예제 #1
0
def DepthCameraDemoSystem():
    builder = DiagramBuilder()

    # Create the physics engine + scene graph.
    plant, scene_graph = AddMultibodyPlantSceneGraph(builder)
    # Add a single object into it.
    Parser(plant, scene_graph).AddModelFromFile(
        FindResourceOrThrow(
            "drake/manipulation/models/ycb/sdf/006_mustard_bottle.sdf"))
    # Add a rendering engine
    renderer = "my_renderer"
    scene_graph.AddRenderer(renderer,
                            MakeRenderEngineVtk(RenderEngineVtkParams()))
    plant.Finalize()

    # Add a visualizer just to help us see the object.
    use_meshcat = False
    if use_meshcat:
        meshcat = builder.AddSystem(MeshcatVisualizer(scene_graph))
        builder.Connect(scene_graph.get_pose_bundle_output_port(),
                        meshcat.get_input_port(0))

    # Add a camera to the environment.
    pose = RigidTransform(RollPitchYaw(-0.2, 0.2, 0), [-.1, -0.1, -.5])
    properties = DepthCameraProperties(width=640,
                                       height=480,
                                       fov_y=np.pi / 4.0,
                                       renderer_name=renderer,
                                       z_near=0.1,
                                       z_far=10.0)
    camera = builder.AddSystem(
        RgbdSensor(parent_id=scene_graph.world_frame_id(),
                   X_PB=pose,
                   properties=properties,
                   show_window=False))
    camera.set_name("rgbd_sensor")
    builder.Connect(scene_graph.get_query_output_port(),
                    camera.query_object_input_port())

    # Export the camera outputs
    builder.ExportOutput(camera.color_image_output_port(), "color_image")
    builder.ExportOutput(camera.depth_image_32F_output_port(), "depth_image")

    # Add a system to convert the camera output into a point cloud
    to_point_cloud = builder.AddSystem(
        DepthImageToPointCloud(camera_info=camera.depth_camera_info(),
                               fields=BaseField.kXYZs | BaseField.kRGBs))
    builder.Connect(camera.depth_image_32F_output_port(),
                    to_point_cloud.depth_image_input_port())
    builder.Connect(camera.color_image_output_port(),
                    to_point_cloud.color_image_input_port())

    # Export the point cloud output.
    builder.ExportOutput(to_point_cloud.point_cloud_output_port(),
                         "point_cloud")

    diagram = builder.Build()
    diagram.set_name("depth_camera_demo_system")
    return diagram
예제 #2
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 def _add_renderer(self):
     renderer_name = "renderer"
     self.scenegraph.AddRenderer(renderer_name, MakeRenderEngineVtk(RenderEngineVtkParams()))
     # Add a camera
     depth_camera = DepthRenderCamera(
         RenderCameraCore(
             renderer_name, 
             CameraInfo(width=640, height=480, fov_y=np.pi/4),
             ClippingRange(0.01, 10.0),
             RigidTransform()),
         DepthRange(0.01,10.0)
     )
     world_id = self.plant.GetBodyFrameIdOrThrow(self.plant.world_body().index())
     X_WB = xyz_rpy_deg([4,0,0],[-90,0,90])
     sensor = RgbdSensor(world_id, X_PB=X_WB, depth_camera=depth_camera)
     self.builder.AddSystem(sensor)
     self.builder.Connect(self.scenegraph.get_query_output_port(), sensor.query_object_input_port())
예제 #3
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    def add_sensor(self, camera_name, sensor_config):
        """
        Adds Rgbd sensor to the diagram
        :param camera_name:
        :type camera_name:
        :param sensor_config:
        :type sensor_config:
        :return:
        :rtype:
        """
        builder = self.builder
        sg = self.sg

        width = sensor_config['width']
        height = sensor_config['height']
        fov_y = sensor_config['fov_y']
        z_near = sensor_config['z_near']
        z_far = sensor_config['z_far']
        renderer_name = self._renderer_name

        depth_camera_properties = DepthCameraProperties(
            width=width,
            height=height,
            fov_y=fov_y,
            renderer_name=renderer_name,
            z_near=z_near,
            z_far=z_far)
        parent_frame_id = sg.world_frame_id()

        # This is in right-down-forward convention
        pos = np.array(sensor_config['pos'])
        quat_eigen = Quaternion(sensor_config['quat'])

