예제 #1
0
class Database(GObject.GObject, Perspective):
    __gsignals__ = {
        'chessfile_opened': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_closed': (GObject.SignalFlags.RUN_FIRST, None, ()),
        'chessfile_imported': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_switched': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
    }

    def __init__(self):
        GObject.GObject.__init__(self)
        Perspective.__init__(self, "database", _("Database"))
        self.gamelist = None

    def create_toolbuttons(self):
        self.import_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CONVERT)
        self.import_button.set_tooltip_text(_("Import PGN file"))
        self.import_button.connect("clicked", self.on_import_clicked)

        self.close_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CLOSE)
        self.close_button.set_tooltip_text(_("Close"))
        self.close_button.connect("clicked", self.close)

    def init_layout(self):
        perspective_widget = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        perspective_manager.set_perspective_widget("database", perspective_widget)

        self.gamelist = GameList(database.load(None))
        self.switcher_panel = SwitcherPanel(self.gamelist)
        self.opening_tree_panel = OpeningTreePanel(self.gamelist)
        self.filter_panel = FilterPanel(self.gamelist)
        self.preview_panel = PreviewPanel(self.gamelist)

        self.progressbar0 = Gtk.ProgressBar(show_text=True)
        self.progressbar = Gtk.ProgressBar(show_text=True)
        self.progress_dialog = Gtk.Dialog("Import", None, 0, (
            Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL))
        self.progress_dialog.get_content_area().pack_start(self.progressbar0, True, True, 0)
        self.progress_dialog.get_content_area().pack_start(self.progressbar, True, True, 0)
        self.progress_dialog.get_content_area().show_all()

        perspective = perspective_manager.get_perspective("database")

        self.dock = PyDockTop("database", perspective)
        align = Gtk.Alignment()
        align.show()
        align.add(self.dock)
        self.dock.show()
        perspective_widget.pack_start(align, True, True, 0)

        dockLocation = addUserConfigPrefix("pydock-database.xml")

        docks = {
            "gamelist": (Gtk.Label(label="gamelist"), self.gamelist.box),
            "switcher": (dock_panel_tab(_("Database switcher"), "", addDataPrefix("glade/panel_docker.svg")), self.switcher_panel.alignment),
            "openingtree": (dock_panel_tab(_("Opening tree"), "", addDataPrefix("glade/panel_docker.svg")), self.opening_tree_panel.box),
            "filter": (dock_panel_tab(_("Filter"), "", addDataPrefix("glade/panel_docker.svg")), self.filter_panel.box),
            "preview": (dock_panel_tab(_("Preview"), "", addDataPrefix("glade/panel_docker.svg")), self.preview_panel.box),
        }

        if os.path.isfile(dockLocation):
            try:
                self.dock.loadFromXML(dockLocation, docks)
            except Exception as e:
                stringio = StringIO()
                traceback.print_exc(file=stringio)
                error = stringio.getvalue()
                log.error("Dock loading error: %s\n%s" % (e, error))
                msg_dia = Gtk.MessageDialog(None,
                                            type=Gtk.MessageType.ERROR,
                                            buttons=Gtk.ButtonsType.CLOSE)
                msg_dia.set_markup(_(
                    "<b><big>PyChess was unable to load your panel settings</big></b>"))
                msg_dia.format_secondary_text(_(
                    "Your panel settings have been reset. If this problem repeats, \
                    you should report it to the developers"))
                msg_dia.run()
                msg_dia.hide()
                os.remove(dockLocation)
                for title, panel in docks.values():
                    title.unparent()
                    panel.unparent()

        if not os.path.isfile(dockLocation):
            leaf = self.dock.dock(docks["gamelist"][1], CENTER, docks["gamelist"][0], "gamelist")
            leaf.setDockable(False)

            leaf.dock(docks["switcher"][1], NORTH, docks["switcher"][0], "switcher")
            leaf = leaf.dock(docks["filter"][1], EAST, docks["filter"][0], "filter")
            leaf = leaf.dock(docks["openingtree"][1], SOUTH, docks["openingtree"][0], "openingtree")
            leaf.dock(docks["preview"][1], SOUTH, docks["preview"][0], "preview")

        def unrealize(dock):
            dock.saveToXML(dockLocation)
            dock._del()

        self.dock.connect("unrealize", unrealize)

        self.dock.show_all()
        perspective_widget.show_all()

        perspective_manager.set_perspective_toolbuttons("database", [self.import_button, self.close_button])

        self.switcher_panel.connect("chessfile_switched", self.on_chessfile_switched)

    def open_chessfile(self, filename):
        if filename.endswith(".pdb"):
            chessfile = database.load(filename)
        elif filename.endswith(".pgn"):
            chessfile = pgn.load(protoopen(filename))
        elif filename.endswith(".epd"):
            chessfile = epd.load(protoopen(filename))
        elif filename.endswith(".fen"):
            chessfile = fen.load(protoopen(filename))
        else:
            return

        if self.gamelist is None:
            self.init_layout()

        perspective_manager.activate_perspective("database")
        self.emit("chessfile_opened", chessfile)

    def close(self, widget):
        self.emit("chessfile_closed")

    def on_chessfile_switched(self, switcher, chessfile):
        self.emit("chessfile_switched", chessfile)

    def on_import_endgame_nl(self):
        self.do_import(JvR)

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_import_twic(self):
        LATEST = get_latest_twic()
        if LATEST is None:
            return

        html = "http://www.theweekinchess.com/html/twic%s.html"
        twic = []

        pgn = "https://raw.githubusercontent.com/rozim/ChessData/master/Twic/fix-twic%s.pgn"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(210, 920):
            twic.append((html % i, pgn % i))

        pgn = "http://www.theweekinchess.com/zips/twic%sg.zip"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(920, LATEST + 1):
            twic.append((html % i, pgn % i))

        twic.append((html % LATEST, pgn % LATEST))

        # TODO: importing all twic .pgn files creates a huge (~8Gb) .pdb
        # and sqlite seems too slow to handle my current selects
        # until I find better solution import will be limited to latest twic .pgn
        twic = twic[-1:]

        self.do_import(twic)
        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_update_players(self):
        def importing():
            self.importer = FIDEPlayersImport(self.gamelist.chessfile.engine)
            self.importer.import_players(progressbar=self.progressbar)
            GLib.idle_add(self.progress_dialog.hide)

        thread = threading.Thread(target=importing)
        thread.daemon = True
        thread.start()

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_import_clicked(self, widget):
        dialog = Gtk.FileChooserDialog(
            _("Open chess file"), None, Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        dialog.set_select_multiple(True)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".pgn")
        filter_text.add_pattern("*.pgn")
        filter_text.add_mime_type("application/x-chess-pgn")
        dialog.add_filter(filter_text)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".zip")
        filter_text.add_pattern("*.zip")
        filter_text.add_mime_type("application/zip")
        dialog.add_filter(filter_text)

        dialog = NestedFileChooserDialog(dialog)
        filenames = dialog.run()
        if filenames is not None:
            self.do_import(filenames)

            response = self.progress_dialog.run()
            if response == Gtk.ResponseType.CANCEL:
                self.importer.do_cancel()
            self.progress_dialog.hide()

    def do_import(self, filenames):
        if len(filenames) == 1:
            self.progressbar0.hide()
        else:
            self.progressbar0.show()
        self.progressbar.set_text("Preparing to start import...")

        # @profile_me
        def importing():
            drop_indexes(self.gamelist.chessfile.engine)

            self.importer = PgnImport(self.gamelist.chessfile.engine)
            for i, filename in enumerate(filenames):
                filename = unicode(filename)
                GLib.idle_add(self.progressbar0.set_fraction, i / float(len(filenames)))
                # GLib.idle_add(self.progressbar0.set_text, filename)
                if self.importer.cancel:
                    break
                if isinstance(filename, tuple):
                    info_link, pgn_link = filename
                    self.importer.do_import(pgn_link, info=info_link, progressbar=self.progressbar)
                else:
                    self.importer.do_import(filename, progressbar=self.progressbar)

            GLib.idle_add(self.progressbar.set_text, "Recreating indexes...")
            create_indexes(self.gamelist.chessfile.engine)

            self.gamelist.offset = 0
            self.gamelist.chessfile.build_where_tags("")
            self.gamelist.chessfile.build_where_bitboards(0, 0)
            self.gamelist.chessfile.build_query()
            self.gamelist.chessfile.update_count()
            self.gamelist.chessfile.update_count_stats()
            GLib.idle_add(self.gamelist.load_games)
            GLib.idle_add(self.emit, "chessfile_imported", self.gamelist.chessfile)
            GLib.idle_add(self.progress_dialog.hide)

        thread = threading.Thread(target=importing)
        thread.daemon = True
        thread.start()
예제 #2
0
class Database(GObject.GObject, Perspective):
    __gsignals__ = {
        'chessfile_opened0': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_opened': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_closed': (GObject.SignalFlags.RUN_FIRST, None, ()),
        'chessfile_imported':
        (GObject.SignalFlags.RUN_FIRST, None, (object, )),
    }

    def __init__(self):
        GObject.GObject.__init__(self)
        Perspective.__init__(self, "database", _("Database"))
        self.widgets = gamewidget.getWidgets()
        self.chessfile = None
        self.chessfiles = []
        self.gamelists = []
        self.filter_panels = []
        self.notebooks = {}
        self.connect("chessfile_opened0", self.on_chessfile_opened0)

    @property
    def gamelist(self):
        if self.chessfile is None:
            return None
        else:
            return self.gamelists[self.chessfiles.index(self.chessfile)]

    @property
    def filter_panel(self):
        if self.chessfile is None:
            return None
        else:
            return self.filter_panels[self.chessfiles.index(self.chessfile)]

    def create_toolbuttons(self):
        self.import_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CONVERT)
        self.import_button.set_tooltip_text(_("Import PGN file"))
        self.import_button.connect("clicked", self.on_import_clicked)

        self.save_as_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_SAVE_AS)
        self.save_as_button.set_tooltip_text(_("Save to PGN file as..."))
        self.save_as_button.connect("clicked", self.on_save_as_clicked)

        self.close_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CLOSE)
        self.close_button.set_tooltip_text(_("Close"))
        self.close_button.connect("clicked", self.close)

    def init_layout(self):
        perspective_widget = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        perspective_manager.set_perspective_widget("database",
                                                   perspective_widget)

        self.switcher_panel = SwitcherPanel(self)
        self.notebooks["gamelist"] = new_notebook()
        self.notebooks["opening_tree"] = new_notebook()
        self.notebooks["filter"] = new_notebook()
        self.notebooks["preview"] = new_notebook()

        self.spinner = Gtk.Spinner()
        self.spinner.set_size_request(50, 50)
        self.progressbar0 = Gtk.ProgressBar(show_text=True)
        self.progressbar1 = Gtk.ProgressBar(show_text=True)

        self.progress_dialog = Gtk.Dialog(
            "", mainwindow(), 0, (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL))
        self.progress_dialog.get_content_area().pack_start(
            self.spinner, True, True, 0)
        self.progress_dialog.get_content_area().pack_start(
            self.progressbar0, True, True, 0)
        self.progress_dialog.get_content_area().pack_start(
            self.progressbar1, True, True, 0)
        self.progress_dialog.get_content_area().show_all()

