예제 #1
0
def gui():
    '''
    # gui for the script
    '''
    win = 'rigid_body_win'
    if pm.window(win, exists= True):
        pm.deleteUI(win)
        
    if pm.windowPref(win, exists= True):
        pm.windowPref(win, remove= True)
    
    global obj_scroll_list, name_field, tab_layout
    
    my_win = pm.window(win, title= 'BAKE', toolbox= True, width= 300)
    tab_layout = pm.tabLayout()
    
    ui_creator = pm.columnLayout(adjustableColumn= False)
    name_field = pm.textFieldGrp(label = 'System Name', text= 'Name',
                                 columnWidth2= [145, 150])
    obj_scroll_list = pm.textScrollList(width= 300, height= 200,
                                    allowMultiSelection= True)
    pm.rowColumnLayout(nc=3, columnWidth= ([1,100], [2,100], [1,100]))
    pm.button(label= 'Load', command= pm.Callback(load_objects), width= 100)
    pm.button(label= '+', command= pm.Callback(add_objects), width= 100)
    pm.button(label= '-', command= pm.Callback(remove_objects), width= 100)
    
    pm.setParent('..')
    pm.button(label= 'Create Baking System', height= 50, width= 300,
              command= pm.Callback(create_baking_system))
    
    pm.tabLayout( tab_layout, edit=True, tabLabel=((ui_creator, 'Setup')))
    
    my_win.show()
예제 #2
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def gui():
    win = 'rigid_body_win'
    if pm.window(win, exists= True):
        pm.deleteUI(win)
        
    if pm.windowPref(win, exists= True):
        pm.windowPref(win, remove= True)
    
    global obj_scroll_list, name_field, tab_layout
    
    my_win = pm.window(win, title= 'BAKE', toolbox= True, width= 300)
    tab_layout = pm.tabLayout()
    
    ui_creator = pm.columnLayout(adjustableColumn= False)
    name_field = pm.textFieldGrp(label = 'System Name', text= 'Name',
                                 columnWidth2= [145, 150])
    obj_scroll_list = pm.textScrollList(width= 300, height= 200,
                                    allowMultiSelection= True)
    pm.rowColumnLayout(nc=3, columnWidth= ([1,100], [2,100], [1,100]))
    pm.button(label= 'Load', command= pm.Callback(load_objects), width= 100)
    pm.button(label= '+', command= pm.Callback(add_objects), width= 100)
    pm.button(label= '-', command= pm.Callback(remove_objects), width= 100)
    
    pm.setParent('..')
    pm.button(label= 'Create Baking System', height= 50, width= 300,
              command= pm.Callback(create_baking_system))
    
    pm.tabLayout( tab_layout, edit=True, tabLabel=((ui_creator, 'Setup')))
    
    my_win.show()
예제 #3
0
파일: mFIZ_ui.py 프로젝트: thalesfsp/Mimic
    def _get_tab_name(self, ctrl=None):
        """
        Gets the name of the tab that the active controller is assigned to
        """
        tab_layout = self.controls_tab_layout

        # Get all of the tab labels
        tab_labels = pm.tabLayout(tab_layout, query=True, tabLabel=True)
        if 'Setup' in tab_labels:
            tab_labels.remove('Setup')  # Remove the setup tab

        if not ctrl:
            # We can get the name of the selected tab directly
            tab_name = pm.tabLayout(tab_layout, query=True, selectTab=True)
        else:
            # Get the controller for each tab
            for tab_name in tab_labels:
                tab_ctrl = self._get_tab_ctrl(tab_name)

                # If the selected controller matches the i-th tab controller,
                # select the tab
                if ctrl == tab_ctrl:
                    break

        return tab_name
 def animExport_2(self):
     
     mel.eval('source gameFbxExporter;gameFbxExporter();')#opening game exporter
     pm.tabLayout('gameExporterTabLayout', st = 'gameExporterAnimationTab', edit = True) #switches over to the animation tab
     mel.eval('gameExp_CurrentTabChanged();gameExp_UpdatePrefix;gameExp_PopulatePresetList();gameExp_CreateExportTypeUIComponents();')#updates the window
     mel.eval('setAttr("gameExporterPreset2.exportSetIndex") `optionMenu -q -select anim_gameExporterExportSet`; gameExp_CreateExportTypeUIComponents;') #set export to export selection
     
     try: #spamming delete entry in case there are entries before already
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
     except:
         pass
     
     mel.eval('gameExp_AddNewAnimationClip 1;') # adds a new clip
     mel.eval('setAttr($gGameFbxExporterCurrentNode + ".exportPath") - type "string" "' + self.exportPath.toPlainText() + '";') #setting address
     
     formLayout1 = pm.layout('anim_gameExporterExportTypeFormLayout', query = True, childArray = True)[0]
     formLayout2 = pm.layout('anim_gameFbxExporterScrollLayout', query = True, childArray = True)[0]
     fieldText1 = pm.layout(formLayout2, query = True, childArray = True)[1]
     self.clipNameFieldpy = 'gameExporterWindow|gameExporterTabFormLayout|gameExporterTabLayout|gameExporterAnimationTab|anim_gameExporterMainFormLayout|anim_gameExporterExportTypeFormLayout|' + formLayout1 + '|anim_gameFbxExporterAnimClipFrameLayout|anim_gameFbxExporterAnimClipFormLayout|anim_gameFbxExporterScrollLayout|' + formLayout2 + '|' + fieldText1 
     mel.eval('gameExp_SetUniqueAnimationClipName 0"' + self.fileName + '"' + self.clipNameFieldpy + ';')#changing name? the 0 at the start indicates it position in the list of game clips
     #mel.eval('gameExp_SetUniqueAnimationClipName 0"' + self.fileName + '"' + self.clipNameFieldpy + ';')#changing name? the 0 at the start indicates it position in the list of game clips
     
     
     if self.ingameExport.isChecked() == 1: #forking code for future cutscene export
         pass
     elif self.cutsceneExport.isChecked() == 1:
         pass
     
     mel.eval('gameExp_DoExport();')
     
     mel.eval('gameExp_DeleteAnimationClipLayout 0;') # delete clip afterward
예제 #5
0
def gui():
    global wnd_connector_window, windowKeepAlive
    global chk_keepAlive

    if pm.window('connectorWindow', exists=1):
        pm.deleteUI('connectorWindow')
    wnd_connector_window = pm.window("connectorWindow",
                                     title="Connector Window",
                                     widthHeight=([windowWidth, windowHeight]),
                                     sizeable=True,
                                     resizeToFitChildren=True)
    pm.frameLayout('Connector Mod', width=windowWidth, height=windowHeight)

    pm.tabLayout('tabList')

    tab_Todo = pm.columnLayout('TODOList', h=200, w=200)
    wnd_rowTODO()
    pm.setParent("..")

    tab_Quicks = pm.columnLayout('QuickLinks', h=200, w=200)
    wnd_rowPad()
    wnd_rowShapes()
    pm.setParent("..")

    tab_FKIK = pm.columnLayout('FKIK', h=200, w=200)
    wnd_rowFKIK()
    pm.setParent("..")

    tab_Cloth = pm.columnLayout('Cloth', h=200, w=200)
    pm.text(label="In the works")
    pm.setParent("..")

    tabHair = pm.columnLayout('Hair', h=200, w=200)
    wnd_hair_deformers()
    pm.setParent("..")

    tabOptions = pm.columnLayout('Options')
    pm.checkBox(label="Automatically Close Window On Creation")
    pm.button(label="Save Options", command=pm.Callback(saveOptions))

    # back to main layout
    pm.setParent("..")
    # Lay out the tab list
    pm.tabLayout('tabList',
                 edit=1,
                 tabLabel=[(tab_Quicks, "Quick Creates"), (tab_FKIK, "FKIK"),
                           (tab_Cloth, "Cloth Deformers"),
                           (tabHair, "Hair Deformers"), (tab_Todo, "TODO"),
                           (tabOptions, "Options")])
    pm.setParent("..")

    pm.rowLayout(numberOfColumns=1)
    pm.button(label="Close Window/Cancel",
              command=pm.Callback(btn_closeWindow),
              height=30)
    pm.setParent("..")

    wnd_connector_window.setSizeable(False)

    pm.showWindow(wnd_connector_window)
예제 #6
0
    def initialiseLayout(self):
        """ define the layout of the ui, 
            also find every module under the TOOL_FOLDER, create a button for each module found"""
            
        logger.debug("Function Called ( %s )"%inspect.stack()[0][3])
   
        # Define Layout
        self.widgets["topLevel_scroll"] = pm.scrollLayout(childResizable=True, width=self.windowWidth+25)
        
        # Add top banner to the toolbox
        pm.text("Animation GUI", align='center', font='boldLabelFont', height=20, bgc=[0,0,0])
        #pm.text("", align='center', font='boldLabelFont', height=5, bgc=[0,0,0])

        self.widgets['topLevel_tabLayout'] = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
        
        tab_folders = [dir for dir in os.listdir( self.top_folder_path ) if not dir.startswith("_") and dir.find('.') == -1]
        tab_folders = sort_with_index(tab_folders, self.top_folder_path)

        tab_index = 1
        for tab_folder in tab_folders:
            pm.setParent(self.widgets["topLevel_tabLayout"])

            #self.widgets['%s_frameLayout'%tab_folder] = pm.frameLayout ( label = tab_folder, collapsable = True, bgc = [0.15,0.15,0.15])
            self.widgets['%s_columnLayout'%tab_folder] = pm.columnLayout(adj=True)
            
            tab_folder_path = os.path.join( self.top_folder_path, tab_folder)
            frame_folders = [dir for dir in os.listdir(tab_folder_path) if not dir.startswith("_") and dir.find('.')==-1]
            frame_folders = sort_with_index(frame_folders, tab_folder_path)

            logger.info ("%s|| TabLayout Created" %(tab_folder.ljust(40)))            
                
            for frame_folder in frame_folders:
                pm.setParent(self.widgets['%s_columnLayout'%tab_folder])
                
                self.widgets['%s_frameLayout'%frame_folder] = pm.frameLayout ( label = frame_folder, collapsable = True)
                self.widgets['%s_columnLayout'%frame_folder] = pm.columnLayout (adj=True)
                
                frame_folder_path = os.path.join(tab_folder_path, frame_folder)
                layout_folders = [dir for dir in os.listdir( frame_folder_path ) if not dir.startswith("_") and dir.find('.') == -1]
                layout_folders = sort_with_index(layout_folders, frame_folder_path)

                logger.info ("     %s|| FrameLayout Created" %(frame_folder.ljust(35)))
                    
                for module in layout_folders :
                    #print "\tCreate layout for (%s.%s.%s)" %()
                    pm.setParent(self.widgets['%s_columnLayout'%frame_folder])
                    
                    try : 
                        mod = __import__ (".".join([self.top_folder, tab_folder, frame_folder, module, module]), (), (), [module]);reload(mod)    
                        mod.main()

                        logger.info ("          %s|| Layout Created" %(module.ljust(30)))                        
                        
                    except Exception, error:
                        logger.error('          %s|| %s'%(module.ljust(30), str(error)), level='error')
                        #print '\t\tERROR: ' + str(error) + ", skipping..."
                        
            #pm.tabLayout( tabs, edit=True, tabLabel=((child1, 'One'), (child2, 'Two')) )
            pm.tabLayout( self.widgets['topLevel_tabLayout'], e=True, tabLabelIndex=[tab_index, tab_folder])
            tab_index += 1
예제 #7
0
 def animExport_2(self):
     
     mel.eval('source gameFbxExporter;gameFbxExporter();')#opening game exporter
     pm.tabLayout('gameExporterTabLayout', st = 'gameExporterAnimationTab', edit = True) #switches over to the animation tab
     mel.eval('gameExp_CurrentTabChanged();gameExp_UpdatePrefix;gameExp_PopulatePresetList();gameExp_CreateExportTypeUIComponents();')#updates the window
     x = mel.eval("ls $gGameFbxExporterCurrentNode") #getting the value of the preset
     pm.setAttr(x[0] + '.exportSetIndex', 2)#set export to export selection
     mel.eval('gameExp_CreateExportTypeUIComponents;')#refresh the option
     #mel.eval('setAttr("gameExporterPreset2.exportSetIndex") `optionMenu -q -select anim_gameExporterExportSet`; gameExp_CreateExportTypeUIComponents;') 
     
     try: #spamming delete entry in case there are entries before already
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
         mel.eval('gameExp_DeleteAnimationClipLayout 0;')
     except:
         pass
     mel.eval('gameExp_AddNewAnimationClip 1;') # adds a new clip
     
     mel.eval('setAttr($gGameFbxExporterCurrentNode + ".exportPath") - type "string" "' + self.exportPath.text() + '";') #setting address
     
     formLayout1 = pm.layout('anim_gameExporterExportTypeFormLayout', query = True, childArray = True)[0] #formLayout1, formLayout2, fieldText1 and self.clipNameFieldpy are all 
     formLayout2 = pm.layout('anim_gameFbxExporterScrollLayout', query = True, childArray = True)[0]
     fieldText1 = pm.layout(formLayout2, query = True, childArray = True)[1]
     self.clipNameFieldpy = 'gameExporterWindow|gameExporterTabFormLayout|gameExporterTabLayout|gameExporterAnimationTab|anim_gameExporterMainFormLayout|anim_gameExporterExportTypeFormLayout|' + formLayout1 + '|anim_gameFbxExporterAnimClipFrameLayout|anim_gameFbxExporterAnimClipFormLayout|anim_gameFbxExporterScrollLayout|' + formLayout2 + '|' + fieldText1 
     
     if self.ingameExport.isChecked() == True:#motion export
         mel.eval('gameExp_SetUniqueAnimationClipName 0"' + self.exportName.text() + '"' + self.clipNameFieldpy + ';')#changing name? the 0 at the start indicates it position in the list of game clips
         pm.select('Character_Holder')
     elif self.camExport.isChecked() == True: #aim camera export
         mel.eval('gameExp_SetUniqueAnimationClipName 0"' + self.exportName.text() + '_cam' + '"' + self.clipNameFieldpy + ';')#changing name? the 0 at the start indicates it position in the list of game clips
     mel.eval('gameExp_DoExport();') #this is the point at which it exports
     
     mel.eval('gameExp_DeleteAnimationClipLayout 0;') # delete clip afterward
예제 #8
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    def __init__(self):
        if pm.window(win, q=True, exists=True ): 
            pm.deleteUI(win)

        with pm.window(win, wh=[300,600], t=title):
            with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
                with pm.formLayout() as mainForm:

                    # 상단 
                    with pm.tabLayout(tv=False) as top:
                        with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                            with pm.rowLayout(nc=3, adj=2):
                                pm.image( image = shelf_icon )
                                pm.text(l='  %s'%title, fn='boldLabelFont', align='left')
                                pm.image( image = alfredIcon )
                   
                    #
                    # Contents start ===========================================================
                    # 중단
                    with pm.tabLayout(tv=False, scr=True, childResizable=True) as self.mid:
                        #with pm.columnLayout(adj=True):
                        with pm.frameLayout( lv=False, cll=False, mw=3, mh=3, bv=False):
                            uiContents()

                    #
                    # Contents end =============================================================
                    #
                    
                    # 하단
                    with pm.columnLayout(adj=True) as btm:
                        pm.helpLine()
       
            # 팝업메뉴
            # 왼쪽 마우스 클릭
            pm.popupMenu(button=1, p=top)
            pm.menuItem(l='Add To Shelf',  c=pm.Callback( self.addToShalf ) )

            # 오른쪽 마우스 클릭
            pm.popupMenu(button=3, p=top)
            pm.menuItem(l='Help', en=False )
           
            # 폼조정
            pm.formLayout( mainForm, e=True, 
                attachForm=[
                    (top, 'top', 3), 
                    (top, 'left', 3), 
                    (top, 'right', 3), 

                    (self.mid, 'left', 3), 
                    (self.mid, 'right', 3), 

                    (btm, 'left', 3), 
                    (btm, 'right', 3), 
                    (btm, 'bottom', 3),
                    ], 
                attachControl=[
                    (self.mid, 'top', 3, top), 
                    (self.mid, 'bottom', 0, btm)
                    ],
                )
예제 #9
0
    def addOneTabToGlobalsWindow(self, renderer, tabLabel, createProc):
        # no windows no need to call
        if not pm.window('unifiedRenderGlobalsWindow', exists=True):
            return

        displayAllTabs = pm.mel.isDisplayingAllRendererTabs()
        if not displayAllTabs and pm.SCENE.defaultRenderGlobals.currentRenderer.get() != renderer:
            return
        # Set the correct tabLayout parent.
        if displayAllTabs:
            tabLayoutName = pm.mel.getRendererTabLayout(pm.melGlobals['gMasterLayerRendererName'])
        else:
            tabLayoutName = pm.mel.getRendererTabLayout(renderer)

