def __init__( self, image_path: Union[str, 'BaseImage', 'Path', 'BytesIO'], angle: NumberType = 0, image_id: str = '', onselect: CallbackType = None, scale: Tuple2NumberType = (1, 1), scale_smooth: bool = True ) -> None: assert isinstance(image_path, (str, Path, BaseImage, BytesIO)) assert isinstance(image_id, str) assert isinstance(angle, NumberInstance) assert isinstance(scale_smooth, bool) assert_vector(scale, 2) super(Image, self).__init__( onselect=onselect, widget_id=image_id ) if isinstance(image_path, BaseImage): self._image = image_path else: self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth)
class Image(Widget): """ Image widget. :param image_path: Path of the image :type image_path: str :param image_id: Image ID :type image_id: str :param angle: Angle of the image in degrees (clockwise) :type angle: int, float :param scale: Scale of the image (x,y), float or int :type scale: tuple, list :param scale_smooth: Scale is smoothed :type scale_smooth: bool """ def __init__(self, image_path, image_id='', angle=0, scale=(1, 1), scale_smooth=True): assert isinstance(image_path, str) assert isinstance(image_id, str) assert isinstance(angle, (int, float)) assert isinstance(scale, (tuple, list)) assert isinstance(scale_smooth, bool) super(Image, self).__init__(widget_id=image_id) self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) self.is_selectable = False def _apply_font(self): pass # noinspection PyMissingOrEmptyDocstring def draw(self, surface): self._render() surface.blit(self._surface, self._rect.topleft) def _render(self): if self._surface is not None: return self._surface = self._image.get_surface() self._rect.width, self._rect.height = self._surface.get_size() # noinspection PyMissingOrEmptyDocstring def update(self, events): return False
def add_button( menu: Menu, id_to_action: Dict[str, Any], image: Image, scaling: float, text_width: int, action_type, identificator, padding, ): buffered = BytesIO() image.save(buffered, format="PNG") buffered.seek(0) image = BaseImage(buffered).scale(scaling, scaling) button = menu.add.button( " " * text_width, lambda *args: args, action_type, identificator, padding=padding, ) decorator = button.get_decorator() decorator.add_baseimage(0, 0, image, centered=True) id_to_action[button.get_id()] = (action_type, identificator)
def __init__(self, image_path, image_id='', angle=0, scale=(1, 1), scale_smooth=True): assert isinstance(image_path, str) assert isinstance(image_id, str) assert isinstance(angle, (int, float)) assert isinstance(scale, (tuple, list)) assert isinstance(scale_smooth, bool) super(Image, self).__init__(widget_id=image_id) self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) self.selection_effect_enabled = False
def __init__(self, type1: str, type2: str = "", scale=(1.0, 1.0), align=pygame_menu.locals.ALIGN_LEFT): super(PokemonTypeWidget, self).__init__() self.set_alignment(align) self.type1 = type1.strip() self.type2 = type2.strip() self._image1 = BaseImage('./images/gui/' + self.type1 + '.png') self._image1.scale(scale[0], scale[1], smooth=True) if self.type2 == None or self.type2 == "": self._image2 = None else: self._image2 = BaseImage('./images/gui/' + self.type2 + '.png') self._image2.scale(scale[0], scale[1], smooth=True)
def create_example_window( title: str, window_size: Tuple[int, int], pygame_menu_icon: bool = True, init_pygame: bool = True, center_window: bool = True, **kwargs ) -> 'pygame.Surface': """ Set pygame window. :param title: Window title :param window_size: Window size :param pygame_menu_icon: Use pygame menu icon :param init_pygame: Init pygame :param center_window: Center the window :param kwargs: Optional keyword arguments received by display set_mode :return: Pygame surface from created display """ assert len(title) > 0, 'title cannot be empty' assert len(window_size) == 2, 'window size shape must be (width, height)' assert isinstance(window_size[0], int), 'width must be an integer' assert isinstance(window_size[1], int), 'height must be an integer' from pygame_menu.baseimage import IMAGE_EXAMPLE_PYGAME_MENU, BaseImage import os if init_pygame: pygame.init() if center_window: os.environ['SDL_VIDEO_CENTERED'] = '1' # Create pygame screen and objects if sys.platform == 'darwin': kwargs = {} try: surface = pygame.display.set_mode(window_size, **kwargs) except TypeError: surface = pygame.display.set_mode(window_size) pygame.display.set_caption(title) if pygame_menu_icon: # noinspection PyBroadException try: if _PYGAME_ICON[0] is not None: pygame.display.set_icon(_PYGAME_ICON[0]) else: icon = BaseImage(IMAGE_EXAMPLE_PYGAME_MENU).get_surface(new=False) pygame.display.set_icon(icon) _PYGAME_ICON[0] = icon except BaseException: # lgtm [py/catch-base-exception] pass return surface
