def test_add_stairs_to_room(self): """ Test that stairs can be added to a room """ level = (LevelBuilder() .with_size((20, 20)) .with_floor_tile(self.floor_rock) .with_wall_tile(self.wall_empty) .build()) for loc_y in range(8, 12): for loc_x in range(8, 12): add_location_tag(level, (loc_x, loc_y), 'room') portal_adder = PortalAdder((1, 2), 'room', mock(), False, self.rng) portal_adder.add_portal(level) portals = [] for loc_y in range(8, 12): for loc_x in range(8, 12): temp = get_portal(level, (loc_x, loc_y)) if temp: portals.append(temp) assert_that(portals, has_length(1)) portal = portals[0] assert_that(located_in_room(portal), is_(True))
def test_add_stairs_to_room(self): """ Test that stairs can be added to a room """ level = (LevelBuilder().with_size((20, 20)).with_floor_tile( self.floor_rock).with_wall_tile(self.wall_empty).build()) for loc_y in range(8, 12): for loc_x in range(8, 12): add_location_tag(level, (loc_x, loc_y), 'room') portal_adder = PortalAdder((1, 2), 'room', mock(), False, self.rng) portal_adder.add_portal(level) portals = [] for loc_y in range(8, 12): for loc_x in range(8, 12): temp = get_portal(level, (loc_x, loc_y)) if temp: portals.append(temp) assert_that(portals, has_length(1)) portal = portals[0] assert_that(located_in_room(portal), is_(True))
def test_adding_to_location(self): """ Test that ItemAdder will use location types passed to it """ potion = [x for x in get_items(self.level) if x.name == 'red potion'][0] location = potion.location assert_that(located_in_room(potion))
def test_adding_to_location(self): """ Test that CreatureAdder will use location types passed to it """ dragon = [x for x in self.level.creatures if x.name == 'dragon'][0] location = dragon.location assert_that(located_in_room(dragon))