예제 #1
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def test_push_pour(visualize):
    arms = ARMS
    cup_name = create_name('bluecup', 1)
    bowl_name = create_name('bowl', 1)

    items = [bowl_name, cup_name, bowl_name]
    world, table_body = create_world(items, visualize=visualize)
    set_point(table_body, np.array(TABLE_POSE[0]) + np.array([0, -0.1, 0]))

    with ClientSaver(world.perception.client):
        cup_z = stable_z(world.perception.sim_bodies[cup_name], table_body) + Z_EPSILON
        bowl_z = stable_z(world.perception.sim_bodies[bowl_name], table_body) + Z_EPSILON
    world.perception.set_pose(cup_name, Point(0.75, 0.4, cup_z), unit_quat())
    world.perception.set_pose(bowl_name, Point(0.5, -0.6, bowl_z), unit_quat())
    update_world(world, table_body)

    # TODO: can prevent the right arm from being able to pick
    init = [
        ('Contains', cup_name, COFFEE),
        #('Graspable', bowl_name),
        ('CanPush', bowl_name, LEFT_ARM), # TODO: intersection of these regions
    ]
    goal = [
        ('Contains', bowl_name, COFFEE),
        ('InRegion', bowl_name, LEFT_ARM),
    ]
    task = Task(init=init, goal=goal, arms=arms, pushable=[bowl_name])
    # Most of the time places the cup to exchange arms

    return world, task
예제 #2
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def test_stack_pour(visualize):
    arms = [LEFT_ARM]
    bowl_name = create_name('whitebowl', 1)
    cup_name = create_name('bluecup', 1)
    purple_name = create_name('purpleblock', 1)

    items = [bowl_name, cup_name, purple_name]
    world, table_body = create_world(items,  visualize=visualize)
    cup_x = 0.5
    initial_poses = {
        bowl_name: ([cup_x, -0.2, 0.0], unit_quat()),
        cup_name: ([cup_x, 0.1, 0.0], unit_quat()),
        purple_name: ([cup_x, 0.4, 0.0], unit_quat()),
    }
    with ClientSaver(world.perception.client):
        for name, pose in initial_poses.items():
            point, quat = pose
            point[2] += stable_z(world.perception.sim_bodies[name], table_body) + Z_EPSILON
            world.perception.set_pose(name, point, quat)
    update_world(world, table_body)

    init = [
        ('Contains', cup_name, COFFEE),
        ('Stackable', bowl_name, purple_name, TOP),
    ]
    goal = [
        ('Contains', bowl_name, COFFEE),
        ('On', bowl_name, purple_name, TOP),
    ]
    task = Task(init=init, goal=goal, arms=arms, graspable=['whitebowl'])
    return world, task
예제 #3
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 def __init__(self, task, use_robot=True, visualize=False, **kwargs):
     self.task = task
     self.real_world = None
     self.visualize = visualize
     self.client_saver = None
     self.client = connect(use_gui=visualize, **kwargs)
     print('Planner connected to client {}.'.format(self.client))
     self.robot = None
     with ClientSaver(self.client):
         with HideOutput():
             if use_robot:
                 self.robot = load_pybullet(os.path.join(
                     get_models_path(), PR2_URDF),
                                            fixed_base=True)
             #dump_body(self.robot)
     #compute_joint_weights(self.robot)
     self.world_name = 'world'
     self.world_pose = Pose(unit_pose())
     self.bodies = {}
     self.fixed = []
     self.surfaces = []
     self.items = []
     #self.holding_liquid = []
     self.initial_config = None
     self.initial_poses = {}
     self.body_mapping = {}
예제 #4
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def test_push(visualize):
    arms = [LEFT_ARM]
    block_name = create_name('purpleblock', 1) # greenblock | purpleblock

    world, table_body = create_world([block_name], visualize=visualize)
    with ClientSaver(world.perception.client):
        block_z = stable_z(world.perception.sim_bodies[block_name], table_body) + Z_EPSILON
    #pos = (0.6, 0, block_z)
    pos = (0.5, 0.2, block_z)
    world.perception.set_pose(block_name, pos, quat_from_euler(Euler(yaw=-np.pi/6)))
    update_world(world, table_body)