        self.dock = PyDockTop("database", self)
        align = Gtk.Alignment()
        align.show()
        align.add(self.dock)
        self.dock.show()
        perspective_widget.pack_start(align, True, True, 0)

        dockLocation = addUserConfigPrefix("pydock-database.xml")

        docks = {
            "gamelist":
            (Gtk.Label(label="gamelist"), self.notebooks["gamelist"]),
            "switcher":
            (dock_panel_tab(_("Databases"), "",
                            addDataPrefix("glade/panel_database.svg")),
             self.switcher_panel.alignment),
            "openingtree":
            (dock_panel_tab(_("Openings"), "",
                            addDataPrefix("glade/panel_book.svg")),
             self.notebooks["opening_tree"]),
            "filter": (dock_panel_tab(_("Filters"), "",
                                      addDataPrefix("glade/panel_filter.svg")),
                       self.notebooks["filter"]),
            "preview": (dock_panel_tab(_("Preview"), "",
                                       addDataPrefix("glade/panel_games.svg")),
                        self.notebooks["preview"]),
        }

        if os.path.isfile(dockLocation):
            try:
                self.dock.loadFromXML(dockLocation, docks)
            except Exception as e:
                stringio = StringIO()
                traceback.print_exc(file=stringio)
                error = stringio.getvalue()
                log.error("Dock loading error: %s\n%s" % (e, error))
                msg_dia = Gtk.MessageDialog(mainwindow(),
                                            type=Gtk.MessageType.ERROR,
                                            buttons=Gtk.ButtonsType.CLOSE)
                msg_dia.set_markup(
                    _("<b><big>PyChess was unable to load your panel settings</big></b>"
                      ))
                msg_dia.format_secondary_text(
                    _("Your panel settings have been reset. If this problem repeats, \
                    you should report it to the developers"))
                msg_dia.run()
                msg_dia.hide()
                os.remove(dockLocation)
                for title, panel in docks.values():
                    title.unparent()
                    panel.unparent()

        if not os.path.isfile(dockLocation):
            leaf = self.dock.dock(docks["gamelist"][1], CENTER,
                                  docks["gamelist"][0], "gamelist")
            leaf.setDockable(False)

            leaf.dock(docks["switcher"][1], NORTH, docks["switcher"][0],
                      "switcher")
            leaf = leaf.dock(docks["openingtree"][1], EAST,
                             docks["openingtree"][0], "openingtree")
            leaf = leaf.dock(docks["filter"][1], CENTER, docks["filter"][0],
                             "filter")
            leaf.dock(docks["preview"][1], SOUTH, docks["preview"][0],
                      "preview")

        def unrealize(dock):
            dock.saveToXML(dockLocation)
            dock._del()

        self.dock.connect("unrealize", unrealize)

        self.dock.show_all()
        perspective_widget.show_all()

        perspective_manager.set_perspective_toolbuttons(
            "database",
            [self.import_button, self.save_as_button, self.close_button])

        self.switcher_panel.connect("chessfile_switched",
                                    self.on_chessfile_switched)

    def set_sensitives(self, on):
        self.import_button.set_sensitive(on)
        self.widgets["import_chessfile"].set_sensitive(on)
        self.widgets["database_save_as"].set_sensitive(on)
        self.widgets["import_endgame_nl"].set_sensitive(on)
        self.widgets["import_twic"].set_sensitive(on)

    def open_chessfile(self, filename):
        if self.chessfile is None:
            self.init_layout()

        perspective_manager.activate_perspective("database")

        self.progress_dialog.set_title(_("Open"))
        self.progressbar0.hide()
        self.progressbar1.show()
        self.progressbar1.set_text("Importing game headers...")
        self.spinner.show()
        self.spinner.start()

        def opening():
            if filename.endswith(".pgn"):
                chessfile = pgn.load(protoopen(filename), self.progressbar1)
            elif filename.endswith(".epd"):
                chessfile = epd.load(protoopen(filename))
            elif filename.endswith(".fen"):
                chessfile = fen.load(protoopen(filename))
            else:
                chessfile = None

            GLib.idle_add(self.spinner.stop)
            GLib.idle_add(self.progress_dialog.hide)
            if chessfile is not None:
                self.chessfile = chessfile
                self.chessfiles.append(chessfile)
                GLib.idle_add(self.emit, "chessfile_opened0", chessfile)

        thread = threading.Thread(target=opening)
        thread.daemon = True
        thread.start()

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_chessfile_opened0(self, persp, chessfile):
        gamelist = GameList(self)
        self.gamelists.append(gamelist)
        opening_tree_panel = OpeningTreePanel(self)
        filter_panel = FilterPanel(self)
        self.filter_panels.append(filter_panel)
        preview_panel = PreviewPanel(self)

        self.notebooks["gamelist"].append_page(gamelist.box)
        self.notebooks["opening_tree"].append_page(opening_tree_panel.box)
        self.notebooks["filter"].append_page(filter_panel.box)
        self.notebooks["preview"].append_page(preview_panel.box)

        self.on_chessfile_switched(None, self.chessfile)

        gamelist.load_games()
        opening_tree_panel.update_tree(load_games=False)

        self.set_sensitives(True)
        self.emit("chessfile_opened", chessfile)

    def close(self, widget):
        i = self.chessfiles.index(self.chessfile)
        if self.chessfile.path is not None:
            self.notebooks["gamelist"].remove_page(i)
            self.notebooks["opening_tree"].remove_page(i)
            self.notebooks["filter"].remove_page(i)
            self.notebooks["preview"].remove_page(i)
            del self.gamelists[i]
            del self.filter_panels[i]
            del self.chessfiles[i]
            self.chessfile.close()

        if len(self.chessfiles) == 0:
            self.set_sensitives(False)
            perspective_manager.disable_perspective("database")

        self.emit("chessfile_closed")

    def on_chessfile_switched(self, switcher, chessfile):
        self.chessfile = chessfile
        i = self.chessfiles.index(chessfile)

        self.notebooks["gamelist"].set_current_page(i)
        self.notebooks["opening_tree"].set_current_page(i)
        self.notebooks["filter"].set_current_page(i)
        self.notebooks["preview"].set_current_page(i)

    def on_import_endgame_nl(self):
        self.do_import(JvR)

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_import_twic(self):
        LATEST = get_latest_twic()
        if LATEST is None:
            return

        html = "http://www.theweekinchess.com/html/twic%s.html"
        twic = []

        pgn = "https://raw.githubusercontent.com/rozim/ChessData/master/Twic/fix-twic%s.pgn"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(210, 920):
            twic.append((html % i, pgn % i))

        pgn = "http://www.theweekinchess.com/zips/twic%sg.zip"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(920, LATEST + 1):
            twic.append((html % i, pgn % i))

        twic.append((html % LATEST, pgn % LATEST))

        # import limited to latest twic .pgn for now
        twic = twic[-1:]

        self.do_import(twic)
        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_save_as_clicked(self, widget):
        dialog = Gtk.FileChooserDialog(
            "", mainwindow(), Gtk.FileChooserAction.SAVE,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_SAVE,
             Gtk.ResponseType.ACCEPT))
        dialog.set_current_folder(os.path.expanduser("~"))

        response = dialog.run()
        if response == Gtk.ResponseType.ACCEPT:
            filename = dialog.get_filename()
        else:
            filename = None

        dialog.destroy()

        if filename is not None:
            with open(filename, "w") as to_file:
                records, plys = self.chessfile.get_records(FIRST_PAGE)
                self.save_records(records, to_file)
                while True:
                    records, plys = self.chessfile.get_records(NEXT_PAGE)
                    if records:
                        self.save_records(records, to_file)
                    else:
                        break

    def save_records(self, records, to_file):
        f = self.chessfile.handle
        for i, rec in enumerate(records):
            offs = rec["Offset"]

            f.seek(offs)
            game = ''
            for line in f:
                if line.startswith('[Event "'):
                    if game:
                        break  # Second one, start of next game
                    else:
                        game = line  # First occurence
                elif game:
                    game += line
            to_file.write(game)

    def on_import_clicked(self, widget):
        dialog = Gtk.FileChooserDialog(
            _("Open chess file"), mainwindow(), Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        dialog.set_select_multiple(True)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".pgn")
        filter_text.add_pattern("*.pgn")
        filter_text.add_mime_type("application/x-chess-pgn")
        dialog.add_filter(filter_text)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".zip")
        filter_text.add_pattern("*.zip")
        filter_text.add_mime_type("application/zip")
        dialog.add_filter(filter_text)

        response = dialog.run()
        if response == Gtk.ResponseType.OK:
            filenames = dialog.get_filenames()
        else:
            filenames = None

        dialog.destroy()

        if filenames is not None:
            self.do_import(filenames)

            response = self.progress_dialog.run()
            if response == Gtk.ResponseType.CANCEL:
                self.importer.do_cancel()
            self.progress_dialog.hide()

    def do_import(self, filenames):
        self.progress_dialog.set_title(_("Import"))
        self.spinner.hide()
        if len(filenames) == 1:
            self.progressbar0.hide()
        else:
            self.progressbar0.show()
        self.progressbar1.show()
        self.progressbar1.set_text("Preparing to start import...")

        # @profile_me
        def importing():
            drop_indexes(self.chessfile.engine)

            self.importer = PgnImport(self.chessfile, append_pgn=True)
            for i, filename in enumerate(filenames):
                GLib.idle_add(self.progressbar0.set_fraction,
                              i / float(len(filenames)))
                # GLib.idle_add(self.progressbar0.set_text, filename)
                if self.importer.cancel:
                    break
                if isinstance(filename, tuple):
                    info_link, pgn_link = filename
                    self.importer.do_import(pgn_link,
                                            info=info_link,
                                            progressbar=self.progressbar1)
                else:
                    self.importer.do_import(filename,
                                            progressbar=self.progressbar1)

            GLib.idle_add(self.progressbar1.set_text, "Recreating indexes...")

