def __init__(self, render): self.animate = render self.observation_space = np.empty([30,]) self.action_space = np.zeros([8,]) self.info = {} # --------------------------------------------------------------------- # # Create the simulation system and add items # self.Xtarg = 1000.0 self.Ytarg = 0.0 self.d_old = np.linalg.norm(self.Xtarg + self.Ytarg) self.ant_sys = chrono.ChSystemNSC() # Set the default outward/inward shape margins for collision detection, # this is epecially important for very large or very small objects. chrono.ChCollisionModel.SetDefaultSuggestedEnvelope(0.001) chrono.ChCollisionModel.SetDefaultSuggestedMargin(0.001) #ant_sys.SetSolverType(chrono.ChSolver.Type_BARZILAIBORWEIN) # precise, more slow self.ant_sys.SetSolverMaxIterations(70) self.ant_material = chrono.ChMaterialSurfaceNSC() self.ant_material.SetFriction(0.5) self.ant_material.SetDampingF(0.2) self.ant_material.SetCompliance (0.0005) self.ant_material.SetComplianceT(0.0005) self.timestep = 0.01 self.abdomen_x = 0.25 self.abdomen_y = 0.25 self.abdomen_z = 0.25 self.leg_density = 250 # kg/m^3 self.abdomen_density = 100 self.abdomen_y0 = 0.4 self.leg_length = 0.3 self.leg_radius = 0.04 self.ankle_angle = 60*(math.pi/180) self.ankle_length = 0.4 self.ankle_radius = 0.04 self.gain = 30 self.abdomen_mass = self.abdomen_density * ((4/3)*chrono.CH_C_PI*self.abdomen_x*self.abdomen_y*self.abdomen_z) self.abdomen_inertia = chrono.ChVectorD((1/5)*self.abdomen_mass*(pow(self.abdomen_y,2)+pow(self.abdomen_z,2)),(1/5)*self.abdomen_mass*(pow(self.abdomen_x,2)+pow(self.abdomen_z,2)),(1/5)*self.abdomen_mass*(pow(self.abdomen_y,2)+pow(self.abdomen_x,2))) self.leg_mass = self.leg_density * self.leg_length * math.pi* pow (self.leg_radius,2) self.leg_inertia = chrono.ChVectorD(0.5*self.leg_mass*pow(self.leg_radius,2), (self.leg_mass/12)*(3*pow(self.leg_radius,2)+pow(self.leg_length,2)),(self.leg_mass/12)*(3*pow(self.leg_radius,2)+pow(self.leg_length,2))) self.ankle_mass = self.leg_density * self.ankle_length * math.pi* pow (self.ankle_radius,2) self.ankle_inertia = chrono.ChVectorD(0.5*self.ankle_mass*pow(self.ankle_radius,2), (self.ankle_mass/12)*(3*pow(self.ankle_radius,2)+pow(self.ankle_length,2)),(self.ankle_mass/12)*(3*pow(self.ankle_radius,2)+pow(self.ankle_length,2))) self.leg_limit = chrono.ChLinkLimit() self.ankle_limit = chrono.ChLinkLimit() self.leg_limit.SetRmax(math.pi/9) self.leg_limit.SetRmin(-math.pi/9) self.ankle_limit.SetRmax(math.pi/9) self.ankle_limit.SetRmin(-math.pi/9) if (self.animate) : self.myapplication = chronoirr.ChIrrApp(self.ant_sys) self.myapplication.AddShadowAll() self.myapplication.SetStepManage(True) self.myapplication.SetTimestep(self.timestep) self. myapplication.SetTryRealtime(True) self.myapplication.AddTypicalSky() self.myapplication.AddTypicalLogo(chrono.GetChronoDataFile('logo_pychrono_alpha.png')) self.myapplication.AddTypicalCamera(chronoirr.vector3df(0,1.5,0)) self.myapplication.AddLightWithShadow(chronoirr.vector3df(4,4,0), # point chronoirr.vector3df(0,0,0), # aimpoint 20, # radius (power) 1,9, # near, far 90) # angle of FOV
def __init__(self): ChronoBaseEnv.__init__(self) low = np.full(30, -1000) high = np.full(30, 1000) self.observation_space = spaces.Box(low, high, dtype=np.float32) self.action_space = spaces.Box(low=-1.0, high=1.0, shape=(8,), dtype=np.float32) self.info = {"timeout": 10000.0} # --------------------------------------------------------------------- # # Create the simulation system and add items # self.Xtarg = 1000.0 self.Ytarg = 0.0 self.d_old = np.linalg.norm(self.Xtarg + self.Ytarg) self.ant_sys = chrono.ChSystemNSC() # Set the default outward/inward shape margins for collision detection, # this is epecially important for very large or very small objects. chrono.ChCollisionModel.SetDefaultSuggestedEnvelope(0.001) chrono.ChCollisionModel.SetDefaultSuggestedMargin(0.001) #ant_sys.SetSolverType(chrono.ChSolver.Type_BARZILAIBORWEIN) # precise, more slow self.ant_sys.SetSolverMaxIterations(70) self.ant_material = chrono.ChMaterialSurfaceNSC() self.ant_material.SetFriction(0.5) self.ant_material.SetDampingF(0.2) self.ant_material.SetCompliance (0.0005) self.ant_material.SetComplianceT(0.0005) self.timestep = 0.01 self.abdomen_x = 0.25 self.abdomen_y = 0.25 self.abdomen_z = 0.25 self.leg_density = 250 # kg/m^3 self.abdomen_density = 100 self.abdomen_y0 = 0.4 self.leg_length = 0.3 self.leg_radius = 0.04 self.ankle_angle = 60*(math.pi/180) self.ankle_length = 0.4 self.ankle_radius = 0.04 self.gain = 30 self.abdomen_mass = self.abdomen_density * ((4/3)*chrono.CH_C_PI*self.abdomen_x*self.abdomen_y*self.abdomen_z) self.abdomen_inertia = chrono.ChVectorD((1/5)*self.abdomen_mass*(pow(self.abdomen_y,2)+pow(self.abdomen_z,2)),(1/5)*self.abdomen_mass*(pow(self.abdomen_x,2)+pow(self.abdomen_z,2)),(1/5)*self.abdomen_mass*(pow(self.abdomen_y,2)+pow(self.abdomen_x,2))) self.leg_mass = self.leg_density * self.leg_length * math.pi* pow (self.leg_radius,2) self.leg_inertia = chrono.ChVectorD(0.5*self.leg_mass*pow(self.leg_radius,2), (self.leg_mass/12)*(3*pow(self.leg_radius,2)+pow(self.leg_length,2)),(self.leg_mass/12)*(3*pow(self.leg_radius,2)+pow(self.leg_length,2))) self.ankle_mass = self.leg_density * self.ankle_length * math.pi* pow (self.ankle_radius,2) self.ankle_inertia = chrono.ChVectorD(0.5*self.ankle_mass*pow(self.ankle_radius,2), (self.ankle_mass/12)*(3*pow(self.ankle_radius,2)+pow(self.ankle_length,2)),(self.ankle_mass/12)*(3*pow(self.ankle_radius,2)+pow(self.ankle_length,2))) self.leg_limit = chrono.ChLinkLimit() self.ankle_limit = chrono.ChLinkLimit() self.leg_limit.SetRmax(math.pi/9) self.leg_limit.SetRmin(-math.pi/9) self.ankle_limit.SetRmax(math.pi/9) self.ankle_limit.SetRmin(-math.pi/9)