    # TODO: push into reachable region
    goal_pos2d = np.array(pos[:2]) + np.array([0.025, 0.1])
    #goal_pos2d = np.array(pos[:2]) + np.array([0.025, -0.1])
    #goal_pos2d = np.array(pos[:2]) + np.array([-0.1, -0.05])
    #goal_pos2d = np.array(pos[:2]) + np.array([0.15, -0.05])
    #goal_pos2d = np.array(pos[:2]) + np.array([0, 0.7]) # Intentionally not feasible
    draw_point(np.append(goal_pos2d, [block_z]), size=0.05, color=(1, 0, 0))

    init = [
        ('CanPush', block_name, goal_pos2d),
    ]
    goal = [
        ('InRegion', block_name, goal_pos2d),
    ]
    task = Task(init=init, goal=goal, arms=arms)

    return world, task
예제 #5
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def test_holding(visualize, num_blocks=2):
    arms = [LEFT_ARM]
    #item_type = 'greenblock'
    #item_type = 'bowl'
    item_type = 'purple_cup'

    item_poses = [
        ([0.6, +0.4, 0.0], z_rotation(np.pi / 2)),
        ([0.6, -0.4, 0.0], unit_quat()),
    ]
    items = [create_name(item_type, i) for i in range(min(len(item_poses), num_blocks))]

    world, table_body = create_world(items, visualize=visualize)
    with ClientSaver(world.perception.client):
        for name, pose in zip(items, item_poses):
            point, quat = pose
            point[2] += stable_z(world.perception.sim_bodies[name], table_body) + Z_EPSILON
            world.perception.set_pose(name, point, quat)
    update_world(world, table_body)

    init = [
        ('Graspable', item) for item in items
    ]
    goal = [
        #('Holding', items[0]),
        ('HoldingType', item_type),
    ]
    task = Task(init=init, goal=goal, arms=arms)

    return world, task
예제 #6
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파일: collect_pr2.py 프로젝트: lyltc1/LTAMP
def add_scales(task, ros_world):
    scale_stackings = {}
    holding = {grasp.obj_name for grasp in task.init_holding.values()}
    with ClientSaver(ros_world.client):
        perception = ros_world.perception
        items = sorted(set(perception.get_items()) - holding,
                       key=lambda n: get_point(ros_world.get_body(n))[1],
                       reverse=False)  # Right to left
        for i, item in enumerate(items):
            if not POUR and (get_type(item) != SCOOP_CUP):
                continue
            item_body = ros_world.get_body(item)
            scale = create_name(SCALE_TYPE, i + 1)
            with HideOutput():
                scale_body = load_pybullet(get_body_urdf(get_type(scale)),
                                           fixed_base=True)
            ros_world.perception.sim_bodies[scale] = scale_body
            ros_world.perception.sim_items[scale] = None
            item_z = stable_z(item_body, scale_body)
            scale_pose_item = Pose(
                point=Point(z=-item_z))  # TODO: relies on origin in base
            set_pose(scale_body, multiply(get_pose(item_body),
                                          scale_pose_item))
            roll, pitch, _ = get_euler(scale_body)
            set_euler(scale_body, [roll, pitch, 0])
            scale_stackings[scale] = item
        #wait_for_user()
    return scale_stackings
예제 #7
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def test_pour(visualize):
    arms = [LEFT_ARM]
    #cup_name, bowl_name = 'bluecup', 'bluebowl'
    #cup_name, bowl_name = 'cup_7', 'cup_8'
    #cup_name, bowl_name = 'cup_7-1', 'cup_7-2'
    #cup_name, bowl_name = get_name('bluecup', 1), get_name('bluecup', 2)
    cup_name = create_name('bluecup', 1) # bluecup | purple_cup | orange_cup | blue_cup | olive1_cup | blue3D_cup
    bowl_name = create_name('bowl', 1) # bowl | steel_bowl

    world, table_body = create_world([bowl_name, cup_name, bowl_name], visualize=visualize)
    with ClientSaver(world.perception.client):
        cup_z = stable_z(world.perception.sim_bodies[cup_name], table_body) + Z_EPSILON
        bowl_z = stable_z(world.perception.sim_bodies[bowl_name], table_body) + Z_EPSILON
    world.perception.set_pose(cup_name, Point(0.6, 0.2, cup_z), unit_quat())
    world.perception.set_pose(bowl_name, Point(0.6, 0.0, bowl_z), unit_quat())
    update_world(world, table_body)