            # .sqlite
            create_indexes(self.chessfile.engine)

            # .scout
            self.chessfile.init_scoutfish()

            # .bin
            self.chessfile.init_chess_db()

            self.chessfile.set_tag_filter(None)
            self.chessfile.set_fen_filter(None)
            self.chessfile.set_scout_filter(None)
            GLib.idle_add(self.gamelist.load_games)
            GLib.idle_add(self.emit, "chessfile_imported", self.chessfile)
            GLib.idle_add(self.progress_dialog.hide)

        thread = threading.Thread(target=importing)
        thread.daemon = True
        thread.start()

    def create_database(self):
        dialog = Gtk.FileChooserDialog(
            _("Create New Pgn Database"), mainwindow(),
            Gtk.FileChooserAction.SAVE,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_NEW,
             Gtk.ResponseType.ACCEPT))

        dialog.set_current_folder(os.path.expanduser("~"))
        dialog.set_current_name("new.pgn")

        response = dialog.run()
        if response == Gtk.ResponseType.ACCEPT:
            new_pgn = dialog.get_filename()
            if not new_pgn.endswith(".pgn"):
                new_pgn = "%s.pgn" % new_pgn

            if not os.path.isfile(new_pgn):
                # create new file
                with open(new_pgn, "w"):
                    pass
                self.open_chessfile(new_pgn)
            else:
                d = Gtk.MessageDialog(mainwindow(),
                                      type=Gtk.MessageType.ERROR,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(
                    _("<big><b>File '%s' already exists.</b></big>") % new_pgn)
                d.run()
                d.hide()
                print("%s allready exist." % new_pgn)

        dialog.destroy()
예제 #3
0
class Database(GObject.GObject, Perspective):
    __gsignals__ = {
        'chessfile_opened0': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_opened': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
        'chessfile_closed': (GObject.SignalFlags.RUN_FIRST, None, ()),
        'chessfile_imported': (GObject.SignalFlags.RUN_FIRST, None, (object, )),
    }

    def __init__(self):
        GObject.GObject.__init__(self)
        Perspective.__init__(self, "database", _("Database"))
        self.widgets = gamewidget.getWidgets()
        self.chessfile = None
        self.chessfiles = []
        self.gamelists = []
        self.filter_panels = []
        self.notebooks = {}
        self.connect("chessfile_opened0", self.on_chessfile_opened0)

    @property
    def gamelist(self):
        if self.chessfile is None:
            return None
        else:
            return self.gamelists[self.chessfiles.index(self.chessfile)]

    @property
    def filter_panel(self):
        if self.chessfile is None:
            return None
        else:
            return self.filter_panels[self.chessfiles.index(self.chessfile)]

    def create_toolbuttons(self):
        self.import_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CONVERT)
        self.import_button.set_tooltip_text(_("Import PGN file"))
        self.import_button.connect("clicked", self.on_import_clicked)

        self.close_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_CLOSE)
        self.close_button.set_tooltip_text(_("Close"))
        self.close_button.connect("clicked", self.close)

    def init_layout(self):
        perspective_widget = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        perspective_manager.set_perspective_widget("database", perspective_widget)

        self.switcher_panel = SwitcherPanel(self)
        self.notebooks["gamelist"] = new_notebook()
        self.notebooks["opening_tree"] = new_notebook()
        self.notebooks["filter"] = new_notebook()
        self.notebooks["preview"] = new_notebook()

        self.spinner = Gtk.Spinner()
        self.spinner.set_size_request(50, 50)
        self.progressbar0 = Gtk.ProgressBar(show_text=True)
        self.progressbar1 = Gtk.ProgressBar(show_text=True)

        mainwindow = gamewidget.getWidgets()["main_window"]
        self.progress_dialog = Gtk.Dialog("", mainwindow, 0, (
            Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL))
        self.progress_dialog.get_content_area().pack_start(self.spinner, True, True, 0)
        self.progress_dialog.get_content_area().pack_start(self.progressbar0, True, True, 0)
        self.progress_dialog.get_content_area().pack_start(self.progressbar1, True, True, 0)
        self.progress_dialog.get_content_area().show_all()

        self.dock = PyDockTop("database", self)
        align = Gtk.Alignment()
        align.show()
        align.add(self.dock)
        self.dock.show()
        perspective_widget.pack_start(align, True, True, 0)

        dockLocation = addUserConfigPrefix("pydock-database.xml")

        docks = {
            "gamelist": (Gtk.Label(label="gamelist"), self.notebooks["gamelist"]),
            "switcher": (dock_panel_tab(_("Databases"), "", addDataPrefix("glade/panel_database.svg")), self.switcher_panel.alignment),
            "openingtree": (dock_panel_tab(_("Openings"), "", addDataPrefix("glade/panel_book.svg")), self.notebooks["opening_tree"]),
            "filter": (dock_panel_tab(_("Filters"), "", addDataPrefix("glade/panel_filter.svg")), self.notebooks["filter"]),
            "preview": (dock_panel_tab(_("Preview"), "", addDataPrefix("glade/panel_games.svg")), self.notebooks["preview"]),
        }

        if os.path.isfile(dockLocation):
            try:
                self.dock.loadFromXML(dockLocation, docks)
            except Exception as e:
                stringio = StringIO()
                traceback.print_exc(file=stringio)
                error = stringio.getvalue()
                log.error("Dock loading error: %s\n%s" % (e, error))
                msg_dia = Gtk.MessageDialog(None,
                                            type=Gtk.MessageType.ERROR,
                                            buttons=Gtk.ButtonsType.CLOSE)
                msg_dia.set_markup(_(
                    "<b><big>PyChess was unable to load your panel settings</big></b>"))
                msg_dia.format_secondary_text(_(
                    "Your panel settings have been reset. If this problem repeats, \
                    you should report it to the developers"))
                msg_dia.run()
                msg_dia.hide()
                os.remove(dockLocation)
                for title, panel in docks.values():
                    title.unparent()
                    panel.unparent()

        if not os.path.isfile(dockLocation):
            leaf = self.dock.dock(docks["gamelist"][1], CENTER, docks["gamelist"][0], "gamelist")
            leaf.setDockable(False)

            leaf.dock(docks["switcher"][1], NORTH, docks["switcher"][0], "switcher")
            leaf = leaf.dock(docks["openingtree"][1], EAST, docks["openingtree"][0], "openingtree")
            leaf = leaf.dock(docks["filter"][1], CENTER, docks["filter"][0], "filter")
            leaf.dock(docks["preview"][1], SOUTH, docks["preview"][0], "preview")

        def unrealize(dock):
            dock.saveToXML(dockLocation)
            dock._del()

        self.dock.connect("unrealize", unrealize)

        self.dock.show_all()
        perspective_widget.show_all()

        perspective_manager.set_perspective_toolbuttons("database", [self.import_button, self.close_button])

        self.switcher_panel.connect("chessfile_switched", self.on_chessfile_switched)

    def set_sensitives(self, on):
        self.import_button.set_sensitive(on)
        self.widgets["import_chessfile"].set_sensitive(on)
        self.widgets["import_endgame_nl"].set_sensitive(on)
        self.widgets["import_twic"].set_sensitive(on)

    def open_chessfile(self, filename):
        if self.chessfile is None:
            self.init_layout()

        perspective_manager.activate_perspective("database")

        self.progress_dialog.set_title(_("Open"))
        self.progressbar0.hide()
        self.progressbar1.show()
        self.progressbar1.set_text("Importing game headers...")
        self.spinner.show()
        self.spinner.start()

        def opening():
            if filename.endswith(".pgn"):
                chessfile = pgn.load(protoopen(filename), self.progressbar1)
            elif filename.endswith(".epd"):
                chessfile = epd.load(protoopen(filename))
            elif filename.endswith(".fen"):
                chessfile = fen.load(protoopen(filename))
            else:
                chessfile = None

            GLib.idle_add(self.spinner.stop)
            GLib.idle_add(self.progress_dialog.hide)
            if chessfile is not None:
                self.chessfile = chessfile
                self.chessfiles.append(chessfile)
                GLib.idle_add(self.emit, "chessfile_opened0", chessfile)

        thread = threading.Thread(target=opening)
        thread.daemon = True
        thread.start()

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_chessfile_opened0(self, persp, chessfile):
        gamelist = GameList(self)
        self.gamelists.append(gamelist)
        opening_tree_panel = OpeningTreePanel(self)
        filter_panel = FilterPanel(self)
        self.filter_panels.append(filter_panel)
        preview_panel = PreviewPanel(self)

        self.notebooks["gamelist"].append_page(gamelist.box)
        self.notebooks["opening_tree"].append_page(opening_tree_panel.box)
        self.notebooks["filter"].append_page(filter_panel.box)
        self.notebooks["preview"].append_page(preview_panel.box)

        self.on_chessfile_switched(None, self.chessfile)

        gamelist.load_games()
        opening_tree_panel.update_tree(load_games=False)

        self.set_sensitives(True)
        self.emit("chessfile_opened", chessfile)

    def close(self, widget):
        i = self.chessfiles.index(self.chessfile)
        if self.chessfile.path is not None:
            self.notebooks["gamelist"].remove_page(i)
            self.notebooks["opening_tree"].remove_page(i)
            self.notebooks["filter"].remove_page(i)
            self.notebooks["preview"].remove_page(i)
            del self.gamelists[i]
            del self.filter_panels[i]
            del self.chessfiles[i]
            self.chessfile.close()

        if len(self.chessfiles) == 0:
            self.set_sensitives(False)
            perspective_manager.disable_perspective("database")

        self.emit("chessfile_closed")

    def on_chessfile_switched(self, switcher, chessfile):
        self.chessfile = chessfile
        i = self.chessfiles.index(chessfile)

        self.notebooks["gamelist"].set_current_page(i)
        self.notebooks["opening_tree"].set_current_page(i)
        self.notebooks["filter"].set_current_page(i)
        self.notebooks["preview"].set_current_page(i)

    def on_import_endgame_nl(self):
        self.do_import(JvR)

        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_import_twic(self):
        LATEST = get_latest_twic()
        if LATEST is None:
            return

        html = "http://www.theweekinchess.com/html/twic%s.html"
        twic = []

        pgn = "https://raw.githubusercontent.com/rozim/ChessData/master/Twic/fix-twic%s.pgn"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(210, 920):
            twic.append((html % i, pgn % i))

        pgn = "http://www.theweekinchess.com/zips/twic%sg.zip"
        # pgn = "/home/tamas/PGN/twic/twic%sg.zip"
        for i in range(920, LATEST + 1):
            twic.append((html % i, pgn % i))

        twic.append((html % LATEST, pgn % LATEST))

        # import limited to latest twic .pgn for now
        twic = twic[-1:]

        self.do_import(twic)
        response = self.progress_dialog.run()
        if response == Gtk.ResponseType.CANCEL:
            self.importer.do_cancel()
        self.progress_dialog.hide()

    def on_import_clicked(self, widget):
        dialog = Gtk.FileChooserDialog(
            _("Open chess file"), None, Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        dialog.set_select_multiple(True)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".pgn")
        filter_text.add_pattern("*.pgn")
        filter_text.add_mime_type("application/x-chess-pgn")
        dialog.add_filter(filter_text)

        filter_text = Gtk.FileFilter()
        filter_text.set_name(".zip")
        filter_text.add_pattern("*.zip")
        filter_text.add_mime_type("application/zip")
        dialog.add_filter(filter_text)

        response = dialog.run()
        if response == Gtk.ResponseType.OK:
            filenames = dialog.get_filenames()
        else:
            filenames = None

        dialog.destroy()

        if filenames is not None:
            self.do_import(filenames)

            response = self.progress_dialog.run()
            if response == Gtk.ResponseType.CANCEL:
                self.importer.do_cancel()
            self.progress_dialog.hide()

    def do_import(self, filenames):
        self.progress_dialog.set_title(_("Import"))
        self.spinner.hide()
        if len(filenames) == 1:
            self.progressbar0.hide()
        else:
            self.progressbar0.show()
        self.progressbar1.show()
        self.progressbar1.set_text("Preparing to start import...")

        # @profile_me
        def importing():
            drop_indexes(self.chessfile.engine)

            self.importer = PgnImport(self.chessfile, append_pgn=True)
            for i, filename in enumerate(filenames):
                GLib.idle_add(self.progressbar0.set_fraction, i / float(len(filenames)))
                # GLib.idle_add(self.progressbar0.set_text, filename)
                if self.importer.cancel:
                    break
                if isinstance(filename, tuple):
                    info_link, pgn_link = filename
                    self.importer.do_import(pgn_link, info=info_link, progressbar=self.progressbar1)
                else:
                    self.importer.do_import(filename, progressbar=self.progressbar1)

            GLib.idle_add(self.progressbar1.set_text, "Recreating indexes...")

