class Cone(Axial): """ A Cone object """ def __init__(self, radius=1.0, color=Rgb(), pos=Vector([0, 0, 0]), axis=Vector([1, 0, 0])): """ :param radius: The cone's bottom radius. :type radius: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param axis: The cone points from the base to the point along the axis. :type axis: pyglet_helper.util.Vector :return: """ super(Cone, self).__init__(radius=radius, color=color, pos=Vector(pos)) self.axis = Vector(axis) def init_model(self, scene): """Add the cone quadrics to the view. :param scene: The view to render the model to. :type scene: pyglet_helper.objects.View """ # The number of faces corresponding to each level of detail. n_sides = [8, 16, 32, 46, 68, 90] n_stacks = [1, 2, 4, 7, 10, 14] for i in range(0, 6): scene.cone_model[i].gl_compile_begin() _quadric = Quadric() _quadric.render_cylinder(1.0, 1.0, n_sides[i], n_stacks[i], top_radius=0.0) _quadric.render_disk(1.0, n_sides[i], n_stacks[i] * 2, -1) scene.cone_model[i].gl_compile_end() def render(self, scene): """Add the cone to the scene. :param scene: The view to render the model into :type scene: pyglet_helper.objects.View """ if self.radius == 0: return self.init_model(scene) coverage_levels = [10, 30, 90, 250, 450] lod = self.lod_adjust(scene, coverage_levels, self.pos, self.radius) length = self.axis.mag() gl.glPushMatrix() self.model_world_transform(scene.gcf, Vector([length, self.radius, self.radius])).gl_mult() self.color.gl_set(self.opacity) if self.translucent: gl.glEnable(gl.GL_CULL_FACE) # Render the back half. gl.glCullFace(gl.GL_FRONT) scene.cone_model[lod].gl_render() # Render the front half. gl.glCullFace(gl.GL_BACK) scene.cone_model[lod].gl_render() else: scene.cone_model[lod].gl_render() gl.glPopMatrix() @property def center(self): """ Get the center of the object. :return: position + axis/2 :rtype: float """ return self.pos + self.axis / 2.0 @property def degenerate(self): """ :return: True if radius == 0 or the length is 0 :rtype: bool """ return self.radius == 0.0 or self.axis.mag() == 0.0
class Primitive(Renderable): """ A base class for all geometric shapes. """ def __init__(self, axis=Vector([1, 0, 0]), up_vector=Vector([0, 1, 0]), pos=Vector([0, 0, 0]), obj_initialized=False, color=Rgb(), material=Material()): """ :param axis: The orientation to use when drawing. :type axis: pyglet_helper.util.Vector :param up_vector: A vector that points to the current up direction in the view. :type up_vector: pyglet_helper.util.Vector :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param obj_initialized: If True, the object has been initialized :type obj_initialized: bool :param color: The object's color. :type color: pyglet_helper.util.Rgb :param material: The object's material :type material: pyglet_helper.util.Material """ super(Primitive, self).__init__(color=color, mat=material) self._axis = None self._pos = None self._up = None self._width = None self._height = None self.startup = True self.obj_initialized = obj_initialized # position must be defined first, before the axis self.up_vector = Vector(up_vector) self.pos = Vector(pos) self.axis = Vector(axis) def model_world_transform(self, world_scale=0.0, object_scale=Vector([1, 1, 1])): """Performs scale, rotation, translation, and world scale (gcf) transforms in that order. :param world_scale: The global scaling factor. :type world_scale: float :param object_scale: The scaling to applied to this specific object :type object_scale: pyglet_helper.util.Vector :rtype: pyglet_helper.util.Tmatrix :returns: Returns a tmatrix that performs reorientation of the object from model orientation to world (and view) orientation. """ ret = Tmatrix() # A unit vector along the z_axis. z_axis = Vector([0, 0, 1]) if abs(self.axis.dot(self.up_vector) / self.up_vector.mag()**2.0) \ > 0.98: # Then axis and up are in (nearly) the same direction: therefore, # try two other possible directions for the up vector. if abs(self.axis.norm().dot(Vector([-1, 0, 0]))) > 0.98: z_axis = self.axis.cross(Vector([0, 0, 1])).norm() else: z_axis = self.axis.cross(Vector([-1, 0, 0])).norm() else: z_axis = self.axis.cross(self.up_vector).norm() y_axis = z_axis.cross(self.axis).norm() x_axis = self.axis.norm() ret.x_column(x_axis) ret.y_column(y_axis) ret.z_column(z_axis) w_column = world_scale * self.pos ret.w_column(w_column) ret.w_row() ret.scale(object_scale * world_scale, 1) return ret def rotate(self, angle, axis, origin): """Rotate