def parseResponse(self): if len(self.responseText) == 0: raise Error.Error("You cannot use the Mind Control Device yet.", Error.INVALID_LOCATION) noAdventuresPattern = PatternManager.getOrCompilePattern( 'noAdvInstitue') invalidTurnsPattern = PatternManager.getOrCompilePattern( 'invalidAdvInstitute') if noAdventuresPattern.search(self.responseText): raise Error.Error( "You don't have enough adventures to study at the institute.", Error.NOT_ENOUGH_ADVENTURES) if invalidTurnsPattern.search(self.responseText): raise Error.Error( "That is an invalid number of turns for studying.", Error.REQUEST_GENERIC) self.responseData[ "substats"] = ParseResponseUtils.parseSubstatsGainedLost( self.responseText, checkMuscle=False, checkMoxie=False) self.responseData["stats"] = ParseResponseUtils.parseStatsGainedLost( self.responseText, checkMuscle=False, checkMoxie=False) self.responseData["level"] = ParseResponseUtils.parseLevelsGained( self.responseText)
def parseResponse(self): self.responseData[ "substats"] = ParseResponseUtils.parseSubstatsGainedLost( self.responseText, checkMuscle=False, checkMysticality=False) self.responseData["stats"] = ParseResponseUtils.parseStatsGainedLost( self.responseText, checkMuscle=False, checkMysticality=False) self.responseData["level"] = ParseResponseUtils.parseLevelsGained( self.responseText)
def parseResponse(self): notEnoughMeatPattern = PatternManager.getOrCompilePattern( 'noMeatForStore') cannotGoPattern = PatternManager.getOrCompilePattern( 'userShouldNotBeHere') notSoldPattern = PatternManager.getOrCompilePattern('notSoldHere') if cannotGoPattern.search(self.responseText): raise Error.Error("You cannot reach that cafe.", Error.INVALID_LOCATION) if notSoldPattern.search(self.responseText): raise Error.Error("This cafe doesn't carry that item.", Error.ITEM_NOT_FOUND) if notEnoughMeatPattern.search(self.responseText): raise Error.Error( "You do not have enough meat to purchase the item(s).", Error.NOT_ENOUGH_MEAT) response = {} advResponse = ParseResponseUtils.parseAdventuresGained( self.responseText) if advResponse > 0: response["adventures"] = advResponse drunkResponse = ParseResponseUtils.parseDrunkGained(self.responseText) if drunkResponse > 0: response["drunkeness"] = drunkResponse subResponse = ParseResponseUtils.parseSubstatsGainedLost( self.responseText) if len(subResponse) > 0: response["substats"] = subResponse statResponse = ParseResponseUtils.parseStatsGainedLost( self.responseText) if len(statResponse) > 0: response["statPoints"] = statResponse levelResponse = ParseResponseUtils.parseLevelsGained(self.responseText) if levelResponse > 0: response["level"] = levelResponse effectResponse = ParseResponseUtils.parseEffectsGained( self.responseText) if len(effectResponse) > 0: response["effects"] = effectResponse hpResponse = ParseResponseUtils.parseHPGainedLost(self.responseText) if hpResponse != 0: response["hp"] = hpResponse mpResponse = ParseResponseUtils.parseMPGainedLost(self.responseText) if mpResponse != 0: response["mp"] = mpResponse self.responseData = response
def parseResponse(self): # Check for errors tooFullPattern = PatternManager.getOrCompilePattern('tooFull') if tooFullPattern.search(self.responseText): raise Error.Error("You are too full to eat that.", Error.USER_IS_FULL) notFoodPattern = PatternManager.getOrCompilePattern('notFood') if notFoodPattern.search(self.responseText): raise Error.Error("That item is not food.", Error.WRONG_KIND_OF_ITEM) foodMissingPattern = PatternManager.getOrCompilePattern( 'notEnoughItems') if foodMissingPattern.search(self.responseText): raise Error.Error("Item not in inventory.", Error.ITEM_NOT_FOUND) # Check the results results = {} results["adventures"] = ParseResponseUtils.parseAdventuresGained( self.responseText) substats = ParseResponseUtils.parseSubstatsGainedLost( self.responseText) if len(substats) > 0: results["substats"] = substats stats = ParseResponseUtils.parseStatsGainedLost(self.responseText) if len(stats) > 0: results["stats"] = stats level = ParseResponseUtils.parseLevelsGained(self.responseText) if level != 0: results["level"] = level hp = ParseResponseUtils.parseHPGainedLost(self.responseText) if hp != 0: results["hp"] = hp mp = ParseResponseUtils.parseMPGainedLost(self.responseText) if mp != 0: results["mp"] = mp effects = ParseResponseUtils.parseEffectsGained(self.responseText) if len(effects) > 0: results["effects"] = effects self.responseData = results
def parseResponse(self): # Check for errors tooDrunkPattern = PatternManager.getOrCompilePattern('tooDrunk') if tooDrunkPattern.search(self.responseText): raise Error.Error("You are too drunk to drink more booze.", Error.USER_IS_DRUNK) notBoozePattern = PatternManager.getOrCompilePattern('notBooze') if notBoozePattern.search(self.responseText): raise Error.Error("That item is not booze.", Error.WRONG_KIND_OF_ITEM) boozeMissingPattern = PatternManager.getOrCompilePattern('notEnoughItems') if boozeMissingPattern.search(self.responseText): raise Error.Error("Item not in inventory.", Error.ITEM_NOT_FOUND) # Check the results results = {} results["drunkenness"] = ParseResponseUtils.parseDrunkGained(self.responseText) results["adventures"] = ParseResponseUtils.parseAdventuresGained(self.responseText) substats = ParseResponseUtils.parseSubstatsGainedLost(self.responseText) if len(substats) > 0: results["substats"] = substats stats = ParseResponseUtils.parseStatsGainedLost(self.responseText) if len(stats) > 0: results["stats"] = stats level = ParseResponseUtils.parseLevelsGained(self.responseText) if level != 0: results["level"] = level hp = ParseResponseUtils.parseHPGainedLost(self.responseText) if hp != 0: results["hp"] = hp mp = ParseResponseUtils.parseMPGainedLost(self.responseText) if mp != 0: results["mp"] = mp effects = ParseResponseUtils.parseEffectsGained(self.responseText) if len(effects) > 0: results["effects"] = effects self.responseData = results