            # .sqlite
            create_indexes(self.chessfile.engine)

            # .scout
            self.chessfile.init_scoutfish()

            # .bin
            self.chessfile.init_chess_db()

            self.chessfile.set_tag_filter(None)
            self.chessfile.set_fen_filter(None)
            self.chessfile.set_scout_filter(None)
            GLib.idle_add(self.gamelist.load_games)
            GLib.idle_add(self.emit, "chessfile_imported", self.chessfile)
            GLib.idle_add(self.progress_dialog.hide)

        thread = threading.Thread(target=importing)
        thread.daemon = True
        thread.start()

    def create_database(self):
        dialog = Gtk.FileChooserDialog(
            _("Create New Pgn Database"), None, Gtk.FileChooserAction.SAVE,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_NEW, Gtk.ResponseType.ACCEPT))

        dialog.set_current_folder(os.path.expanduser("~"))
        dialog.set_current_name("new.pgn")

        response = dialog.run()
        if response == Gtk.ResponseType.ACCEPT:
            new_pgn = dialog.get_filename()
            if not new_pgn.endswith(".pgn"):
                new_pgn = "%s.pgn" % new_pgn

            if not os.path.isfile(new_pgn):
                # create new file
                with open(new_pgn, "w"):
                    pass
                self.open_chessfile(new_pgn)
            else:
                d = Gtk.MessageDialog(type=Gtk.MessageType.ERROR,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(_("<big><b>File '%s' already exists.</b></big>") % new_pgn)
                d.run()
                d.hide()
                print("%s allready exist." % new_pgn)

        dialog.destroy()
예제 #4
0
class Games(GObject.GObject, Perspective):
    __gsignals__ = {
        'gmwidg_created': (GObject.SignalFlags.RUN_FIRST, None, (object, ))
    }

    def __init__(self):
        GObject.GObject.__init__(self)
        Perspective.__init__(self, "games", _("Games"))

        self.notebooks = {}
        self.first_run = True
        self.gamewidgets = set()
        self.gmwidg_cids = {}
        self.board_cids = {}
        self.notify_cids = defaultdict(list)

        self.key2gmwidg = {}
        self.key2cid = {}

        self.dock = None
        self.dockAlign = None

    @asyncio.coroutine
    def generalStart(self, gamemodel, player0tup, player1tup, loaddata=None):
        """ The player tuples are:
        (The type af player in a System.const value,
        A callable creating the player,
        A list of arguments for the callable,
        A preliminary name for the player)

        If loaddata is specified, it should be a tuple of:
        (A text uri or fileobj,
        A Savers.something module with a load function capable of loading it,
        An int of the game in file you want to load,
        The position from where to start the game)
        """

        log.debug("Games.generalStart: %s\n %s\n %s" %
                  (gamemodel, player0tup, player1tup))
        gmwidg = gamewidget.GameWidget(gamemodel, self)
        self.gamewidgets.add(gmwidg)
        self.gmwidg_cids[gmwidg] = gmwidg.connect("game_close_clicked", self.closeGame)

        # worker.publish((gmwidg,gamemodel))
        self.attachGameWidget(gmwidg)
        game_nanny.nurseGame(gmwidg, gamemodel)
        log.debug("Games.generalStart: -> emit gmwidg_created: %s" % (gmwidg))
        self.emit("gmwidg_created", gmwidg)
        log.debug("Games.generalStart: <- emit gmwidg_created: %s" % (gmwidg))

        # Initing players

        def set_name(none, player, key, alt):
            player.setName(conf.get(key, alt))

        players = []
        for i, playertup in enumerate((player0tup, player1tup)):
            type, func, args, prename = playertup
            if type != LOCAL:
                if type == ARTIFICIAL:
                    player = yield from func(*args)
                else:
                    player = func(*args)
                players.append(player)
                # if type == ARTIFICIAL:
                #    def readyformoves (player, color):
                #        gmwidg.setTabText(gmwidg.display_text))
                #    players[i].connect("readyForMoves", readyformoves, i)
            else:
                # Until PyChess has a proper profiles system, as discussed on the
                # issue tracker, we need to give human players special treatment
                player = func(gmwidg, *args)
                players.append(player)

                # Connect to conf
                if i == 0 or (i == 1 and player0tup[0] != LOCAL):
                    key = "firstName"
                    alt = _("You")
                else:
                    key = "secondName"
                    alt = _("Guest")

                if prename == conf.get(key, alt):
                    self.notify_cids[gmwidg].append(conf.notify_add(key, set_name, player, key, alt))

        if player0tup[0] == ARTIFICIAL and player1tup[0] == ARTIFICIAL:

            def emit_action(board, action, param, gmwidg):
                if gmwidg.isInFront():
                    gamemodel.curplayer.emit("offer", Offer(action, param=param))

            self.board_cids[gmwidg.board] = gmwidg.board.connect("action", emit_action, gmwidg)

        log.debug("Games.generalStart: -> gamemodel.setPlayers(): %s" %
                  (gamemodel))
        gamemodel.setPlayers(players)
        log.debug("Games.generalStart: <- gamemodel.setPlayers(): %s" %
                  (gamemodel))

        if isinstance(gamemodel, ICGameModel) and not gamemodel.ficsgame.relation == IC_POS_EXAMINATING:
            if not hasattr(gamemodel.ficsgame, "queue"):
                gamemodel.ficsgame.queue = asyncio.Queue()

        # Starting
        if loaddata:
            try:
                uri, loader, gameno, position = loaddata
                gamemodel.loadAndStart(uri, loader, gameno, position)
                if position != gamemodel.ply:
                    gmwidg.board.view.shown = position
            except LoadingError as e:
                d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.WARNING,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(_("<big><b>Error loading game</big></b>"))
                d.format_secondary_text(", ".join(str(a) for a in e.args))
                d.show()
                d.hide()

        else:
            if gamemodel.variant.need_initial_board:
                for player in gamemodel.players:
                    player.setOptionInitialBoard(gamemodel)
            log.debug("Games..generalStart: -> gamemodel.start(): %s" %
                      (gamemodel))

            gamemodel.start()
            log.debug("Games.generalStart: <- gamemodel.start(): %s" %
                      (gamemodel))

        log.debug("Games.generalStart: returning gmwidg=%s\n gamemodel=%s" %
                  (gmwidg, gamemodel))

    ################################################################################
    # Saving                                                                       #
    ################################################################################

    def saveGame(self, game, position=None):
        if not game.isChanged():
            return
        if game.uri and isWriteable(game.uri):
            self.saveGameSimple(game.uri, game, position=position)
        else:
            return self.saveGameAs(game, position=position)

    def saveGameSimple(self, uri, game, position=None):
        ending = os.path.splitext(uri)[1]
        if not ending:
            return
        saver = enddir[ending[1:]]
        game.save(uri, saver, append=False, position=position)

    def saveGamePGN(self, game):
        if conf.get("saveOwnGames", False) and not game.hasLocalPlayer():
            return True
        filename = conf.get("autoSaveFormat", "pychess")
        filename = filename.replace("#n1", game.tags["White"])
        filename = filename.replace("#n2", game.tags["Black"])
        filename = filename.replace("#y", "%s" % game.tags["Year"])
        filename = filename.replace("#m", "%s" % game.tags["Month"])
        filename = filename.replace("#d", "%s" % game.tags["Day"])
        pgn_path = conf.get("autoSavePath", os.path.expanduser("~")) + \
            "/" + filename + ".pgn"
        append = True
        try:
            if not os.path.isfile(pgn_path):
                # create new file
                with open(pgn_path, "w"):
                    pass
            base_offset = os.path.getsize(pgn_path)

            # save to .sqlite
            database_path = os.path.splitext(pgn_path)[0] + '.sqlite'
            database.save(database_path, game, base_offset)

            # save to .scout
            from pychess.Savers.pgn import scoutfish_path
            if scoutfish_path is not None:
                pgn_text = pgn.save(StringIO(), game)

                tmp = tempfile.NamedTemporaryFile(mode="w", delete=False)
                pgnfile = tmp.name
                with tmp.file as f:
                    f.write(pgn_text)

                # create new .scout from pgnfile we are importing
                args = [scoutfish_path, "make", pgnfile, "%s" % base_offset]
                output = subprocess.check_output(args, stderr=subprocess.STDOUT)

                # append it to our existing one
                if output.decode().find(u"Processing...done") > 0:
                    old_scout = os.path.splitext(pgn_path)[0] + '.scout'
                    new_scout = os.path.splitext(pgnfile)[0] + '.scout'

                    with open(old_scout, "ab") as file1, open(new_scout, "rb") as file2:
                        file1.write(file2.read())

            # TODO: do we realy want to update .bin ? It can be huge/slow!

            # save to .pgn
            game.save(pgn_path, pgn, append)

            return True
        except IOError:
            return False

    def saveGameAs(self, game, position=None, export=False):
        savedialog, savecombo = get_save_dialog(export)

        # Keep running the dialog until the user has canceled it or made an error
        # free operation
        title = _("Save Game") if not export else _("Export position")
        savedialog.set_title(title)
        while True:
            savedialog.set_current_name(
                "%s %s %s" % (game.players[0], _("vs."), game.players[1]))

            res = savedialog.run()
            if res != Gtk.ResponseType.ACCEPT:
                break

            uri = savedialog.get_filename()
            ending = os.path.splitext(uri)[1]
            if ending.startswith("."):
                ending = ending[1:]
            append = False

            index = savecombo.get_active()
            if index == 0:
                if ending not in enddir:
                    d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.ERROR,
                                          buttons=Gtk.ButtonsType.OK)
                    folder, file = os.path.split(uri)
                    d.set_markup(_("<big><b>Unknown file type '%s'</b></big>") %
                                 ending)
                    d.format_secondary_text(_(
                        "Was unable to save '%(uri)s' as PyChess doesn't know the format '%(ending)s'.") %
                        {'uri': uri, 'ending': ending})
                    d.run()
                    d.hide()
                    continue
                else:
                    saver = enddir[ending]
            else:
                format = exportformats[index] if export else saveformats[index]
                saver = format[2]
                if ending not in enddir or not saver == enddir[ending]:
                    uri += ".%s" % saver.__ending__

            if os.path.isfile(uri) and not os.access(uri, os.W_OK):
                d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.ERROR,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(_("<big><b>Unable to save file '%s'</b></big>") % uri)
                d.format_secondary_text(_(
                    "You don't have the necessary rights to save the file.\n\
    Please ensure that you have given the right path and try again."))
                d.run()
                d.hide()
                continue

            if os.path.isfile(uri):
                d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION)
                d.add_buttons(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
                              _("_Replace"), Gtk.ResponseType.ACCEPT)
                if saver.__append__:
                    d.add_buttons(Gtk.STOCK_ADD, 1)
                d.set_title(_("File exists"))
                folder, file = os.path.split(uri)
                d.set_markup(_(
                    "<big><b>A file named '%s' already exists. Would you like to replace it?</b></big>") % file)
                d.format_secondary_text(_(
                    "The file already exists in '%s'. If you replace it, its content will be overwritten.") % folder)
                replaceRes = d.run()
                d.hide()

                if replaceRes == 1:
                    append = True
                elif replaceRes == Gtk.ResponseType.CANCEL:
                    continue
            else:
                print(repr(uri))