class PokemonTypeWidget(Widget): def __init__(self, type1: str, type2: str = "", scale=(1.0, 1.0), align=pygame_menu.locals.ALIGN_LEFT): super(PokemonTypeWidget, self).__init__() self.set_alignment(align) self.type1 = type1.strip() self.type2 = type2.strip() self._image1 = BaseImage('./images/gui/' + self.type1 + '.png') self._image1.scale(scale[0], scale[1], smooth=True) if self.type2 == None or self.type2 == "": self._image2 = None else: self._image2 = BaseImage('./images/gui/' + self.type2 + '.png') self._image2.scale(scale[0], scale[1], smooth=True) def _draw(self, surface: pygame.Surface) -> None: surface.blit(self._surface, self._rect.topleft) def draw(self, surface): self._draw(surface) def _render(self): if self._surface is not None: return True surface1 = self._image1.get_surface() if self._image2 == None: self._rect.width, self._rect.height = surface1.get_size() self._surface = surface1 else: surface2 = self._image2.get_surface() surface = pygame.Surface( (surface1.get_width() + surface2.get_width() + 15, surface1.get_height()), pygame.SRCALPHA) surface.blit(surface1, (5, 0)) surface.blit(surface2, (surface1.get_width() + 10, 0)) self._surface = surface self._rect.width, self._rect.height = surface.get_size() #if not self._render_hash_changed(self._visible): # return True #self.force_menu_surface_update() def _apply_font(self): pass def update(self, events): pass
class Image(Widget): """ Image widget. :param image_path: Path of the image or BaseImage object. If BaseImage object is provided drawing mode is not considered. It can be a string or :py:class:`pathlib.Path` on ``Python 3+`` :type image_path: str, :py:class:`pathlib.Path`, BaseImage :param image_id: Image ID :type image_id: str :param angle: Angle of the image in degrees (clockwise) :type angle: int, float :param scale: Scale of the image *(x,y)* :type scale: tuple, list :param scale_smooth: Scale is smoothed :type scale_smooth: bool """ def __init__(self, image_path, image_id='', angle=0, scale=(1, 1), scale_smooth=True): assert isinstance(image_id, str) assert isinstance(angle, (int, float)) assert isinstance(scale, (tuple, list)) assert isinstance(scale_smooth, bool) super(Image, self).__init__(widget_id=image_id) if isinstance(image_path, BaseImage): self._image = image_path else: self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) self.selection_effect_enabled = False def get_image(self): """ Gets the BaseImage object from widget. :return: Widget image :rtype: BaseImage """ return self._image def set_image(self, image): """ Set the BaseImage object from widget. :param image: BaseImage object :type image: BaseImage :return: None """ self._image = image self._surface = None self._render() def _apply_font(self): pass def rotate(self, angle): self._image.rotate(angle) self._surface = None def flip(self, x, y): if x or y: self._image.flip(x, y) self._surface = None def scale(self, width, height, smooth=False): self._image.scale(width, height, smooth) self._surface = None def resize(self, width, height, smooth=False): self._image.resize(width, height, smooth) self._surface = None # noinspection PyMissingOrEmptyDocstring def draw(self, surface): self._render() surface.blit(self._surface, self._rect.topleft) def _render(self): if self._surface is not None: return True self._surface = self._image.get_surface() self._rect.width, self._rect.height = self._surface.get_size() if not self._render_hash_changed(self.visible): return True self._menu_surface_needs_update = True # Force menu update # noinspection PyMissingOrEmptyDocstring def update(self, events): return False
class Image(Widget): """ Image widget. .. note:: Image accepts all transformations. :param image_path: Path of the image, BytesIO object, or :py:class:`pygame_menu.baseimage.BaseImage` object. If :py:class:`pygame_menu.baseimage.BaseImage` object is provided drawing mode is not considered :param image_id: Image ID :param angle: Angle of the image in degrees (clockwise) :param onselect: Function when selecting the widget :param scale: Scale of the image on x-axis and y-axis (x, y) in px :param scale_smooth: Scale is smoothed """ _image: 'BaseImage' def __init__(self, image_path: Union[str, 'BaseImage', 'Path', 'BytesIO'], angle: NumberType = 0, image_id: str = '', onselect: CallbackType = None, scale: Tuple2NumberType = (1, 1), scale_smooth: bool = True) -> None: assert isinstance(image_path, (str, Path, BaseImage, BytesIO)) assert isinstance(image_id, str) assert isinstance(angle, NumberInstance) assert isinstance(scale_smooth, bool) assert_vector(scale, 2) super(Image, self).