예제 #1
0
파일: app.py 프로젝트: FreNeS1/PyEngy-2d
 def _update_self(self, delta: float, context: Context) -> None:
     ping_acc = context.get(self.context_ping_acc_addr)
     ping_acc += delta
     if ping_acc > self.ping_time:
         self._logger.info("PING")
         ping_acc -= self.ping_time
     context.set(self.context_ping_acc_addr, ping_acc)
예제 #2
0
    def test_context_get_raises_error_if_path_contains_item(self):
        """
        - Given: Context with test data
        - When: Calling ``get`` with an illegal key path.
        - Then: Should raise an error.
        """
        data = get_test_data()
        context = Context(data)

        self.assertRaises(PyEngyError,
                          lambda: context.get("root.branch2.object.bad_key"))
예제 #3
0
    def test_context_get_returns_value_at_path(self):
        """
        - Given: Context with test data
        - When: Calling ``get`` with an existing key path.
        - Then: Should return the item at given key path.
        """
        data = get_test_data()
        context = Context(data)

        test_dict = context.get("root.branch1")

        self.assertIs(test_dict, data["root"]["branch1"])
예제 #4
0
    def test_context_get_returns_none_if_missing_key_and_raise_if_missing_is_not_set(
            self):
        """
        - Given: Context with test data
        - When: Calling ``get`` with a missing key path and raise if missing not set.
        - Then: Should return None.
        """
        data = get_test_data()
        context = Context(data)

        self.assertEqual(
            None, context.get("root.branch2.missing", raise_if_missing=False))
예제 #5
0
    def test_context_set_creates_internal_dicts_if_missing_key(self):
        """
        - Given: Context with test data
        - When: Calling ``set`` with a missing key path.
        - Then: Should set the item at given key path creating any necessary intermediate dicts.
        """
        data = get_test_data()
        context = Context(data)

        context.set("root.branch3.new_key", "new_value")

        self.assertEqual("new_value", data["root"]["branch3"]["new_key"])
예제 #6
0
    def test_context_set_changes_value_at_path(self):
        """
        - Given: Context with test data
        - When: Calling ``set`` with an existing key path.
        - Then: Should set the item at given key path.
        """
        data = get_test_data()
        context = Context(data)

        context.set("root.branch1.number", 532)

        self.assertEqual(532, data["root"]["branch1"]["number"])
예제 #7
0
    def test_context_remove_deletes_value_at_path(self):
        """
        - Given: Context with test data
        - When: Calling ``remove`` with an existing key path.
        - Then: Should remove and return the item at given key path.
        """
        data = get_test_data()
        context = Context(data)

        removed = context.remove("root.branch1.string")

        self.assertEqual("value", removed)
        self.assertDictEqual({"number": 23}, data["root"]["branch1"])
예제 #8
0
    def test_context_get_raises_error_if_missing_key_and_raise_if_missing_is_set(
            self):
        """
        - Given: Context with test data
        - When: Calling ``get`` with a missing key path and raise if missing set.
        - Then: Should raise an error.
        """
        data = get_test_data()
        context = Context(data)

        self.assertRaises(
            PyEngyError,
            lambda: context.get("root.branch2.missing", raise_if_missing=True))
예제 #9
0
파일: app.py 프로젝트: FreNeS1/PyEngy-2d
    def __init__(self,
                 name,
                 scene: Node,
                 window_size: Tuple[int, int] = (640, 480),
                 fullscreen: bool = False):
        """
        Instantiates a new PyEngy app.

        :param name: The name of the app. Should be unique.
        :param scene: The scene for the app to handle.
        :param window_size: The size of the window.
        :param fullscreen: If true, will set to fullscreen. Otherwise will set to window.
        """
        # Create the app variables and thread
        self.name = name
        self._scene = scene
        self._stop_event = threading.Event()
        self._app = threading.Thread(target=self.__run_app,
                                     name=name,
                                     daemon=True)

        # Set window parameters
        self._screen = None
        self._window_size = window_size
        self._fullscreen = fullscreen
        self._background = None

        # Set defaults for execution variables
        reset_time(self.name)
        self._previous_time = 0.0
        self._current_time = 0.0
        self._logger = get_logger("", self.name)
        self._context = Context({})
예제 #10
0
    def _build_self(self, context: Context) -> None:
        """
        Handles the node build.

