def __init__(self, gameboard, text_id, caption, x, y, font, size, color, bg_color, h_align, v_align, max_width, max_height, timer, mov_x, mov_y): self.gameboard = gameboard self.screen = self.gameboard.screen self.x = x self.y = y self.font = font self.size = size self.color = color self.bg_color = bg_color self.text_id = text_id self.caption = caption.replace('_', ' ') self.timer = timer * self.gameboard.fps self.mov_x = mov_x self.mov_y = mov_y self.h_align = h_align self.v_align = v_align self.max_width = round(max_width * self.gameboard.square_width) self.redraw = True self.visible = True self.shadow = 0 self.sh_dist_x = 1 self.sh_dist_y = 1 freetype.set_default_resolution(self.gameboard.square_height) self.text_font = pygame.freetype.Font(self.fonts[self.font], self.size) self.space_size = self.text_font.get_rect(' ') self.line_spacing = self.text_font.get_sized_height() self.actual_width, self.max_height = self.get_text_height()
def __init__(self, gameboard, caption, x, y, font, size, color, h_align, v_align, timer, mov_x, mov_y): self.gameboard = gameboard self.screen = self.gameboard.screen self.x = x self.y = y self.font = font self.size = size self.color = color self.caption = caption.replace('_', ' ') self.timer = timer * self.gameboard.fps self.mov_x = mov_x self.mov_y = mov_y self.h_align = h_align self.v_align = v_align self.visible = True self.shadow = 1 self.sh_dist_x = 2 self.sh_dist_y = 2 freetype.set_default_resolution(self.gameboard.square_height) self.text_font = freetype.Font(self.fonts[self.font], self.size) self.gameboard.render_text_list.append(self)
def test_freetype_Face_resolution(self): text = "|" # Differs in width and height resolution = ft.get_default_resolution() new_face = ft.Face(self._sans_path, resolution=2 * resolution) self.assertEqual(new_face.resolution, 2 * resolution) size_normal = self._TEST_FONTS['sans'].get_rect(text, ptsize=24).size size_scaled = new_face.get_rect(text, ptsize=24).size size_by_2 = size_normal[0] * 2 self.assertTrue(size_by_2 + 2 >= size_scaled[0] >= size_by_2 - 2, "%i not equal %i" % (size_scaled[1], size_by_2)) size_by_2 = size_normal[1] * 2 self.assertTrue(size_by_2 + 2 >= size_scaled[1] >= size_by_2 - 2, "%i not equal %i" % (size_scaled[1], size_by_2)) new_resolution = resolution + 10 ft.set_default_resolution(new_resolution) try: new_face = ft.Face(self._sans_path, resolution=0) self.assertEqual(new_face.resolution, new_resolution) finally: ft.set_default_resolution()
def test_resolution(self): was_init = ft.was_init() if not was_init: ft.init() try: ft.set_default_resolution() resolution = ft.get_default_resolution() self.assertEqual(resolution, 72) new_resolution = resolution + 10 ft.set_default_resolution(new_resolution) self.assertEqual(ft.get_default_resolution(), new_resolution) ft.init(resolution=resolution+20) self.assertEqual(ft.get_default_resolution(), new_resolution) finally: ft.set_default_resolution() if was_init: ft.quit()