        # Hide the tabForm while updating.
        tabFormManagedStatus = pm.formLayout('tabForm', q=True, manage=True)
        pm.formLayout('tabForm', edit=True, manage=False)
        pm.setParent('tabForm')

        if displayAllTabs:
            tabLayoutName = pm.mel.getRendererTabLayout(pm.melGlobals['gMasterLayerRendererName'])
        else:
            tabLayoutName = pm.mel.getRendererTabLayout(renderer)
        pm.setParent(tabLayoutName)
        tabName = pm.mel.rendererTabName(renderer, tabLabel)

        commonTabNames = {
            'Common'             : "m_unifiedRenderGlobalsWindow.kCommon",
            'Passes'             : "m_unifiedRenderGlobalsWindow.kPassesTab",
            'Maya Software'      : "m_unifiedRenderGlobalsWindow.kMayaSoftware",
            'Maya Hardware'      : "m_unifiedRenderGlobalsWindow.kMayaHardware",
            'Maya Vector'        : "m_unifiedRenderGlobalsWindow.kMayaVector",
            'Features'           : "m_unifiedRenderGlobalsWindow.kFeatures",
            'Quality'            : "m_unifiedRenderGlobalsWindow.kQuality",
            'Indirect Lighting'  : "m_unifiedRenderGlobalsWindow.kIndirectLighting",
            'Options'            : "m_unifiedRenderGlobalsWindow.kOptions"
        }
        if commonTabNames.has_key(tabLabel):
            tabLabel = pm.mel.uiRes(commonTabNames[tabLabel])

        if not pm.layout(tabName, exists=True):
            pm.setUITemplate('renderGlobalsTemplate', pushTemplate=True)
            pm.setUITemplate('attributeEditorTemplate', pushTemplate=True)
            pm.formLayout(tabName)
            createProcs = ['createMayaSoftwareCommonGlobalsTab', 'createMayaSoftwareGlobalsTab']
            try:
                createProcs.extend(pm.renderer(renderer, q=True, globalsTabCreateProcNames=True))
            except:
                pass
            if createProc in createProcs:
                pm.mel.eval(createProc)

            pm.setParent('..')
            pm.setUITemplate(popTemplate=True)
            pm.setUITemplate(popTemplate=True)
            pm.tabLayout(tabLayoutName, edit=True, tabLabel=(tabName, tabLabel))
        pm.formLayout('tabForm', edit=True, manage=tabFormManagedStatus)
예제 #10
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    def addOneTabToGlobalsWindow(self, renderer, tabLabel, createProc):
        # no windows no need to call
        if not pm.window('unifiedRenderGlobalsWindow', exists=True):
            return

        displayAllTabs = pm.mel.isDisplayingAllRendererTabs()
        if not displayAllTabs and pm.SCENE.defaultRenderGlobals.currentRenderer.get() != renderer:
            return
        # Set the correct tabLayout parent.
        if displayAllTabs:
            tabLayoutName = pm.mel.getRendererTabLayout(pm.melGlobals['gMasterLayerRendererName'])
        else:
            tabLayoutName = pm.mel.getRendererTabLayout(renderer)
    
        # Hide the tabForm while updating.
        tabFormManagedStatus = pm.formLayout('tabForm', q=True, manage=True)
        pm.formLayout('tabForm', edit=True, manage=False)
        pm.setParent('tabForm')

        if displayAllTabs:
            tabLayoutName = pm.mel.getRendererTabLayout(pm.melGlobals['gMasterLayerRendererName'])
        else:
            tabLayoutName = pm.mel.getRendererTabLayout(renderer)
        pm.setParent(tabLayoutName)
        tabName = pm.mel.rendererTabName(renderer, tabLabel)

        commonTabNames = {
            'Common'             : "m_unifiedRenderGlobalsWindow.kCommon",
            'Passes'             : "m_unifiedRenderGlobalsWindow.kPassesTab",
            'Maya Software'      : "m_unifiedRenderGlobalsWindow.kMayaSoftware",
            'Maya Hardware'      : "m_unifiedRenderGlobalsWindow.kMayaHardware",
            'Maya Vector'        : "m_unifiedRenderGlobalsWindow.kMayaVector",
            'Features'           : "m_unifiedRenderGlobalsWindow.kFeatures",
            'Quality'            : "m_unifiedRenderGlobalsWindow.kQuality",
            'Indirect Lighting'  : "m_unifiedRenderGlobalsWindow.kIndirectLighting",
            'Options'            : "m_unifiedRenderGlobalsWindow.kOptions"
        }
        if commonTabNames.has_key(tabLabel):
            tabLabel = pm.mel.uiRes(commonTabNames[tabLabel])

        if not pm.layout(tabName, exists=True):
            pm.setUITemplate('renderGlobalsTemplate', pushTemplate=True)
            pm.setUITemplate('attributeEditorTemplate', pushTemplate=True)
            pm.formLayout(tabName)
            createProcs = ['createMayaSoftwareCommonGlobalsTab', 'createMayaSoftwareGlobalsTab']
            try:
                createProcs.extend(pm.renderer(renderer, q=True, globalsTabCreateProcNames=True))
            except:
                pass
            if createProc in createProcs:
                pm.mel.eval(createProc)

            pm.setParent('..')
            pm.setUITemplate(popTemplate=True)
            pm.setUITemplate(popTemplate=True)
            pm.tabLayout(tabLayoutName, edit=True, tabLabel=(tabName, tabLabel))
        pm.formLayout('tabForm', edit=True, manage=tabFormManagedStatus)
예제 #11
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def gui(path):
    win = 'salwindow'
    if(pm.window(win, ex = True)):
        pm.deleteUI(win)
        
    if(pm.windowPref(win, ex = True)):
        pm.windowPref(win, remove = True)
        
    myWin = pm.window(win, title='SAL_Grading' , sizeable = True, mnb = True,
                      width = 490, height = 800, backgroundColor= [.68,.68,.68],
                      toolbox= 0)
    
    main = pm.scrollLayout(width = 490)
    tabs = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5, width = 490)
    
    pm.setParent(tabs)
    first = pm.columnLayout(adjustableColumn = True, width = 490)
    proj01 = sal.Project01(path).create()
    
    pm.setParent(tabs)
    second = pm.columnLayout(adjustableColumn = True, width = 490)
    proj02 = sal.Project02(path).create()
    
    pm.setParent(tabs)
    third = pm.columnLayout(adjustableColumn = True, width = 490)
    proj03 = sal.Project03(path).create()
    
    pm.setParent(tabs)
    fourth = pm.columnLayout(adjustableColumn = True, width = 490)
    proj04 = sal.Project04(path).create()
    
    pm.setParent(tabs)
    fith = pm.columnLayout(adjustableColumn = True, width = 490)
    proj05 = sal.Project05(path).create()
    
    pm.setParent(tabs)
    sixth = pm.columnLayout(adjustableColumn = True, width = 490)
    proj06 = sal.Project06(path).create()
    
    pm.setParent(tabs)
    seventh = pm.columnLayout(adjustableColumn = True, width = 490)
    proj07 = sal.Project07(path).create()
    
    pm.setParent(tabs)
    final = pm.columnLayout(adjustableColumn = True, width = 490)
    final_proj = sal.Final_Project(path).create()
    
    # ------------------------------------------

    pm.tabLayout( tabs, edit=True, tabLabel=((first, 'Proj01'),
        (second, 'Proj02'), (third, 'Proj03 '), (fourth, 'Proj04'),
        (fith, 'Proj05'), (sixth, 'Proj06'), (seventh, 'Proj07'),
        (final, '  Final   ')) )
    
    
    myWin.show()
예제 #12
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파일: mimic_ui.py 프로젝트: tws0002/Mimic
def assign_tabs(tabs, tab_layout, change_command=''):
    for tab in tabs:
        pm.tabLayout(tab_layout,
                     edit=True,
                     tabLabel=[(tab[0], tab[1])])

    if change_command:
        pm.tabLayout(tab_layout,
                     edit=True,
                     changeCommand=change_command)
예제 #13
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def MakeTabLayout(height=None):
    """
    Creates & returns a PyMel tab layout.
    
    :param height: float, specific height, or None for default.
    """
    if(height is not None):
        return pm.tabLayout(height=height)
    else:
        return pm.tabLayout()
예제 #14
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    def show_in_shelf_editor(self, button):
        """
        Open the shelf editor, and view the script for the shelf button with the given name.
        """
        # The shelf editor only works on the currently-selected shelf.
        pm.tabLayout(gShelfTopLevel,
                     edit=True,
                     selectTabIndex=self.shelf_idx + 1)

        wnd = shelfEditorWindow()
        wnd.create(button, 2)
예제 #15
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    def __init__(self):
        title="michaelTools"
        if(pm.windowPref(title, q=True, ex=True)):
            pm.windowPref(title, remove=True)
        if(pm.window(title, q=True, ex=True)):
            pm.deleteUI(title)
            
        # Michael's Tools UI
        self.win = pm.window(title, title="Michael's Tools")
        self.winlayout = pm.columnLayout()
        self.tabs = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
        
        # CTRL Tools TAB
        self.ctrlTools_layout = pm.columnLayout(parent = self.tabs)
        # grouping Functions frame and contents
        self.grpFrame = pm.frameLayout( parent = self.ctrlTools_layout, w =244, label='Grouping Functions', borderStyle='out', cll = True, cl = True )
        self.grplayout = pm.rowColumnLayout(parent = self.grpFrame, numberOfColumns = 2, columnWidth = [(1, 120), (2, 120)] )
        self.offSetGRP_Btn = pm.button(parent=self.grplayout,w = 100, h = 24, label="Add Offset Group", command = offSetGRP.add_offset_grps )
        self.sdkGRP_Btn = pm.button(parent=self.grplayout,w = 100, h = 24, label="Add SDK Group", command = sdkGRP.add_SDK_grps )
        self.conGRP_Btn = pm.button(parent=self.grplayout,w = 100, h = 24, label="Add Control Group", command = conGRP.add_con_grps )
        self.underLoc_Btn = pm.button(parent=self.grplayout,w = 100, h = 24, label="Under Locator", command = unLoc.under_locator )
        # color overrides frame and contents
        self.colorFrame = pm.frameLayout( parent = self.ctrlTools_layout, w =244, label='Color Overrides', borderStyle='out', cll = True, cl = True )
        self.colorlayout = pm.columnLayout( parent = self.colorFrame, columnWidth = 120 )
        self.colorSlider = pm.colorIndexSliderGrp( parent = self.colorlayout,cw3 = [40, 60, 130], label='Color  ', min=1, max=32, value=0 )
        self.changeColor_Btn = pm.button(parent=self.colorlayout,w = 240, h = 24, label="Override Color", command = self.exe_sliderColor )
        self.orRGBText = pm.text( parent=self.colorlayout, w = 240, label='Or Use', align='center' )
        self.changeColor_Btn = pm.button(parent=self.colorlayout,w = 240, h = 24, label="RGB Color Picker", command = rgbColor.rgbColorOverride )
        # Shape Functions Frame and Contents
        self.shapeFrame = pm.frameLayout( parent = self.ctrlTools_layout, w =244, label='Shape Functions', borderStyle='out', cll = True, cl = True )
        self.shapelayout = pm.columnLayout(parent = self.shapeFrame, columnWidth = 240 )
        self.parentShape_Btn = pm.button(parent=self.shapelayout,w = 240, h = 24, label="Parent Shapes To Last", command = prntShps.parentShapes )

        ctrlTools_gradParent=self.ctrlTools_layout
        ctrlTools_gradParent.getNumberOfChildren()
        color_range = ColorRange([0.0, 0.4, 0.4])
        
        for ctrlTools_grad, color in zip(ctrlTools_gradParent.children(), color_range.get_range(len(ctrlTools_gradParent.children())) ):
            print ctrlTools_grad, color
            ctrlTools_grad.setBackgroundColor(color)
        
        # TRANSFORM TOOLS TAB
        self.transformTools_layout = pm.columnLayout(parent = self.tabs)
        self.newPivBtn = pm.button(parent = self.transformTools_layout, w = 244, h = 24, label="Match All Piviots To Last Selected", command = newPivot.set_newPivot )
        self.newPosBtn = pm.button(parent = self.transformTools_layout, w = 244, h = 24, label="Match All Positions To Last Selected", command = newPosition.set_newPosition )
        
        # Edit Tab Layout labels
        pm.tabLayout( self.tabs, edit=True, tabLabel=((self.ctrlTools_layout, 'Control Tools'), (self.transformTools_layout, 'Transform Tools')) )
        
        # Window Functions
        self.closeToolBtn = pm.button(parent = self.winlayout,w = 251, h = 24, label="Close Tool", command = self.closeWin)
        self.delete = []
        self.win.show()
예제 #16
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    def get_shelves(cls):
        """
        Return an array of all shelves, as Shelf objects.
        """
        labels = pm.tabLayout(gShelfTopLevel, q=True, tabLabel=True)
        shelves = pm.tabLayout(gShelfTopLevel, q=True, childArray=True)
        results = []
        for idx, (shelf, label) in enumerate(zip(shelves, labels)):
            if pm.objectTypeUI(shelf) != 'shelfLayout':
                continue

            results.append(cls(shelf, label))
        return results
예제 #17
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    def select_shelf(self):
        """
        Select this shelf in the main shelf.

        Return true on success, false if the shelf no longer exists.
        """
        idx = self.shelf_idx
        if idx == -1:
            log.warning('Shelf %s no longer exists', self.path)
            return False

        pm.tabLayout(gShelfTopLevel, edit=True, selectTabIndex=idx + 1)
        return True
예제 #18
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 def _categoryUpdated(self, add=None, rename=None, delete=None):
     _pmCore.setParent(self._uiWidget[_UiWidgetEnum.categoryTabLayout])
     if add:
         # Add a tab in main asset view.
         childLayout = _pmCore.scrollLayout(width=300, height=200, childResizable=True)
         self._uiWidget[add] = _pmCore.gridLayout(numberOfColumns=3, cellHeight = self._iconSize, cellWidth=self._iconSize)
         _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], tabLabel=((childLayout, add),), edit=True)
         # Add a menu item in category list. From example in Maya doc optionMenuGrp.
         newMenuItem = _pmCore.menuItem(label=add, parent=self._uiWidget[_UiWidgetEnum.categoryCombox]+'|OptionMenu')
         self._uiWidget[_UiWidgetEnum.categoryMenuList].append(newMenuItem)
     if rename:
         tabNameList = _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], query=True, tabLabel=True)
         childLayoutList = _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], query=True, childArray=True)
         _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], edit=True, tabLabel=((childLayoutList[tabNameList.index(rename[0])], rename[1])))
         for item in self._uiWidget[_UiWidgetEnum.categoryMenuList]:
             if _pmCore.menuItem(item, query=True, label=True) != rename[0]:
                 continue
             _pmCore.menuItem(item, edit=True, label=rename[1])
             break
     if delete:
         tabNameList = _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], query=True, tabLabel=True)
         childLayoutList = _pmCore.tabLayout(self._uiWidget[_UiWidgetEnum.categoryTabLayout], query=True, childArray=True)
         _pmCore.deleteUI(childLayoutList[tabNameList.index(delete)])
         for item in self._uiWidget[_UiWidgetEnum.categoryMenuList]:
             if _pmCore.menuItem(item, query=True, label=True) != delete:
                 continue
             _pmCore.deleteUI(item)
             break
예제 #19
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def create_baking_system():
    '''
    # this creates an Options_ui instances and appends to the tab_layout
    '''
    pm.setParent(tab_layout)
    rigid_body_objects = obj_scroll_list.getAllItems()

    name = name_field.getText()

    ui = Options_UI(rigid_body_objects, name)

    layout = ui.create_ui()

    pm.tabLayout(tab_layout, edit=True, tabLabel=((layout, '%s' % (name))))
예제 #20
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    def __init__(self):
        self._window    = pm.window(title='Vibrate', widthHeight=VibrateWindow._size, sizeable=False, maximizeButton=False)
        self._wrapper   = pm.rowColumnLayout(numberOfColumns=1, columnWidth=[(1, VibrateWindow._size[0]), (2, VibrateWindow._size[0])], height=VibrateWindow._size[1])
        self._form      = pm.formLayout(parent=self._wrapper, height=470)
        self._execBtn   = pm.button(label='Set Vibration', parent=self._wrapper, command=State.setVibration)
        self._clearBtn  = pm.button(label='Clear Vibration', parent=self._wrapper, command=State.clearVibration)
        self._tabs      = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
        self._subform   = pm.formLayout(self._form, edit=True, attachForm=((self._tabs, 'top', 0), (self._tabs, 'left', 0), (self._tabs, 'bottom', 0), (self._tabs, 'right', 0)))

        self._tabObjects = pm.rowColumnLayout(numberOfColumns=1)
        pm.button(label='Add selected from scene', command=State.addSelectedObjectsFromScene)
        pm.button(label='Remove selected in scene', command=State.removeSelectedObjectInScene)
        pm.button(label='Remove selected in list', command=State.removeSelectedObjectsInList)
        pm.button(label='Remove all', command=State.removeAllObjects)
        self.selectedObjectsList = pm.iconTextScrollList(allowMultiSelection=True, height=(VibrateWindow._size[1] - 150))
        pm.setParent('..')

        self._tabVibration = pm.rowColumnLayout(numberOfColumns=1)

        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='Start frame:')
        self.startField = pm.intField(minValue=-999999, maxValue=999999, step=1, value=0)
        pm.setParent('..')
        