    init = [
        ('Contains', cup_name, COFFEE),
        #('Graspable', bowl_name),
    ]
    goal = [
        ('Contains', bowl_name, COFFEE),
    ]
    task = Task(init=init, goal=goal, arms=arms,
                empty_arms=True, reset_arms=True, reset_items=True)

    return world, task
예제 #8
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def test_block(visualize):
    #arms = [LEFT_ARM]
    arms = ARMS
    block_name = create_name('greenblock', 1)
    tray_name = create_name('tray', 1)

    world, table_body = create_world([tray_name, block_name], visualize=visualize)
    with ClientSaver(world.perception.client):
        block_z = stable_z(world.perception.sim_bodies[block_name], table_body) + Z_EPSILON
        tray_z = stable_z(world.perception.sim_bodies[tray_name], table_body) + Z_EPSILON
        #attach_viewcone(world.perception.pr2, depth=1, head_name='high_def_frame')
        #dump_body(world.perception.pr2)
    #block_y = 0.0
    block_y = -0.4
    world.perception.set_pose(block_name, Point(0.6, block_y, block_z), unit_quat())
    world.perception.set_pose(tray_name, Point(0.6, 0.4, tray_z), unit_quat())
    update_world(world, table_body)

    init = [
        ('Stackable', block_name, tray_name, TOP),
    ]
    goal = [
        ('On', block_name, tray_name, TOP),
    ]
    #goal = [
    #    ('Grasped', arms[0], block_name),
    #]
    task = Task(init=init, goal=goal, arms=arms, empty_arms=True)

    return world, task
예제 #9
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def stabilize(world, duration=0.1):
    # TODO: apply to simulated_problems
    with ClientSaver(world.client):
        world.controller.set_gravity()
        with BodySaver(
                world.robot):  # Otherwise the robot starts in self-collision
            world.controller.rest_for_duration(
                duration)  # Let's the objects stabilize
예제 #10
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    def score_fn(plan):
        assert plan is not None
        final_pose = world.get_pose(bowl_name)
        point_distance = get_distance(point_from_pose(initial_pose),
                                      point_from_pose(final_pose))  #, norm=2)
        quat_distance = quat_angle_between(quat_from_pose(initial_pose),
                                           quat_from_pose(final_pose))
        print('Translation: {:.5f} m | Rotation: {:.5f} rads'.format(
            point_distance, quat_distance))

        with ClientSaver(world.client):
            bowl_beads = get_contained_beads(bowl_body, init_beads)
            fraction_bowl = float(
                len(bowl_beads)) / len(init_beads) if init_beads else 0
            mass_in_bowl = sum(map(get_mass, bowl_beads))
            spoon_beads = get_contained_beads(world.get_body(spoon_name),
                                              init_beads)
            fraction_spoon = float(
                len(spoon_beads)) / len(init_beads) if init_beads else 0
            mass_in_spoon = sum(map(get_mass, spoon_beads))
        print('In Bowl: {:.3f} | In Spoon: {:.3f}'.format(
            fraction_bowl, fraction_spoon))
        # TODO: measure change in roll/pitch

        # TODO: could make latent parameters field
        score = {
            # Displacements
            'bowl_translation': point_distance,
            'bowl_rotation': quat_distance,
            # Masses
            'total_mass': init_mass,
            'mass_in_bowl': mass_in_bowl,
            'mass_in_spoon': mass_in_spoon,
            'spoon_mass_capacity':
            (init_mass / len(init_beads)) * spoon_capacity,
            # Counts
            'num_beads': len(init_beads),
            'bowl_beads': len(bowl_beads),
            'spoon_beads': len(spoon_beads),
            'spoon_capacity': spoon_capacity,
            # Fractions
            'fraction_in_bowl': fraction_bowl,
            'fraction_in_spoon': fraction_spoon,
            # Latent
            'bead_radius': bead_radius,
            DYNAMICS: parameters_from_name
        }

        fraction_filled = float(score['spoon_beads']) / score['spoon_capacity']
        spilled_beads = score['num_beads'] - (score['bowl_beads'] +
                                              score['spoon_beads'])
        fraction_spilled = float(spilled_beads) / score['num_beads']
        print('Fraction Filled: {} | Fraction Spilled: {}'.format(
            fraction_filled, fraction_spilled))