the primitive's axis by angle about a specified axis at a specified origin. :param angle: the angle to rotate by, in radians :type angle: float :param axis: The axis to rotate around. :type axis: pyglet_helper.util.Vector :param origin: The center of the axis of rotation. :type origin: pyglet_helper.util.Vector """ rotation_matrix = rotation(angle, axis, origin) fake_up = self.up_vector if not self.axis.cross(fake_up): fake_up = Vector([1, 0, 0]) if not self.axis.cross(fake_up): fake_up = Vector([0, 1, 0]) # is this rotation needed at present? Is it already included in the # transformation matrix? #self.pos = R * self._pos self.up_vector = rotation_matrix.times_v(fake_up) self._axis = rotation_matrix.times_v(self._axis) @property def center(self): """ Gets the object's center :return: the object's center, as a vector :rtype: pyglet_helper.util.Vector """ return self.pos @property def pos(self): """ Get the object's current position :return: the object's position :rtype: pyglet_helper.util.Vector """ return self._pos @pos.setter def pos(self, n_pos): """ Set the object's position with a Vector :param n_pos: a vector with the object's new position :type n_pos: pyglet_helper.util.Vector :return: """ self._pos = Vector(n_pos) @property def length(self): """ Get the object's length (for most objects, this is the magnitude of its axis) :return: the object's length :rtype: float """ return self.axis.mag() @length.setter def length(self, new_length): """ Set the object's length :param new_length: the new length of the object :type new_length: float :return: """ if new_length < 0: raise ValueError("length cannot be negative") self.axis = self.axis.norm() * new_length @property def height(self): """ Gets the scale of the object along the y axis :return: the object's scale along the y axis :rtype: float """ return self._height @height.setter def height(self, new_height): """ Sets the scale of the object along the y axis :param new_height: the object's scale along the y axis :type new_height: float """ if new_height < 0: raise ValueError("height cannot be negative") self._height = new_height @property def width(self): """ Gets the scale of the object along the z axis :return: the object's scale along the z axis :rtype: float """ return self._width @width.setter def width(self, new_width): """ Sets the scale of the object along the z axis :param new_width: the object's scale along the y axis :type new_width: float """ if new_width < 0: raise ValueError("width cannot be negative") self._width = new_width @property def size(self): """ Gets a vector with the object's scale along the x, y, and z axes :return: a vector with the scales :rtype: pyglet_helper.util.Vector """ return Vector([self.axis.mag(), self.height, self.width]) @size.setter def size(self, new_size): """ Sets the object's scale along the x, y, and z axes :param new_size: the new scales, in a vector :type new_size: pyglet_helper.util.Vector """ if new_size.x_component < 0: raise ValueError("length cannot be negative") if new_size.y_component < 0: raise ValueError("height cannot be negative") if new_size.z_component < 0: raise ValueError("width cannot be negative") self.axis = self.axis.norm() * new_size.x_component self.height = new_size.y_component self.width = new_size.z_component @property def axis(self): """ Get the object's axis, which defines the orientation and size of the object :return: the object's axis :rtype; pyglet_helper.util.Vector """ return self._axis @axis.setter def axis(self, n_axis): """ Set the object's axis, as a vector :param n_axis: the new axis :type n_axis: pyglet_helper.util.Vector """ if self.axis is None: self._axis = Vector([1, 0, 0]) _axis = self.axis.cross(n_axis) if _axis.mag() == 0.0: self._axis = n_axis else: angle = n_axis.diff_angle(self._axis) self._axis = n_axis.mag() * self._axis.norm() self.rotate(angle, _axis, self.pos) @property def up_vector(self): """ Get the object's up axis :return: the object's up axis :rtype: pyglet_helper.util.Vector """ return self._up @up_vector.setter def up_vector(self, n_up): """ Set the object's up axis :param n_up: the object's up axis :type n_up: pyglet_helper.util.Vector """ self._up = n_up @property def is_light(self): """ Returns false if the object is not a light. By default, all primitives are not lights :return: whether the object is a light :rtype: bool """ return False