        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='End frame:')
        self.endField = pm.intField(minValue=-999999, maxValue=999999, step=1, value=1)
        pm.setParent('..')
        
        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='X Force:')
        self.xForceField = pm.floatField(minValue=0.0, maxValue=999999.9, step=0.1, value=1.0)
        pm.setParent('..')
        
        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='Y Force:')
        self.yForceField = pm.floatField(minValue=0.0, maxValue=999999.9, step=0.1, value=1.0)
        pm.setParent('..')
        
        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='Z Force:')
        self.zForceField = pm.floatField(minValue=0.0, maxValue=999999.9, step=0.1, value=1.0)
        pm.setParent('..')
        
        pm.rowLayout(numberOfColumns=2, columnWidth=[(1, 60), (2, 190)])
        pm.text(label='Speed:')
        self.speedField = pm.floatField(minValue=0.0, maxValue=999999.9, step=0.2, value=1.0)
        pm.setParent('..')
        
        pm.tabLayout(self._tabs, edit=True, tabLabel=((self._tabObjects, 'Objects'), (self._tabVibration, 'Vibration')))
예제 #21
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    def run(self):
        pm.setParent(pm.mel.eval('getOptionBox()'))

        pm.setUITemplate('DefaultTemplate', pushTemplate=True)

        pm.waitCursor(state=1)

        pm.tabLayout(tabsVisible=False, scrollable=True)

        self.options_box_setup()
        self.option_box_load()

        pm.waitCursor(state=0)

        pm.setUITemplate(popTemplate=True)

        # We need to set both apply and apply and close explicitly.  Maya breaks apply and close
        # if apply is set to a Python function.
        def apply(unused):
            self.option_box_save()
            self.option_box_apply()

        def apply_and_close(unused):
            self.option_box_save()
            self.option_box_apply()
            pm.mel.eval('hideOptionBox()')

        pm.button(pm.mel.eval('getOptionBoxApplyBtn()'),
                  edit=True,
                  command=apply)
        pm.button(pm.mel.eval('getOptionBoxApplyAndCloseBtn()'),
                  edit=True,
                  command=apply_and_close)

        # XXX: Is there a way for us to add a help link?
        pm.mel.eval('setOptionBoxCommandName("%s")' % self.title)
        # pm.mel.eval('setOptionBoxHelpTag "%s"' % self.title)
        pm.mel.eval('setOptionBoxTitle("%s");' % self.title)

        pm.mel.eval('showOptionBox()')

        # These need to be set directly to the menu item after showing the option box to
        # work around a Maya bug that breaks these when they're connected to Python functions.
        pm.menuItem(pm.mel.globals['gOptionBoxEditMenuSaveItem'],
                    edit=True,
                    command=lambda unused: self.option_box_save())
        pm.menuItem(pm.mel.globals['gOptionBoxEditMenuResetItem'],
                    edit=True,
                    command=lambda unused: self.option_box_reset())
예제 #22
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def create_baking_system():
    '''
    # this creates an Options_ui instances and appends to the tab_layout
    '''
    pm.setParent(tab_layout)
    rigid_body_objects = obj_scroll_list.getAllItems()
    
    
    name = name_field.getText()
    
    ui = Options_UI(rigid_body_objects, name)
    
    layout = ui.create_ui()
    
    pm.tabLayout( tab_layout, edit=True, tabLabel=((layout, '%s' % (name)))) 
예제 #23
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def ui():
    '''
    update : 2015-04-24
    '''
    if pm.window(win, q=True, exists=True ): 
        pm.deleteUI(win)

    with pm.window(win, wh=[300,600], t=title):
        with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
            with pm.formLayout() as mainForm:
                #with pm.columnLayout(adj=True)
                with pm.tabLayout(tv=False) as top:
                    with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                        with pm.rowLayout(nc=3, adj=2):
                            pm.image( image = shelfIcon )
                            pm.text(l='  %s'%title, fn='boldLabelFont', align='left')
                            pm.image( image = alfredIcon )
               
                with pm.tabLayout(tv=False, scr=True, childResizable=True) as mid:                  
                    with pm.columnLayout(adj=True):
                        uiContents()

                #with pm.columnLayout(adj=True) as btm:
                #   pm.helpLine()

                with pm.horizontalLayout() as btm:         
                    pm.button()
                    pm.button()
                    pm.button()

    pm.formLayout( mainForm, e=True, 
        attachForm=[
            (top, 'top', 3), 
            (top, 'left', 3), 
            (top, 'right', 3), 

            (mid, 'left', 3), 
            (mid, 'right', 3), 

            (btm, 'left', 3), 
            (btm, 'right', 3), 
            (btm, 'bottom', 3),
            ], 
        attachControl=[
            (mid, 'top', 3, top), 
            (mid, 'bottom', 3, btm)            
            ]          
        )
예제 #24
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    def show_popup_in_shelf_editor(self, button, popup):
        """
        Open the shelf editor, and view the script for a popup in a shelf button.
        """
        pm.tabLayout(gShelfTopLevel,
                     edit=True,
                     selectTabIndex=self.shelf_idx + 1)

        wnd = shelfEditorWindow()
        wnd.create(button, 4)

        # Find the index of the popup.
        popup_names = wnd.updateMenuItemList()
        idx = popup_names.index(popup)
        if idx != -1:
            wnd.updateMenuItemList(idx + 1)
예제 #25
0
파일: mimic_ui.py 프로젝트: vrmnk/Mimic
def _build_axis_limits_frame(parent_layout):
    limits_frame = pm.frameLayout(label="Axis Limits", collapsable=True)
    limits_tab_layout = pm.tabLayout('limits_tab_layout')

    position_limits_tab = _build_position_limits_tab(limits_tab_layout)
    velocity_limits_tab = _build_velocity_limits_tab(limits_tab_layout)
    accel_limits_tab = _build_accel_limits_tab(limits_tab_layout)
    jerk_limits_tab = _build_jerk_limits_tab(limits_frame)

    tabs = [(position_limits_tab, 'Position'),
            (velocity_limits_tab, 'Vel'),
            (accel_limits_tab, 'Accel'),
            (jerk_limits_tab, 'Jerk')]

    assign_tabs(tabs, limits_tab_layout)

    pm.columnLayout()
    pm.gridLayout(nc=2, cw=114, ch=25)
    pm.button(label='Get Axis Limits', command=mimic_utils.write_limits_to_ui)
    pm.button(label='Set Axis Limits', command=mimic_utils.set_axis_limits)

    pm.setParent('..')
    pm.button(label='Clear', width=228, command=mimic_utils.clear_limits_ui)

    pm.setParent(parent_layout)
예제 #26
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파일: ui.py 프로젝트: kyuhoChoi/mayaTools
    def uiOptions(self):
        with pm.tabLayout(tv=False, imw=5, imh=5 ) as layout:  
            with pm.columnLayout(adj=1):
                self.navFieldGrp( 'navFieldGrp', label='Work Path : ', text=self.startPath.get(), optVar=self.startPath, fileMode='dir' )
             
                pm.separator(style='in', h=8)       
                with pm.rowLayout(nc=7):
                    pm.text(l=' Work : ', al='right', w=140 )   
                    pm.button(l='Create',      c=partial( self.btnCmd, 'create'), w=50 )
                    pm.button(l='Reload',      c=partial( self.btnCmd, 'reload'), w=50 )    
                    pm.button(l='Replace',     c=partial( self.btnCmd, 'replace'), w=50 )
                    pm.button(l='Import',      c=partial( self.btnCmd, 'import'), w=50 )
                    pm.button(l='Remove',      c=partial( self.btnCmd, 'remove'), w=50 )    
            
                with pm.rowLayout(nc=7):
                    pm.text(l='',al='right', w=140 )    
                    pm.button(l='Print Reference State', c=partial( self.btnCmd, 'state'), w=128 )

                pm.separator(style='in', h=8)                
                with pm.rowLayout(nc=7):
                    pm.text(l='Maya Editor : ',al='right', w=140 )    
                    pm.button(l='Reference Editor',  c=pm.Callback( pm.mel.ReferenceEditor ), w=128 )
                    pm.button(l='Namespace Editor',  c=pm.Callback( pm.mel.NamespaceEditor ), w=128 )

        return layout
예제 #27
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파일: mimic_ui.py 프로젝트: ELZo3/Mimic
def build_external_tab(parent_layout):
    # Create preferences tab Layout
    external_tab_layout = pm.columnLayout(adj=True, height=525, width=200)

    # Create Form Layout with embeded Tab Layout
    external_tabs_form = pm.formLayout()
    external_tabs_layout = pm.tabLayout('external_tabs_layout',
                                        height=100,
                                        borderStyle='none')
    pm.formLayout(external_tabs_form,
                  edit=True,
                  attachForm=[(external_tabs_layout, "top", 0),
                              (external_tabs_layout, "bottom", 0),
                              (external_tabs_layout, "left", 0),
                              (external_tabs_layout, "right", 0)])

    external_axes_tab_layout = _build_external_axes_tab(external_tabs_layout)
    # io_tab_layout = _build_io_tab(external_tabs_layout)
    # comms_tab_layout = _build_comms_tab(external_tabs_layout)

    tabs = [
        [external_axes_tab_layout, 'External Axes'],
        # [io_tab_layout, 'IOs'],
        # [comms_tab_layout, 'Comms']
    ]

    assign_tabs(tabs, external_tabs_layout)

    pm.setParent(parent_layout)

    return external_tab_layout
예제 #28
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def toolShelf():

    tab = tabLayout()
    shelfLayout(
        'Tools - Copy these freely into your shelf, they will get remade when fossil is opened'
    )

    shelfButton(
        image1='zeropose.png',
        annotation='Zero Controllers',
        command=
        "import pdil.tool.fossil.userTools;pdil.core.alt.call('Zero Controllers')()"
    )

    shelfButton(
        image1='skeletonTool.png',
        annotation='Open Fossil',
        command="import pdil.tool.fossil.main;pdil.core.alt.call('Rig Tool')()"
    )

    shelfButton(
        image1='selectAllControls.png',
        annotation='Select All Controllers',
        command=
        "import pdil.tool.fossil.userTools;pdil.core.alt.call('Select All Controllers')()"
    )

    shelfButton(
        image1='quickHideControls.png',
        annotation='Similar to "Isolated Selected" but just for rig controls',
        command=
        "import pdil.tool.rigControls;pdil.core.alt.call('Quick Hide Controls')()"
    )

    return tab
예제 #29
0
파일: ui.py 프로젝트: kyuhoChoi/mayaTools
def ui():
    if pm.window(win, q=True, exists=True ): 
        pm.deleteUI(win)

    with pm.window(win, wh=[300,600], t=title):
        with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
            with pm.columnLayout(adj=True):
                with pm.tabLayout(tv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                        with pm.rowLayout(nc=3, adj=2):
                            pm.image( image = shelfIcon )
                            pm.text(l=' %s'%title, fn='boldLabelFont', align='left')
                            pm.image( image = alfredIcon )

                pm.separator( h=8, style='in')
                
                with pm.frameLayout(lv=False, cll=False, mw=0, mh=0, bv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=3, mh=3, bv=False):

    # Scene -----------------------
                        with pm.frameLayout(l='Scene', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Reference Editor 2 : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='File Traveler : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False ) 

    # Camera -----------------------
                        with pm.frameLayout(l='Camera', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Create Camera : ', align='right', w=150)
                                    with pm.columnLayout():
                                        pm.button(label='Create Turntable Camera', w=180, en=False )
                                        pm.button(label='Create Frustum Camera', w=180, en=False )
                                        pm.button(label='Create Stereo Camera', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Set Camera Playback Range : ', align='right', w=150)
                                    pm.button(label='set', c=pm.Callback( sm.setCamPlaybackRange ), w=180 )  
                                    
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='HUD : ', align='right', w=150)
                                    pm.button(label='Scene Name HUD', w=180, en=False )

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Export Camera : ', align='right', w=150)
                                    pm.button(label='for After Effect...', w=180, en=False )
                                
    # Asset -----------------------
                        with pm.frameLayout(l='Asset', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Toggle Display CharacterGeo : ', align='right', w=150)
                                    pm.button(label='( preview / render )', c=pm.Callback( sm.toggleDisplayCharacterGeo ), w=180 )
예제 #30
0
파일: mimic_ui.py 프로젝트: yazici/Mimic
def build_setup_tab(parent_layout):
    # Create setup tab Layout
    setup_tab_layout = pm.columnLayout(adj=True, height=525, width=200)

    # Create Form Layout with embeded Tab Layout
    setup_tabs_form = pm.formLayout()
    setup_tabs_layout = pm.tabLayout('setup_tabs_layout',
                                     height=100,
                                     borderStyle='none')
    pm.formLayout(setup_tabs_form,
                  edit=True,
                  attachForm=[(setup_tabs_layout, "top", 0),
                              (setup_tabs_layout, "bottom", 0),
                              (setup_tabs_layout, "left", 0),
                              (setup_tabs_layout, "right", 0)])

    general_setup_tab_layout = _build_general_setup_tab(setup_tabs_layout)
    external_axes_tab_layout = _build_external_axes_tab(setup_tabs_layout)
    io_tab_layout = _build_io_tab(setup_tabs_layout)
    # comms_tab_layout = _build_comms_tab(setup_tabs_layout)

    tabs = [
        [general_setup_tab_layout, 'General'],
        [external_axes_tab_layout, 'External Axes'],
        [io_tab_layout, 'IOs'],
        # [comms_tab_layout, 'Comms']
    ]

    assign_tabs(tabs, setup_tabs_layout)

    pm.setParent(parent_layout)

    return setup_tab_layout
예제 #31
0
파일: mFIZ_ui.py 프로젝트: thalesfsp/Mimic
    def select_tab(self, tab_ctrl):
        """
        """
        tab_layout = self.controls_tab_layout

        # Get all of the tab labels
        tab_labels = pm.tabLayout(tab_layout, query=True, tabLabel=True)
        tab_labels.remove('Setup')  # Remove the setup tab

        # Get the controller for each tab
        for tab_name in tab_labels:
            tab_ctrl_i = self._get_tab_ctrl(tab_name)

            # If the selected controller matches the i-th tab controller,
            # select the tab
            if tab_ctrl == tab_ctrl_i:
                pm.tabLayout(tab_layout, edit=True, selectTab=tab_name)
예제 #32
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    def __init__(self):
        #Store UI elements in a dictionary
        self.UIElements = {}

        if pm.window("blueprint_UI_window", exists=True):
            pm.deleteUI("blueprint_UI_window")
        self.windowWidth = 400
        self.windowHeight = 598

        self.UIElements["window"] = pm.window("blueprint_UI_window",
                                              width=self.windowWidth,
                                              height=self.windowHeight,
                                              title="blueprint_UI_window")

        self.UIElements["topLevelColumn"] = pm.columnLayout(
            adjustableColumn=True, columnAlign="center")

        #Setup Tabs #every child creates new tab
        tabHeight = 500
        self.UIElements["tabs"] = pm.tabLayout(height=tabHeight,
                                               innerMarginWidth=5,
                                               innerMarginHeight=5)
        tabWidth = pm.tabLayout(self.UIElements["tabs"], q=True, width=True)
        tabWidth = 400
        self.scrollWidth = tabWidth - 40

        self.initializeModuleTab(tabHeight, tabWidth)
        pm.tabLayout(self.UIElements["tabs"],
                     edit=True,
                     tabLabelIndex=([1, "Modules"]))

