예제 #1
0
파일: yukon.py 프로젝트: iske/PySolFC
 def createGame(self, rows=8):
     l, s = Layout(self), self.s
     l.klondikeLayout(rows=rows, waste=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     s.talon = WaveTalon(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self,
                                                 suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Yukon_AC_RowStack(r.x, r.y, self))
     l.defaultAll()
예제 #2
0
파일: yukon.py 프로젝트: iske/PySolFC
 def createGame(self, rows=7):
     l, s = Layout(self), self.s
     Layout.klondikeLayout(l, rows=rows, waste=1)
     self.setSize(l.size[0], l.size[1])
     s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
예제 #3
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 def createGame(self, rows=8):
     l, s = Layout(self), self.s
     l.klondikeLayout(rows=rows, waste=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     s.talon = WaveTalon(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Yukon_AC_RowStack(r.x, r.y, self))
     l.defaultAll()
예제 #4
0
 def createGame(self, rows=7):
     l, s = Layout(self), self.s
     Layout.klondikeLayout(l, rows=rows, waste=1)
     self.setSize(l.size[0], l.size[1])
     s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
예제 #5
0
    def createGame(self, max_rounds=-1, num_deal=1, **layout):
        l, s = Layout(self), self.s
        l.klondikeLayout(rows=7, waste=1, texts=1, playcards=20)
        self.setSize(l.size[0], l.size[1])

        s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
        for r in l.s.foundations:
            s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
        for r in l.s.rows:
            s.rows.append(Yukon_SS_RowStack(r.x, r.y, self, base_rank=KING))

        l.defaultAll()
예제 #6
0
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=8, waste=0, texts=1, playcards=20)
     l.klondikeLayout(**layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = Dumfries_TalonStack(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self,
                                                 suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Dumfries_RowStack(r.x, r.y, self,
                                         max_move=UNLIMITED_MOVES,
                                         max_accept=UNLIMITED_ACCEPTS))
     # default
     l.defaultAll()
     self.sg.dropstacks.append(s.talon)
예제 #7
0
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=8, waste=0, texts=1, playcards=20)
     l.klondikeLayout(**layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = Dumfries_TalonStack(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self,
                                                 suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Dumfries_RowStack(r.x, r.y, self,
                                         max_move=UNLIMITED_MOVES,
                                         max_accept=UNLIMITED_ACCEPTS))
     # default
     l.defaultAll()
     self.sg.dropstacks.append(s.talon)