            try:
                game.save(uri, saver, append, position)
            except IOError as e:
                d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.ERROR)
                d.add_buttons(Gtk.STOCK_OK, Gtk.ResponseType.OK)
                d.set_title(_("Could not save the file"))
                d.set_markup(_(
                    "<big><b>PyChess was not able to save the game</b></big>"))
                d.format_secondary_text(_("The error was: %s") % ", ".join(
                    str(a) for a in e.args))
                d.run()
                d.hide()
                continue

            break

        savedialog.destroy()
        return res

    ################################################################################
    # Closing                                                                      #
    ################################################################################
    def closeAllGames(self, gamewidgets):
        log.debug("Games.closeAllGames")
        response = None
        changedPairs = [(gmwidg, gmwidg.gamemodel) for gmwidg in gamewidgets
                        if gmwidg.gamemodel.isChanged()]
        if len(changedPairs) == 0:
            response = Gtk.ResponseType.OK

        elif len(changedPairs) == 1:
            response = self.closeGame(changedPairs[0][0])
        else:
            markup = "<big><b>" + ngettext("There is %d game with unsaved moves.",
                                           "There are %d games with unsaved moves.",
                                           len(changedPairs)) % len(changedPairs) + " " + \
                _("Save moves before closing?") + "</b></big>"

            for gmwidg, game in changedPairs:
                if not gmwidg.gamemodel.isChanged():
                    response = Gtk.ResponseType.OK
                else:
                    if conf.get("autoSave", False):
                        x = self.saveGamePGN(game)
                        if x:
                            response = Gtk.ResponseType.OK
                        else:
                            response = None
                            markup = "<b><big>" + _("Unable to save to configured file. \
                                                    Save the games before closing?") + "</big></b>"
                            break

            if response is None:
                widgets = GladeWidgets("saveGamesDialog.glade")
                dialog = widgets["saveGamesDialog"]
                heading = widgets["saveGamesDialogHeading"]
                saveLabel = widgets["saveGamesDialogSaveLabel"]
                treeview = widgets["saveGamesDialogTreeview"]

                heading.set_markup(markup)

                liststore = Gtk.ListStore(bool, str)
                treeview.set_model(liststore)
                renderer = Gtk.CellRendererToggle()
                renderer.props.activatable = True
                treeview.append_column(Gtk.TreeViewColumn("", renderer, active=0))
                treeview.append_column(Gtk.TreeViewColumn("",
                                                          Gtk.CellRendererText(),
                                                          text=1))
                for gmwidg, game in changedPairs:
                    liststore.append((True, "%s %s %s" % (game.players[0], _("vs."), game.players[1])))

                def callback(cell, path):
                    if path:
                        liststore[path][0] = not liststore[path][0]
                    saves = len(tuple(row for row in liststore if row[0]))
                    saveLabel.set_text(ngettext(
                        "_Save %d document", "_Save %d documents", saves) % saves)
                    saveLabel.set_use_underline(True)

                renderer.connect("toggled", callback)

                callback(None, None)

                while True:
                    response = dialog.run()
                    if response == Gtk.ResponseType.YES:
                        for i in range(len(liststore) - 1, -1, -1):
                            checked, name = liststore[i]
                            if checked:
                                cgmwidg, cgame = changedPairs[i]
                                if self.saveGame(cgame) == Gtk.ResponseType.ACCEPT:
                                    liststore.remove(liststore.get_iter((i, )))
                                    del changedPairs[i]
                                    if cgame.status in UNFINISHED_STATES:
                                        cgame.end(ABORTED, ABORTED_AGREEMENT)
                                    cgame.terminate()
                                    self.delGameWidget(cgmwidg)
                                else:
                                    break
                        else:
                            break
                    else:
                        break
                dialog.destroy()

        if response not in (Gtk.ResponseType.DELETE_EVENT,
                            Gtk.ResponseType.CANCEL):
            pairs = [(gmwidg, gmwidg.gamemodel) for gmwidg in gamewidgets]
            for gmwidg, game in pairs:
                if game.status in UNFINISHED_STATES:
                    game.end(ABORTED, ABORTED_AGREEMENT)
                game.terminate()
                if gmwidg.notebookKey in self.key2gmwidg:
                    self.delGameWidget(gmwidg)

        return response

    def closeGame(self, gmwidg):
        log.debug("Games.closeGame")
        response = None
        if not gmwidg.gamemodel.isChanged():
            response = Gtk.ResponseType.OK
        else:
            markup = "<b><big>" + _("Save the current game before you close it?") + "</big></b>"
            if conf.get("autoSave", False):
                x = self.saveGamePGN(gmwidg.gamemodel)
                if x:
                    response = Gtk.ResponseType.OK
                else:
                    markup = "<b><big>" + _("Unable to save to configured file. \
                                            Save the current game before you close it?") + "</big></b>"

            if response is None:
                d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.WARNING)
                d.add_button(_("Close _without Saving"), Gtk.ResponseType.OK)
                d.add_button(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL)
                if gmwidg.gamemodel.uri:
                    d.add_button(Gtk.STOCK_SAVE, Gtk.ResponseType.YES)
                else:
                    d.add_button(Gtk.STOCK_SAVE_AS, Gtk.ResponseType.YES)

                gmwidg.bringToFront()

                d.set_markup(markup)
                d.format_secondary_text(_(
                    "It is not possible later to continue the game,\nif you don't save it."))

                response = d.run()
                d.destroy()

            if response == Gtk.ResponseType.YES:
                # Test if cancel was pressed in the save-file-dialog
                if self.saveGame(gmwidg.gamemodel) != Gtk.ResponseType.ACCEPT:
                    response = Gtk.ResponseType.CANCEL

        if response not in (Gtk.ResponseType.DELETE_EVENT,
                            Gtk.ResponseType.CANCEL):
            if gmwidg.gamemodel.status in UNFINISHED_STATES:
                gmwidg.gamemodel.end(ABORTED, ABORTED_AGREEMENT)

            gmwidg.disconnect(self.gmwidg_cids[gmwidg])
            del self.gmwidg_cids[gmwidg]

            for cid in self.notify_cids[gmwidg]:
                conf.notify_remove(cid)
            del self.notify_cids[gmwidg]

            if gmwidg.board in self.board_cids:
                gmwidg.board.disconnect(self.board_cids[gmwidg.board])
                del self.board_cids[gmwidg.board]

            self.delGameWidget(gmwidg)
            self.gamewidgets.remove(gmwidg)
            gmwidg.gamemodel.terminate()

            if len(self.gamewidgets) == 0:
                for widget in MENU_ITEMS:
                    gamewidget.getWidgets()[widget].set_property('sensitive', False)

        return response

    def delGameWidget(self, gmwidg):
        """ Remove the widget from the GUI after the game has been terminated """
        log.debug("Games.delGameWidget: starting %s" % repr(gmwidg))
        gmwidg.closed = True
        gmwidg.emit("closed")

        called_from_preferences = False
        window_list = Gtk.Window.list_toplevels()
        widgets = gamewidget.getWidgets()
        for window in window_list:
            if window.is_active() and window == widgets["preferences"]:
                called_from_preferences = True
                break

        pageNum = gmwidg.getPageNumber()
        headbook = self.getheadbook()

        if gmwidg.notebookKey in self.key2gmwidg:
            del self.key2gmwidg[gmwidg.notebookKey]

        if gmwidg.notebookKey in self.key2cid:
            headbook.disconnect(self.key2cid[gmwidg.notebookKey])
            del self.key2cid[gmwidg.notebookKey]

        headbook.remove_page(pageNum)
        for notebook in self.notebooks.values():
            notebook.remove_page(pageNum)

        if headbook.get_n_pages() == 1 and conf.get("hideTabs", False):
            self.show_tabs(False)

        if headbook.get_n_pages() == 0:
            if not called_from_preferences:
                # If the last (but not the designGW) gmwidg was closed
                # and we are FICS-ing, present the FICS lounge
                perspective_manager.disable_perspective("games")

        gmwidg._del()

    def init_layout(self):
        perspective_widget = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        perspective_manager.set_perspective_widget("games", perspective_widget)

        self.notebooks = {"board": cleanNotebook("board"),
                          "buttons": cleanNotebook("buttons"),
                          "messageArea": cleanNotebook("messageArea")}
        for panel in sidePanels:
            self.notebooks[panel.__name__] = cleanNotebook(panel.__name__)

        # Initing headbook

        align = gamewidget.createAlignment(4, 4, 0, 4)
        align.set_property("yscale", 0)

        headbook = Gtk.Notebook()
        headbook.set_name("headbook")
        headbook.set_scrollable(True)
        align.add(headbook)
        perspective_widget.pack_start(align, False, True, 0)
        self.show_tabs(not conf.get("hideTabs", False))

        # Initing center

        centerVBox = Gtk.VBox()

        # The dock

        self.dock = PyDockTop("main", self)
        self.dockAlign = gamewidget.createAlignment(4, 4, 0, 4)
        self.dockAlign.add(self.dock)
        centerVBox.pack_start(self.dockAlign, True, True, 0)
        self.dockAlign.show()
        self.dock.show()

        self.docks = {"board": (Gtk.Label(label="Board"), self.notebooks["board"])}
        for panel in sidePanels:
            box = dock_panel_tab(panel.__title__, panel.__desc__, panel.__icon__)
            self.docks[panel.__name__] = (box, self.notebooks[panel.__name__])

        if os.path.isfile(dockLocation):
            try:
                self.dock.loadFromXML(dockLocation, self.docks)
            except Exception as e:
                stringio = StringIO()
                traceback.print_exc(file=stringio)
                error = stringio.getvalue()
                log.error("Dock loading error: %s\n%s" % (e, error))
                msg_dia = Gtk.MessageDialog(mainwindow(),
                                            type=Gtk.MessageType.ERROR,
                                            buttons=Gtk.ButtonsType.CLOSE)
                msg_dia.set_markup(_(
                    "<b><big>PyChess was unable to load your panel settings</big></b>"))
                msg_dia.format_secondary_text(_(
                    "Your panel settings have been reset. If this problem repeats, \
                    you should report it to the developers"))
                msg_dia.run()
                msg_dia.hide()
                os.remove(dockLocation)
                for title, panel in self.docks.values():
                    title.unparent()
                    panel.unparent()

        if not os.path.isfile(dockLocation):
            leaf = self.dock.dock(self.docks["board"][1],
                                  CENTER,
                                  Gtk.Label(label=self.docks["board"][0]),
                                  "board")
            self.docks["board"][1].show_all()
            leaf.setDockable(False)

            # S
            epanel = leaf.dock(self.docks["bookPanel"][1], SOUTH, self.docks["bookPanel"][0],
                               "bookPanel")
            epanel.default_item_height = 45
            epanel = epanel.dock(self.docks["engineOutputPanel"][1], CENTER,
                                 self.docks["engineOutputPanel"][0],
                                 "engineOutputPanel")

            # NE
            leaf = leaf.dock(self.docks["annotationPanel"][1], EAST,
                             self.docks["annotationPanel"][0], "annotationPanel")
            leaf = leaf.dock(self.docks["historyPanel"][1], CENTER,
                             self.docks["historyPanel"][0], "historyPanel")
            leaf = leaf.dock(self.docks["scorePanel"][1], CENTER,
                             self.docks["scorePanel"][0], "scorePanel")