        #3. Lock and Publish Buttons
        pm.setParent(self.UIElements["topLevelColumn"])
        self.UIElements["lockPublishColumn"] = pm.columnLayout(
            adj=True, columnAlign="center", rs=3)  #single column
        pm.separator()
        self.UIElements["lockBtn"] = pm.button(label="Lock",
                                               command=partial(self.lock))
        pm.separator()
        self.UIElements["publishBtn"] = pm.button(label="Publish")
        pm.separator()

        #Display window
        pm.showWindow(self.UIElements["window"])
예제 #33
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    def __init__(self):
        #Store UI elements in a dictionary
        self.UIElements = {}

        if pm.window("mo_UI_window", exists=True):
            pm.deleteUI("mo_UI_window")
        self.windowWidth = 400
        self.windowHeight = 598

        self.UIElements["window"] = pm.window("mo_UI_window",
                                              width=self.windowWidth,
                                              height=self.windowHeight,
                                              title="mo_UI_window")
        self.UIElements["topLevelColumn"] = pm.columnLayout(
            adjustableColumn=True, columnAlign="center")

        #Setup Tabs #every child creates new tab
        tabHeight = 500
        tabWidth = 400
        self.scrollWidth = tabWidth - 40

        self.UIElements["tabs"] = pm.tabLayout(height=tabHeight,
                                               innerMarginWidth=5,
                                               innerMarginHeight=5)

        riggTab = self.initializeRiggTab(tabHeight, tabWidth)
        pm.setParent("..")
        animTab = self.initializeAnimTab(tabHeight, tabWidth)
        pm.setParent("..")
        displayTab = self.initializeDisplayTab(tabHeight, tabWidth)
        pm.setParent("..")
        modelTab = self.initializeModelTab(tabHeight, tabWidth)
        pm.setParent("..")
        renderTab = self.initializeRenderTab(tabHeight, tabWidth)

        pm.tabLayout(self.UIElements["tabs"],
                     edit=True,
                     tabLabel=((riggTab, 'mo_rigg'), (animTab, 'mo_anim'),
                               (displayTab, 'mo_display'),
                               (modelTab, 'mo_model'), (renderTab,
                                                        'mo_render')))

        #Display window
        pm.showWindow(self.UIElements["window"])
예제 #34
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 def _buildupWindow(self):
     if self._dockControl and self._dockControl.exists(self._winTitle):
         _pmCore.deleteUI(self._dockControl)
     self._window = _pmCore.window(title=self._winTitle)
     
     _pmCore.columnLayout()
     self._dockControl = _pmCore.dockControl(area='right', content=self._window, label=self._winTitle)
     tabLayout = _pmCore.tabLayout()
     self._uiWidget[_UiWidgetEnum.categoryTabLayout] = tabLayout
     for category in _Database.getCategoryList():
         childLayout = _pmCore.scrollLayout(width=300, height=300, childResizable=True)
         self._uiWidget[category] = _pmCore.gridLayout(numberOfColumns=3, cellHeight = self._iconSize, cellWidth=self._iconSize)
         for assetInfo in _Database.getAssetUnderCategory(category):
             id, sceneName, _, versionID, _, _, _ = assetInfo
             self._addAssetButton(id, sceneName, versionID)
         _pmCore.tabLayout(tabLayout, tabLabel=((childLayout, category),), edit=True)
         _pmCore.setParent('..')
         _pmCore.setParent('..')
         
     _pmCore.setParent('..')
     
     self._uiWidget[_UiWidgetEnum.sceneNameTextField] = _pmCore.textFieldGrp(label='Scene Name: ', width=300, columnAlign2=['left', 'left'], columnWidth2=[100, 195])
     self._uiWidget[_UiWidgetEnum.filePathTextField] = _pmCore.textFieldGrp(label='File Path: ', width=300, columnAlign2=['left', 'left'], columnWidth2=[100, 195])
     _pmCore.rowLayout(numberOfColumns=2)
     _pmCore.text(label="Current Version:", width=100, align='left')
     self._uiWidget[_UiWidgetEnum.versionNumText] = _pmCore.text(label="")
     _pmCore.setParent('..')
     self._uiWidget[_UiWidgetEnum.categoryCombox] = _pmCore.optionMenuGrp(label='Category: ', width=300, columnAlign2=['left', 'left'], columnWidth2=[100, 195])
     for category in _Database.getCategoryList():
         self._uiWidget.setdefault(_UiWidgetEnum.categoryMenuList, []).append(_pmCore.menuItem(label=category))
     _pmCore.text(label='Description:')
     self._uiWidget[_UiWidgetEnum.descriptionTextField] = _pmCore.scrollField(width=300, height=50)
 
     _pmCore.separator(style='single', horizontal=True)
     _pmCore.gridLayout(numberOfColumns=2, cellWidth=150)
     self._uiWidget[_UiWidgetEnum.updateAssetBtn] = _pmCore.button(label='Update Asset Info', command=_pmCore.Callback(self._updateAssetClicked))
     self._uiWidget[_UiWidgetEnum.addCommentBtn] = _pmCore.button(label='View Version & Comment', command=_pmCore.Callback(self._viewVersionListClicked))
     self._uiWidget[_UiWidgetEnum.addAssetBtn] = _pmCore.button(label='Add New Asset', command=_pmCore.Callback(self._addAssetClicked))
     self._uiWidget[_UiWidgetEnum.deleteAssetBtn] = _pmCore.button(label='Delete Asset', command=_pmCore.Callback(self._deleteAssetClicked))
     self._uiWidget[_UiWidgetEnum.addVersionBtn] = _pmCore.button(label='Add Version', command=_pmCore.Callback(self._addVersionClicked))
     self._uiWidget[_UiWidgetEnum.manageCategoryBtn] = _pmCore.button(label='Manage Category', command=self._manageCategoryClicked)
     
     _pmCore.setParent('..')
예제 #35
0
    def show(self):
        if pm.window("dataConvertWin", ex=True):
            pm.deleteUI("dataConvertWin")
        pm.window("dataConvertWin",
                  t=u"自动输出 %s" % __version__,
                  mb=True,
                  cc=lambda *args: self._close_main_window())

        self.menu_list()

        tabs = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
        child1 = self.child_tab_export()
        child2 = self.child_tab_import()

        pm.tabLayout(tabs,
                     edit=True,
                     tabLabel=((child1, u'输出'), (child2, u'导入')))

        pm.showWindow("dataConvertWin")
예제 #36
0
파일: mimic_ui.py 프로젝트: yazici/Mimic
def _build_program_settings_frame(parent_layout):
    program_settings_frame = pm.frameLayout(label="Program Settings",
                                            collapsable=True)

    # Create Form Layout with embedded Tab Layout
    program_settings_form = pm.formLayout()
    program_settings_tab_layout = pm.tabLayout('program_settings_tab_layout')
    pm.formLayout(program_settings_form,
                  edit=True,
                  attachForm=[(program_settings_tab_layout, "top", 3),
                              (program_settings_tab_layout, "bottom", 3),
                              (program_settings_tab_layout, "left", 3),
                              (program_settings_tab_layout, "right", 3)])

    general_settings_tab_layout = _build_general_settings_tab(
        program_settings_tab_layout)
    proc_options_tab_layout = _build_proc_options_tab(program_settings_frame)

    tabs = [[general_settings_tab_layout, 'General'],
            [proc_options_tab_layout, 'Advanced']]

    assign_tabs(tabs, program_settings_tab_layout)

    program_settings_col = pm.columnLayout(adj=True, columnAttach=['both', 3])

    # Output options
    pm.checkBox('cb_overwriteFile',
                label="Overwrite existing file",
                value=postproc_config.OPTS_OVERWRITE_EXISTING_FILE,
                annotation='If checked, an existing file with the input ' \
                           'output name will be overwritten')
    pm.checkBox('cb_ignoreWarnings',
                label="Ignore warnings",
                value=postproc_config.OPTS_IGNORE_WARNINGS,
                annotation='If checked, all warnings will be ignored and ' \
                           'a program will be written')
    pm.separator(height=3, style='none')

    pm.separator(height=3, style='none')
    pm.button('Analyze Program',
              command=mimic_program.analyze_program,
              height=25,
              annotation='Launches graphical analysis tool')
    pm.button('Save Program',
              command=mimic_program.save_program,
              height=25,
              annotation='Saves robot control program with input parameters')
    pm.separator(height=3, style='none')

    export_progress_bar = pm.progressBar('pb_exportProgress',
                                         isInterruptable=True,
                                         maxValue=100,
                                         visible=0)

    pm.setParent(parent_layout)
예제 #37
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    def shelf_idx(self):
        """
        Return the index of this shelf.

        This can change after we're created, eg. if shelves are reordered.
        """
        shelves = pm.tabLayout(gShelfTopLevel, q=True, childArray=True)
        try:
            return shelves.index(self.path)
        except IndexError:
            return -1
예제 #38
0
파일: autoren.py 프로젝트: bafly/myScripts
def main():

    # create controls
    win = pm.window(t="autoren", tlb=1)
    tab = pm.tabLayout(showNewTab=1, tc=1)
    tab.newTabCommand(pm.Callback(createNewTab, tab))

    # create first tab
    createNewTab(tab, "base")

    win.show()
예제 #39
0
파일: mimic_ui.py 프로젝트: yazici/Mimic
def create_mimic_tabs():
    # Create Form Layout with embeded Tab Layout
    mimic_form = pm.formLayout()
    mimic_tab_layout = pm.tabLayout()
    pm.formLayout(mimic_form,
                  edit=True,
                  attachForm=[(mimic_tab_layout, "top", 3),
                              (mimic_tab_layout, "bottom", 3),
                              (mimic_tab_layout, "left", 3),
                              (mimic_tab_layout, "right", 3)])

    return mimic_tab_layout
예제 #40
0
 def _deleteShelfTab(self, shelfTab=None,*args):
     ''' Deleting shelfLayout crashes 2010, so hiding, disabling and changing name.
     When saving shelves, hidden ones will be ignored. '''
     
     if len(self.shelfTabs) == 1:
         print '\nFloatingShelf: Warning: Can not delete the last tab.',
         return
     
     if pm.shelfLayout(shelfTab, q=True, exists=True):
         # Display shelf not being deleted
         for tab in self.shelfTabs:
             if tab != shelfTab:
                 pm.tabLayout(self.mainLayout,edit=True,selectTab=tab)
             
         # Hide the shelf
         pm.shelfLayout( shelfTab, e=True, visible=False )
         pm.shelfLayout( shelfTab, e=True, enable=False )
         tabName = shelfTab.split('|')[-1]
         pm.shelfTabLayout( self.mainLayout, e=True, tabLabel=(tabName,'%s(Deleted)'%tabName) )
         index = self.shelfTabs.index(shelfTab)
         self.shelfTabs[index] = shelfTab.replace(tabName,tabName+'(Deleted)')
예제 #41
0
파일: mFIZ_ui.py 프로젝트: thalesfsp/Mimic
    def _create_control_tabs(self):
        """
        """
        control_tabs_formLayout = pm.formLayout()
        controls_tab_layout = pm.tabLayout(changeCommand=self._tab_changed)
        pm.formLayout(control_tabs_formLayout,
                      edit=True,
                      attachForm=[(controls_tab_layout, "top", 5),
                                  (controls_tab_layout, "bottom", 0),
                                  (controls_tab_layout, "left", 0),
                                  (controls_tab_layout, "right", 0)])

        return controls_tab_layout
예제 #42
0
파일: UI.py 프로젝트: tccoleman/tcTools
 def __init__(self, iconPath):
     self.name = "Control_Creation_UI"
     self.title = "Create Controls"
     
     if (pm.window(self.name, q=1, exists=1)): pm.deleteUI(self.name)
     self.window = pm.window(self.title, widthHeight=(300, 300),
                      resizeToFitChildren=1, menuBar=True)
     self.iconPath = iconPath
     icons = [f for f in os.listdir(self.iconPath) if f.endswith('.png')]
     
     #menu
     pm.menu( label='UI', helpMenu=True )
     pm.menuItem( label='Create Icons', command = pm.Callback(self.createIcons))
     
     form = pm.formLayout()
     tabs = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
     pm.formLayout( form, edit=True, attachForm=((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)))
     
     child1 = pm.rowColumnLayout(numberOfColumns=3)
     for style in SimpleCurves.STYLES:
         if icons and "%s.png"%(style) in icons:
             iPath = os.path.join(self.iconPath, "%s.png"%(style))
             pm.iconTextButton(label=style, style='iconAndTextVertical', image1=iPath, command = pm.Callback(self.simpleCurve, style))
         else:
             pm.button(label=style, command = pm.Callback(self.simpleCurve, style))
     pm.setParent( '..' )
     
     child2 = pm.rowColumnLayout(numberOfColumns=2)
     pm.button()
     pm.setParent( '..' )
     
     child3 = pm.rowColumnLayout(numberOfColumns=2)
     pm.button()
     pm.button()
     pm.button()
     pm.setParent( '..' )
     
     pm.tabLayout( tabs, edit=True, tabLabel=((child1, 'Simple Curves'), (child2, 'Combo Controls'), (child3, 'Facial Controls')) )
     pm.showWindow(self.window)
예제 #43
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def gui():
    '''
    # gui for the script
    '''
    win = 'shader_grading'
    if (pm.window(win, ex=True)):
        pm.deleteUI(win)

    if (pm.windowPref(win, ex=True)):
        pm.windowPref(win, remove=True)

    my_win = pm.window(win, title='shader_grading', width=550, height=250)
    main = pm.columnLayout()

    tab_layout = pm.tabLayout()
    sorter = pm.columnLayout()
    grader = Shader_sorter()

    pm.setParent(tab_layout)
    assigner_layout = pm.columnLayout()
    assigner = Shader_assign()

    pm.setParent(sorter)

    pm.tabLayout(tab_layout,
                 edit=True,
                 tabLabel=((sorter, 'Grade'), (assigner_layout, 'Assign')))

    pm.text(label='Objects With Default Lambert',
            align='center',
            height=50,
            backgroundColor=[1, 0, 0],
            width=550)

    pm.scrollLayout(width=560, height=300)

    lambert_objs = Lambert_objects_checker()

    my_win.show()
예제 #44
0
    def __init__(self):
        self._window    = pm.window(title='RandMats', widthHeight=RandMatsWindow._size, sizeable=False, maximizeButton=False)
        self._wrapper   = pm.rowColumnLayout(numberOfColumns=1, columnWidth=[(1, RandMatsWindow._size[0]), (2, RandMatsWindow._size[0])], height=RandMatsWindow._size[1])
        self._form      = pm.formLayout(parent=self._wrapper, height=470)
        self._execBtn   = pm.button(label='Set Materials', parent=self._wrapper, command=State.setMaterials)
        self._tabs      = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5)
        self._subform   = pm.formLayout(self._form, edit=True, attachForm=((self._tabs, 'top', 0), (self._tabs, 'left', 0), (self._tabs, 'bottom', 0), (self._tabs, 'right', 0)))

        self._tabObjects = pm.rowColumnLayout(numberOfColumns=1)
        pm.button(label='Add selected from scene', command=State.addSelectedObjectsFromScene)
        pm.button(label='Remove selected in scene', command=State.removeSelectedObjectInScene)
        pm.button(label='Remove selected in list', command=State.removeSelectedObjectsInList)
        pm.button(label='Remove all', command=State.removeAllObjects)
        self.selectedObjectsList = pm.iconTextScrollList(allowMultiSelection=True, height=(RandMatsWindow._size[1] - 150))
        pm.setParent('..')

        self._tabMaterials = pm.rowColumnLayout(numberOfColumns=1)
        pm.button(label='Add selected from HyperShade', command=State.addSelectedMaterialsFromHS)
        pm.button(label='Remove selected in HyperShade', command=State.removeSelectedMaterialsInHS)
        pm.button(label='Remove selected in list', command=State.removeSelectedMaterialsInList)
        pm.button(label='Remove all', command=State.removeAllMaterials)
        self.selectedMaterialsList = pm.iconTextScrollList(allowMultiSelection=True, height=(RandMatsWindow._size[1] - 150))
        pm.setParent('..')

