def __init__(self, floor_tile, corridor_tile, empty_tile, pillar_tile, level_types): """ Default constructor :param floor_tile: id of the tile to use for floors :type floor_tile: integer :param corridor_tile: id of the tile to use for corridor floors :type corridor_tile: integer :param empty_tile: id of the empty wall tile :type empty_tile: integer :param level_types: types of level this generator can be used :type level_types: [string] """ self.square_generator = SquareRoomGenerator(floor_tile, empty_tile, corridor_tile, level_types) self.floor_tile = floor_tile self.corridor_tile = corridor_tile self.empty_tile = empty_tile self.level_types = level_types self.pillar_tile = pillar_tile self.rng = Random()