def send_line(self, sender, x1, y1, z1, x2, y2, z2): block_line = BlockLine() block_line.player_id = 32 block_line.x1 = x1 block_line.y1 = y1 block_line.z1 = z1 block_line.x2 = x2 block_line.y2 = y2 block_line.z2 = z2 sender(block_line, team=self.team)
def send_line(protocol, x1, y1, z1, x2, y2, z2): block_line = BlockLine() block_line.player_id = 32 block_line.x1 = x1 block_line.y1 = y1 block_line.z1 = z1 block_line.x2 = x2 block_line.y2 = y2 block_line.z2 = z2 protocol.send_contained(block_line, save=True)
def build_gate(self): map_ = self.protocol_obj.map block_line = BlockLine() set_color = SetColor() set_color.value = make_color(*self.color) set_color.player_id = block_line.player_id = 32 self.protocol_obj.send_contained(set_color, save=True) for block_line_ in self.blocks: start_block, end_block = block_line_ points = world.cube_line(*(start_block + end_block)) if not points: continue for point in points: x, y, z = point if not map_.get_solid(x, y, z): map_.set_point(x, y, z, self.color) block_line.x1, block_line.y1, block_line.z1 = start_block block_line.x2, block_line.y2, block_line.z2 = end_block self.protocol_obj.send_contained(block_line, save=True)
def build_filled_generator(protocol, x1, y1, z1, x2, y2, z2, color, god=False, god_build=False): # create a player instance, freed when the generator is done # other scripts that also use ServerPlayer won't get the same id! # this won't be necessary in 1.0 splayer = cbc.ServerPlayer() line = BlockLine() line.player_id = splayer.player_id set_color = SetColor() set_color.value = make_color(*color) set_color.player_id = splayer.player_id protocol.send_contained(set_color, save=True) packets = 1 check_protected = hasattr(protocol, 'protected') if god_build and protocol.god_blocks is None: protocol.god_blocks = set() map = protocol.map ranges = [ xrange(min(x1, x2), max(x1, x2) + 1), xrange(min(y1, y2), max(y1, y2) + 1), xrange(min(z1, z2), max(z1, z2) + 1) ] order = zip(*sorted(zip([len(x) for x in ranges], [0, 1, 2])))[1] # set the first block position prod = ordered_product(ranges, order) line.x1, line.y1, line.z1 = prod.next() line.x2 = line.x1 line.y2 = line.y1 line.z2 = line.z1 map.set_point(line.x1, line.y1, line.z1, color) for x, y, z in prod: packets = 0 if not god and check_protected and protocol.is_protected(x, y, z): continue if god_build: protocol.god_blocks.add((x, y, z)) changed = (line.x1 != x or line.x2 != x) + ( line.y1 != y or line.y2 != y) + (line.z1 != z or line.z2 != z) dist = abs(line.x1 - x) + abs(line.y1 - y) + abs(line.z1 - z) if changed > 1 or dist >= MAX_LINE_BLOCKS: protocol.send_contained(line, save=True) packets += 2 line.x1 = x line.y1 = y line.z1 = z line.x2 = x line.y2 = y line.z2 = z map.set_point(x, y, z, color) yield packets, 0 protocol.send_contained(line, save=True) yield 1, 0
def build_filled_generator(protocol, x1, y1, z1, x2, y2, z2, color, god = False, god_build = False): # create a player instance, freed when the generator is done # other scripts that also use ServerPlayer won't get the same id! # this won't be necessary in 1.0 splayer = cbc.ServerPlayer() line = BlockLine() line.player_id = splayer.player_id set_color = SetColor() set_color.value = make_color(*color) set_color.player_id = splayer.player_id protocol.send_contained(set_color, save = True) packets = 1 check_protected = hasattr(protocol, 'protected') if god_build and protocol.god_blocks is None: protocol.god_blocks = set() map = protocol.map ranges = [xrange(min(x1 , x2) , max(x1 , x2)+1) , xrange(min(y1 , y2) , max(y1 , y2)+1) , xrange(min(z1 , z2) , max(z1 , z2)+1)] order = zip(*sorted(zip([len(x) for x in ranges], [0, 1, 2])))[1] # set the first block position prod = ordered_product(ranges, order) line.x1, line.y1, line.z1 = prod.next() line.x2 = line.x1 line.y2 = line.y1 line.z2 = line.z1 map.set_point(line.x1, line.y1, line.z1, color) for x, y, z in prod: packets = 0 if not god and check_protected and protocol.is_protected(x, y, z): continue if god_build: protocol.god_blocks.add((x, y, z)) changed = (line.x1 != x or line.x2 != x) + (line.y1 != y or line.y2 != y) + (line.z1 != z or line.z2 != z) dist = abs(line.x1 - x) + abs(line.y1 - y) + abs(line.z1 - z) if changed > 1 or dist >= MAX_LINE_BLOCKS: protocol.send_contained(line, save = True) packets += 2 line.x1 = x line.y1 = y line.z1 = z line.x2 = x line.y2 = y line.z2 = z map.set_point(x, y, z, color) yield packets, 0 protocol.send_contained(line, save = True) yield 1, 0
def build_box_filled_generator(self, x1, y1, z1, x2, y2, z2, boxcolor): line = BlockLine() line.player_id = self.player_id # line.value = BUILD_BLOCK protocol = self.protocol check_protected = hasattr(protocol, 'protected') if self.god_build and protocol.god_blocks is None: protocol.god_blocks = set() ranges = [xrange(min(x1 , x2) , max(x1 , x2)+1) , xrange(min(y1 , y2) , max(y1 , y2)+1) , xrange(min(z1 , z2) , max(z1 , z2)+1)] order = zip(*sorted(zip([len(x) for x in ranges], [0, 1, 2])))[1] # set the first block position prod = ordered_product(ranges, order) line.x1, line.y1, line.z1 = prod.next() line.x2 = line.x1 line.y2 = line.y1 line.z2 = line.z1 for x, y, z in prod: packets = 0 if not self.god and check_protected and protocol.is_protected(x, y, z): continue if self.god_build: protocol.god_blocks.add((x, y, z)) changed = (line.x1 != x or line.x2 != x) + (line.y1 != y or line.y2 != y) + (line.z1 != z or line.z2 != z) dist = abs(line.x1 - x) + abs(line.y1 - y) + abs(line.z1 - z) if changed > 1 or dist >= MAX_LINE_BLOCKS: protocol.send_contained(line) packets += 1 line.x1 = x line.y1 = y line.z1 = z line.x2 = x line.y2 = y line.z2 = z protocol.map.set_point(x, y, z, boxcolor) yield packets, 0 protocol.send_contained(line) yield 1, 0
def build_box_filled_generator(self, x1, y1, z1, x2, y2, z2, boxcolor): line = BlockLine() line.player_id = self.player_id # line.value = BUILD_BLOCK protocol = self.protocol check_protected = hasattr(protocol, 'protected') if self.god_build and protocol.god_blocks is None: protocol.god_blocks = set() ranges = [ xrange(min(x1, x2), max(x1, x2) + 1), xrange(min(y1, y2), max(y1, y2) + 1), xrange(min(z1, z2), max(z1, z2) + 1) ] order = zip(*sorted(zip([len(x) for x in ranges], [0, 1, 2])))[1] # set the first block position prod = ordered_product(ranges, order) line.x1, line.y1, line.z1 = prod.next() line.x2 = line.x1 line.y2 = line.y1 line.z2 = line.z1 for x, y, z in prod: packets = 0 if not self.god and check_protected and protocol.is_protected( x, y, z): continue if self.god_build: protocol.god_blocks.add((x, y, z)) changed = (line.x1 != x or line.x2 != x) + ( line.y1 != y or line.y2 != y) + (line.z1 != z or line.z2 != z) dist = abs(line.x1 - x) + abs(line.y1 - y) + abs(line.z1 - z) if changed > 1 or dist >= MAX_LINE_BLOCKS: protocol.send_contained(line) packets += 1 line.x1 = x line.y1 = y line.z1 = z line.x2 = x line.y2 = y line.z2 = z protocol.map.set_point(x, y, z, boxcolor) yield packets, 0 protocol.send_contained(line) yield 1, 0