        self._tabPatterns = pm.rowColumnLayout(numberOfColumns=1)
        self.patternList = pm.iconTextScrollList(allowMultiSelection=False, height=(RandMatsWindow._size[1] - 300), selectItem='Random', selectCommand=self.randomAlgoChanged,
        append=PatternManager.getAllPatternNames())

        self.rN = RandMatsWindow._createIntRandParam('N')
        self.rA = RandMatsWindow._createFloatRandParam('Alpha')
        self.rB = RandMatsWindow._createFloatRandParam('Beta')
        self.rL = RandMatsWindow._createFloatRandParam('Lambda')
        self.rM = RandMatsWindow._createFloatRandParam('Mu')
        self.rS = RandMatsWindow._createFloatRandParam('Sigma')
        self.rK = RandMatsWindow._createFloatRandParam('Kappa')

        pm.setParent('..')

        pm.tabLayout(self._tabs, edit=True, tabLabel=((self._tabObjects, 'Objects'), (self._tabMaterials, 'Materials'), (self._tabPatterns, 'Pattern')))
예제 #45
0
파일: mFIZ_ui.py 프로젝트: thalesfsp/Mimic
    def _add_mFIZ_controller_to_scene(self, *args):
        """
        """
        # Get the user input name and filter out special characters
        name = get_textField_input(ADD_CONTROLLER_TEXTFIELD_NAME, filter=True)

        ## Create a new tab in the mFIZ UI for the new controller
        controller = mFIZ_utils.add_mFIZ_controller_to_scene(name)

        # Set the state of the Stop Playback on Disconnect attribute on the node
        # based on user input in the Setup Tab
        stop_on_disconnect = pm.checkBox(self.stop_playback_checkBox,
                                         query=True,
                                         value=True)
        controller.node.setAttr('stopPlaybackOnDisconnect',
                                stop_on_disconnect,
                                lock=True)

        ## Assign the controller to the controls tabLayout
        tab_layout = self.controls_tab_layout

        ctrl = controller.ctrl
        ctrl_name = str(ctrl)
        tab_name = ctrl_name.replace('_CTRL', '')

        tab = self._build_program_tab(controller, tab_name, tab_layout,
                                      tab_layout)
        self._assign_tabs([(tab, tab_name)], tab_layout)

        ## Move the "Setup" tab to the end
        tab_labels = pm.tabLayout(tab_layout, query=True, tabLabel=True)
        num_tabs = len(tab_labels)
        setup_tab_index = tab_labels.index(
            'Setup') + 1  # Tabs are 1-based indeces

        pm.tabLayout(tab_layout,
                     edit=True,
                     moveTab=[setup_tab_index, num_tabs])
예제 #46
0
파일: mFIZ_ui.py 프로젝트: thalesfsp/Mimic
    def _get_tab_ctrl(self, tab_name=None):
        """
        Gets the Transform of the mFIZ locator assigned to the tab
        If no tab tab_name is passed, returns controller of the active tab
        Returns None if the active tab is the 'Setup' tab
        """
        # Get controller associated with tab. We do this so as not to assume the
        # tab name is the same as the controller object (locator transform)

        tab_layout = self.controls_tab_layout
        tab_labels = pm.tabLayout(tab_layout, query=True, tabLabel=True)

        # If no tab is passed, get the name of the currently selected tab
        if not tab_name:
            tab_name = pm.tabLayout(tab_layout, query=True, selectTab=True)

        try:
            tab_ctrl = self.controls_tab_data[tab_name][
                'tab_data'].controller.ctrl
        except KeyError:  # Setup tab has no tab_data
            tab_ctrl = None

        return tab_ctrl
예제 #47
0
def gui():
    '''
    # gui for the script
    '''
    win = 'shader_grading'
    if(pm.window(win, ex = True)):
        pm.deleteUI(win)
        
    if(pm.windowPref(win, ex = True)):
        pm.windowPref(win, remove = True)
    
    my_win = pm.window(win, title= 'shader_grading', width= 550,
                       height= 250)
    main = pm.columnLayout()
    
    tab_layout = pm.tabLayout()
    sorter = pm.columnLayout()
    grader = Shader_sorter()
    
    pm.setParent(tab_layout)
    assigner_layout = pm.columnLayout()
    assigner = Shader_assign()
    
    pm.setParent(sorter)
    
    pm.tabLayout( tab_layout, edit=True,
                 tabLabel=((sorter, 'Grade'), (assigner_layout, 'Assign'))) 
    
    
    pm.text(label= 'Objects With Default Lambert', align= 'center',
            height= 50, backgroundColor= [1,0,0], width= 550)
    
    pm.scrollLayout(width= 560, height= 300)
    
    lambert_objs = Lambert_objects_checker()
    
    my_win.show()
예제 #48
0
def gui():
    win = 'lighting'
    if pm.window(win, exists= True):
        pm.deleteUI(win)
        
    if pm.windowPref(win, exists= True):
        pm.windowPref(win, remove= True)
       
    global first, second   
    
    my_win = pm.window(win, title= 'lighting_tools', sizeable= True, width= 400,
                       backgroundColor= [.5, .5, .5])
    
    main_layout = pm.scrollLayout(width= 400)
    tabs = pm.tabLayout(innerMarginWidth=5, innerMarginHeight=5, width = 400)
    
    first = pm.columnLayout(adjustableColumn= True)
    global light_type
    light_type = pm.optionMenu( label='Light Type', width= 250,)
    pm.menuItem( label='Spot')
    pm.menuItem( label='Area')
    pm.menuItem( label='Directional')
    pm.menuItem( label='Point')
    pm.menuItem( label='Ambient')
    pm.menuItem( label='Volume')
    my_text = pm.textFieldButtonGrp('myText', label= 'light name', buttonLabel= 'create', 
        buttonCommand= create_light, columnWidth3= [100, 100, 100])
    
    pm.setParent(tabs)
    second = pm.columnLayout(adjustableColumn = True, width = 400)
    pm.button(label= 'Create IBL UI', command= create_ibl)
    
    pm.tabLayout( tabs, edit=True, tabLabel=((first, 'Create Lights'),(second, 'IBL UI')))
    
    
    my_win.show()
예제 #49
0
    def _deleteShelfTab(self, shelfTab=None, *args):
        ''' Deleting shelfLayout crashes 2010, so hiding, disabling and changing name.
        When saving shelves, hidden ones will be ignored. '''

        if len(self.shelfTabs) == 1:
            print '\nFloatingShelf: Warning: Can not delete the last tab.',
            return

        if pm.shelfLayout(shelfTab, q=True, exists=True):
            # Display shelf not being deleted
            for tab in self.shelfTabs:
                if tab != shelfTab:
                    pm.tabLayout(self.mainLayout, edit=True, selectTab=tab)

            # Hide the shelf
            pm.shelfLayout(shelfTab, e=True, visible=False)
            pm.shelfLayout(shelfTab, e=True, enable=False)
            tabName = shelfTab.split('|')[-1]
            pm.shelfTabLayout(self.mainLayout,
                              e=True,
                              tabLabel=(tabName, '%s(Deleted)' % tabName))
            index = self.shelfTabs.index(shelfTab)
            self.shelfTabs[index] = shelfTab.replace(tabName,
                                                     tabName + '(Deleted)')
def all_sections():
	global main_layout
	main_layout = pm.rowColumnLayout()

	heading_area()
	pm.separator(w=marginWidth, h=14)
	info_area()
	pm.separator(w=marginWidth, h=14)
	lightCreation_area()
	pm.separator(w=marginWidth, h=14)

	global main_tabsLayout, lights_tab, lightTools_tab
	main_tabsLayout = pm.tabLayout() # [507, 330]  int(pm.window('MayaWindow', q=True, h=True)/2.69)

	lights_tab = pm.rowColumnLayout()
	lights_area()

	lightTools_tab = pm.rowColumnLayout()
	tools_area()

	pm.setParent(main_layout)
예제 #51
0
def createShelfBtn():
    # Get top shelf as parent
    pm.mel.eval('global string $gShelfTopLevel')
    topShelf = pm.mel.eval('$temp = $gShelfTopLevel')
    currentShelf = pm.tabLayout(topShelf, query=True, selectTab=True)
    pm.setParent(topShelf + '|' + currentShelf)

    # Create the button
    pm.shelfButton(
    annotation = 'myRigTool',
    command =
    'python(\"import sys\");\n'
    '\n'
    'catchQuiet ( `python(\"del sys.modules[\'myRigTool\']\")`);\n'
    'catchQuiet ( `python(\"del sys.modules[\'myRigTool.UI\']\")`);\n'
    'catchQuiet ( `python(\"del sys.modules[\'myRigTool.core\']\")`);\n'
    '\n'
    'python(\"import myRigTool\");',
    label='myRigTool',
    image1='commandButton.png',
    sourceType='mel'
    )
예제 #52
0
 def __init__(self, baseFilePath, placerMapping, indMapping, meshNames):
     '''
     create UI and init vars
     '''
     self.imageRefPath = baseFilePath
     self.placerMapping = placerMapping
     self.indMapping = indMapping
     self.mesh = meshNames['face']
     self.lf_eye = meshNames['leftEye']
     self.rt_eye = meshNames['rightEye']
     self.locTweakWidgets = {}
     self.placementGrp = None
     
     with pm.menu(l='Options') as menuOptions:
         pm.menuItem(l='Refresh')
         pm.menuItem(l='Reset')
     
     with pm.menu(l='Help') as menuHelp:
         pm.menuItem(l='Documentation')
         pm.menuItem(l='About')
     
     with pm.tabLayout() as mainTab:
         
         with pm.columnLayout(adj=True) as geoSelectionLayout:
             pass
         
         with pm.columnLayout(adj=True) as jntPlacementLayout:
         
             with pm.verticalLayout(ratios=(1,10,1), spacing=10) as jntPlacementVertLayout:
                 
                 #self.chk_symmetry = pm.checkBox(l='Symmetry', v=True)
                 with pm.horizontalLayout() as startPlacementLayout:
                     self.btn_startJntPlacement = pm.button(l='Start Joint Placement', 
                                                            c=pm.Callback(self.startJointPlacement),
                                                            w=180)
                 
                 self.img_jntReference = pm.image(image=self.imageRefPath+'default.jpg')
             
                 with pm.rowLayout(numberOfColumns=3, adj=2) as jntRowLayout:
                     self.btn_jntScrollLt = pm.button(l='<<', w=40, en=False)
                     self.txt_jntCurrent = pm.text(label='Click "Start Joint Placement" above to begin.', align='center')
                     self.btn_jntScrollRt = pm.button(l='>>', w=40, c=pm.Callback(self.selectNextItem), en=False)
             
             pm.separator(style='in')
             
             with pm.horizontalLayout(ratios=(1,5), spacing=5):
                 
                 with pm.verticalLayout():
                     # left labels
                     self.locTweakWidgets['txt_position'] = pm.text(label='Position', 
                                                                    align='right', en=False)
                     self.locTweakWidgets['txt_orient'] = pm.text(label='Orient', 
                                                                    align='right', en=False)
                     self.locTweakWidgets['txt_scale'] = pm.text(label='Scale', 
                                                                    align='right', en=False)
                     self.locTweakWidgets['txt_mirror'] = pm.text(label='Mirror', 
                                                                    align='right', en=False)
                 with pm.verticalLayout():
                     # right buttons
                     with pm.horizontalLayout():
                         self.locTweakWidgets['btn_prevCV'] = pm.button(l='Prev CV', en=False,
                                                                        c=pm.Callback(self.stepCV, -1))
                         self.locTweakWidgets['btn_nextCV'] = pm.button(l='Next CV', en=False,
                                                                        c=pm.Callback(self.stepCV, 1))
                         self.locTweakWidgets['btn_snapToVtx'] = pm.button(l='Snap to Vtx', en=False)
                         self.locTweakWidgets['btn_user'] = pm.button(l='User', en=False)
                         
                     with pm.horizontalLayout():
                         self.locTweakWidgets['btn_normal'] = pm.button(l='Normal', en=False)
                         self.locTweakWidgets['btn_normal_yup'] = pm.button(l='Normal + Y-up', en=False)
                         self.locTweakWidgets['btn_world'] = pm.button(l='World', en=False)
                         self.locTweakWidgets['btn_orient_user'] = pm.button(l='User', en=False)
                         
                     with pm.horizontalLayout():
                         self.locTweakWidgets['float_scale'] = pm.floatSliderGrp(f=True,
                                                                 min=0.01, max=1.0, v=0.5,
                                                             pre=2, fmx=10.0, en=False,
                                                             dc=pm.Callback(self.editLocScale))
                     with pm.horizontalLayout():
                         self.locTweakWidgets['btn_mirLtToRt'] = pm.button(l='Left to Right', en=False,
                                                                           c=pm.Callback(self.mirrorLocs))
                         self.locTweakWidgets['btn_mirRtToLt'] = pm.button(l='Right to Left', en=False)
             
             pm.separator(style='in')
             
             
             
             with pm.verticalLayout(spacing=5) as buildRigVertLayout:
                 self.btn_updateLocs = pm.button(l='Update All Locators', en=False)
                 self.btn_buildRig = pm.button(l='Build Rig', c=pm.Callback(self.buildRig), en=False)
         
         with pm.columnLayout(adj=True) as deformationLayout:
             pass
         
         with pm.columnLayout(adj=True) as motionLayout:
             pass
         
         with pm.columnLayout(adj=True) as actionsLayout:
             pass
             
     mainTab.setTabLabel((geoSelectionLayout,'Geometry'))
     mainTab.setTabLabel((jntPlacementLayout,'Joints'))
     mainTab.setTabLabel((deformationLayout,'Deformation'))
     mainTab.setTabLabel((motionLayout,'Motion'))
     mainTab.setTabLabel((actionsLayout,'Action Units'))
     mainTab.setSelectTab(jntPlacementLayout)
     
     self.show()
예제 #53
0
    def ui(self):
        frameLayOpt  = dict( cll=True, bs='etchedIn', mw=3, mh=3 )
        rowLayOpt    = dict( nc=2 )
        textLabelOpt = dict( align='right', width=250)

        #with pm.frameLayout(lv=False, bv=False,mw=3, mh=3):
        with ui.stackLayout(adj=1, mw=3, mh=3):
            with pm.tabLayout( scr=True, cr=True ) as self.tabLay:
                # Arnold --------------------------------------------------------------------------------
                with pm.frameLayout(lv=False, bv=False,mw=3, mh=3):
                    with pm.columnLayout(adj=1):
                        '''
                        with pm.tabLayout( tv=False ):
                            with pm.columnLayout(adj=1):
                                pm.text(l="Solid Angle Arnold", h= 32, en=False)
                        pm.separator( h=6, style='none')
                        '''
                        with pm.frameLayout(lv=False, bv=True, bs='etchedIn', mw=3, mh=3):
                            with pm.columnLayout(adj=1):
                                pm.checkBoxGrp( l='Arnold options : ', ncb=1, vr=True,
                                    l1='Set opaque (Shape node)', v1=self.setAiOpaque.get(), cc1=self.setAiOpaque.set,
                                    #l2='Assign To Object',  v2=self.assignToObject.get(), cc2=self.assignToObject.set,
                                    #l3='self.boolAttr3', v3=self.boolAttr3.get(), cc3=self.boolAttr3.set 
                                    )                                    
                        pm.separator( h=6, style='none')

                        #with pm.frameLayout( l=u'Maya Software → Arnold', **frameLayOpt):
                        with pm.frameLayout( l=u'Maya Software → Arnold', cl=self.collapseFrames.get()[0], cc=pm.Callback( self.frameColCmd, 0, 1 ), ec=pm.Callback( self.frameColCmd, 0, 0 ), **frameLayOpt):
                            with pm.columnLayout(adj=1):
                                with pm.rowLayout( **rowLayOpt ):
                                    pm.text(l=u'Lambert, Blinn, Phong, PhongE  →  aiStandard : ', **textLabelOpt )
                                    pm.button(l='Convert', c=pm.Callback( self.mayaShader_to_aiStandard ) )                       
                        
                        #with pm.frameLayout( l=u'Mentalray → Arnold', **frameLayOpt):
                        with pm.frameLayout( l=u'Mentalray → Arnold', cl=self.collapseFrames.get()[1], cc=pm.Callback( self.frameColCmd, 1, 1 ), ec=pm.Callback( self.frameColCmd, 1, 0 ), **frameLayOpt):
                            with pm.columnLayout(adj=1):
                                with pm.rowLayout( en=False, **rowLayOpt ):
                                    pm.text(l=u'mia_material_x  →  aiStandard : ', **textLabelOpt )
                                    pm.button(l='Convert')
                                