        #_, args = find_unique(lambda a: a[0] == 'scoop', plan)
        #control = args[-1]
        return score
예제 #11
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 def command_torso(self, pose, timeout=2.0, blocking=True):
     # Commands Torso to a certain position
     with ClientSaver(self.client):
         torso_joint = joint_from_name(self.robot, self.TORSO)
         set_joint_position(self.robot, torso_joint, pose)
         if self.execute_motor_control:
             control_joint(self.robot, torso_joint, pose)
         else:
             set_joint_position(self.robot, torso_joint, pose)
예제 #12
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def main(execute='apply'):
    #parser = argparse.ArgumentParser()  # Automatically includes help
    #parser.add_argument('-display', action='store_true', help='enable viewer.')
    #args = parser.parse_args()
    #display = args.display
    display = True
    #display = False

    #filename = 'transporter.json' # simple | simple2 | cook | invert | kitchen | nonmonotonic_4_1
    #problem_fn = lambda: load_json_problem(filename)
    problem_fn = cooking_problem
    # holding_problem | stacking_problem | cleaning_problem | cooking_problem
    # cleaning_button_problem | cooking_button_problem

    with HideOutput():
        sim_world = connect(use_gui=False)
    set_client(sim_world)
    add_data_path()
    problem = problem_fn()
    print(problem)
    #state_id = save_state()

    if display:
        with HideOutput():
            real_world = connect(use_gui=True)
        add_data_path()
        with ClientSaver(real_world):
            problem_fn()  # TODO: way of doing this without reloading?
            update_state()
            wait_for_duration(0.1)

    #wait_for_interrupt()
    commands = plan_commands(problem)
    if (commands is None) or not display:
        with HideOutput():
            disconnect()
        return

    time_step = 0.01
    set_client(real_world)
    if execute == 'control':
        enable_gravity()
        control_commands(commands)
    elif execute == 'execute':
        step_commands(commands, time_step=time_step)
    elif execute == 'step':
        step_commands(commands)
    elif execute == 'apply':
        state = State()
        apply_commands(state, commands, time_step=time_step)
    else:
        raise ValueError(execute)

    wait_for_interrupt()
    with HideOutput():
        disconnect()
예제 #13
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def optimize_feature(learner, max_time=INF, **kwargs):
    #features = read_json(get_feature_path(learner.func.skill))
    feature_fn, attributes, pairs = generate_candidates(
        learner.func.skill, **kwargs)
    start_time = time.time()
    world = ROSWorld(use_robot=False, sim_only=True)
    saver = ClientSaver(world.client)
    print('Optimizing over {} feature pairs'.format(len(pairs)))

    best_pair, best_score = None, -INF  # maximize
    for pair in randomize(pairs):  # islice
        if max_time <= elapsed_time(start_time):
            break
        world.reset(keep_robot=False)
        for name in pair:
            world.perception.add_item(name)
        feature = feature_fn(world, *pair)
        parameter = next(
            learner.parameter_generator(world,
                                        feature,
                                        min_score=best_score,
                                        valid=True,
                                        verbose=False), None)
        if parameter is None:
            continue
        context = learner.func.context_from_feature(feature)
        sample = learner.func.sample_from_parameter(parameter)
        x = x_from_context_sample(context, sample)
        #x = learner.func.x_from_feature_parameter(feature, parameter)
        score_fn = learner.get_score_f(context, noise=False,
                                       negate=False)  # maximize
        score = float(score_fn(x)[0, 0])
        if best_score < score:
            best_pair, best_score = pair, score
    world.stop()
    saver.restore()
    print(
        'Best pair: {} | Best score: {:.3f} | Pairs: {} | Time: {:.3f}'.format(
            best_pair, best_score, len(pairs), elapsed_time(start_time)))
    assert best_score is not None
    # TODO: ensure the same parameter is used
    return dict(zip(attributes, best_pair))
예제 #14
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    def score_fn(plan):
        assert plan is not None
        with ClientSaver(world.client):
            rgb_image = take_image(world, bowl_body, beads_per_color)
            values = score_image(rgb_image, bead_colors, beads_per_color)

