예제 #1
0
파일: init.py 프로젝트: tarpeyd12/pylon
def keyfunc2( key, mx, my, tm ):
	if chr(27) == key:
		print _pylon.exit( 0 )
		
	global sim2Outset
	global sim2
	
	if key == ',':
		#pylon.wait_sec_f(10.0/25.0)
		#sim2.stop()
		rnum = 3
		sim2Outset = None
		print "'simulation2' =  ",pylon.sim_num_objects( "simulation2" )
		#while pylon.sim_num_objects( "simulation2" ) > 0:
			#print "'simulation2' =  ",pylon.sim_num_objects( "simulation2" )
			#pylon.wait_sec_f(0.1)
		sim2Outset = sim2.newObject("sim2Outset_"+str(tm))
		sim2Outset.setOptions( pylon.solid_stationary | pylon.solid_concave | pylon.solid_sphere )
		#sim2Outset.setProperties( pylon.object_draw_children )
		#sim2Outset.setProperties( pylon.object_debug )
		sim2Outset.setProperties( 0 )
		pylon.object_add_sphere( sim2Outset.simname, sim2Outset.name, 1.5, 20, 20, possibleImages[rnum], 1, 1, possibleTriProps[rnum]|pylon.triangle_invert_normals )
		sim2Outset.setVisibility(pylon.key_ispressed('v'))
		#sim2Outset.setInvisible()
		#sim2Outset.setVisible()
		sim2Outset.build()
		#sim2.resume()
	
	if key == 'v':
		sim2Outset.setInvisible()
예제 #2
0
파일: init.py 프로젝트: tarpeyd12/pylon
def keyfunc3( key, mx, my, tm ):
	global sim2Outset
	if key == 'l':
		if pylon.sim_remove_object( sim2Outset.simname, sim2Outset.name ):
			print " AKHBSDjkHAKJJSD"
		rnum = 3
		sim2Outset = None
		while sim2Outset == None:
			sim2Outset = sim2.newObject("sim2Outset_"+str(tm))
		sim2Outset.setOptions( pylon.solid_stationary | pylon.solid_concave | pylon.solid_sphere )
		sim2Outset.setProperties( 0 )
		pylon.object_add_sphere( sim2Outset.simname, sim2Outset.name, 1.5, 20, 20, possibleImages[rnum], 1, 1, possibleTriProps[rnum]|pylon.triangle_invert_normals )
		sim2Outset.setVisibility(pylon.key_ispressed('v'))
		sim2Outset.build()
예제 #3
0
def getstrthing(st):
	global lastkey
	global lastkeycount
	if pylon.key_ispressed(pylon.key_last()) and (not lastkey == pylon.key_last() or (lastkey == pylon.key_last() and lastkeycount > 5)):
		st = st + str(pylon.key_last())
		if not lastkey == pylon.key_last():
			lastkeycount = 0
			lastkey = pylon.key_last()
		#a = 0
		#while a < 500:
			#a = a + 1
	if lastkey == pylon.key_last():
		lastkeycount = lastkeycount + 1
	return st
예제 #4
0
파일: game.py 프로젝트: tarpeyd12/pylon
def hitfilter1( sim, obj1, obj2 ):
	#print "hitfilter1( ",sim,", ",obj1,", ",obj2," )"
	if pylon.key_ispressed( '=' ) or obj2.find("sim2Outset") != -1:
		return True
	return False