                                with pm.rowLayout( en=False, **rowLayOpt ):
                                    pm.text(l=u'mia_car_paint_phen_x  →  aiStandard : ', **textLabelOpt )
                                    pm.button(l='Convert')
                        #with pm.frameLayout( l=u'Vray → Arnold', **frameLayOpt):
                        with pm.frameLayout( l=u'Vray → Arnold', cl=self.collapseFrames.get()[2], cc=pm.Callback( self.frameColCmd, 2, 1 ), ec=pm.Callback( self.frameColCmd, 2, 0 ), **frameLayOpt):
                            with pm.columnLayout(adj=1):
                                with pm.rowLayout( **rowLayOpt ):
                                    pm.text(l=u'VRayMtl  →  aiStandard : ', **textLabelOpt )
                                    pm.button(l='Convert', c=pm.Callback( self.VRayMtl_to_aiStandard ) )

                # Vray --------------------------------------------------------------------------------
                with pm.frameLayout(lv=False, bv=False,mw=3, mh=3, en=False):
                    with pm.columnLayout(adj=True):
                        pm.button()
                
                # Mentalray ---------------------------------------------------------------------------
                with pm.frameLayout(lv=False, bv=False,mw=3, mh=3, en=False):
                    with pm.columnLayout(adj=True):
                        pm.button()
                
                # Maya Software -----------------------------------------------------------------------
                with pm.frameLayout(lv=False, bv=False,mw=3, mh=3, en=False):
                    with pm.columnLayout(adj=True):
                        pm.button()
            with pm.frameLayout( l=u'Advanced Options', cl=self.collapseFrames.get()[3], cc=pm.Callback( self.frameColCmd, 3, 1 ), ec=pm.Callback( self.frameColCmd, 3, 0 ), **frameLayOpt):
                with pm.columnLayout(adj=True):
                    pm.radioButtonGrp( l='Select : ', nrb=2, vr=True, cw4=(140,30,30,30),
                        select=self.selectOpt.get(), 
                        l1='Selected shaders only',     on1=pm.Callback( self.selectOpt.set, 1),
                        l2='All Shaders in this scene', on2=pm.Callback( self.selectOpt.set, 2),
                        #l3='3', on3=pm.Callback( self.selectOpt.set, 3),
                        )
                    pm.separator( h=8, style='in')
                    pm.checkBoxGrp( l='Options : ', numberOfCheckBoxes=4, vertical=True,
                        l1='Delete old shader',             v1=self.deleteOldShader.get(),  cc1=self.deleteOldShader.set,
                        l2='Assign to object',              v2=self.assignToObject.get(),   cc2=self.assignToObject.set,
                        l3='Add subfix',                    v3=self.addSubfix.get(),        cc3=self.addSubfix.set,
                        l4='Reconnect Hardware Texture',    v4=self.reconnectHwTx.get(),    cc4=self.reconnectHwTx.set,
                        
                    )
                    pm.checkBoxGrp( l='', numberOfCheckBoxes=1, vertical=True,                        
                        l1='Display process (slow)',   v1=self.processDisplay.get(),  cc1=self.processDisplay.set,
                        #l2='Assign to object',  v2=self.assignToObject.get(),  cc2=self.assignToObject.set,
                        #l3='Add subfix',        v3=self.addSubfix.get(),       cc3=self.addSubfix.set,
                        #l4='Display process (slow)',   v4=self.processDisplay.get(),  cc4=self.processDisplay.set,
                    )
        #
        # 탭 조정
        #
        self.tabLay.setTabLabel( [
            ( self.tabLay.getChildren()[0], 'Arnold'),
            ( self.tabLay.getChildren()[1], 'VRay'),
            ( self.tabLay.getChildren()[2], 'Mentalray'),
            ( self.tabLay.getChildren()[3], 'Maya Software'),
            ] )        
        self.tabLay.changeCommand( lambda: self.selectedTab.set( self.tabLay.getSelectTabIndex() ) )
        try:
            self.tabLay.setSelectTabIndex( self.selectedTab.get() )
        except:
            self.selectedTab.set(1)
            self.tabLay.setSelectTabIndex( self.selectedTab.get() )
예제 #54
0
def addOneTabToGlobalsWindow(renderer, tabLabel, createProc):
    # Check to see if the unified render globals window existed.
    # If it does not exist, then we don't need to add any tab yet.
    if not pm.window('unifiedRenderGlobalsWindow', exists=True):
        try:
            pm.error(pm.mel.uiRes("m_unifiedRenderGlobalsWindow.kCannotAddTabs"))
        except:
            pass
        return
    
    displayAllTabs = pm.mel.isDisplayingAllRendererTabs()

    # If the current renderer the renderer is not this
    # renderer, then don't add the tab yet.
    if not displayAllTabs and utils.currentRenderer() != renderer:
        return

    pm.setParent('unifiedRenderGlobalsWindow')

    # Hide the tabForm while updating.
    tabFormManagedStatus = pm.formLayout('tabForm', q=True, manage=True)
    pm.formLayout('tabForm', edit=True, manage=False)
    pm.setParent('tabForm')

    # Set the correct tabLayout parent.
    if displayAllTabs:
        tabLayoutName = pm.mel.getRendererTabLayout(pm.melGlobals['gMasterLayerRendererName'])
    else:
        tabLayoutName = pm.mel.getRendererTabLayout(renderer)

    pm.setParent(tabLayoutName)

    # The tabName is the tabLabel with the white space removed
    # and the word "Tab" added to the end.
    # "masterLayer" will act as the renderer name if the tab
    # is in the master layer.
    tabName = pm.mel.rendererTabName(renderer, tabLabel)

    # if the tab-control does not exist, define it and add it
    # to the tabLayout
    if not pm.layout(tabName, exists=True):
        pm.setUITemplate('renderGlobalsTemplate', pushTemplate=True)
        pm.setUITemplate('attributeEditorTemplate', pushTemplate=True)

        # Define the tab
        pm.formLayout(tabName)

        # get the content of the tab from the createTabProc

        # Most create procs are now deferred till the tab is selected
        # These two are the default tabs, so we don't defer them
        createProcs = ['createMayaSoftwareCommonGlobalsTab',
                          'createMayaSoftwareGlobalsTab',
                          'createArnoldRendererCommonGlobalsTab',
                          'createArnoldRendererGlobalsTab',
                          'createArnoldRendererSystemTab',
                          'createArnoldRendererOverrideTab',
                          'createArnoldRendererDiagnosticsTab']

        if createProc in createProcs:
            pm.mel.eval(createProc)

        # These end off the layouts of the information in the Tab
        pm.setParent('..')

        pm.setUITemplate(popTemplate=True)
        pm.setUITemplate(popTemplate=True)

        # Add the tab to the tabLayout
        pm.tabLayout(tabLayoutName,
                       edit=True,
                       tabLabel=(tabName, renderSettingsTabLabel_melToUI(tabLabel)))

    # Restore the old manage status for the tabForm.
    pm.formLayout('tabForm', edit=True, manage=tabFormManagedStatus)
예제 #55
0
    def uiCreate(self):

        self.onCloseClicked()

        self.window = pm.window(
            WIN_NAME,
            title='PyMel Window',
            maximizeButton=False
        )

        with self.window:
            with pm.formLayout() as uiLAY_mainForm:
                with pm.scrollLayout('uiLAY_mainScroll', childResizable=True) as self.uiLAY_mainScroll:
                    with pm.columnLayout(adjustableColumn=True):

                        with self.uiCreateFrame('uiLAY_frameCheckBoxes', 'Check Boxes (PMCheckBox)') as self.uiLAY_frameCheckBoxes:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(width=140, style='none')
                                    self.uiCHK_test1 = pm.checkBox('uiCHK_test1', label='test1')
                                    self.uiCHK_test2 = pm.checkBox('uiCHK_test2', label='test2')

                        with self.uiCreateFrame('uiLAY_frameCheckBoxGroups', 'Check Box Groups (PMCheckBoxGrp#)') as self.uiLAY_frameCheckBoxGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiCHKGRP_test1 = pm.checkBoxGrp(
                                    'uiCHKGRP_test1',
                                    numberOfCheckBoxes=1,
                                    label='PMCheckBoxGrp1',
                                    label1='test1'
                                )
                                self.uiCHKGRP_test2 = pm.checkBoxGrp(
                                    'uiCHKGRP_test2',
                                    numberOfCheckBoxes=2,
                                    label='PMCheckBoxGrp2',
                                    labelArray2=('test1', 'test2')
                                )
                                self.uiCHKGRP_test3 = pm.checkBoxGrp(
                                    'uiCHKGRP_test3',
                                    numberOfCheckBoxes=3,
                                    label='PMCheckBoxGrp3',
                                    labelArray3=('test1', 'test2', 'test3')
                                )
                                self.uiCHKGRP_test4 = pm.checkBoxGrp(
                                    'uiCHKGRP_test4',
                                    numberOfCheckBoxes=4,
                                    label='PMCheckBoxGrp4',
                                    labelArray4=('test1', 'test2', 'test3', 'test4')
                                )

                        with self.uiCreateFrame('uiLAY_frameColorSliders', 'Color Slider Groups (PMColorSliderGrp)') as self.uiLAY_frameColorSliders:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiCLRGRP_test1 = pm.colorSliderGrp(
                                    'uiCLRGRP_test1',
                                    label='test1'
                                )
                                self.uiCLRGRP_test2 = pm.colorSliderGrp(
                                    'uiCLRGRP_test2',
                                    label='test2'
                                )

                        with self.uiCreateFrame('uiLAY_frameFloatFields', 'Float Fields (PMFloatField)') as self.uiLAY_frameFloatFields:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(width=140, style='none')
                                    self.uiFLF_test1 = pm.floatField('uiFLF_test1')
                                    self.uiFLF_test2 = pm.floatField('uiFLF_test2')

                        with self.uiCreateFrame('uiLAY_frameFloatFieldGroups', 'Float Field Groups (PMFloatFieldGrp#)') as self.uiLAY_frameFloatFieldGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiFLFGRP_test1 = pm.floatFieldGrp(
                                    'uiFLFGRP_test1',
                                    numberOfFields=1,
                                    label='PMFloatFieldGrp1'
                                )
                                self.uiFLFGRP_test2 = pm.floatFieldGrp(
                                    'uiFLFGRP_test2',
                                    numberOfFields=2,
                                    label='PMFloatFieldGrp2'
                                )
                                self.uiFLFGRP_test3 = pm.floatFieldGrp(
                                    'uiFLFGRP_test3',
                                    numberOfFields=3,
                                    label='PMFloatFieldGrp3'
                                )
                                self.uiFLFGRP_test4 = pm.floatFieldGrp(
                                    'uiFLFGRP_test4',
                                    numberOfFields=4,
                                    label='PMFloatFieldGrp4'
                                )

                        with self.uiCreateFrame('uiLAY_frameFloatScrollBars', 'Float Scroll Bars (PMFloatScrollBar)') as self.uiLAY_frameFloatScrollBars:
                            with pm.columnLayout(adjustableColumn=True):
                                pm.separator(style='none', height=2)
                                self.uiFLSCRL_test1 = pm.floatScrollBar('uiFLSCRL_test1')
                                self.uiFLSCRL_test2 = pm.floatScrollBar('uiFLSCRL_test2')

                        with self.uiCreateFrame('uiLAY_frameFloatSliders', 'Float Sliders (PMFloatSlider)') as self.uiLAY_frameFloatSliders:
                            with pm.columnLayout(adjustableColumn=True):
                                pm.separator(style='none', height=2)
                                self.uiFLTSLD_test1 = pm.floatSlider('uiFLTSLD_test1')
                                self.uiFLTSLD_test2 = pm.floatSlider('uiFLTSLD_test2')

                        with self.uiCreateFrame('uiLAY_frameFloatSliderGroups', 'Float Slider Groups (PMFloatSliderGrp)') as self.uiLAY_frameFloatSliderGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiFLSGRP_test1 = pm.floatSliderGrp(
                                    'uiFLSGRP_test1',
                                    label='test1',
                                    field=True
                                )
                                self.uiFLSGRP_test2 = pm.floatSliderGrp(
                                    'uiFLSGRP_test2',
                                    label='test2',
                                    field=True
                                )

                        with self.uiCreateFrame('uiLAY_frameIconTextCheckBoxes', 'Icon Text Check Boxes (PMIconTextCheckBox)') as self.uiLAY_frameIconTextCheckBoxes:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiITCHK_test1 = pm.iconTextCheckBox(
                                        'uiITCHK_test1',
                                        style='iconAndTextHorizontal',
                                        label='cube',
                                        image1='cube'
                                    )
                                    self.uiITCHK_test2 = pm.iconTextCheckBox(
                                        'uiITCHK_test2',
                                        style='iconAndTextHorizontal',
                                        label='cone',
                                        image1='cone'
                                    )

                        with self.uiCreateFrame('uiLAY_frameIconTextRadioButtons', 'Icon Text Radio Buttons (PMIconTextRadioButton)') as self.uiLAY_frameIconTextRadioButtons:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=4):
                                    pm.separator(style='none', width=140)
                                    pm.iconTextRadioCollection()
                                    self.uiITRAD_test1 = pm.iconTextRadioButton(
                                        'uiITRAD_test1',
                                        style='iconAndTextHorizontal',
                                        label='cube',
                                        image1='cube'
                                    )
                                    self.uiITRAD_test2 = pm.iconTextRadioButton(
                                        'uiITRAD_test2',
                                        style='iconAndTextHorizontal',
                                        label='cone',
                                        image1='cone'
                                    )
                                    self.uiITRAD_test3 = pm.iconTextRadioButton(
                                        'uiITRAD_test3',
                                        style='iconAndTextHorizontal',
                                        label='torus',
                                        image1='torus'
                                    )

                        with self.uiCreateFrame('uiLAY_frameIconTextScrollLists', 'Icon Text Scroll Lists (PMIconTextScrollList)') as self.uiLAY_frameIconTextScrollLists:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiITSLST_test1 = pm.iconTextScrollList(
                                        'uiITSLST_test1',
                                        allowMultiSelection=True,
                                        append=('one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten')
                                    )
                                    self.uiITSLST_test2 = pm.iconTextScrollList(
                                        'uiITSLST_test2',
                                        allowMultiSelection=True,
                                        append=('one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten')
                                    )

                        with self.uiCreateFrame('uiLAY_frameIntFields', 'Int Fields (PMIntField)') as self.uiLAY_frameIntFields:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(width=140, style='none')
                                    self.uiINF_test1 = pm.intField('uiINF_test1')
                                    self.uiINF_test2 = pm.intField('uiINF_test2')

                        with self.uiCreateFrame('uiLAY_frameIntFieldGroups', 'Int Field Groups (PMIntFieldGrp#)') as self.uiLAY_frameIntFieldGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiINFGRP_test1 = pm.intFieldGrp(
                                    'uiINFGRP_test1',
                                    numberOfFields=1,
                                    label='PMIntFieldGrp1'
                                )
                                self.uiINFGRP_test2 = pm.intFieldGrp(
                                    'uiINFGRP_test2',
                                    numberOfFields=2,
                                    label='PMIntFieldGrp2'
                                )
                                self.uiINFGRP_test3 = pm.intFieldGrp(
                                    'uiINFGRP_test3',
                                    numberOfFields=3,
                                    label='PMIntFieldGrp3'
                                )
                                self.uiINFGRP_test4 = pm.intFieldGrp(
                                    'uiINFGRP_test4',
                                    numberOfFields=4,
                                    label='PMIntFieldGrp4'
                                )

                        with self.uiCreateFrame('uiLAY_frameIntScrollBars', 'Int Scroll Bars (PMIntScrollBar)') as self.uiLAY_frameIntScrollBars:
                            with pm.columnLayout(adjustableColumn=True):
                                pm.separator(style='none', height=2)
                                self.uiINSCRL_test1 = pm.intScrollBar('uiINSCRL_test1')
                                self.uiINSCRL_test2 = pm.intScrollBar('uiINSCRL_test2')

                        with self.uiCreateFrame('uiLAY_frameIntSliders', 'Int Sliders (PMIntSlider)') as self.uiLAY_frameIntSliders:
                            with pm.columnLayout(adjustableColumn=True):
                                pm.separator(style='none', height=2)
                                self.uiINTSLD_test1 = pm.intSlider('uiINTSLD_test1')
                                self.uiINTSLD_test2 = pm.intSlider('uiINTSLD_test2')

