0
        world_from_ee_pick = ee_grasp_poses[grasp_index]['pick_grasp_plane']
        world_from_ee_place = ee_grasp_poses[grasp_index]['place_grasp_plane']
        #draw_pose(world_from_ee_pick, length=0.04)
        #draw_pose(world_from_ee_place, length=0.04)

        ee_from_obj = multiply(invert(world_from_ee_pick),
                               world_from_obj_pick)  # Using pick frame
        world_from_obj_place = multiply(world_from_ee_place, ee_from_obj)
        #set_pose(pick_body, world_from_obj_place)

        grasps = [
            Grasp(
                index, num, *[
                    multiply(invert(world_from_ee_pick[name]),
                             world_from_obj_pick) for name in GRASP_NAMES
                ]) for num, world_from_ee_pick in enumerate(ee_grasp_poses)
        ]
        brick_from_index[index] = Brick(
            index=index,
            body=pick_body,
            initial_pose=WorldPose(index, world_from_obj_pick),
            goal_pose=WorldPose(index, world_from_obj_place),
            grasps=grasps,
            goal_supports=json_element.get('place_contact_ngh_ids', []))
        # pick_contact_ngh_ids are movable element contact partial orders
        # pick_support_surface_file_names are fixed element contact partial orders

    return robot, brick_from_index, obstacle_from_name
예제 #7
0
def load_cup_bowl(bowl, **kwargs):
    obj_path, color = load_cup_bowl_obj(bowl)
    if obj_path is None:
        return None
    from plan_tools.common import MODEL_MASSES
    return create_obj(obj_path, mass=MODEL_MASSES[bowl], color=color, **kwargs)