예제 #1
0
 def decode(cls, buf: Buffer) -> PlayUpdateJigsawBlock:
     return cls(
         *buf.unpack_pos(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
     )
예제 #2
0
파일: block.py 프로젝트: Iapetus-11/PyMine
 def decode(cls, buf: Buffer) -> PlayBlockPlacement:
     return cls(
         buf.unpack_varint(),
         *buf.unpack_pos(),
         buf.unpack_varint(),
         buf.unpack("f"),
         buf.unpack("f"),
         buf.unpack("f"),
         buf.unpack("?"),
     )
예제 #3
0
 def decode(cls, buf: Buffer) -> PlayUpdateStructureBlock:
     return cls(
         *buf.unpack_pos(),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("f"),
         buf.unpack_varint(),
         buf.unpack("b"),
     )
예제 #4
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 def decode(cls, buf: Buffer) -> PlayUpdateSign:
     return cls(*buf.unpack_pos(), buf.unpack_string(), buf.unpack_string(), buf.unpack_string(), buf.unpack_string())
예제 #5
0
파일: block.py 프로젝트: Iapetus-11/PyMine
 def decode(cls, buf: Buffer) -> PlayQueryBlockNBT:
     return cls(buf.unpack_varint(), *buf.unpack_pos())
예제 #6
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 def decode(cls, buf: Buffer) -> PlayPlayerDigging:
     return cls(buf.unpack_varint(), *buf.unpack_pos(), buf.unpack("b"))
예제 #7
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 def decode(cls, buf: Buffer) -> PlayUpdateCommandBlock:
     return cls(*buf.unpack_pos(), buf.unpack_string(), buf.unpack_varint(),
                buf.unpack("b"))
예제 #8
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 def decode(cls, buf: Buffer) -> PlayGenerateStructure:
     return cls(*buf.unpack_pos(), buf.unpack_varint(), buf.unpack("?"))