def test_process_event_ctrl_v_over_limit_select_range( self, _init_pygame: None, default_ui_manager: UIManager, _display_surface_return_none: None): text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 200, 30), manager=default_ui_manager) text_entry.set_text('dan') text_entry.select() text_entry.length_limit = 3 text_entry.select_range = [0, 3] text_entry.process_event( pygame.event.Event(pygame.KEYDOWN, { 'key': pygame.K_c, 'mod': pygame.KMOD_CTRL, 'unicode': 'c' })) text_entry.select_range = [2, 3] text_entry.edit_position = 3 processed_key_event = text_entry.process_event( pygame.event.Event(pygame.KEYDOWN, { 'key': pygame.K_v, 'mod': pygame.KMOD_CTRL, 'unicode': 'v' })) assert processed_key_event and text_entry.get_text() == 'dan'
def test_redraw_cursor(self, _init_pygame, default_ui_manager): text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 200, 30), manager=default_ui_manager) text_entry.set_text("GOLD") text_entry.select_range = [0, 2] text_entry.cursor_on = True text_entry.edit_position = 1 text_entry.redraw_cursor() assert text_entry.image is not None
def test_process_event_delete(self, _init_pygame: None, default_ui_manager: UIManager, _display_surface_return_none: None): text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 200, 30), manager=default_ui_manager) text_entry.set_text('dan') text_entry.select() text_entry.edit_position = 1 processed_key_event = text_entry.process_event( pygame.event.Event(pygame.KEYDOWN, {'key': pygame.K_DELETE})) assert processed_key_event
def test_process_event_text_right_actually_move( self, _init_pygame: None, default_ui_manager: UIManager, _display_surface_return_none: None): text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 200, 30), manager=default_ui_manager) text_entry.set_text('dan') text_entry.edit_position = 2 text_entry.focus() processed_key_event = text_entry.process_event( pygame.event.Event(pygame.KEYDOWN, {'key': pygame.K_RIGHT})) assert processed_key_event