def visualize(self) -> None:
        """Draws a visualization of the path in the scene.

        The visualization can be removed
        with :py:meth:`ConfigurationPath.clear_visualization`.
        """
        if len(self._path_points) <= 0:
            raise RuntimeError("Can't visualise a path with no points.")

        tip = self._arm.get_tip()
        self._drawing_handle = sim.simAddDrawingObject(
            objectType=sim.sim_drawing_lines, size=3, duplicateTolerance=0,
            parentObjectHandle=-1, maxItemCount=99999,
            ambient_diffuse=[1, 0, 1])
        sim.simAddDrawingObjectItem(self._drawing_handle, None)
        init_angles = self._arm.get_joint_positions()
        self._arm.set_joint_positions(
            self._path_points[0: len(self._arm.joints)], allow_force_mode=False)
        prev_point = tip.get_position()

        for i in range(len(self._arm.joints), len(self._path_points),
                       len(self._arm.joints)):
            points = self._path_points[i:i + len(self._arm.joints)]
            self._arm.set_joint_positions(points, allow_force_mode=False)
            p = tip.get_position()
            sim.simAddDrawingObjectItem(self._drawing_handle, prev_point + p)
            prev_point = p

        # Set the arm back to the initial config
        self._arm.set_joint_positions(init_angles, allow_force_mode=False)
    def visualize(self) -> None:
        """Draws a visualization of the path in the scene.

        The visualization can be removed
        with :py:meth:`ConfigurationPath.clear_visualization`.
        """
        if len(self._path_points) <= 0:
            raise RuntimeError("Can't visualise a path with no points.")

        tip = self._mobile
        self._drawing_handle = sim.simAddDrawingObject(
            objectType=sim.sim_drawing_lines,
            size=3,
            duplicateTolerance=0,
            parentObjectHandle=-1,
            maxItemCount=99999,
            ambient_diffuse=[1, 0, 1])
        sim.simAddDrawingObjectItem(self._drawing_handle, None)
        init_pose = self._mobile.get_2d_pose()
        self._mobile.set_2d_pose(self._path_points[0][:3])
        prev_point = list(tip.get_position())

        for i in range(len(self._path_points)):
            points = self._path_points[i]
            self._mobile.set_2d_pose(points[:3])
            p = list(tip.get_position())
            sim.simAddDrawingObjectItem(self._drawing_handle, prev_point + p)
            prev_point = p

        # Set the arm back to the initial config
        self._mobile.set_2d_pose(init_pose[:3])
 def clear_visualization(self) -> None:
     """Clears/removes a visualization of the path in the scene.
     """
     if self._drawing_handle is not None:
         sim.simAddDrawingObjectItem(self._drawing_handle, None)
예제 #4
0
    def __init__(self,
                 escene_name='proximity_sensor.ttt',
                 start=[100, 100],
                 goal=[180, 500],
                 rand_area=[100, 450],
                 path_resolution=5.0,
                 margin=0.,
                 margin_to_goal=0.5,
                 action_max=[.5, 1.],
                 action_min=[0., 0.],
                 _load_path=True,
                 path_name="PathNodes",
                 type_of_planning="PID",
                 type_replay_buffer="random",
                 max_laser_range=1.0,
                 headless=False):

        SCENE_FILE = join(dirname(abspath(__file__)), escene_name)

        self.pr = PyRep()
        self.pr.launch(SCENE_FILE, headless=headless)
        self.pr.start()
        self.agent = Pioneer("Pioneer_p3dx",
                             type_of_planning=type_of_planning,
                             type_replay_buffer=type_replay_buffer)
        self.agent.set_control_loop_enabled(False)
        self.initial_joint_positions = self.agent.get_joint_positions()
        self.initial_position = self.agent.get_position()
        print(f"Agent initial position: {self.initial_position}")

        self.vision_map = VisionSensor("VisionMap")
        self.vision_map.handle_explicitly()
        self.vision_map_handle = self.vision_map.get_handle()

        self.floor = Shape("Floor_respondable")

        self.perspective_angle = self.vision_map.get_perspective_angle  # degrees
        self.resolution = self.vision_map.get_resolution  # list [resx, resy]
        self.margin = margin
        self.margin_to_goal = margin_to_goal
        self.rand_area = rand_area
        self.start = start
        self.goal = goal
        self.type_of_planning = type_of_planning
        self.max_laser_range = max_laser_range
        self.max_angle_orientation = np.pi
        scene_image = self.vision_map.capture_rgb() * 255
        scene_image = np.flipud(scene_image)

        self.rew_weights = [1, 10000, 5000]

        self.start_position = Dummy("Start").get_position()
        self.goal_position = Dummy("Goal").get_position()  # [x, y, z]

        self.local_goal_aux = Dummy("Local_goal_aux")

        self.local_goal_aux_pos_list = [[-3.125, 2.175, 0], [2.9, 3.575, 0],
                                        self.goal_position, self.goal_position]
        self.ind_local_goal_aux = 0

        self.max_distance = get_distance([-7.5, -4.1, 0.], self.goal_position)
        self.distance_to_goal_m1 = get_distance(self.start_position,
                                                self.goal_position)

        self.c_lin_vel = self.c_ang_vel = self.b_lin_vel = self.b_ang_vel = 0.

        self.action_max = action_max
        self.action_min = action_min

        if type_of_planning == 'PID':
            self.planning_info_logger = get_logger("./loggers",
                                                   "Planning_Info.log")
            self.image_path = None
            if exists("./paths/" + path_name + ".npy") and _load_path:
                print("Load Path..")
                self.image_path = np.load("./paths/" + path_name + ".npy",
                                          allow_pickle=True)
            else:
                print("Planning...")
                self.image_path = self.Planning(
                    scene_image,
                    self.start,
                    self.goal,
                    self.rand_area,
                    path_resolution=path_resolution,
                    logger=self.planning_info_logger)

            assert self.image_path is not None, "path should not be a Nonetype"

            self.real_path = self.path_image2real(self.image_path,
                                                  self.start_position)
            # project in coppelia sim
            sim_drawing_points = 0
            point_size = 10  #[pix]
            duplicate_tolerance = 0
            parent_obj_handle = self.floor.get_handle()
            max_iter_count = 999999
            ambient_diffuse = (255, 0, 0)
            blue_ambient_diffuse = (0, 0, 255)
            point_container = sim.simAddDrawingObject(
                sim_drawing_points,
                point_size,
                duplicate_tolerance,
                parent_obj_handle,
                max_iter_count,
                ambient_diffuse=ambient_diffuse)

            local_point_container = sim.simAddDrawingObject(
                sim_drawing_points,
                point_size,
                duplicate_tolerance,
                parent_obj_handle,
                max_iter_count,
                ambient_diffuse=blue_ambient_diffuse)

            # debug
            for point in self.real_path:
                point_data = (point[0], point[1], 0)
                sim.simAddDrawingObjectItem(point_container, point_data)
            # You need to get the real coord in the real world

            assert local_point_container is not None, "point container shouldn't be empty"
            self.agent.load_point_container(local_point_container)
            self.agent.load_path(self.real_path)