class Cone(Axial): """ A Cone object """ def __init__(self, radius=1.0, color=Rgb(), pos=Vector([0, 0, 0]), axis=Vector([1, 0, 0])): """ :param radius: The cone's bottom radius. :type radius: float :param color: The object's color. :type color: pyglet_helper.util.Rgb :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param axis: The cone points from the base to the point along the axis. :type axis: pyglet_helper.util.Vector :return: """ super(Cone, self).__init__(radius=radius, color=color, pos=Vector(pos)) self.axis = Vector(axis) def init_model(self, scene): """Add the cone quadrics to the view. :param scene: The view to render the model to. :type scene: pyglet_helper.objects.View """ # The number of faces corresponding to each level of detail. n_sides = [8, 16, 32, 46, 68, 90] n_stacks = [1, 2, 4, 7, 10, 14] for i in range(0, 6): scene.cone_model[i].gl_compile_begin() _quadric = Quadric() _quadric.render_cylinder(1.0, 1.0, n_sides[i], n_stacks[i], top_radius=0.0) _quadric.render_disk(1.0, n_sides[i], n_stacks[i] * 2, -1) scene.cone_model[i].gl_compile_end() def render(self, scene): """Add the cone to the scene. :param scene: The view to render the model into :type scene: pyglet_helper.objects.View """ if self.radius == 0: return self.init_model(scene) coverage_levels = [10, 30, 90, 250, 450] lod = self.lod_adjust(scene, coverage_levels, self.pos, self.radius) length = self.axis.mag() gl.glPushMatrix() self.model_world_transform(scene.gcf, Vector([length, self.radius, self.radius])).gl_mult() self.color.gl_set(self.opacity) if self.translucent: gl.glEnable(gl.GL_CULL_FACE) # Render the back half. gl.glCullFace(gl.GL_FRONT) scene.cone_model[lod].gl_render() # Render the front half. gl.glCullFace(gl.GL_BACK) scene.cone_model[lod].gl_render() else: scene.cone_model[lod].gl_render() gl.glPopMatrix() @property def center(self): """ Get the center of the object. :return: position + axis/2 :rtype: float """ return self.pos + self.axis / 2.0 @property def degenerate(self): """ :return: True if radius == 0 or the length is 0 :rtype: bool """ return self.radius == 0.0 or self.axis.mag() == 0.0
class Primitive(Renderable): """ A base class for all geometric shapes. """ def __init__(self, axis=Vector([1, 0, 0]), up_vector=Vector([0, 1, 0]), pos=Vector([0, 0, 0]), obj_initialized=False, color=Rgb(), material=Material()): """ :param axis: The orientation to use when drawing. :type axis: pyglet_helper.util.Vector :param up_vector: A vector that points to the current up direction in the view. :type up_vector: pyglet_helper.util.Vector :param pos: The object's position. :type pos: pyglet_helper.util.Vector :param obj_initialized: If True, the object has been initialized :type obj_initialized: bool :param color: The object's color. :type color: pyglet_helper.util.Rgb :param material: The object's material :type material: pyglet_helper.util.Material """ super(Primitive, self).__init__(color=color, mat=material) self._axis = None self._pos = None self._up = None self._width = None self._height = None self.startup = True self.obj_initialized = obj_initialized # position must be defined first, before the axis self.up_vector = Vector(up_vector) self.pos = Vector(pos) self.axis = Vector(axis) def model_world_transform(self, world_scale=0.0, object_scale=Vector([1, 1, 1])): """Performs scale, rotation, translation, and world scale (gcf) transforms in that order. :param world_scale: The global scaling factor. :type world_scale: float :param object_scale: The scaling to applied to this specific object :type object_scale: pyglet_helper.util.Vector :rtype: pyglet_helper.util.Tmatrix :returns: Returns a tmatrix that performs reorientation of the object from model orientation to world (and view) orientation. """ ret = Tmatrix() # A unit vector along the z_axis. z_axis = Vector([0, 0, 1]) if abs(self.axis.dot(self.up_vector) / self.up_vector.mag()**2.0) \ > 0.98: # Then axis and up are in (nearly) the same direction: therefore, # try two other possible directions for the up vector. if abs(self.axis.norm().dot(Vector([-1, 0, 0]))) > 0.98: z_axis = self.axis.cross(Vector([0, 0, 1])).norm() else: z_axis = self.axis.cross(Vector([-1, 0, 0])).norm() else: z_axis = self.axis.cross(self.up_vector).norm() y_axis = z_axis.cross(self.axis).norm() x_axis = self.axis.norm() ret.x_column(x_axis) ret.y_column(y_axis) ret.z_column(z_axis) w_column = world_scale*self.pos ret.w_column(w_column) ret.w_row() ret.scale(object_scale * world_scale, 