        # camera to world transform
        T_W_camera = RigidTransform(quaternion=quat_eigen, p=pos)

        # add camera system
        camera = builder.AddSystem(
            RgbdSensor(parent_frame_id,
                       T_W_camera,
                       depth_camera_properties,
                       show_window=False))
        builder.Connect(sg.get_query_output_port(),
                        camera.query_object_input_port())

        self._rgbd_sensors[camera_name] = camera
예제 #4
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    def add_rgbd_sensor(self, camera_name, sensor_config):
        """
        Adds Rgbd camera to the diagram
        """
        builder = self._builder
        if self._renderer_name is None:
            self._renderer_name = "vtk_renderer"
            self._sg.AddRenderer(self._renderer_name,
                                 MakeRenderEngineVtk(RenderEngineVtkParams()))

        width = sensor_config['width']
        height = sensor_config['height']
        fov_y = sensor_config['fov_y']
        z_near = sensor_config['z_near']
        z_far = sensor_config['z_far']

        # This is in right-down-forward convention
        X_W_camera = transform_from_dict(sensor_config)
        color_camera = ColorRenderCamera(
            RenderCameraCore(self._renderer_name,
                             CameraInfo(width, height, fov_y),
                             ClippingRange(z_near, z_far), RigidTransform()),
            False)
        depth_camera = DepthRenderCamera(color_camera.core(),
                                         DepthRange(z_near, z_far))

        # add camera system
        camera = builder.AddSystem(
            RgbdSensor(parent_id=self._sg.world_frame_id(),
                       X_PB=X_W_camera,
                       color_camera=color_camera,
                       depth_camera=depth_camera))
        builder.Connect(self._sg.get_query_output_port(),
                        camera.query_object_input_port())

        self._rgbd_sensors[camera_name] = camera
예제 #5
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    def test_render_engine_api(self):
        class DummyRenderEngine(mut.render.RenderEngine):
            """Mirror of C++ DummyRenderEngine."""

            # See comment below about `rgbd_sensor_test.cc`.
            latest_instance = None

            def __init__(self, render_label=None):
                mut.render.RenderEngine.__init__(self)
                # N.B. We do not hide these because this is a test class.
                # Normally, you would want to hide this.
                self.force_accept = False
                self.registered_geometries = set()
                self.updated_ids = {}
                self.include_group_name = "in_test"
                self.X_WC = RigidTransform_[float]()
                self.color_count = 0
                self.depth_count = 0
                self.label_count = 0
                self.color_camera = None
                self.depth_camera = None
                self.label_camera = None

            def UpdateViewpoint(self, X_WC):
                DummyRenderEngine.latest_instance = self
                self.X_WC = X_WC

            def ImplementGeometry(self, shape, user_data):
                DummyRenderEngine.latest_instance = self

            def DoRegisterVisual(self, id, shape, properties, X_WG):
                DummyRenderEngine.latest_instance = self
                mut.GetRenderLabelOrThrow(properties)
                if self.force_accept or properties.HasGroup(
                    self.include_group_name
                ):
                    self.registered_geometries.add(id)
                    return True
                return False

            def DoUpdateVisualPose(self, id, X_WG):
                DummyRenderEngine.latest_instance = self
                self.updated_ids[id] = X_WG

            def DoRemoveGeometry(self, id):
                DummyRenderEngine.latest_instance = self
                self.registered_geometries.remove(id)

            def DoClone(self):
                DummyRenderEngine.latest_instance = self
                new = DummyRenderEngine()
                new.force_accept = copy.copy(self.force_accept)
                new.registered_geometries = copy.copy(
                    self.registered_geometries)
                new.updated_ids = copy.copy(self.updated_ids)
                new.include_group_name = copy.copy(self.include_group_name)
                new.X_WC = copy.copy(self.X_WC)
                new.color_count = copy.copy(self.color_count)
                new.depth_count = copy.copy(self.depth_count)
                new.label_count = copy.copy(self.label_count)
                new.color_camera = copy.copy(self.color_camera)
                new.depth_camera = copy.copy(self.depth_camera)
                new.label_camera = copy.copy(self.label_camera)
                return new

            def DoRenderColorImage(self, camera, color_image_out):
                DummyRenderEngine.latest_instance = self
                self.color_count += 1
                self.color_camera = camera

            def DoRenderDepthImage(self, camera, depth_image_out):
                DummyRenderEngine.latest_instance = self
                self.depth_count += 1
                self.depth_camera = camera

            def DoRenderLabelImage(self, camera, label_image_out):
                DummyRenderEngine.latest_instance = self
                self.label_count += 1
                self.label_camera = camera

        engine = DummyRenderEngine()
        self.assertIsInstance(engine, mut.render.RenderEngine)
        self.assertIsInstance(engine.Clone(), DummyRenderEngine)

