예제 #1
0
파일: main.py 프로젝트: Mitroman/Zurvival
screen = pygame.display.set_mode((640, 480))
try:
    background = pygame.image.load(os.path.join("img", "background.png"))
except:
    background = pygame.Surface((640, 480))
    background.fill((85, 185, 0))
screen.blit(background, (0, 0))

players = RenderClear()
enemys = RenderClear()
dumbs = RenderClear()
shots = RenderClear()

player = Player()
players.add(player)

for i in range(random.randint(3, 4)):
    dumbs.add(Dumb())

speed = 3
look = "right"
punched = False
timer = 0
punkte = 0
god = False

while True:
    event = pygame.event.poll()
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_w:
예제 #2
0
파일: main.py 프로젝트: pi-lasse/junki
hint_farbe = choice(["Hintergrund1.png", "Hintergrund2.png", "Hintergrund3.png", "Hintergrund4.png", "Hintergrund5.png", "Hintergrund6.png"])

background = pygame.image.load(os.path.join("img" ,hint_farbe))
screen.blit(background, (0, 0))


# Speichert den Zeitpunkt des Sprungs
sprungzeitpunkt = 0;

#LSD Zähler
LSD = 0

# Spieler-Objekt erzeugen und in SpriteGroup einfügen
player = Player()
players = RenderClear()
players.add(player)

# Eine Sprite-Group für die Münzen erzeugen und Münzen hinzufügen
coins = RenderClear()
#  Münzen erzeugen, in einer for-Schleife
for i in range(15):
    coins.add(Coin())

plattformen = RenderClear()

# Plattfomen erzeugen, in einer for-Schleife
for i in range(15):
    plattformen.add(Plattform())

pygame.mixer.init()
# Sound für Münzen laden