                        with self.uiCreateFrame('uiLAY_frameIntSliderGroups', 'Int Slider Groups (PMIntSliderGrp)') as self.uiLAY_frameIntSliderGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiINSGRP_test1 = pm.intSliderGrp(
                                    'uiINSGRP_test1',
                                    label='test1',
                                    field=True
                                )
                                self.uiINSGRP_test2 = pm.intSliderGrp(
                                    'uiINSGRP_test2',
                                    label='test2',
                                    field=True
                                )

                        with self.uiCreateFrame('uiLAY_frameOptionMenus', 'Option Menus (PMOptionMenu)') as self.uiLAY_frameOptionMenus:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(width=110, style='none')
                                    self.uiOPTMNU_test1 = pm.optionMenu('uiOPTMNU_test1', label='test1')
                                    pm.menuItem(label='one')
                                    pm.menuItem(label='two')
                                    pm.menuItem(label='three')
                                    self.uiOPTMNU_test2 = pm.optionMenu('uiOPTMNU_test2', label='test2')
                                    pm.menuItem(label='four')
                                    pm.menuItem(label='five')
                                    pm.menuItem(label='six')

                        with self.uiCreateFrame('uiLAY_frameOptionMenuGroups', 'Option Menus Groups (PMOptionMenuGrp)') as self.uiLAY_frameOptionMenuGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiOPMGRP_test1 = pm.optionMenuGrp('uiOPMGRP_test1', label='test1', extraLabel='extraLabel')
                                pm.menuItem(label='one')
                                pm.menuItem(label='two')
                                pm.menuItem(label='three')
                                self.uiOPMGRP_test2 = pm.optionMenuGrp('uiOPMGRP_test2', label='test2', extraLabel='extraLabel')
                                pm.menuItem(label='four')
                                pm.menuItem(label='five')
                                pm.menuItem(label='six')

                        with self.uiCreateFrame('uiLAY_frameRadioButtons', 'Radio Buttons (PMRadioButton)') as self.uiLAY_frameRadioButtons:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=4):
                                    pm.separator(style='none', width=140)
                                    pm.radioCollection()
                                    self.uiRAD_test1 = pm.radioButton('uiRAD_test1', label='test1')
                                    self.uiRAD_test2 = pm.radioButton('uiRAD_test2', label='test2')
                                    self.uiRAD_test3 = pm.radioButton('uiRAD_test3', label='test3')

                        with self.uiCreateFrame('uiLAY_frameRadioButtonGroups', 'Radio Button Groups (PMRadioButtonGrp#)') as self.uiLAY_frameRadioButtonGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiRADGRP_test1 = pm.radioButtonGrp(
                                    'uiRADGRP_test1',
                                    numberOfRadioButtons=1,
                                    label='PMRadioButtonGrp1',
                                    label1='test1'
                                )
                                self.uiRADGRP_test2 = pm.radioButtonGrp(
                                    'uiRADGRP_test2',
                                    numberOfRadioButtons=2,
                                    label='PMRadioButtonGrp2',
                                    labelArray2=('test1', 'test2')
                                )
                                self.uiRADGRP_test3 = pm.radioButtonGrp(
                                    'uiRADGRP_test3',
                                    numberOfRadioButtons=3,
                                    label='PMRadioButtonGrp3',
                                    labelArray3=('test1', 'test2', 'test3')
                                )
                                self.uiRADGRP_test4 = pm.radioButtonGrp(
                                    'uiRADGRP_test4',
                                    numberOfRadioButtons=4,
                                    label='PMRadioButtonGrp4',
                                    labelArray4=('test1', 'test2', 'test3', 'test4')
                                )

                        with self.uiCreateFrame('uiLAY_frameSymbolCheckBoxes', 'Symbol Check Boxes (PMSymbolCheckBox)') as self.uiLAY_frameSymbolCheckBoxes:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiSYMCHK_test1 = pm.symbolCheckBox(
                                        'uiSYMCHK_test1',
                                        image='polyCube'
                                    )
                                    self.uiSYMCHK_test2 = pm.symbolCheckBox(
                                        'uiSYMCHK_test2',
                                        image='polyCone'
                                    )

                        with self.uiCreateFrame('uiLAY_frameScriptTables', 'Script Tables (PMScriptTable)') as self.uiLAY_frameScriptTables:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiSCRTBL_test1 = pm.scriptTable(
                                        'uiSCRTBL_test1',
                                        selectionMode=3,
                                        rows=4,
                                        columns=2
                                    )
                                    self.uiSCRTBL_test2 = pm.scriptTable(
                                        'uiSCRTBL_test2',
                                        selectionMode=3,
                                        rows=4,
                                        columns=2
                                    )

                        with self.uiCreateFrame('uiLAY_frameScrollField', 'Scroll Field (PMScrollField)') as self.uiLAY_frameScrollField:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiSCRFLD_test1 = pm.scrollField(
                                        'uiSCRFLD_test1',
                                        wordWrap=True
                                    )
                                    self.uiSCRFLD_test2 = pm.scrollField(
                                        'uiSCRFLD_test2',
                                        wordWrap=True
                                    )

                        with self.uiCreateFrame('uiLAY_frameShelfTabLayout', 'Shelf Tab Layout (PMShelfTabLayout)') as self.uiLAY_frameShelfTabLayout:
                            with pm.columnLayout(adjustableColumn=True):
                                with pm.shelfTabLayout('uiSHLTAB_test1') as self.uiSHLTAB_test1:
                                    with pm.shelfLayout('test1'):
                                        pass
                                    with pm.shelfLayout('test2'):
                                        pass
                                    with pm.shelfLayout('test3'):
                                        pass
                                with pm.shelfTabLayout('uiSHLTAB_test2') as self.uiSHLTAB_test2:
                                    with pm.shelfLayout('test4'):
                                        pass
                                    with pm.shelfLayout('test5'):
                                        pass
                                    with pm.shelfLayout('test6'):
                                        pass

                        with self.uiCreateFrame('uiLAY_frameTabLayout', 'Tab Layout (PMTabLayout)') as self.uiLAY_frameTabLayout:
                            with pm.columnLayout(adjustableColumn=True):
                                with pm.tabLayout('uiTAB_test1') as self.uiTAB_test1:

                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow1:
                                        pass
                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow2:
                                        pass
                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow3:
                                        pass

                                pm.tabLayout(
                                    self.uiTAB_test1,
                                    edit=True,
                                    tabLabel=((uiLAY_tabRow1, 'test1'), (uiLAY_tabRow2, 'test2'), (uiLAY_tabRow3, 'test3'),)
                                )

                                with pm.tabLayout('uiTAB_test2') as self.uiTAB_test2:

                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow4:
                                        pass
                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow5:
                                        pass
                                    with pm.rowLayout(numberOfColumns=1) as uiLAY_tabRow6:
                                        pass

                                pm.tabLayout(
                                    self.uiTAB_test2,
                                    edit=True,
                                    tabLabel=((uiLAY_tabRow4, 'test4'), (uiLAY_tabRow5, 'test5'), (uiLAY_tabRow6, 'test6'),)
                                )

                        with self.uiCreateFrame('uiLAY_frameTextFields', 'Text Fields (PMTextField)') as self.uiLAY_frameTextFields:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(width=140, style='none')
                                    self.uiTXT_test1 = pm.textField('uiTXT_test1')
                                    self.uiTXT_test2 = pm.textField('uiTXT_test2')

                        with self.uiCreateFrame('uiLAY_frameTextFieldButtonGroups', 'Text Field Button Groups (PMTextFieldButtonGrp)') as self.uiLAY_frameTextFieldButtonGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiTXBTGR_test1 = pm.textFieldButtonGrp(
                                    'uiTXBTGR_test1',
                                    label='test1',
                                    buttonLabel='button1'
                                )
                                self.uiTXBTGR_test2 = pm.textFieldButtonGrp(
                                    'uiTXBTGR_test2',
                                    label='test2',
                                    buttonLabel='button2'
                                )

                        with self.uiCreateFrame('uiLAY_frameTextFieldGroups', 'Text Field Groups (PMTextFieldGrp)') as self.uiLAY_frameTextFieldGroups:
                            with pm.columnLayout():
                                pm.separator(style='none', height=2)
                                self.uiTXTGRP_test1 = pm.textFieldGrp(
                                    'uiTXTGRP_test1',
                                    label='test1'
                                )
                                self.uiTXTGRP_test2 = pm.textFieldGrp(
                                    'uiTXTGRP_test2',
                                    label='test2'
                                )

                        with self.uiCreateFrame('uiLAY_frameTextScrollLists', 'Text Scroll Lists (PMTextScrollList)') as self.uiLAY_frameTextScrollLists:
                            with pm.columnLayout():
                                with pm.rowLayout(numberOfColumns=3):
                                    pm.separator(style='none', width=140)
                                    self.uiTXTLST_test1 = pm.textScrollList(
                                        'uiTXTLST_test1',
                                        allowMultiSelection=True,
                                        append=('one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten')
                                    )
                                    self.uiTXTLST_test2 = pm.textScrollList(
                                        'uiTXTLST_test2',
                                        allowMultiSelection=True,
                                        append=('one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten')
                                    )

                self.uiBTN_savePrefs = pm.button(
                    label='Save Prefs',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.onSavePrefsClicked
                )

                self.uiBTN_loadPrefs = pm.button(
                    label='Load Prefs',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.onLoadPrefsClicked
                )

                self.uiBTN_resetPrefs = pm.button(
                    label='Reset Prefs',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.onResetPrefsClicked
                )

                uiLAY_mainForm.attachForm(self.uiLAY_mainScroll, 'top', 2)
                uiLAY_mainForm.attachForm(self.uiLAY_mainScroll, 'left', 2)
                uiLAY_mainForm.attachForm(self.uiLAY_mainScroll, 'right', 2)
                uiLAY_mainForm.attachControl(self.uiLAY_mainScroll, 'bottom', 2, self.uiBTN_savePrefs)

                uiLAY_mainForm.attachNone(self.uiBTN_savePrefs, 'top')
                uiLAY_mainForm.attachForm(self.uiBTN_savePrefs, 'left', 2)
                uiLAY_mainForm.attachPosition(self.uiBTN_savePrefs, 'right', 2, 33)
                uiLAY_mainForm.attachForm(self.uiBTN_savePrefs, 'bottom', 2)

                uiLAY_mainForm.attachNone(self.uiBTN_loadPrefs, 'top')
                uiLAY_mainForm.attachPosition(self.uiBTN_loadPrefs, 'left', 2, 33)
                uiLAY_mainForm.attachPosition(self.uiBTN_loadPrefs, 'right', 2, 66)
                uiLAY_mainForm.attachForm(self.uiBTN_loadPrefs, 'bottom', 2)

                uiLAY_mainForm.attachNone(self.uiBTN_resetPrefs, 'top')
                uiLAY_mainForm.attachPosition(self.uiBTN_resetPrefs, 'left', 2, 66)
                uiLAY_mainForm.attachForm(self.uiBTN_resetPrefs, 'right', 2)
                uiLAY_mainForm.attachForm(self.uiBTN_resetPrefs, 'bottom', 2)

        self.window.setTitle(self.window.__class__)
예제 #56
0
    def uiCreate(self):

        self.uiClose()

        self.window = pm.window(
            WIN_NAME,
            title=SCRIPT_NAME,
            maximizeButton=False
        )

        with self.window:
            pm.setUITemplate('DefaultTemplate', pushTemplate=True)

            with pm.formLayout() as self.ui_LAY_mainForm:

                with pm.tabLayout(tabsVisible=False) as self.ui_TAB_top:
                    pm.tabLayout(self.ui_TAB_top, e=True, height=1)

                    with pm.formLayout() as self.ui_LAY_attachForm:

                        with pm.tabLayout(tabsVisible=False, scrollable=True, innerMarginWidth=4) as self.ui_TAB_inner:

                            with pm.columnLayout(adjustableColumn=True) as self.ui_LAY_mainColumn:

                                with pm.frameLayout(
                                        label='Parameters',
                                        collapsable=True,
                                        collapse=False,
                                        marginHeight=3
                                ):
                                    with pm.columnLayout(adjustableColumn=True, columnOffset=('both', 2)):
                                        self.ui_FLTFLDGRP_xPos = pm.floatFieldGrp(numberOfFields=1, label='+X', precision=6)
                                        self.ui_FLTFLDGRP_xNeg = pm.floatFieldGrp(numberOfFields=1, label='-X', precision=6)
                                        self.ui_FLTFLDGRP_yPos = pm.floatFieldGrp(numberOfFields=1, label='+Y', precision=6)
                                        self.ui_FLTFLDGRP_yNeg = pm.floatFieldGrp(numberOfFields=1, label='-Y', precision=6)
                                        self.ui_FLTFLDGRP_zPos = pm.floatFieldGrp(numberOfFields=1, label='+Z', precision=6)
                                        self.ui_FLTFLDGRP_zNeg = pm.floatFieldGrp(numberOfFields=1, label='-Z', precision=6)

                self.ui_BTN_create = pm.button(
                    label='Create',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.ui_on_BTN_create_clicked
                )

                self.ui_BTN_close = pm.button(
                    label='Close',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.uiClose
                )

                pm.setUITemplate('DefaultTemplate', popTemplate=True)

                self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'top', 0)
                self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'left', 0)
                self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'right', 0)
                self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'bottom', 0)

                self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'top', 0)
                self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'left', 0)
                self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'right', 0)
                self.ui_LAY_mainForm.attachControl(self.ui_TAB_top, 'bottom', 5, self.ui_BTN_close)

                self.ui_LAY_mainForm.attachNone(self.ui_BTN_create, 'top')
                self.ui_LAY_mainForm.attachForm(self.ui_BTN_create, 'left', 5)
                self.ui_LAY_mainForm.attachPosition(self.ui_BTN_create, 'right', 2, 50)
                self.ui_LAY_mainForm.attachForm(self.ui_BTN_create, 'bottom', 5)

                self.ui_LAY_mainForm.attachNone(self.ui_BTN_close, 'top')
                self.ui_LAY_mainForm.attachPosition(self.ui_BTN_close, 'left', 2, 50)
                self.ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'right', 5)
                self.ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'bottom', 5)

        self.setupInitialValues()
예제 #57
0
    def buildUI(self):
        self.win = pm.window(title='Pymel Control Panel')
        self.win.show()

        with pm.paneLayout(configuration='vertical3', paneSize=([1,20,100], [3,20,100]) ) as self.pane:
            # Lef Column: Api Classes
            self.classScrollList = pm.textScrollList('apiClassList')

        # Center Column: Api Methods

        # Would LIKE to do it like this, but there is currently a bug with
        # objectType UI, such that even if
        #     layout('window4|paneLayout5', q=1, exists=1) == True
        # when you run:
        #     objectTypeUI('window4|paneLayout5')
        # you will get an error:
        #     RuntimeError: objectTypeUI: Object 'window4|paneLayout5' not found.

