def test_set_009(): """シーン設定.""" s = scene.Scene() try: s.set(999) except ValueError: pass else: assert False
def __init__(self, player_count=4): """コンストラクタ.""" # トランプデッキ self._deck = trump_deck.TrumpDeck() # 捨て札(トランプペアリスト) self._trash_list = [] # プレイヤー if player_count < self.MIN_PLAYER or player_count > self.MAX_PLAYER: raise ValueError("set player_count >= 2 and player_count <= 26") self._players = [] for _ in range(player_count): self._players.append(old_maid_player_cpu.OldMaidPlayerCpu()) self._player_count = player_count # ターン self._game_turn = turn.Turn(0, player_count) # シーン self._game_scene = scene.Scene() # 結果 self._game_result = result.Result()
def test_get_001(): """シーン取得.""" s = scene.Scene() assert s.get() == scene.Scene.INITIALIZE
def test_set_007(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.CHANGE_TURN) assert s.get() == scene.Scene.CHANGE_TURN
def test_set_008(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.END) assert s.get() == scene.Scene.END
def test_initialize_game_001(): """ゲーム初期化.""" s = scene.Scene() s.initialize_game() assert s.get() == scene.Scene.INITIALIZE
def test_set_006(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.PLAY_CARD) assert s.get() == scene.Scene.PLAY_CARD
def test_set_005(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.SELECT_CARD) assert s.get() == scene.Scene.SELECT_CARD
def test_set_003(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.DEAL_PLAY) assert s.get() == scene.Scene.DEAL_PLAY
def test_set_001(): """シーン設定.""" s = scene.Scene() s.set(scene.Scene.INITIALIZE) assert s.get() == scene.Scene.INITIALIZE