        final_pose = perception.get_pose(bowl_name)
        point_distance = get_distance(point_from_pose(initial_pose),
                                      point_from_pose(final_pose))  #, norm=2)
        quat_distance = quat_angle_between(quat_from_pose(initial_pose),
                                           quat_from_pose(final_pose))
        print('Translation: {:.5f} m | Rotation: {:.5f} rads'.format(
            point_distance, quat_distance))

        with ClientSaver(world.client):
            all_beads = list(flatten(beads_per_color))
            bowl_beads = get_contained_beads(bowl_body, all_beads)
            fraction_bowl = float(
                len(bowl_beads)) / len(all_beads) if all_beads else 0
        print('In Bowl: {}'.format(fraction_bowl))

        with ClientSaver(world.client):
            final_dispersion = compute_dispersion(bowl_body, beads_per_color)
        print('Initial Dispersion: {:.3f} | Final Dispersion {:.3f}'.format(
            initial_distance, final_dispersion))

        score = {
            'bowl_translation': point_distance,
            'bowl_rotation': quat_distance,
            'fraction_in_bowl': fraction_bowl,
            'initial_dispersion': initial_distance,
            'final_dispersion': final_dispersion,
            'num_beads': len(all_beads),  # Beads per color
            DYNAMICS: parameters_from_name,
        }
        # TODO: include time required for stirring
        # TODO: change in dispersion

        #wait_for_user()
        #_, args = find_unique(lambda a: a[0] == 'stir', plan)
        #control = args[-1]
        return score
예제 #15
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파일: ros_world.py 프로젝트: lyltc1/LTAMP
    def _create_robot(self):
        with ClientSaver(self.client):
            with HideOutput():
                pr2_path = os.path.join(get_models_path(), PR2_URDF)
                self.pr2 = load_pybullet(pr2_path, fixed_base=True)

            # Base link is the origin
            base_pose = get_link_pose(self.robot,
                                      link_from_name(self.robot, BASE_FRAME))
            set_pose(self.robot, invert(base_pose))
        return self.pr2
예제 #16
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파일: run_pr2.py 프로젝트: lyltc1/LTAMP
def add_holding(task, ros_world):
    with ClientSaver(ros_world.client):
        for arm, grasp in task.init_holding.items():
            name = grasp.obj_name
            body = load_pybullet(get_body_urdf(get_type(name)),
                                 fixed_base=False)
            ros_world.perception.sim_bodies[name] = body
            ros_world.perception.sim_items[name] = None
            attachment = get_grasp_attachment(ros_world, arm, grasp)
            attachment.assign()
            ros_world.controller.attach(get_arm_prefix(arm), name)
예제 #17
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def display_failure(node_points, extruded_elements, element):
    client = connect(use_gui=True)
    with ClientSaver(client):
        obstacles, robot = load_world()
        handles = []
        for e in extruded_elements:
            handles.append(draw_element(node_points, e, color=(0, 1, 0)))
        handles.append(draw_element(node_points, element, color=(1, 0, 0)))
        print('Failure!')
        wait_for_user()
        reset_simulation()
        disconnect()
예제 #18
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def update_world(world, target_body, camera_point=VIEWER_POINT):
    pr2 = world.perception.pr2
    with ClientSaver(world.perception.client):
        open_arm(pr2, LEFT_ARM)
        open_arm(pr2, RIGHT_ARM)
        set_group_conf(pr2, 'torso', [TORSO_POSITION])
        set_group_conf(pr2, arm_from_arm('left'), WIDE_LEFT_ARM)
        set_group_conf(pr2, arm_from_arm('right'), rightarm_from_leftarm(WIDE_LEFT_ARM))
        target_point = get_point(target_body)
        head_conf = inverse_visibility(pr2, target_point, head_name=CAMERA_OPTICAL_FRAME) # Must come after torso
        set_group_conf(pr2, 'head', head_conf)
        set_camera_pose(camera_point, target_point=target_point)
예제 #19
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 def load_body(self, name, pose=None, fixed_base=False):
     assert name not in self.sim_bodies
     ty = get_type(name)
     with ClientSaver(self.client):
         with HideOutput():
             body = load_cup_bowl(ty)
             if body is None:
                 body = load_pybullet(get_body_urdf(name),
                                      fixed_base=fixed_base)
         if pose is not None:
             set_pose(body, pose)
         self.sim_bodies[name] = body
         return body
예제 #20
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 def command_gripper(self,
                     arm,
                     position,
                     max_effort=NULL_EFFORT,
                     timeout=2.0,
                     blocking=True):
     # position is the width of the gripper as in the physical distance between the two fingers
     with ClientSaver(self.client):
         gripper_joints = joints_from_names(
             self.robot, self.get_gripper_joint_names(arm))
         positions = [position] * len(gripper_joints)
         self.follow_trajectory(gripper_joints, [positions],
                                max_sim_duration=timeout)
예제 #21
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def simulate_trial(sim_world,
                   task,
                   parameter_fns,
                   teleport=True,
                   collisions=True,
                   max_time=20,
                   verbose=False,
                   **kwargs):
    with ClientSaver(sim_world.client):
        viewer = has_gui()
    planning_world = PlanningWorld(task, visualize=False)
    planning_world.load(sim_world)
    print(planning_world)