            # SE
            leaf = leaf.dock(self.docks["chatPanel"][1], SOUTH, self.docks["chatPanel"][0],
                             "chatPanel")
            leaf = leaf.dock(self.docks["commentPanel"][1], CENTER,
                             self.docks["commentPanel"][0], "commentPanel")

        def unrealize(dock, notebooks):
            # unhide the panel before saving so its configuration is saved correctly
            self.notebooks["board"].get_parent().get_parent().zoomDown()
            dock.saveToXML(dockLocation)
            dock._del()

        self.dock.connect("unrealize", unrealize, self.notebooks)

        hbox = Gtk.HBox()

        # Buttons
        self.notebooks["buttons"].set_border_width(4)
        hbox.pack_start(self.notebooks["buttons"], False, True, 0)

        # The message area
        # TODO: If you try to fix this first read issue #958 and 1018
        align = gamewidget.createAlignment(0, 0, 0, 0)
        # sw = Gtk.ScrolledWindow()
        # port = Gtk.Viewport()
        # port.add(self.notebooks["messageArea"])
        # sw.add(port)
        # align.add(sw)
        align.add(self.notebooks["messageArea"])
        hbox.pack_start(align, True, True, 0)

        def ma_switch_page(notebook, gpointer, page_num):
            notebook.props.visible = notebook.get_nth_page(page_num).\
                get_child().props.visible

        self.notebooks["messageArea"].connect("switch-page", ma_switch_page)
        centerVBox.pack_start(hbox, False, True, 0)

        perspective_widget.pack_start(centerVBox, True, True, 0)
        centerVBox.show_all()
        perspective_widget.show_all()

        conf.notify_add("hideTabs", self.tabsCallback)

        # Connecting headbook to other notebooks

        def hb_switch_page(notebook, gpointer, page_num):
            for notebook in self.notebooks.values():
                notebook.set_current_page(page_num)

            gmwidg = self.key2gmwidg[self.getheadbook().get_nth_page(page_num)]
            if isinstance(gmwidg.gamemodel, ICGameModel):
                primary = "primary " + str(gmwidg.gamemodel.ficsgame.gameno)
                gmwidg.gamemodel.connection.client.run_command(primary)

        headbook.connect("switch-page", hb_switch_page)

        if hasattr(headbook, "set_tab_reorderable"):

            def page_reordered(widget, child, new_num, headbook):
                old_num = self.notebooks["board"].page_num(self.key2gmwidg[child].boardvbox)
                if old_num == -1:
                    log.error('Games and labels are out of sync!')
                else:
                    for notebook in self.notebooks.values():
                        notebook.reorder_child(
                            notebook.get_nth_page(old_num), new_num)

            headbook.connect("page-reordered", page_reordered, headbook)

    def getheadbook(self):
        if len(self.key2gmwidg) == 0:
            return None
        headbook = self.widget.get_children()[0].get_children()[0].get_child()
        # to help StoryText create widget description
        # headbook.get_tab_label_text = customGetTabLabelText
        return headbook

    def cur_gmwidg(self):
        if len(self.key2gmwidg) == 0:
            return None
        headbook = self.getheadbook()
        notebookKey = headbook.get_nth_page(headbook.get_current_page())
        return self.key2gmwidg[notebookKey]

    def customGetTabLabelText(self, child):
        gmwidg = self.key2gmwidg[child]
        return gmwidg.display_text

    def zoomToBoard(self, view_zoomed):
        if not self.notebooks["board"].get_parent():
            return
        if view_zoomed:
            self.notebooks["board"].get_parent().get_parent().zoomUp()
        else:
            self.notebooks["board"].get_parent().get_parent().zoomDown()

    def show_tabs(self, show):
        head = self.getheadbook()
        if head is None:
            return
        head.set_show_tabs(show)

    def tabsCallback(self, widget):
        head = self.getheadbook()
        if not head:
            return
        if head.get_n_pages() == 1:
            self.show_tabs(not conf.get("hideTabs", False))

    def attachGameWidget(self, gmwidg):
        log.debug("attachGameWidget: %s" % gmwidg)
        if self.first_run:
            self.init_layout()
            self.first_run = False
        perspective_manager.activate_perspective("games")

        gmwidg.panels = [panel.Sidepanel().load(gmwidg) for panel in sidePanels]
        self.key2gmwidg[gmwidg.notebookKey] = gmwidg
        headbook = self.getheadbook()

        headbook.append_page(gmwidg.notebookKey, gmwidg.tabcontent)
        gmwidg.notebookKey.show_all()

        if hasattr(headbook, "set_tab_reorderable"):
            headbook.set_tab_reorderable(gmwidg.notebookKey, True)

        def callback(notebook, gpointer, page_num, gmwidg):
            if notebook.get_nth_page(page_num) == gmwidg.notebookKey:
                gmwidg.infront()
                if gmwidg.gamemodel.players and gmwidg.gamemodel.isObservationGame():
                    gmwidg.light_on_off(False)
                    text = gmwidg.game_info_label.get_text()
                    gmwidg.game_info_label.set_markup(
                        '<span color="black" weight="bold">%s</span>' % text)

        self.key2cid[gmwidg.notebookKey] = headbook.connect_after("switch-page", callback, gmwidg)
        gmwidg.infront()

        align = gamewidget.createAlignment(0, 0, 0, 0)
        align.show()
        align.add(gmwidg.infobar)
        self.notebooks["messageArea"].append_page(align, None)
        self.notebooks["board"].append_page(gmwidg.boardvbox, None)
        gmwidg.boardvbox.show_all()
        for panel, instance in zip(sidePanels, gmwidg.panels):
            self.notebooks[panel.__name__].append_page(instance, None)
            instance.show_all()
        self.notebooks["buttons"].append_page(gmwidg.stat_hbox, None)
        gmwidg.stat_hbox.show_all()

        if headbook.get_n_pages() == 1:
            self.show_tabs(not conf.get("hideTabs", False))
        else:
            # We should always show tabs if more than one exists
            self.show_tabs(True)

        headbook.set_current_page(-1)

        widgets = gamewidget.getWidgets()
        if headbook.get_n_pages() == 1 and not widgets["show_sidepanels"].get_active():
            self.zoomToBoard(True)
예제 #5
0
class Games(GObject.GObject, Perspective):
    __gsignals__ = {
        'gmwidg_created': (GObject.SignalFlags.RUN_FIRST, None, (object, ))
    }

    def __init__(self):
        GObject.GObject.__init__(self)
        Perspective.__init__(self, "games", _("Games"))

        self.notebooks = {}
        self.first_run = True
        self.gamewidgets = set()
        self.gmwidg_cids = {}
        self.board_cids = {}
        self.notify_cids = defaultdict(list)

        self.key2gmwidg = {}
        self.key2cid = {}

        self.dock = None
        self.dockAlign = None

    @asyncio.coroutine
    def generalStart(self, gamemodel, player0tup, player1tup, loaddata=None):
        """ The player tuples are:
        (The type af player in a System.const value,
        A callable creating the player,
        A list of arguments for the callable,
        A preliminary name for the player)

        If loaddata is specified, it should be a tuple of:
        (A text uri or fileobj,
        A Savers.something module with a load function capable of loading it,
        An int of the game in file you want to load,
        The position from where to start the game)
        """

        log.debug("Games.generalStart: %s\n %s\n %s" %
                  (gamemodel, player0tup, player1tup))
        gmwidg = gamewidget.GameWidget(gamemodel, self)
        self.gamewidgets.add(gmwidg)
        self.gmwidg_cids[gmwidg] = gmwidg.connect("game_close_clicked", self.closeGame)

        # worker.publish((gmwidg,gamemodel))
        self.attachGameWidget(gmwidg)
        game_nanny.nurseGame(gmwidg, gamemodel)
        log.debug("Games.generalStart: -> emit gmwidg_created: %s" % (gmwidg))
        self.emit("gmwidg_created", gmwidg)
        log.debug("Games.generalStart: <- emit gmwidg_created: %s" % (gmwidg))

        # Initing players

        def set_name(none, player, key, alt):
            player.setName(conf.get(key, alt))

        players = []
        for i, playertup in enumerate((player0tup, player1tup)):
            type, func, args, prename = playertup
            if type != LOCAL:
                if type == ARTIFICIAL:
                    player = yield from func(*args)
                else:
                    player = func(*args)
                players.append(player)
                # if type == ARTIFICIAL:
                #    def readyformoves (player, color):
                #        gmwidg.setTabText(gmwidg.display_text))
                #    players[i].connect("readyForMoves", readyformoves, i)
            else:
                # Until PyChess has a proper profiles system, as discussed on the
                # issue tracker, we need to give human players special treatment
                player = func(gmwidg, *args)
                players.append(player)

                # Connect to conf
                if i == 0 or (i == 1 and player0tup[0] != LOCAL):
                    key = "firstName"
                    alt = _("You")
                else:
                    key = "secondName"
                    alt = _("Guest")

                if prename == conf.get(key, alt):
                    self.notify_cids[gmwidg].append(conf.notify_add(key, set_name, player, key, alt))

        if player0tup[0] == ARTIFICIAL and player1tup[0] == ARTIFICIAL:

            def emit_action(board, action, param, gmwidg):
                if gmwidg.isInFront():
                    gamemodel.curplayer.emit("offer", Offer(action, param=param))

            self.board_cids[gmwidg.board] = gmwidg.board.connect("action", emit_action, gmwidg)

        log.debug("Games.generalStart: -> gamemodel.setPlayers(): %s" %
                  (gamemodel))
        gamemodel.setPlayers(players)
        log.debug("Games.generalStart: <- gamemodel.setPlayers(): %s" %
                  (gamemodel))

        if isinstance(gamemodel, ICGameModel) and not gamemodel.ficsgame.relation == IC_POS_EXAMINATING:
            if not hasattr(gamemodel.ficsgame, "queue"):
                gamemodel.ficsgame.queue = asyncio.Queue()

        # Starting
        if loaddata:
            try:
                uri, loader, gameno, position = loaddata
                gamemodel.loadAndStart(uri, loader, gameno, position)
                if position != gamemodel.ply:
                    gmwidg.board.view.shown = position
            except LoadingError as e:
                d = Gtk.MessageDialog(type=Gtk.MessageType.WARNING,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(_("<big><b>Error loading game</big></b>"))
                d.format_secondary_text(", ".join(str(a) for a in e.args))
                d.show()
                d.hide()

        else:
            if gamemodel.variant.need_initial_board:
                for player in gamemodel.players:
                    player.setOptionInitialBoard(gamemodel)
            log.debug("Games..generalStart: -> gamemodel.start(): %s" %
                      (gamemodel))

            gamemodel.start()
            log.debug("Games.generalStart: <- gamemodel.start(): %s" %
                      (gamemodel))

        log.debug("Games.generalStart: returning gmwidg=%s\n gamemodel=%s" %
                  (gmwidg, gamemodel))