        # Test implementation of C++ interface by using RgbdSensor.
        renderer_name = "renderer"
        builder = DiagramBuilder()
        scene_graph = builder.AddSystem(mut.SceneGraph())
        # N.B. This passes ownership.
        scene_graph.AddRenderer(renderer_name, engine)
        sensor = builder.AddSystem(RgbdSensor(
            parent_id=scene_graph.world_frame_id(),
            X_PB=RigidTransform(),
            depth_camera=mut.render.DepthRenderCamera(
                mut.render.RenderCameraCore(
                    renderer_name, CameraInfo(640, 480, np.pi/4),
                    mut.render.ClippingRange(0.1, 5.0), RigidTransform()),
                mut.render.DepthRange(0.1, 5.0))))
        builder.Connect(
            scene_graph.get_query_output_port(),
            sensor.query_object_input_port(),
        )
        diagram = builder.Build()
        diagram_context = diagram.CreateDefaultContext()
        sensor_context = sensor.GetMyContextFromRoot(diagram_context)
        image = sensor.color_image_output_port().Eval(sensor_context)
        # N.B. Because there's context cloning going on under the hood, we
        # won't be interacting with our originally registered instance.
        # See `rgbd_sensor_test.cc` as well.
        current_engine = DummyRenderEngine.latest_instance
        self.assertIsNot(current_engine, engine)
        self.assertIsInstance(image, ImageRgba8U)
        self.assertEqual(current_engine.color_count, 1)

        image = sensor.depth_image_32F_output_port().Eval(sensor_context)
        self.assertIsInstance(image, ImageDepth32F)
        self.assertEqual(current_engine.depth_count, 1)

        image = sensor.depth_image_16U_output_port().Eval(sensor_context)
        self.assertIsInstance(image, ImageDepth16U)
        self.assertEqual(current_engine.depth_count, 2)

        image = sensor.label_image_output_port().Eval(sensor_context)
        self.assertIsInstance(image, ImageLabel16I)
        self.assertEqual(current_engine.label_count, 1)
예제 #6
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renderer_name = "renderer"
scene_graph.AddRenderer(renderer_name,
                        MakeRenderEngineVtk(RenderEngineVtkParams()))

# Now a camera with color and depth (values chosen arbitrarily)

# So here we leverage the renderer attached to the scene graph to power a camera for our robot
depth_camera = DepthRenderCamera(
    RenderCameraCore(renderer_name,
                     CameraInfo(width=640, height=480, fov_y=np.pi / 4),
                     ClippingRange(0.01, 10.0), RigidTransform()),
    DepthRange(0.01, 10.0))

world_id = plant.GetBodyFrameIdOrThrow(plant.world_body().index())
X_WB = xyz_rpy_deg([4, 0, 0], [-90, 0, 90])
sensor = RgbdSensor(world_id, X_PB=X_WB, depth_camera=depth_camera)

builder.AddSystem(sensor)
builder.Connect(scene_graph.get_query_output_port(),
                sensor.query_object_input_port())

# So here we are adding the drake visualizer into the mix.
# IMPORTANT: Need to actually run "drake visualizer" from the build.
DrakeVisualizer.AddToBuilder(builder, scene_graph)

# If we want meshcat instead, can run this line
# Or can swap out the "new" and instead connect to an existing meshcat-server instance
# meshcat_vis = ConnectMeshcatVisualizer(builder, scene_graph, zmq_url="new", open_browser=False)

plant.Finalize()
diagram = builder.Build()
예제 #7
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def create_camera(builder, world_id, X_WB, depth_camera, scene_graph):
    sensor = RgbdSensor(world_id, X_PB=X_WB, depth_camera=depth_camera)
    builder.AddSystem(sensor)
    builder.Connect(scene_graph.get_query_output_port(),
                    sensor.query_object_input_port())
    return sensor
예제 #8
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                                       z_far=10.)
    world_id = plant.GetBodyFrameIdOrThrow(plant.world_body().index())
    frame_id = None
    if camera.reference_object is not None:
        # get the reference object's body indexes
        body_indices = plant.GetBodyIndices(
            plant.GetModelInstanceByName(camera.reference_object))
        for idx in body_indices:
            body = plant.get_body(idx)
            if body.name() == camera.reference_object_frame:
                # we found the frame we want
                frame_id = plant.GetBodyFrameIdOrThrow(idx)
    if frame_id is None:
        frame_id = world_id
    camera_instance = RgbdSensor(frame_id,
                                 X_PB=camera.pose,
                                 color_properties=color_prop,
                                 depth_properties=depth_prop)
    camera_instance.set_name(camera.name)
    builder.AddSystem(camera_instance)
    builder.Connect(scene_graph.get_query_output_port(),
                    camera_instance.query_object_input_port())
    #add to the dictionary of cameras, with no image associated for now
    camera_images_rgb[camera.name] = np.zeros([480, 640, 4])
    camera_images_depth[camera.name] = np.zeros([480, 640, 1])
    color_info = camera_instance.color_camera_info()
    depth_info = camera_instance.depth_camera_info()
    cloud_generator_instance = DepthImageToPointCloud(depth_info)
    builder.AddSystem(cloud_generator_instance)
    builder.Connect(camera_instance.depth_image_32F_output_port(),
                    cloud_generator_instance.depth_image_input_port())