    start_time = time.time()
    plan = plan_actions(planning_world,
                        max_time=max_time,
                        verbose=verbose,
                        collisions=collisions,
                        teleport=teleport,
                        parameter_fns=parameter_fns)  # **kwargs
    # plan = None
    plan_time = time.time() - start_time
    planning_world.stop()
    if plan is None:
        print('Failed to find a plan')
        # TODO: allow option of scoring these as well?
        return None, plan_time

    if teleport:
        # TODO: skipping for scooping sometimes places the spoon in the bowl
        plan = skip_to_end(sim_world, planning_world, plan)
    if viewer:
        # wait_for_user('Execute?')
        wait_for_user()

    sim_world.controller.set_gravity()
    videos_directory = os.path.abspath(
        os.path.join(__file__, os.pardir, os.pardir, VIDEOS_DIRECTORY))
    #skill_videos = [filename.startswith(task.skill) for filename in os.listdir(videos_directory)]
    #suffix = len(skill_videos)
    suffix = datetime.datetime.now().strftime(DATE_FORMAT)
    video_path = os.path.join(videos_directory,
                              '{}_{}.mp4'.format(task.skill, suffix))
    video_path = None
    with VideoSaver(video_path):  # requires ffmpeg
        # TODO: teleport=False
        execute_plan(sim_world, plan, default_sleep=0.)
        if viewer:
            wait_for_user('Finished!')
        return plan, plan_time
예제 #22
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def test_shelves(visualize):
    arms = [LEFT_ARM]
    # TODO: smaller (2) shelves
    # TODO: sample with respect to the link it will supported by
    # shelves.off | shelves_points.off | tableShelves.off
    # import os
    # data_directory = '/Users/caelan/Programs/LIS/git/lis-data/meshes/'
    # mesh = read_mesh_off(os.path.join(data_directory, 'tableShelves.off'))
    # draw_mesh(mesh)
    # wait_for_interrupt()
    start_link = 'shelf2' # shelf1 | shelf2 | shelf3 | shelf4
    end_link = 'shelf1'

    shelf_name = 'two_shelves'
    #shelf_name = 'three_shelves'
    cup_name = create_name('bluecup', 1)

    world, table_body = create_world([shelf_name, cup_name], visualize=visualize)
    cup_x = 0.65
    #shelf_x = 0.8
    shelf_x = 0.75

    initial_poses = {
        shelf_name: ([shelf_x, 0.3, 0.0], quat_from_euler(Euler(yaw=-np.pi/2))),
        #cup_name: ([cup_x, 0.0, 0.0], unit_quat()),
    }
    with ClientSaver(world.perception.client):
        for name, pose in initial_poses.items():
            point, quat = pose
            point[2] += stable_z(world.perception.sim_bodies[name], table_body) + Z_EPSILON
            world.perception.set_pose(name, point, quat)
        shelf_body = world.perception.sim_bodies[shelf_name]
        #print([str(get_link_name(shelf_body, link)) for link in get_links(shelf_body)])
        #print([str(get_link_name(shelf_body, link)) for link in get_links(world.perception.sim_bodies[cup_name])])
        #shelf_link = None
        shelf_link = link_from_name(shelf_body, start_link)
        cup_z = stable_z(world.perception.sim_bodies[cup_name], shelf_body, surface_link=shelf_link) + Z_EPSILON
        world.perception.set_pose(cup_name, [cup_x, 0.1, cup_z], unit_quat())
    update_world(world, table_body, camera_point=np.array([-0.5, -1, 1.5]))

