def update(self): sx, sy = GLOBALS["screen_size"] x, y = self.focus_on.rect.center nx = x - sx / 2 ny = y - sy / 2 - 100 dx, dy = (nx - self.pos[0], ny - self.pos[1]) if abs(dx) > 20 or abs(dy) > 20: #move to focus position if camera is too off self.set_pos((nx, ny)) else: #follow vel self.set_vel(self.focus_on.vel) Kitten.update(self) self.check_max()
def update(self): center = self.rect.center self.angle += self.angle_add if self.angle > 360: self.angle = self.angle - 360 self.image = pygame.transform.rotate(self.image_copy, self.angle) self.rect.size = self.image.get_size() self.rect.center = center if self.center_diff_timer.update(): #small movement around center self.rect.centerx = center[0] + self.center_diff self.rect.centery = center[1] + self.center_diff self.center_diff *= -1 self.set_pos(self.rect.topleft) Kitten.update(self)
def update(self): def draw_eyes(eyes): self.image.blit(img, (0, 0)) self.image.blit(GFX[eyes], self.eye_pos) Kitten.update(self) img = self.image if self.selected: img = self.simg if self.vel[1] < 0: draw_eyes("up") elif self.vel[1] > 0: draw_eyes("down") elif self.vel[0] < 0: draw_eyes("left") elif self.vel[0] > 0: draw_eyes("right")