def __init__(self, num_players, num_rounds): self.round_count = 0 self.community_from = 0 self.cards = [] for i in range(num_rounds): d = Deck() d.shuffle() cards = {'hole': [], 'community': d.draw_cards(5)} for j in range(num_players): cards['hole'].append(d.draw_cards(2)) self.cards.append(cards)
def subtask_hole_community_winrate(q, community_num, nb_sample): print "task started" nb_simulation = 1000 deck = Deck() res = [] for i in range(nb_sample): deck.shuffle() hole = deck.draw_cards(2) community = deck.draw_cards(community_num) win_rate = estimate_hole_card_win_rate(nb_simulation, 10, hole, community) res.append((win_rate, hole, community)) deck.restore() q.put(res) print "task finished"
class DeckTest(BaseUnitTest): def setUp(self): self.deck = Deck() def test_draw_card(self): card = self.deck.draw_card() self.eq("SK", str(card)) self.eq(51, self.deck.size()) def test_draw_cards(self): cards = self.deck.draw_cards(3) self.eq("SJ", str(cards[2])) self.eq(49, self.deck.size()) def test_restore(self): self.deck.draw_cards(5) self.deck.restore() self.eq(52, self.deck.size()) def test_serialization(self): self.deck.draw_cards(5) self.deck.shuffle() serial = self.deck.serialize() restored = Deck.deserialize(serial) self.eq(self.deck.cheat, restored.cheat) self.eq(self.deck.deck, restored.deck) def test_cheat_draw(self): cards = [Card.from_id(cid) for cid in [12, 15, 17]] cheat = Deck(cheat=True, cheat_card_ids=[12, 15, 17]) self.eq(cheat.draw_cards(3), cards) def test_cheat_restore(self): cards = [Card.from_id(cid) for cid in [12, 15, 17]] cheat = Deck(cheat=True, cheat_card_ids=[12, 15, 17]) cheat.draw_cards(2) cheat.restore() self.eq(cheat.draw_cards(3), cards) def test_cheat_serialization(self): cards = [Card.from_id(cid) for cid in [12, 15, 17]] cheat = Deck(cheat=True, cheat_card_ids=[12, 15, 17]) serial = cheat.serialize() restored = Deck.deserialize(serial) self.eq(cheat.deck, restored.deck) self.eq(cheat.cheat, restored.cheat) self.eq(cheat.cheat_card_ids, restored.cheat_card_ids)
def generate_holecard_ranking(nb_entry): nb_simulation = 1000 deck = Deck() ranking = [] for _ in range(nb_entry): deck.shuffle() hole = deck.draw_cards(2) win_rate = estimate_hole_card_win_rate(nb_simulation, 10, hole) ranking.append((win_rate, hole)) deck.restore() return sorted(ranking)[::-1]
def gen_card_set(community_num): deck = Deck() deck.shuffle() return deck.draw_cards(2), deck.draw_cards(5)[:community_num]
def test_cheat_restore(self): cards = [Card.from_id(cid) for cid in [12, 15, 17]] cheat = Deck(cheat=True, cheat_card_ids=[12, 15, 17]) cheat.draw_cards(2) cheat.restore() self.eq(cheat.draw_cards(3), cards)