    init = [
        ('Stackable', cup_name, shelf_name, end_link),
    ]
    goal = [
        ('On', cup_name, shelf_name, end_link),
        #('On', cup_name, TABLE_NAME, TOP),
        #('Holding', cup_name),
    ]
    task = Task(init=init, goal=goal, arms=arms)

    return world, task
예제 #23
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파일: ros_world.py 프로젝트: lyltc1/LTAMP
 def reset(self, keep_robot=False):
     # Avoid using remove_body(body)
     # https://github.com/bulletphysics/bullet3/issues/2086
     self.controller.reset()
     self.initial_beads = {}
     with ClientSaver(self.client):
         for name in list(self.perception.sim_bodies):
             self.perception.remove(name)
         for constraint in get_constraints():
             remove_constraint(constraint)
         remove_all_debug()
         reset_simulation()
     if keep_robot:
         self._create_robot()
예제 #24
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def step_plan(world, plan, attachments={}, **kwargs):
    if plan is None:
        return False
    attachments = dict(attachments)
    with ClientSaver(world.perception.client):
        with WorldSaver():
            for name, args in plan:
                if name in ['cook']:
                    continue
                control = args[-1]
                for command in control['commands']:
                    step_command(world, command, attachments, **kwargs)
        wait_for_user('Finished!')
    return True
예제 #25
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def clone_real_world_test(problem_fn):
    real_world = connect(use_gui=True)
    add_data_path()
    # world_file = 'test_world.py'
    # p.saveWorld(world_file) # Saves a Python file to be executed
    # state_id = p.saveState()
    # test_bullet = 'test_world.bullet'
    # save_bullet(test_bullet)
    # clone_world(real_world)
    with ClientSaver(real_world):
        # pass
        # restore_bullet(test_bullet)
        problem_fn()  # TODO: way of doing this without reloading?
        update_state()
예제 #26
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 def attach(self, arm, obj, **kwargs):
     self.holding[arm] = obj
     assert obj not in self.attachments
     body = self.world.get_body(obj)
     with ClientSaver(self.client):
         if arm == 'l':
             frame = "left_gripper"
         elif arm == 'r':
             frame = "right_gripper"
         else:
             raise ValueError("Arm should be l or r but was {}".format(arm))
         robot_link = link_from_name(self.robot, PR2_TOOL_FRAMES[frame])
         self.attachments[obj] = add_fixed_constraint(
             body, self.robot, robot_link, max_force=self.attachment_force)
예제 #27
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def test_stir(visualize):
    # TODO: change the stirrer coordinate frame to be on its side
    arms = [LEFT_ARM]
    #spoon_name = 'spoon' # spoon.urdf is very messy and has a bad bounding box
    #spoon_quat = multiply_quats(quat_from_euler(Euler(pitch=-np.pi/2 - np.pi/16)), quat_from_euler(Euler(yaw=-np.pi/8)))
    #spoon_name, spoon_quat = 'stirrer', quat_from_euler(Euler(roll=-np.pi/2, yaw=np.pi/2))
    spoon_name, spoon_quat = 'grey_spoon', quat_from_euler(Euler(yaw=-np.pi/2)) # grey_spoon | orange_spoon | green_spoon
    # *_spoon points in +y
    #bowl_name = 'bowl'
    bowl_name = 'whitebowl'

    items = [spoon_name, bowl_name]
    world, table_body = create_world(items, visualize=visualize)
    set_quat(world.get_body(spoon_name), spoon_quat) # get_reference_pose(spoon_name)

    initial_positions = {
        #spoon_name: [0.5, -0.2, 0],
        spoon_name: [0.3, 0.5, 0],
        bowl_name: [0.6, 0.1, 0],
    }
    with ClientSaver(world.perception.client):
        for name, point in initial_positions.items():
            body = world.perception.sim_bodies[name]
            point[2] += stable_z(body, table_body) + Z_EPSILON
            world.perception.set_pose(name, point, get_quat(body))
            #draw_aabb(get_aabb(body))
        #wait_for_interrupt()
        #enable_gravity()
        #for i in range(10):
        #    simulate_for_sim_duration(sim_duration=0.05, frequency=0.1)
        #    print(get_quat(world.perception.sim_bodies[spoon_name]))
        #    raw_input('Continue?')
        update_world(world, table_body)
        init_holding = hold_item(world, arms[0], spoon_name)
        assert init_holding is not None