__init__(onselect=onselect, widget_id=image_id) if isinstance(image_path, BaseImage): self._image = image_path else: self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) def set_title(self, title: str) -> 'Image': return self def get_image(self) -> 'BaseImage': """ Gets the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :return: Widget image """ return self._image def get_angle(self) -> NumberType: """ Return the image angle. :return: Angle in degrees """ return self._image.get_angle() def set_image(self, image: 'BaseImage') -> None: """ Set the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :param image: Image object :return: None """ self._image = image self._surface = None self._render() def _apply_font(self) -> None: pass def _update_surface(self) -> 'Image': """ Updates surface and renders. :return: Self reference """ self._surface = None self._render() return self def scale(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Image': self._image.scale(width, height, smooth) return self._update_surface() def resize(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Image': self._image.resize(width, height, smooth) self._surface = None return self._update_surface() def set_max_width(self, width: Optional[NumberType], scale_height: NumberType = False, smooth: bool = True) -> 'Image': if width is not None and self._image.get_width() > width: sx = width / self._image.get_width() height = self._image.get_height() if scale_height: height *= sx self._image.resize(width, height, smooth) return self._update_surface() return self def set_max_height(self, height: Optional[NumberType], scale_width: NumberType = False, smooth: bool = True) -> 'Image': if height is not None and self._image.get_height() > height: sy = height / self._image.get_height() width = self._image.get_width() if scale_width: width *= sy self._image.resize(width, height, smooth) return self._update_surface() return self def rotate(self, angle: NumberType) -> 'Image': self._image.rotate(angle) return self._update_surface() def flip(self, x: bool, y: bool) -> 'Image': assert isinstance(x, bool) assert isinstance(y, bool) self._flip = (x, y) if x or y: self._image.flip(x, y) return self._update_surface() return self def _draw(self, surface: 'pygame.Surface') -> None: surface.blit(self._surface, self._rect.topleft) def _render(self) -> Optional[bool]: if self._surface is not None: return True self._surface = self._image.get_surface(new=False) self._rect.width, self._rect.height = self._surface.get_size() if not self._render_hash_changed(self._visible): return True self.force_menu_surface_update() def update(self, events: EventVectorType) -> bool: self.apply_update_callbacks(events) for event in events: if self._check_mouseover(event): break return False
class Image(Widget): """ Image widget. .. note:: This class redefines all widget transformations. :param image_path: Path of the image, BytesIO object, or :py:class:`pygame_menu.baseimage.BaseImage` object. If :py:class:`pygame_menu.baseimage.BaseImage` object is provided drawing mode is not considered :param image_id: Image ID :param angle: Angle of the image in degrees (clockwise) :param onselect: Function when selecting the widget :param scale: Scale of the image *(x, y)* :param scale_smooth: Scale is smoothed """ _image: 'BaseImage' def __init__(self, image_path: Union[str, 'BaseImage', 'Path', 'BytesIO'], image_id: str = '', angle: NumberType = 0, onselect: CallbackType = None, scale: Tuple2NumberType = (1, 1), scale_smooth: bool = True) -> None: assert isinstance(image_path, (str, Path, BaseImage, BytesIO)) assert isinstance(image_id, str) assert isinstance(angle, (int, float)) assert isinstance(scale_smooth, bool) assert_vector(scale, 2) super(Image, self).__init__(onselect=onselect, widget_id=image_id) if isinstance(image_path, BaseImage): self._image = image_path else: self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) def set_title(self, title: str) -> 'Widget': return self def get_image(self) -> 'BaseImage': """ Gets the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :return: Widget image """ return self._image def set_image(self, image: 'BaseImage') -> None: """ Set the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :param image: Image object :return: None """ self._image = image self._surface = None self._render() def _apply_font(self) -> None: pass def rotate(self, angle: NumberType) -> 'Widget': self._image.rotate(angle) self._surface = None return self def flip(self, x: bool, y: bool) -> 'Widget': if x or y: self._image.flip(x, y) self._surface = None return self def scale(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Widget': self._image.scale(width, height, smooth) self._surface = None return self def resize(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Widget': self._image.resize(width, height, smooth) self._surface = None return self def _draw(self, surface: 'pygame.Surface') -> None: surface.blit(self._surface, self._rect.topleft) def _render(self) -> Optional[bool]: if self._surface is not None: return True self._surface = self._image.get_surface(new=False) self._rect.width, self._rect.height = self._surface.get_size() if not self._render_hash_changed(self._visible): return True self.force_menu_surface_update() def update( self, events: Union[List['pygame.event.Event'], Tuple['pygame.event.Event']] ) -> bool: return False