예제 #1
0
 def _getDir(self):
     decks = self.game.gameinfo.decks
     if len(self.cards) < 4 * decks:
         return 0
     if isRankSequence(self.cards[-4 * decks:], dir=0):
         return 1
     return 0
예제 #2
0
파일: pileon.py 프로젝트: jimsize/PySolFC
 def _getDir(self):
     decks = self.game.gameinfo.decks
     if len(self.cards) < 4*decks:
         return 0
     if isRankSequence(self.cards[-4*decks:], dir=0):
         return 1
     return 0
 def acceptsCards(self, from_stack, cards):
     if (not self.basicAcceptsCards(from_stack, cards)
             or not isRankSequence(cards, dir=1)):
         return 0
     stackcards = self.cards
     if not len(stackcards):
         return 1
     return stackcards[-1].rank + 1 == cards[0].rank
예제 #4
0
파일: spider.py 프로젝트: jimsize/PySolFC
 def canMoveCards(self, cards):
     if not self.basicCanMoveCards(cards):
         return False
     if not isRankSequence(cards, self.cap.mod, self.cap.dir):
         return False
     num_seq = self._getNumSSSeq(cards)
     max_move = self._getMaxMove(1)
     return num_seq <= max_move
예제 #5
0
 def acceptsCards(self, from_stack, cards):
     if (not self.basicAcceptsCards(from_stack, cards) or
             not isRankSequence(cards, dir=1)):
         return 0
     stackcards = self.cards
     if not len(stackcards):
         return 1
     return stackcards[-1].rank + 1 == cards[0].rank
예제 #6
0
파일: pileon.py 프로젝트: jimsize/PySolFC
 def closeStack(self):
     if len(self.cards) == 4 and isRankSequence(self.cards, dir=0):
         if not self.game.moves.state == self.game.S_REDO:
             self.game.flipAllMove(self)
예제 #7
0
 def closeStack(self):
     if len(self.cards) == 4 and isRankSequence(self.cards, dir=0):
         if not self.game.moves.state == self.game.S_REDO:
             self.game.flipAllMove(self)
예제 #8
0
파일: hanoi.py 프로젝트: shlomif/PySolFC
 def isGameWon(self):
     for s in self.s.rows:
         if len(s.cards) == len(self.cards) and isRankSequence(s.cards):
             return 1
     return 0
예제 #9
0
 def acceptsCards(self, from_stack, cards):
     if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
         return False
     return isRankSequence(cards, dir=0)
예제 #10
0
 def acceptsCards(self, from_stack, cards):
     if len(cards) < 4:
         return False
     return isRankSequence(cards, dir=0)
예제 #11
0
 def isGameWon(self):
     for s in self.s.rows:
         if len(s.cards) == len(self.cards) and isRankSequence(s.cards):
             return 1
     return 0
예제 #12
0
 def canMoveCards(self, cards):
     return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
예제 #13
0
 def canMoveCards(self, cards):
     return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
예제 #14
0
파일: spider.py 프로젝트: jimsize/PySolFC
 def isGameWon(self):
     for s in self.s.rows:
         if s.cards:
             if len(s.cards) != 13 or not isRankSequence(s.cards):
                 return False
     return True
예제 #15
0
파일: spider.py 프로젝트: jimsize/PySolFC
 def _isAcceptableSequence(self, cards):
     return isRankSequence(cards, self.cap.mod, self.cap.dir)
예제 #16
0
파일: acesup.py 프로젝트: shlomif/PySolFC
 def acceptsCards(self, from_stack, cards):
     if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
         return False
     return isRankSequence(cards, dir=0)