    # TODO: add the concept of a recipe
    init = [
        ('Contains', bowl_name, COFFEE),
        ('Contains', bowl_name, SUGAR),
    ]
    goal = [
        #('Holding', spoon_name),
        ('Mixed', bowl_name),
    ]
    task = Task(init=init, init_holding=init_holding, goal=goal,
                arms=arms, reset_arms=False)

    return world, task
예제 #28
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 def command_arm_trajectory(self,
                            arm,
                            path,
                            times_from_start,
                            blocking=True,
                            **kwargs):
     # angles is a list of joint angles, times is a list of times from start
     # When calling joints on an arm, needs to be called with all the angles in the arm
     # times is not used because our pybullet's position controller doesn't take into account times
     assert len(path) == len(times_from_start)
     with ClientSaver(self.client):
         arm_joints = joints_from_names(self.robot,
                                        self.get_arm_joint_names(arm))
         self.follow_trajectory(arm_joints, path, times_from_start,
                                **kwargs)
예제 #29
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    def score_fn(plan):
        assert plan is not None
        final_pose = world.get_pose(bowl_name)
        point_distance = get_distance(point_from_pose(initial_pose),
                                      point_from_pose(final_pose))  #, norm=2)
        quat_distance = quat_angle_between(quat_from_pose(initial_pose),
                                           quat_from_pose(final_pose))
        print('Translation: {:.5f} m | Rotation: {:.5f} rads'.format(
            point_distance, quat_distance))

        with ClientSaver(world.client):
            # TODO: lift the bowl up (with particles around) to prevent scale detections
            final_bowl_beads = get_contained_beads(bowl_body, init_beads)
            fraction_bowl = safe_ratio(len(final_bowl_beads),
                                       len(init_beads),
                                       undefined=0)
            mass_in_bowl = sum(map(get_mass, final_bowl_beads))
            final_cup_beads = get_contained_beads(cup_body, init_beads)
            fraction_cup = safe_ratio(len(final_cup_beads),
                                      len(init_beads),
                                      undefined=0)
            mass_in_cup = sum(map(get_mass, final_cup_beads))
        print('In Bowl: {} | In Cup: {}'.format(fraction_bowl, fraction_cup))

        score = {
            # Displacements
            'bowl_translation': point_distance,
            'bowl_rotation': quat_distance,
            # Masses
            'mass_in_bowl': mass_in_bowl,
            'mass_in_cup': mass_in_cup,
            # Counts
            'bowl_beads': len(final_bowl_beads),
            'cup_beads': len(final_cup_beads),
            # Fractions
            'fraction_in_bowl': fraction_bowl,
            'fraction_in_cup': fraction_cup,
        }
        score.update(latent)
        # TODO: store the cup path length to bias towards shorter paths

        #_, args = find_unique(lambda a: a[0] == 'pour', plan)
        #control = args[-1]
        #feature = control['feature']
        #parameter = control['parameter']
        return score
예제 #30
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파일: run_pr2.py 프로젝트: lyltc1/LTAMP
def add_table_surfaces(world):
    table_pose = None
    for body_info in world.perception.surfaces:
        if body_info.type == TABLE:
            table_pose = body_info.pose
    assert table_pose is not None
    initial_poses = {
        STOVE_NAME: (STOVE_POSITION, unit_quat()),
        PLACEMAT_NAME: (PLACEMAT_POSITION, unit_quat()),
        BUTTON_NAME: (BUTTON_POSITION, unit_quat()),
    }
    with ClientSaver(world.perception.client):
        for name, local_pose in initial_poses.items():
            world_pose = multiply(table_pose, local_pose)
            from perception_tools.retired.ros_perception import BodyInfo
            world.perception.surfaces.append(
                BodyInfo(name, None, world_pose, name))