def test_enable(self, _init_pygame: None, default_ui_manager: UIManager, _display_surface_return_none: None): scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect( 0, 0, 200, 30), visible_percentage=0.25, manager=default_ui_manager) scroll_bar.disable() scroll_bar.enable() # process a mouse button down event scroll_bar.right_button.process_event( pygame.event.Event(pygame.MOUSEBUTTONDOWN, { 'button': 1, 'pos': scroll_bar.right_button.rect.center })) scroll_bar.update(0.1) # process a mouse button up event scroll_bar.right_button.process_event( pygame.event.Event(pygame.MOUSEBUTTONUP, { 'button': 1, 'pos': scroll_bar.right_button.rect.center })) assert scroll_bar.scroll_position != 0.0 and scroll_bar.is_enabled is True
def test_check_has_moved_recently(self, _init_pygame, default_ui_manager, _display_surface_return_none): scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect( 100, 100, 150, 30), visible_percentage=0.7, manager=default_ui_manager) # move the scroll bar a bit scroll_bar.right_button.held = True scroll_bar.update(0.2) assert scroll_bar.check_has_moved_recently() is True
def test_check_update_buttons(self, _init_pygame, default_ui_manager, _display_surface_return_none): scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect( 100, 100, 150, 30), visible_percentage=0.7, manager=default_ui_manager) # scroll down a bit then up again to exercise update scroll_bar.right_button.held = True scroll_bar.update(0.3) scroll_bar.right_button.held = False scroll_bar.left_button.held = True scroll_bar.update(0.3) assert scroll_bar.check_has_moved_recently() is True
def test_check_update_sliding_bar(self, _init_pygame, default_ui_manager, _display_surface_return_none): scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect( 0, 0, 150, 30), visible_percentage=0.7, manager=default_ui_manager) # scroll down a bit then up again to exercise update default_ui_manager.mouse_position = (100, 15) scroll_bar.sliding_button.held = True scroll_bar.update(0.3) assert scroll_bar.grabbed_slider is True scroll_bar.sliding_button.held = False scroll_bar.update(0.3) assert scroll_bar.grabbed_slider is False