    ################################################################################
    # Saving                                                                       #
    ################################################################################

    def saveGame(self, game, position=None):
        if not game.isChanged():
            return
        if game.uri and isWriteable(game.uri):
            self.saveGameSimple(game.uri, game, position=position)
        else:
            return self.saveGameAs(game, position=position)

    def saveGameSimple(self, uri, game, position=None):
        ending = os.path.splitext(uri)[1]
        if not ending:
            return
        saver = enddir[ending[1:]]
        game.save(uri, saver, append=False, position=position)

    def saveGamePGN(self, game):
        if conf.get("saveOwnGames", False) and not game.hasLocalPlayer():
            return True
        filename = conf.get("autoSaveFormat", "pychess")
        filename = filename.replace("#n1", game.tags["White"])
        filename = filename.replace("#n2", game.tags["Black"])
        filename = filename.replace("#y", "%s" % game.tags["Year"])
        filename = filename.replace("#m", "%s" % game.tags["Month"])
        filename = filename.replace("#d", "%s" % game.tags["Day"])
        pgn_path = conf.get("autoSavePath", os.path.expanduser("~")) + \
            "/" + filename + ".pgn"
        append = True
        try:
            if not os.path.isfile(pgn_path):
                # create new file
                with open(pgn_path, "w"):
                    pass
            base_offset = os.path.getsize(pgn_path)

            # save to .sqlite
            database_path = os.path.splitext(pgn_path)[0] + '.sqlite'
            database.save(database_path, game, base_offset)

            # save to .scout
            from pychess.Savers.pgn import scoutfish_path
            if scoutfish_path is not None:
                pgn_text = pgn.save(StringIO(), game)

                tmp = tempfile.NamedTemporaryFile(mode="w", delete=False)
                pgnfile = tmp.name
                with tmp.file as f:
                    f.write(pgn_text)

                # create new .scout from pgnfile we are importing
                args = [scoutfish_path, "make", pgnfile, "%s" % base_offset]
                output = subprocess.check_output(args, stderr=subprocess.STDOUT)

                # append it to our existing one
                if output.decode().find(u"Processing...done") > 0:
                    old_scout = os.path.splitext(pgn_path)[0] + '.scout'
                    new_scout = os.path.splitext(pgnfile)[0] + '.scout'

                    with open(old_scout, "ab") as file1, open(new_scout, "rb") as file2:
                        file1.write(file2.read())

            # TODO: do we realy want to update .bin ? It can be huge/slow!

            # save to .pgn
            game.save(pgn_path, pgn, append)

            return True
        except IOError:
            return False

    def saveGameAs(self, game, position=None, export=False):
        savedialog, savecombo = get_save_dialog(export)

        # Keep running the dialog until the user has canceled it or made an error
        # free operation
        title = _("Save Game") if not export else _("Export position")
        savedialog.set_title(title)
        while True:
            savedialog.set_current_name(
                "%s %s %s" % (game.players[0], _("vs."), game.players[1]))

            res = savedialog.run()
            if res != Gtk.ResponseType.ACCEPT:
                break

            uri = savedialog.get_filename()
            ending = os.path.splitext(uri)[1]
            if ending.startswith("."):
                ending = ending[1:]
            append = False

            index = savecombo.get_active()
            if index == 0:
                if ending not in enddir:
                    d = Gtk.MessageDialog(type=Gtk.MessageType.ERROR,
                                          buttons=Gtk.ButtonsType.OK)
                    folder, file = os.path.split(uri)
                    d.set_markup(_("<big><b>Unknown file type '%s'</b></big>") %
                                 ending)
                    d.format_secondary_text(_(
                        "Was unable to save '%(uri)s' as PyChess doesn't know the format '%(ending)s'.") %
                        {'uri': uri, 'ending': ending})
                    d.run()
                    d.hide()
                    continue
                else:
                    saver = enddir[ending]
            else:
                format = exportformats[index] if export else saveformats[index]
                saver = format[2]
                if ending not in enddir or not saver == enddir[ending]:
                    uri += ".%s" % saver.__ending__

            if os.path.isfile(uri) and not os.access(uri, os.W_OK):
                d = Gtk.MessageDialog(type=Gtk.MessageType.ERROR,
                                      buttons=Gtk.ButtonsType.OK)
                d.set_markup(_("<big><b>Unable to save file '%s'</b></big>") % uri)
                d.format_secondary_text(_(
                    "You don't have the necessary rights to save the file.\n\
    Please ensure that you have given the right path and try again."))
                d.run()
                d.hide()
                continue

            if os.path.isfile(uri):
                d = Gtk.MessageDialog(type=Gtk.MessageType.QUESTION)
                d.add_buttons(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
                              _("_Replace"), Gtk.ResponseType.ACCEPT)
                if saver.__append__:
                    d.add_buttons(Gtk.STOCK_ADD, 1)
                d.set_title(_("File exists"))
                folder, file = os.path.split(uri)
                d.set_markup(_(
                    "<big><b>A file named '%s' already exists. Would you like to replace it?</b></big>") % file)
                d.format_secondary_text(_(
                    "The file already exists in '%s'. If you replace it, its content will be overwritten.") % folder)
                replaceRes = d.run()
                d.hide()

                if replaceRes == 1:
                    append = True
                elif replaceRes == Gtk.ResponseType.CANCEL:
                    continue
            else:
                print(repr(uri))

            try:
                game.save(uri, saver, append, position)
            except IOError as e:
                d = Gtk.MessageDialog(type=Gtk.MessageType.ERROR)
                d.add_buttons(Gtk.STOCK_OK, Gtk.ResponseType.OK)
                d.set_title(_("Could not save the file"))
                d.set_markup(_(
                    "<big><b>PyChess was not able to save the game</b></big>"))
                d.format_secondary_text(_("The error was: %s") % ", ".join(
                    str(a) for a in e.args))
                d.run()
                d.hide()
                continue

            break

        savedialog.destroy()
        return res

    ################################################################################
    # Closing                                                                      #
    ################################################################################
    def closeAllGames(self, gamewidgets):
        log.debug("Games.closeAllGames")
        response = None
        changedPairs = [(gmwidg, gmwidg.gamemodel) for gmwidg in gamewidgets
                        if gmwidg.gamemodel.isChanged()]
        if len(changedPairs) == 0:
            response = Gtk.ResponseType.OK

        elif len(changedPairs) == 1:
            response = self.closeGame(changedPairs[0][0])
        else:
            markup = "<big><b>" + ngettext("There is %d game with unsaved moves.",
                                           "There are %d games with unsaved moves.",
                                           len(changedPairs)) % len(changedPairs) + " " + \
                _("Save moves before closing?") + "</b></big>"

            for gmwidg, game in changedPairs:
                if not gmwidg.gamemodel.isChanged():
                    response = Gtk.ResponseType.OK
                else:
                    if conf.get("autoSave", False):
                        x = self.saveGamePGN(game)
                        if x:
                            response = Gtk.ResponseType.OK
                        else:
                            response = None
                            markup = "<b><big>" + _("Unable to save to configured file. \
                                                    Save the games before closing?") + "</big></b>"
                            break

            if response is None:
                widgets = GladeWidgets("saveGamesDialog.glade")
                dialog = widgets["saveGamesDialog"]
                heading = widgets["saveGamesDialogHeading"]
                saveLabel = widgets["saveGamesDialogSaveLabel"]
                treeview = widgets["saveGamesDialogTreeview"]

                heading.set_markup(markup)

                liststore = Gtk.ListStore(bool, str)
                treeview.set_model(liststore)
                renderer = Gtk.CellRendererToggle()
                renderer.props.activatable = True
                treeview.append_column(Gtk.TreeViewColumn("", renderer, active=0))
                treeview.append_column(Gtk.TreeViewColumn("",
                                                          Gtk.CellRendererText(),
                                                          text=1))
                for gmwidg, game in changedPairs:
                    liststore.append((True, "%s %s %s" % (game.players[0], _("vs."), game.players[1])))

                def callback(cell, path):
                    if path:
                        liststore[path][0] = not liststore[path][0]
                    saves = len(tuple(row for row in liststore if row[0]))
                    saveLabel.set_text(ngettext(
                        "_Save %d document", "_Save %d documents", saves) % saves)
                    saveLabel.set_use_underline(True)

                renderer.connect("toggled", callback)

                callback(None, None)

                while True:
                    response = dialog.run()
                    if response == Gtk.ResponseType.YES:
                        for i in range(len(liststore) - 1, -1, -1):
                            checked, name = liststore[i]
                            if checked:
                                cgmwidg, cgame = changedPairs[i]
                                if self.saveGame(cgame) == Gtk.ResponseType.ACCEPT:
                                    liststore.remove(liststore.get_iter((i, )))
                                    del changedPairs[i]
                                    if cgame.status in UNFINISHED_STATES:
                                        cgame.end(ABORTED, ABORTED_AGREEMENT)
                                    cgame.terminate()
                                    self.delGameWidget(cgmwidg)
                                else:
                                    break
                        else:
                            break
                    else:
                        break
                dialog.destroy()

        if response not in (Gtk.ResponseType.DELETE_EVENT,
                            Gtk.ResponseType.CANCEL):
            pairs = [(gmwidg, gmwidg.gamemodel) for gmwidg in gamewidgets]
            for gmwidg, game in pairs:
                if game.status in UNFINISHED_STATES:
                    game.end(ABORTED, ABORTED_AGREEMENT)
                game.terminate()
                if gmwidg.notebookKey in self.key2gmwidg:
                    self.delGameWidget(gmwidg)

        return response

    def closeGame(self, gmwidg):
        log.debug("Games.closeGame")
        response = None
        if not gmwidg.gamemodel.isChanged():
            response = Gtk.ResponseType.OK
        else:
            markup = "<b><big>" + _("Save the current game before you close it?") + "</big></b>"
            if conf.get("autoSave", False):
                x = self.saveGamePGN(gmwidg.gamemodel)
                if x:
                    response = Gtk.ResponseType.OK
                else:
                    markup = "<b><big>" + _("Unable to save to configured file. \
                                            Save the current game before you close it?") + "</big></b>"

            if response is None:
                d = Gtk.MessageDialog(type=Gtk.MessageType.WARNING)
                d.add_button(_("Close _without Saving"), Gtk.ResponseType.OK)
                d.add_button(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL)
                if gmwidg.gamemodel.uri:
                    d.add_button(Gtk.STOCK_SAVE, Gtk.ResponseType.YES)
                else:
                    d.add_button(Gtk.STOCK_SAVE_AS, Gtk.ResponseType.YES)

                gmwidg.bringToFront()

                d.set_markup(markup)
                d.format_secondary_text(_(
                    "It is not possible later to continue the game,\nif you don't save it."))