#        with formLayout() as apiForm:
#            #with scrollLayout() as scroll:
#            with tabLayout('apiMethodCol') as self.apiMethodCol:
#                pass
#            status = helpLine(h=60)

        # So, instead, we do it old-school...
        apiForm = pm.formLayout()
        self.apiMethodCol = pm.tabLayout('apiMethodCol')
        pm.setParent(apiForm)
        status = pm.cmds.helpLine(h=60)
        pm.setParent(self.pane)

        apiForm.attachForm( self.apiMethodCol, 'top', 5 )
        apiForm.attachForm( self.apiMethodCol, 'left', 5 )
        apiForm.attachForm( self.apiMethodCol, 'right', 5 )
        apiForm.attachControl( self.apiMethodCol, 'bottom', 5, status )
        apiForm.attachPosition( status, 'bottom', 5, 20 )
        apiForm.attachForm( status, 'bottom', 5 )
        apiForm.attachForm( status, 'left', 5 )
        apiForm.attachForm( status, 'right', 5 )

        # Right Column: Mel Methods
        melForm = pm.formLayout()
        label1 = pm.text( label='Unassigned Mel Methods' )
        self.unassignedMelMethodLister = pm.textScrollList()

        label2 = pm.text( label='Assigned Mel Methods' )
        self.assignedMelMethodLister = pm.textScrollList()

        label3 = pm.text( label='Disabled Mel Methods' )
        self.disabledMelMethodLister = pm.textScrollList()
        pm.setParent(self.pane)

        melForm.attachForm( label1, 'top', 5 )
        melForm.attachForm( label1, 'left', 5 )
        melForm.attachForm( label1, 'right', 5 )

        melForm.attachControl( self.unassignedMelMethodLister, 'top', 0, label1 )
        melForm.attachForm( self.unassignedMelMethodLister, 'left', 5 )
        melForm.attachForm( self.unassignedMelMethodLister, 'right', 5 )
        melForm.attachPosition( self.unassignedMelMethodLister, 'bottom', 5, 33 )

        melForm.attachControl( label2, 'top', 5,  self.unassignedMelMethodLister)
        melForm.attachForm( label2, 'left', 5 )
        melForm.attachForm( label2, 'right', 5 )

        melForm.attachControl( self.assignedMelMethodLister, 'top', 0, label2 )
        melForm.attachForm( self.assignedMelMethodLister, 'left', 5 )
        melForm.attachForm( self.assignedMelMethodLister, 'right', 5 )
        melForm.attachPosition( self.assignedMelMethodLister, 'bottom', 5, 66 )


        melForm.attachControl( label3, 'top', 5,  self.assignedMelMethodLister)
        melForm.attachForm( label3, 'left', 5 )
        melForm.attachForm( label3, 'right', 5 )

        melForm.attachControl( self.disabledMelMethodLister, 'top', 0, label3 )
        melForm.attachForm( self.disabledMelMethodLister, 'left', 5 )
        melForm.attachForm( self.disabledMelMethodLister, 'right', 5 )
        melForm.attachForm( self.disabledMelMethodLister, 'bottom', 5 )

        pm.setParent('..')

        pm.popupMenu(parent=self.unassignedMelMethodLister, button=3  )
        pm.menuItem(l='disable', c=pm.Callback( PymelControlPanel.disableMelMethod, self, self.unassignedMelMethodLister ) )

        pm.popupMenu(parent=self.assignedMelMethodLister, button=3  )
        pm.menuItem(l='disable', c=pm.Callback( PymelControlPanel.disableMelMethod, self, self.assignedMelMethodLister ) )

        pm.popupMenu(parent=self.disabledMelMethodLister, button=3  )
        pm.menuItem(l='enable', c=pm.Callback( PymelControlPanel.enableMelMethod))

        self.classScrollList.extend( self.classList )
        self.classScrollList.selectCommand( lambda: self.apiClassList_selectCB() )

        pm.scriptJob(uiDeleted=[str(self.win),cacheResults])

        self.win.show()
예제 #58
0
    def buildUI(self, filter=None):

        count = 0
        #self.form = formLayout()
        with pm.frameLayout(collapsable=False, label='%s (%s)' % (self.className, self.apiClassName),
                            width = FRAME_WIDTH) as self.frame:
                            #labelAlign='top')

            with pm.tabLayout() as tab:

                invertibles = factories.apiClassInfo[self.apiClassName]['invertibles']
                usedMethods = []
                with pm.formLayout() as pairdForm:
                    tab.setTabLabel( [pairdForm, 'Paired'] )
                    with pm.scrollLayout() as pairedScroll:
                        with pm.columnLayout(visible=False, adjustableColumn=True) as pairedCol:

                            for setMethod, getMethod in invertibles:
                                pm.setParent(pairedCol) # column
                                frame = pm.frameLayout(label = '%s / %s' % (setMethod, getMethod),
                                                    labelVisible=True, collapsable=True,
                                                    collapse=True, width = FRAME_WIDTH)
                                col2 = pm.columnLayout()
                                pairCount = 0
                                pairCount += self.rows[setMethod].buildUI(filter)
                                pairCount += self.rows[getMethod].buildUI(filter)
                                usedMethods += [setMethod, getMethod]
                                if pairCount == 0:
                                    #deleteUI(col2)
                                    frame.setVisible(False)
                                    frame.setHeight(1)
                                count += pairCount
                            pairedCol.setVisible(True)
                pairdForm.attachForm( pairedScroll, 'top', 5 )
                pairdForm.attachForm( pairedScroll, 'left', 5 )
                pairdForm.attachForm( pairedScroll, 'right', 5 )
                pairdForm.attachForm( pairedScroll, 'bottom', 5 )

                with pm.formLayout() as unpairedForm:
                    tab.setTabLabel( [unpairedForm, 'Unpaired'] )
                    with pm.scrollLayout() as unpairedScroll:
                        with pm.columnLayout(visible=False ) as unpairedCol:
                            # For some reason, on linux, the unpairedCol height is wrong...
                            # track + set it ourselves
                            unpairedHeight = 10 # a little extra buffer...
                            #rowSpace = unpairedCol.getRowSpacing()
                            for methodName in sorted( self.classInfo.keys() ):
                                pm.setParent(unpairedCol)
                                if methodName not in usedMethods:
                                    frame = pm.frameLayout(label = methodName,
                                                        labelVisible=True, collapsable=True,
                                                        collapse=True, width = FRAME_WIDTH)
                                    col2 = pm.columnLayout()
                                    count += self.rows[methodName].buildUI(filter)
                                    unpairedHeight += self.rows[methodName].frame.getHeight()# + rowSpace
                            unpairedCol.setHeight(unpairedHeight)

                            #self.form.attachForm( self.frame, 'left', 2)
                            #self.form.attachForm( self.frame, 'right', 2)
                            #self.form.attachForm( self.frame, 'top', 2)
                            #self.form.attachForm( self.frame, 'bottom', 2)
                            unpairedCol.setVisible(True)
                unpairedForm.attachForm( unpairedScroll, 'top', 5 )
                unpairedForm.attachForm( unpairedScroll, 'left', 5 )
                unpairedForm.attachForm( unpairedScroll, 'right', 5 )
                unpairedForm.attachForm( unpairedScroll, 'bottom', 5 )
        return self.frame
예제 #59
0
    def __init__(self):

        ui_labelWidth = 140
        ui_inputWidth = 240

        if pm.window(WIN_NAME, exists=True):
            pm.deleteUI(WIN_NAME, window=True)

        with pm.window(
            WIN_NAME,
            title=WIN_TITLE,
            maximizeButton=False,
            menuBar=True,
            menuBarVisible=True
        ) as self.window:

            pm.setUITemplate('DefaultTemplate', pushTemplate=True)

            pm.menu(label='Edit', tearOff=False)
            pm.menuItem(label='Reset Settings', command=self.ui_resetSettings)
            pm.menu(label='Help', tearOff=False)
            pm.menuItem(label='Help on ' + WIN_TITLE, command=self.ui_showHelp)

            with pm.formLayout() as self.ui_LAY_mainForm:

                with pm.tabLayout(tabsVisible=False) as self.ui_TAB_top:
                    pm.tabLayout(self.ui_TAB_top, e=True, height=1)

                    with pm.formLayout() as self.ui_LAY_attachForm:

                        with pm.tabLayout(tabsVisible=False, scrollable=True, innerMarginWidth=4) as self.ui_TAB_inner:

                            with pm.columnLayout(adjustableColumn=True) as self.ui_LAY_mainColumn:

                                with pm.frameLayout(
                                    label='Control Panel',
                                    collapsable=True,
                                    collapse=False,
                                    marginHeight=3
                                ) as self.ui_LAY_frameControlPanel:

                                    with pm.rowColumnLayout(
                                        numberOfColumns=12,
                                        columnSpacing=([3, 2], [4, 2], [5, 2], [6, 2]),
                                        rowSpacing=[1, 5],
                                        #            Label       X       Y         Z       XYZ      Mag     Sep      Reset     Bias      Sep       Min       Max
                                        columnWidth=[(1, 60), (2, 20), (3, 20), (4, 20), (5, 80), (6, 60), (7, 20), (8, 20), (9, 120), (10, 20), (11, 60), (12, 60)]
                                    ) as self.ui_LAY_mainRowColumn:

                                        # ----- Header Row -----

                                        pm.text(label='')
                                        pm.text(label='')
                                        pm.text(label='')
                                        pm.text(label='')
                                        pm.text(label='')
                                        pm.text(label='Magnitude', )
                                        pm.text(label='')
                                        pm.text(label='')
                                        pm.text(label='Bias', )
                                        pm.text(label='')
                                        pm.text(label='Min', )
                                        pm.text(label='Max', )

                                        # ----- Translate Row -----

                                        pm.text(label='Translate ', align='right')
                                        pm.button(label='X', command=pm.Callback(self.randomizeTranslate, ['tx']))
                                        pm.button(label='Y', command=pm.Callback(self.randomizeTranslate, ['ty']))
                                        pm.button(label='Z', command=pm.Callback(self.randomizeTranslate, ['tz']))
                                        pm.button(label='XYZ', command=pm.Callback(self.randomizeTranslate, ['tx', 'ty', 'tz']))
                                        self.ui_FLTFLD_translateMagnitude = pm.floatField('ui_FLTFLD_translateMagnitude',
                                                                                          changeCommand=self.ui_refresh,
                                                                                          value=10)
                                        pm.text(label='')
                                        self.ui_BTN_translateBiasReset = pm.button(label='0')
                                        pm.setUITemplate('DefaultTemplate', popTemplate=True)  # strange slider group visual with default template
                                        self.ui_INTSLGRP_translateBias = pm.intSliderGrp(
                                            'ui_INTSLGRP_translateBias',
                                            columnWidth=[1, 30],
                                            field=True,
                                            minValue=-100,
                                            maxValue=100,
                                            fieldMinValue=-100,
                                            fieldMaxValue=100,
                                            value=0,
                                            step=1,
                                            fieldStep=1,
                                            sliderStep=1,
                                            changeCommand=self.ui_refresh,
                                            dragCommand=self.ui_refresh
                                        )
                                        pm.setUITemplate('DefaultTemplate', pushTemplate=True)
                                        pm.button(self.ui_BTN_translateBiasReset, edit=True,
                                                  command=pm.Callback(self.ui_resetBias, self.ui_INTSLGRP_translateBias))
                                        pm.text(label='=')
                                        self.ui_FLTFLD_translateMin = pm.floatField(enable=False, value=-5)
                                        self.ui_FLTFLD_translateMax = pm.floatField(enable=False, value=95)

                                        # ----- Rotate Row -----

                                        pm.text(label='Rotate ', align='right')
                                        pm.button(label='X', command=pm.Callback(self.randomizeRotate, ['rx']))
                                        pm.button(label='Y', command=pm.Callback(self.randomizeRotate, ['ry']))
                                        pm.button(label='Z', command=pm.Callback(self.randomizeRotate, ['rz']))
                                        pm.button(label='XYZ', command=pm.Callback(self.randomizeRotate, ['rx', 'ry', 'rz']))
                                        self.ui_FLTFLD_rotateMagnitude = pm.floatField('ui_FLTFLD_rotateMagnitude',
                                                                                       changeCommand=self.ui_refresh, value=90)
                                        pm.text(label='')
                                        self.ui_BTN_rotateBiasReset = pm.button(label='0')
                                        pm.setUITemplate('DefaultTemplate', popTemplate=True)  # strange slider group visual with default template
                                        self.ui_INTSLGRP_rotateBias = pm.intSliderGrp(
                                            'ui_INTSLGRP_rotateBias',
                                            columnWidth=[1, 30],
                                            field=True,
                                            minValue=-100,
                                            maxValue=100,
                                            fieldMinValue=-100,
                                            fieldMaxValue=100,
                                            value=0,
                                            step=1,
                                            fieldStep=1,
                                            sliderStep=1,
                                            changeCommand=self.ui_refresh,
                                            dragCommand=self.ui_refresh
                                        )
                                        pm.setUITemplate('DefaultTemplate', pushTemplate=True)
                                        pm.button(self.ui_BTN_rotateBiasReset, edit=True,
                                                  command=pm.Callback(self.ui_resetBias, self.ui_INTSLGRP_rotateBias))
                                        pm.text(label='=')
                                        self.ui_FLTFLD_rotateMin = pm.floatField(enable=False, value=-5)
                                        self.ui_FLTFLD_rotateMax = pm.floatField(enable=False, value=95)

                                        # ----- Scale Row -----

                                        pm.text(label='Scale ', align='right')
                                        pm.button(label='X', command=pm.Callback(self.randomizeScale, ['sx']))
                                        pm.button(label='Y', command=pm.Callback(self.randomizeScale, ['sy']))
                                        pm.button(label='Z', command=pm.Callback(self.randomizeScale, ['sz']))

                                        pm.flowLayout(columnSpacing=2)
                                        pm.button(label='XYZ', command=pm.Callback(self.randomizeScale, ['sx', 'sy', 'sz']))
                                        pm.button(label='Uniform', command=pm.Callback(self.randomizeScale, ['uniform']))
                                        pm.setParent('..')

                                        self.ui_FLTFLD_scaleMagnitude = pm.floatField('ui_FLTFLD_scaleMagnitude',
                                                                                      changeCommand=self.ui_refresh, value=2)
                                        pm.text(label='')
                                        self.ui_BTN_scaleBiasReset = pm.button(label='0')
                                        pm.setUITemplate('DefaultTemplate', popTemplate=True)  # strange slider group visual with default template
                                        self.ui_INTSLGRP_scaleBias = pm.intSliderGrp(
                                            'ui_INTSLGRP_scaleBias',
                                            columnWidth=[1, 30],
                                            field=True,
                                            minValue=-100,
                                            maxValue=100,
                                            fieldMinValue=-100,
                                            fieldMaxValue=100,
                                            value=0,
                                            step=1,
                                            fieldStep=1,
                                            sliderStep=1,
                                            changeCommand=self.ui_refresh,
                                            dragCommand=self.ui_refresh
                                        )
                                        pm.setUITemplate('DefaultTemplate', pushTemplate=True)
                                        pm.button(self.ui_BTN_scaleBiasReset, edit=True,
                                                  command=pm.Callback(self.ui_resetBias, self.ui_INTSLGRP_scaleBias))
                                        pm.text(label='=')
                                        self.ui_FLTFLD_scaleMin = pm.floatField(enable=False, value=-5)
                                        self.ui_FLTFLD_scaleMax = pm.floatField(enable=False, value=95)

                                with pm.frameLayout(
                                        label='Seed Control',
                                        collapsable=True,
                                        collapse=False,
                                        marginHeight=3
                                ) as self.ui_LAY_frameSeedControl:

                                    with pm.columnLayout(adjustableColumn=False):

                                        with pm.rowLayout(
                                                numberOfColumns=2,
                                                columnWidth2=[ui_labelWidth, ui_inputWidth],
                                                columnAttach=[1, 'right', 5]
                                        ):
                                            pm.text(label='Use Seed')
                                            self.ui_CHK_useSeed = pm.checkBox(
                                                'ui_CHK_useSeed',
                                                value=True,
                                                label='',
                                                changeCommand=self.ui_refresh
                                            )

                                        with pm.rowLayout(
                                                numberOfColumns=2,
                                                columnWidth2=[ui_labelWidth, ui_inputWidth],
                                                columnAttach=[1, 'right', 5]
                                        ):
                                            pm.text(label='Seed')

                                            pm.setUITemplate('DefaultTemplate', popTemplate=True)  # strange slider group visual with default template
                                            self.ui_INTSLGRP_seedValue = pm.intSliderGrp(
                                                'ui_INTSLGRP_seedValue',
                                                field=True,
                                                minValue=1,
                                                maxValue=10000,
                                                fieldMinValue=1,
                                                fieldMaxValue=10000,
                                                value=1234,
                                                step=1,
                                                fieldStep=1,
                                                sliderStep=1
                                            )
                                            pm.setUITemplate('DefaultTemplate', pushTemplate=True)

                # pm.setParent(self.ui_mainForm)

                self.ui_BTN_close = pm.button(
                    label='Close',
                    command=self.ui_close
                )

        pm.setUITemplate('DefaultTemplate', popTemplate=True)

        self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'top', 0)
        self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'left', 0)
        self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'right', 0)
        self.ui_LAY_attachForm.attachForm(self.ui_TAB_inner, 'bottom', 0)

        self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'top', 0)
        self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'left', 0)
        self.ui_LAY_mainForm.attachForm(self.ui_TAB_top, 'right', 0)
        self.ui_LAY_mainForm.attachControl(self.ui_TAB_top, 'bottom', 5, self.ui_BTN_close)

        self.ui_LAY_mainForm.attachNone(self.ui_BTN_close, 'top')
        self.ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'left', 5)
        self.ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'bottom', 5)
        self.ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'right', 5)

        self.prefSaver = prefsaver.PrefSaver(serializers.SerializerOptVar(OPT_VAR_NAME))
        self.ui_initSettings()
        self.ui_loadSettings()

        self.window.show()
        pm.refresh()
예제 #60
0
 def tabSelect(self):
     selIndex = pm.tabLayout( self.mid, q=True, sti=True)
     pm.optionVar[win] = selIndex