def test_clear(self, _init_pygame, default_ui_manager: UIManager): input_data = deque([]) line_spacing = 1.25 text_box_layout = TextBoxLayout(input_data_queue=input_data, layout_rect=pygame.Rect( 0, 0, 200, 300), view_rect=pygame.Rect(0, 0, 200, 150), line_spacing=line_spacing) layout_row = TextBoxLayoutRow(row_start_x=0, row_start_y=0, row_index=0, line_spacing=line_spacing, layout=text_box_layout) font_1 = pygame.freetype.Font(None, 30) font_1.origin = True font_1.pad = True text_chunk_1 = TextLineChunkFTFont(text='D', font=font_1, underlined=False, colour=pygame.Color('#FFFFFF'), using_default_text_colour=False, bg_colour=pygame.Color('#00000000')) layout_row.add_item(text_chunk_1) layout_surface = pygame.Surface((200, 300), depth=32, flags=pygame.SRCALPHA) layout_surface.fill((0, 0, 0, 0)) layout_row.finalise(layout_surface) assert layout_surface.get_at((18, 18)) == pygame.Color('#FFFFFF') layout_row.clear() assert layout_surface.get_at((18, 18)) == pygame.Color('#00000000')
def test_set_cursor_position(self): input_data = deque([]) line_spacing = 1.25 text_box_layout = TextBoxLayout(input_data_queue=input_data, layout_rect=pygame.Rect( 0, 0, 200, 300), view_rect=pygame.Rect(0, 0, 200, 150), line_spacing=line_spacing) layout_row = TextBoxLayoutRow(row_start_x=0, row_start_y=0, row_index=0, line_spacing=line_spacing, layout=text_box_layout) font_1 = pygame.freetype.Font(None, 30) font_1.origin = True font_1.pad = True text_chunk_1 = TextLineChunkFTFont(text='test', font=font_1, underlined=False, colour=pygame.Color('#FFFFFF'), using_default_text_colour=False, bg_colour=pygame.Color('#00000000')) layout_row.add_item(text_chunk_1) layout_surface = pygame.Surface((200, 300), depth=32, flags=pygame.SRCALPHA) layout_surface.fill((0, 0, 0, 0)) layout_row.finalise(layout_surface) layout_row.toggle_cursor() assert layout_row.edit_cursor_active is True assert layout_surface.get_at((1, 5)) == pygame.Color('#FFFFFF') assert layout_row.cursor_index == 0 assert layout_row.cursor_draw_width == 0 layout_row.set_cursor_position(3) layout_row.toggle_cursor() layout_row.toggle_cursor() assert layout_row.edit_cursor_active is True assert layout_surface.get_at((1, 5)) == pygame.Color('#00000000') assert layout_row.cursor_index == 3 assert layout_row.cursor_draw_width == 44