                response = d.run()
                d.destroy()

            if response == Gtk.ResponseType.YES:
                # Test if cancel was pressed in the save-file-dialog
                if self.saveGame(gmwidg.gamemodel) != Gtk.ResponseType.ACCEPT:
                    response = Gtk.ResponseType.CANCEL

        if response not in (Gtk.ResponseType.DELETE_EVENT,
                            Gtk.ResponseType.CANCEL):
            if gmwidg.gamemodel.status in UNFINISHED_STATES:
                gmwidg.gamemodel.end(ABORTED, ABORTED_AGREEMENT)

            gmwidg.disconnect(self.gmwidg_cids[gmwidg])
            del self.gmwidg_cids[gmwidg]

            for cid in self.notify_cids[gmwidg]:
                conf.notify_remove(cid)
            del self.notify_cids[gmwidg]

            if gmwidg.board in self.board_cids:
                gmwidg.board.disconnect(self.board_cids[gmwidg.board])
                del self.board_cids[gmwidg.board]

            self.delGameWidget(gmwidg)
            self.gamewidgets.remove(gmwidg)
            gmwidg.gamemodel.terminate()

            if len(self.gamewidgets) == 0:
                for widget in MENU_ITEMS:
                    gamewidget.getWidgets()[widget].set_property('sensitive', False)

        return response

    def delGameWidget(self, gmwidg):
        """ Remove the widget from the GUI after the game has been terminated """
        log.debug("Games.delGameWidget: starting %s" % repr(gmwidg))
        gmwidg.closed = True
        gmwidg.emit("closed")

        called_from_preferences = False
        window_list = Gtk.Window.list_toplevels()
        widgets = gamewidget.getWidgets()
        for window in window_list:
            if window.is_active() and window == widgets["preferences"]:
                called_from_preferences = True
                break

        pageNum = gmwidg.getPageNumber()
        headbook = self.getheadbook()

        if gmwidg.notebookKey in self.key2gmwidg:
            del self.key2gmwidg[gmwidg.notebookKey]

        if gmwidg.notebookKey in self.key2cid:
            headbook.disconnect(self.key2cid[gmwidg.notebookKey])
            del self.key2cid[gmwidg.notebookKey]

        headbook.remove_page(pageNum)
        for notebook in self.notebooks.values():
            notebook.remove_page(pageNum)

        if headbook.get_n_pages() == 1 and conf.get("hideTabs", False):
            self.show_tabs(False)

        if headbook.get_n_pages() == 0:
            if not called_from_preferences:
                # If the last (but not the designGW) gmwidg was closed
                # and we are FICS-ing, present the FICS lounge
                perspective_manager.disable_perspective("games")

        gmwidg._del()

    def init_layout(self):
        perspective_widget = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        perspective_manager.set_perspective_widget("games", perspective_widget)

        self.notebooks = {"board": cleanNotebook("board"),
                          "buttons": cleanNotebook("buttons"),
                          "messageArea": cleanNotebook("messageArea")}
        for panel in sidePanels:
            self.notebooks[panel.__name__] = cleanNotebook(panel.__name__)

        # Initing headbook

        align = gamewidget.createAlignment(4, 4, 0, 4)
        align.set_property("yscale", 0)

        headbook = Gtk.Notebook()
        headbook.set_name("headbook")
        headbook.set_scrollable(True)
        align.add(headbook)
        perspective_widget.pack_start(align, False, True, 0)
        self.show_tabs(not conf.get("hideTabs", False))

        # Initing center

        centerVBox = Gtk.VBox()

        # The dock

        self.dock = PyDockTop("main", self)
        self.dockAlign = gamewidget.createAlignment(4, 4, 0, 4)
        self.dockAlign.add(self.dock)
        centerVBox.pack_start(self.dockAlign, True, True, 0)
        self.dockAlign.show()
        self.dock.show()

        self.docks = {"board": (Gtk.Label(label="Board"), self.notebooks["board"])}
        for panel in sidePanels:
            box = dock_panel_tab(panel.__title__, panel.__desc__, panel.__icon__)
            self.docks[panel.__name__] = (box, self.notebooks[panel.__name__])

        if os.path.isfile(dockLocation):
            try:
                self.dock.loadFromXML(dockLocation, self.docks)
            except Exception as e:
                stringio = StringIO()
                traceback.print_exc(file=stringio)
                error = stringio.getvalue()
                log.error("Dock loading error: %s\n%s" % (e, error))
                widgets = gamewidget.getWidgets()
                msg_dia = Gtk.MessageDialog(widgets["main_window"],
                                            type=Gtk.MessageType.ERROR,
                                            buttons=Gtk.ButtonsType.CLOSE)
                msg_dia.set_markup(_(
                    "<b><big>PyChess was unable to load your panel settings</big></b>"))
                msg_dia.format_secondary_text(_(
                    "Your panel settings have been reset. If this problem repeats, \
                    you should report it to the developers"))
                msg_dia.run()
                msg_dia.hide()
                os.remove(dockLocation)
                for title, panel in self.docks.values():
                    title.unparent()
                    panel.unparent()

        if not os.path.isfile(dockLocation):
            leaf = self.dock.dock(self.docks["board"][1],
                                  CENTER,
                                  Gtk.Label(label=self.docks["board"][0]),
                                  "board")
            self.docks["board"][1].show_all()
            leaf.setDockable(False)

            # S
            epanel = leaf.dock(self.docks["bookPanel"][1], SOUTH, self.docks["bookPanel"][0],
                               "bookPanel")
            epanel.default_item_height = 45
            epanel = epanel.dock(self.docks["engineOutputPanel"][1], CENTER,
                                 self.docks["engineOutputPanel"][0],
                                 "engineOutputPanel")

            # NE
            leaf = leaf.dock(self.docks["annotationPanel"][1], EAST,
                             self.docks["annotationPanel"][0], "annotationPanel")
            leaf = leaf.dock(self.docks["historyPanel"][1], CENTER,
                             self.docks["historyPanel"][0], "historyPanel")
            leaf = leaf.dock(self.docks["scorePanel"][1], CENTER,
                             self.docks["scorePanel"][0], "scorePanel")

            # SE
            leaf = leaf.dock(self.docks["chatPanel"][1], SOUTH, self.docks["chatPanel"][0],
                             "chatPanel")
            leaf = leaf.dock(self.docks["commentPanel"][1], CENTER,
                             self.docks["commentPanel"][0], "commentPanel")

        def unrealize(dock, notebooks):
            # unhide the panel before saving so its configuration is saved correctly
            self.notebooks["board"].get_parent().get_parent().zoomDown()
            dock.saveToXML(dockLocation)
            dock._del()

        self.dock.connect("unrealize", unrealize, self.notebooks)

        hbox = Gtk.HBox()

        # Buttons
        self.notebooks["buttons"].set_border_width(4)
        hbox.pack_start(self.notebooks["buttons"], False, True, 0)

        # The message area
        # TODO: If you try to fix this first read issue #958 and 1018
        align = gamewidget.createAlignment(0, 0, 0, 0)
        # sw = Gtk.ScrolledWindow()
        # port = Gtk.Viewport()
        # port.add(self.notebooks["messageArea"])
        # sw.add(port)
        # align.add(sw)
        align.add(self.notebooks["messageArea"])
        hbox.pack_start(align, True, True, 0)

        def ma_switch_page(notebook, gpointer, page_num):
            notebook.props.visible = notebook.get_nth_page(page_num).\
                get_child().props.visible

        self.notebooks["messageArea"].connect("switch-page", ma_switch_page)
        centerVBox.pack_start(hbox, False, True, 0)

        perspective_widget.pack_start(centerVBox, True, True, 0)
        centerVBox.show_all()
        perspective_widget.show_all()

        conf.notify_add("hideTabs", self.tabsCallback)

        # Connecting headbook to other notebooks

        def hb_switch_page(notebook, gpointer, page_num):
            for notebook in self.notebooks.values():
                notebook.set_current_page(page_num)

            gmwidg = self.key2gmwidg[self.getheadbook().get_nth_page(page_num)]
            if isinstance(gmwidg.gamemodel, ICGameModel):
                primary = "primary " + str(gmwidg.gamemodel.ficsgame.gameno)
                gmwidg.gamemodel.connection.client.run_command(primary)

        headbook.connect("switch-page", hb_switch_page)

        if hasattr(headbook, "set_tab_reorderable"):

            def page_reordered(widget, child, new_num, headbook):
                old_num = self.notebooks["board"].page_num(self.key2gmwidg[child].boardvbox)
                if old_num == -1:
                    log.error('Games and labels are out of sync!')
                else:
                    for notebook in self.notebooks.values():
                        notebook.reorder_child(
                            notebook.get_nth_page(old_num), new_num)

            headbook.connect("page-reordered", page_reordered, headbook)

    def getheadbook(self):
        if len(self.key2gmwidg) == 0:
            return None
        headbook = self.widget.get_children()[0].get_children()[0].get_child()
        # to help StoryText create widget description
        # headbook.get_tab_label_text = customGetTabLabelText
        return headbook

    def cur_gmwidg(self):
        if len(self.key2gmwidg) == 0:
            return None
        headbook = self.getheadbook()
        notebookKey = headbook.get_nth_page(headbook.get_current_page())
        return self.key2gmwidg[notebookKey]

    def customGetTabLabelText(self, child):
        gmwidg = self.key2gmwidg[child]
        return gmwidg.display_text

    def zoomToBoard(self, view_zoomed):
        if not self.notebooks["board"].get_parent():
            return
        if view_zoomed:
            self.notebooks["board"].get_parent().get_parent().zoomUp()
        else:
            self.notebooks["board"].get_parent().get_parent().zoomDown()

    def show_tabs(self, show):
        head = self.getheadbook()
        if head is None:
            return
        head.set_show_tabs(show)

    def tabsCallback(self, widget):
        head = self.getheadbook()
        if not head:
            return
        if head.get_n_pages() == 1:
            self.show_tabs(not conf.get("hideTabs", False))

    def attachGameWidget(self, gmwidg):
        log.debug("attachGameWidget: %s" % gmwidg)
        if self.first_run:
            self.init_layout()
            self.first_run = False
        perspective_manager.activate_perspective("games")

        gmwidg.panels = [panel.Sidepanel().load(gmwidg) for panel in sidePanels]
        self.key2gmwidg[gmwidg.notebookKey] = gmwidg
        headbook = self.getheadbook()

        headbook.append_page(gmwidg.notebookKey, gmwidg.tabcontent)
        gmwidg.notebookKey.show_all()

        if hasattr(headbook, "set_tab_reorderable"):
            headbook.set_tab_reorderable(gmwidg.notebookKey, True)

        def callback(notebook, gpointer, page_num, gmwidg):
            if notebook.get_nth_page(page_num) == gmwidg.notebookKey:
                gmwidg.infront()
                if gmwidg.gamemodel.players and gmwidg.gamemodel.isObservationGame():
                    gmwidg.light_on_off(False)
                    text = gmwidg.game_info_label.get_text()
                    gmwidg.game_info_label.set_markup(
                        '<span color="black" weight="bold">%s</span>' % text)

        self.key2cid[gmwidg.notebookKey] = headbook.connect_after("switch-page", callback, gmwidg)
        gmwidg.infront()

        align = gamewidget.createAlignment(0, 0, 0, 0)
        align.show()
        align.add(gmwidg.infobar)
        self.notebooks["messageArea"].append_page(align, None)
        self.notebooks["board"].append_page(gmwidg.boardvbox, None)
        gmwidg.boardvbox.show_all()
        for panel, instance in zip(sidePanels, gmwidg.panels):
            self.notebooks[panel.__name__].append_page(instance, None)
            instance.show_all()
        self.notebooks["buttons"].append_page(gmwidg.stat_hbox, None)
        gmwidg.stat_hbox.show_all()

        if headbook.get_n_pages() == 1:
            self.show_tabs(not conf.get("hideTabs", False))
        else:
            # We should always show tabs if more than one exists
            self.show_tabs(True)

        headbook.set_current_page(-1)

        widgets = gamewidget.getWidgets()
        if headbook.get_n_pages() == 1 and not widgets["show_sidepanels"].get_active():
            self.zoomToBoard(True)