        :param context: Contains the context data of the application.
        """
        self.app_name = context.get("metadata.app_name")
        self._logger = get_logger(self.path, self.app_name)
예제 #11
0
    def test_context_init_saves_given_data(self):
        """
        - Given: Test data
        - When: Initializing context with given data.
        - Then: Should return a context with given data.
        """
        data = get_test_data()
        context = Context(data)

        self.assertIs(data, context.data)
예제 #12
0
파일: app.py 프로젝트: FreNeS1/PyEngy-2d
    def __build_context(self) -> Context:
        """
        Auxiliary method to build the context of the app.

        :return: The context of the app.
        """
        return Context({
            "metadata": {
                "app_name": self.name
            },
            "screen": self._screen
        })
예제 #13
0
    def test_build_node_calls_self_build(self):
        """
        - Given: A node tree structure.
        - When: Calling render on a node.
        - Then: Should handle event self and children.
        """
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._build_self = Mock()
        child._build_self = Mock()

        node.build(context)

        node._build_self.assert_called_with(context)
        child._build_self.assert_called_with(context)
예제 #14
0
    def test_handle_event_node_calls_self_handle_event(self):
        """
        - Given: A node tree structure.
        - When: Calling handle event on a node.
        - Then: Should handle event self and children.
        """
        event = Event(-1, {})
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._handle_event_self = Mock()
        child._handle_event_self = Mock()

        node.handle_event(event, context)

        node._handle_event_self.assert_called_with(event, context)
        child._handle_event_self.assert_called_with(event, context)
예제 #15
0
    def test_update_node_calls_self_update(self):
        """
        - Given: A node tree structure.
        - When: Calling update on a node.
        - Then: Should update self and children.
        """
        delta = 12.1248
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._update_self = Mock()
        child._update_self = Mock()

        node.update(delta, context)

        node._update_self.assert_called_with(delta, context)
        child._update_self.assert_called_with(delta, context)
예제 #16
0
    def test_render_node_calls_self_render(self):
        """
        - Given: A node tree structure.
        - When: Calling render on a node.
        - Then: Should handle event self and children.
        """
        delta = 12.1248
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._render_self = Mock()
        child._render_self = Mock()

        node.render(delta, context)

        node._render_self.assert_called_with(delta, context)
        child._render_self.assert_called_with(delta, context)
예제 #17
0
    def test_handle_event_inactive_node_does_not_call_self_handle_event(self):
        """
        - Given: A node tree structure.
        - When: Calling handle event on an inactive node.
        - Then: Should not handle event self or children.
        """
        event = Event(-1, {})
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._handle_event_self = Mock()
        child._handle_event_self = Mock()

        node.active = False
        node.handle_event(event, context)

        node._handle_event_self.assert_not_called()
        child._handle_event_self.assert_not_called()
예제 #18
0
    def test_update_inactive_node_does_not_call_self_update(self):
        """
        - Given: A node tree structure.
        - When: Calling update on an inactive node.
        - Then: Should not update self or children.
        """
        delta = 12.1248
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._update_self = Mock()
        child._update_self = Mock()

        node.active = False
        node.update(delta, context)

        node._update_self.assert_not_called()
        child._update_self.assert_not_called()
예제 #19
0
    def test_render_invisible_node_does_not_call_self_render(self):
        """
        - Given: A node tree structure.
        - When: Calling render on an invisible node.
        - Then: Should not render self or children.
        """
        delta = 12.1248
        context = Context({})
        node = Node("NODE")
        child = Node("CHILD", parent=node)
        node._render_self = Mock()
        child._render_self = Mock()

        node.visible = False
        node.render(delta, context)

        node._render_self.assert_not_called()
        child._render_self.assert_not_called()
예제 #20
0
파일: app.py 프로젝트: FreNeS1/PyEngy-2d
 def _build_self(self, context: Context) -> None:
     super()._build_self(context)
     self.context_ping_acc_addr = "scene.{}.ping_acc".format(self.name)
     context.set(self.context_ping_acc_addr, 0)