def set_freeze_scene(val): self.freeze_scene = val if val: self.frozen_scene_tex = pyglui_utils.Named_Texture() self.frozen_scene_tex.update_from_ndarray(self.current_frame.img) else: self.frozen_scene_tex = None
def add_surface(self, surface): self.heatmap_textures[surface] = pyglui_utils.Named_Texture() self.surface_windows[surface] = Surface_Window(surface, self.tracker)