1) return ret def rotate(self, angle, axis, origin): """Rotate the primitive's axis by angle about a specified axis at a specified origin. :param angle: the angle to rotate by, in radians :type angle: float :param axis: The axis to rotate around. :type axis: pyglet_helper.util.Vector :param origin: The center of the axis of rotation. :type origin: pyglet_helper.util.Vector """ rotation_matrix = rotation(angle, axis, origin) fake_up = self.up_vector if not self.axis.cross(fake_up): fake_up = Vector([1, 0, 0]) if not self.axis.cross(fake_up): fake_up = Vector([0, 1, 0]) # is this rotation needed at present? Is it already included in the # transformation matrix? #self.pos = R * self._pos self.up_vector = rotation_matrix.times_v(fake_up) self._axis = rotation_matrix.times_v(self._axis) @property def center(self): """ Gets the object's center :return: the object's center, as a vector :rtype: pyglet_helper.util.Vector """ return self.pos @property def pos(self): """ Get the object's current position :return: the object's position :rtype: pyglet_helper.util.Vector """ return self._pos @pos.setter def pos(self, n_pos): """ Set the object's position with a Vector :param n_pos: a vector with the object's new position :type n_pos: pyglet_helper.util.Vector :return: """ self._pos = Vector(n_pos) @property def length(self): """ Get the object's length (for most objects, this is the magnitude of its axis) :return: the object's length :rtype: float """ return self.axis.mag() @length.setter def length(self, new_length): """ Set the object's length :param new_length: the new length of the object :type new_length: float :return: """ if new_length < 0: raise ValueError("length cannot be negative") self.axis = self.axis.norm() * new_length @property def height(self): """ Gets the scale of the object along the y axis :return: the object's scale along the y axis :rtype: float """ return self._height @height.setter def height(self, new_height): """ Sets the scale of the object along the y axis :param new_height: the object's scale along the y axis :type new_height: float """ if new_height < 0: raise ValueError("height cannot be negative") self._height = new_height @property def width(self): """ Gets the scale of the object along the z axis :return: the object's scale along the z axis :rtype: float """ return self._width @width.setter def width(self, new_width): """ Sets the scale of the object along the z axis :param new_width: the object's scale along the y axis :type new_width: float """ if new_width < 0: raise ValueError("width cannot be negative") self._width = new_width @property def size(self): """ Gets a vector with the object's scale along the x, y, and z axes :return: a vector with the scales :rtype: pyglet_helper.util.Vector """ return Vector([self.axis.mag(), self.height, self.width]) @size.setter def size(self, new_size): """ Sets the object's scale along the x, y, and z axes :param new_size: the new scales, in a vector :type new_size: pyglet_helper.util.Vector """ if new_size.x_component < 0: raise ValueError("length cannot be negative") if new_size.y_component < 0: raise ValueError("height cannot be negative") if new_size.z_component < 0: raise ValueError("width cannot be negative") self.axis = self.axis.norm() * new_size.x_component self.height = new_size.y_component self.width = new_size.z_component @property def axis(self): """ Get the object's axis, which defines the orientation and size of the object :return: the object's axis :rtype; pyglet_helper.util.Vector """ return self._axis @axis.setter def axis(self, n_axis): """ Set the object's axis, as a vector :param n_axis: the new axis :type n_axis: pyglet_helper.util.Vector """ if self.axis is None: self._axis = Vector([1, 0, 0]) _axis = self.axis.cross(n_axis) if _axis.mag() == 0.0: self._axis = n_axis else: angle = n_axis.diff_angle(self._axis) self._axis = n_axis.mag() * self._axis.norm() self.rotate(angle, _axis, self.pos) @property def up_vector(self): """ Get the object's up axis :return: the object's up axis :rtype: pyglet_helper.util.Vector """ return self._up @up_vector.setter def up_vector(self, n_up): """ Set the object's up axis :param n_up: the object's up axis :type n_up: pyglet_helper.util.Vector """ self._up = n_up @property def is_light(self): """ Returns false if the object is not a light. By default, all primitives are not lights :return: whether the object is a light :rtype: bool """ return False