def test_kill(self, _init_pygame, default_ui_manager: IUIManagerInterface, _display_surface_return_none): selection_list = UISelectionList( relative_rect=pygame.Rect(0, 0, 50, 80), item_list=[ 'item 1', 'item 2', 'item 3', 'item 4', 'item 5', 'item 6', 'item 7', 'item 8', 'item 9', 'item 10', 'item 11', 'item 12', 'item 13', 'item 14', 'item 15', 'item 16' ], manager=default_ui_manager, allow_multi_select=True) assert len(default_ui_manager.get_root_container().elements) == 2 assert len(default_ui_manager.get_sprite_group().sprites()) == 13 selection_list_sprites = [ default_ui_manager.get_root_container(), selection_list, selection_list.list_and_scroll_bar_container, selection_list.item_list_container, selection_list.scroll_bar, selection_list.scroll_bar.button_container, *selection_list.item_list_container.elements, selection_list.scroll_bar.top_button, selection_list.scroll_bar.bottom_button, selection_list.scroll_bar.sliding_button ] assert default_ui_manager.get_sprite_group().sprites( ) == selection_list_sprites selection_list.kill() assert len(default_ui_manager.get_root_container().elements) == 0 assert len(default_ui_manager.get_sprite_group().sprites()) == 1 empty_ui_sprites = [default_ui_manager.get_root_container()] assert default_ui_manager.get_sprite_group().sprites( ) == empty_ui_sprites
def test_kill(self, _init_pygame, default_ui_manager: IUIManagerInterface, _display_surface_return_none: None): window = UIWindow(pygame.Rect(0, 0, 200, 200), window_display_title="Test Window", manager=default_ui_manager) assert len(default_ui_manager.get_root_container().elements) == 2 assert len(default_ui_manager.get_sprite_group().sprites()) == 6 assert default_ui_manager.get_sprite_group().sprites() == [ default_ui_manager.get_root_container(), window, window._window_root_container, window.window_element_container, window.title_bar, window.close_window_button ] window.kill() confirm_event_fired = False event_object_id = None for event in pygame.event.get(): if (event.type == pygame_gui.UI_WINDOW_CLOSE and event.ui_element == window): confirm_event_fired = True event_object_id = event.ui_object_id assert confirm_event_fired assert event_object_id == 'window' assert len(default_ui_manager.get_root_container().elements) == 0 assert len(default_ui_manager.get_sprite_group().sprites()) == 1 assert default_ui_manager.get_sprite_group().sprites() == [ default_ui_manager.get_root_container() ]
def test_kill(self, _init_pygame, default_ui_manager: IUIManagerInterface, _display_surface_return_none): scroll_bar = UIHorizontalSlider(relative_rect=pygame.Rect(100, 100, 200, 30), start_value=50, value_range=(0, 100), manager=default_ui_manager) assert len(default_ui_manager.get_root_container().elements) == 2 assert len(default_ui_manager.get_sprite_group().sprites()) == 6 assert default_ui_manager.get_sprite_group().sprites() == [default_ui_manager.get_root_container(), scroll_bar, scroll_bar.button_container, scroll_bar.left_button, scroll_bar.right_button, scroll_bar.sliding_button] scroll_bar.kill() assert len(default_ui_manager.get_root_container().elements) == 0 assert len(default_ui_manager.get_sprite_group().sprites()) == 1 assert default_ui_manager.get_sprite_group().sprites() == [default_ui_manager.get_root_container()]
def test_kill(self, _init_pygame, default_ui_manager: IUIManagerInterface, _display_surface_return_none): scroll_bar = UIVerticalScrollBar(relative_rect=pygame.Rect(100, 100, 30, 150), visible_percentage=0.7, manager=default_ui_manager) assert len(default_ui_manager.get_root_container().elements) == 2 assert len(default_ui_manager.get_sprite_group().sprites()) == 6 scroll_bar_sprites = [default_ui_manager.get_root_container(), scroll_bar, scroll_bar.button_container, scroll_bar.top_button, scroll_bar.bottom_button, scroll_bar.sliding_button] assert default_ui_manager.get_sprite_group().sprites() == scroll_bar_sprites scroll_bar.kill() assert len(default_ui_manager.get_root_container().elements) == 0 assert len(default_ui_manager.get_sprite_group().sprites()) == 1 empty_sprites = [default_ui_manager.get_root_container()] assert default_ui_manager.get_sprite_group().sprites() == empty_sprites
def __init__(self, html_text: str, hover_distance: Tuple[int, int], manager: IUIManagerInterface, parent_element: UIElement = None, object_id: Union[str, None] = None, anchors: Dict[str, str] = None): new_element_ids, new_object_ids = self._create_valid_ids( container=None, parent_element=parent_element, object_id=object_id, element_id='tool_tip') super().__init__( relative_rect=pygame.Rect((0, 0), (-1, -1)), manager=manager, container=None, starting_height=manager.get_sprite_group().get_top_layer() + 1, layer_thickness=1, element_ids=new_element_ids, object_ids=new_object_ids, anchors=anchors) self.text_block = None self.rect_width = None self.hover_distance_from_target = hover_distance self.rebuild_from_changed_theme_data() self.text_block = UITextBox(html_text, pygame.Rect(0, 0, self.rect_width, -1), manager=self.ui_manager, layer_starting_height=self._layer, parent_element=self) self.set_dimensions(self.text_block.rect.size) self.set_image(self.ui_manager.get_universal_empty_surface())