def __init__(self, items=()): if not items: self._gd_ptr = godot_array_alloc() lib.godot_array_new(self._gd_ptr) elif isinstance(items, Array): self._gd_ptr = godot_array_alloc() lib.godot_array_new_copy(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolColorArray): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_color_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolVector3Array): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_vector3_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolVector2Array): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_vector2_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolStringArray): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_string_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolRealArray): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_real_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolIntArray): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_int_array(self._gd_ptr, items._gd_ptr) elif isinstance(items, PoolByteArray): self._gd_ptr = godot_array_alloc() lib.godot_array_new_pool_byte_array(self._gd_ptr, items._gd_ptr) elif hasattr(items, '__iter__') and not isinstance(items, (str, bytes)): self._gd_ptr = godot_array_alloc() lib.godot_array_new(self._gd_ptr) for x in items: self.append(x) else: raise TypeError('Param `items` should be of type `Array` or `Pool*Array`')
def _copy_gdobj(gdobj): cpy_gdobj = godot_array_alloc(initialized=False) lib.godot_array_new_copy(cpy_gdobj, gdobj) return cpy_gdobj
def _build_script_manifest(cls): def _build_signal_info(signal): methinfo = Dictionary() methinfo["name"] = signal.name # Dummy data, only name is important here methinfo["args"] = Array() methinfo["default_args"] = Array() methinfo["return"] = None methinfo["flags"] = lib.METHOD_FLAG_FROM_SCRIPT return methinfo def _build_method_info(meth, methname): spec = inspect.getfullargspec(meth) methinfo = Dictionary() methinfo["name"] = methname # TODO: Handle classmethod/staticmethod methinfo["args"] = Array(spec.args) methinfo["default_args"] = Array() # TODO # TODO: use annotation to determine return type ? methinfo["return"] = None methinfo["flags"] = lib.METHOD_FLAG_FROM_SCRIPT methinfo["rpc_mode"] = getattr(meth, "__rpc", lib.GODOT_METHOD_RPC_MODE_DISABLED) return methinfo def _build_property_info(prop): propinfo = Dictionary() propinfo["name"] = prop.name propinfo["type"] = py_to_gd_type(prop.type) propinfo["hint"] = prop.hint propinfo["hint_string"] = prop.hint_string propinfo["usage"] = prop.usage propinfo["default_value"] = prop.default propinfo["rset_mode"] = prop.rpc return propinfo manifest = ffi.new("godot_pluginscript_script_manifest*") manifest.data = connect_handle(cls) # TODO: should be able to use lib.godot_string_new_with_wide_string directly gdname = godot_string_from_pyobj(cls.__name__) lib.godot_string_name_new(ffi.addressof(manifest.name), gdname) if cls.__bases__: # Only one Godot parent class (checked at class definition time) godot_parent_class = next( (b for b in cls.__bases__ if issubclass(b, BaseObject))) if godot_parent_class.__dict__.get("__is_godot_native_class"): path = godot_parent_class.__name__ else: # Pluginscript wants us to return the parent as a path path = "res://%s.py" % "/".join( cls.__bases__[0].__module__.split(".")) gdbase = godot_string_from_pyobj(path) lib.godot_string_name_new(ffi.addressof(manifest.base), gdbase) manifest.is_tool = cls.__tool lib.godot_dictionary_new(ffi.addressof(manifest.member_lines)) lib.godot_array_new(ffi.addressof(manifest.methods)) methods = Array() # TODO: include inherited in exposed methods ? Expose Godot base class' ones ? # for methname in vars(cls): for methname in dir(cls): meth = getattr(cls, methname) if not inspect.isfunction(meth) or meth.__name__.startswith("__"): continue methinfo = _build_method_info(meth, methname) methods.append(methinfo) signals = Array() for signal in cls.__signals.values(): signalinfo = _build_signal_info(signal) signals.append(signalinfo) properties = Array() for prop in cls.__exported.values(): property_info = _build_property_info(prop) properties.append(property_info) lib.godot_array_new_copy(ffi.addressof(manifest.methods), methods._gd_ptr) lib.godot_array_new_copy(ffi.addressof(manifest.signals), signals._gd_ptr) lib.godot_array_new_copy(ffi.addressof(manifest.properties), properties._gd_ptr) return manifest
def _build_script_manifest(cls): from godot.bindings import Dictionary, Array def _build_signal_info(signal): methinfo = Dictionary() methinfo['name'] = signal.name # Dummy data, only name is important here methinfo['args'] = Array() methinfo['default_args'] = Array() methinfo['return'] = None methinfo['flags'] = lib.METHOD_FLAG_FROM_SCRIPT return methinfo def _build_method_info(meth, methname): spec = inspect.getfullargspec(meth) methinfo = Dictionary() methinfo['name'] = methname # TODO: Handle classmethod/staticmethod methinfo['args'] = Array(spec.args) methinfo['default_args'] = Array() # TODO # TODO: use annotation to determine return type ? methinfo['return'] = None methinfo['flags'] = lib.METHOD_FLAG_FROM_SCRIPT methinfo['rpc_mode'] = getattr(meth, '__rpc', lib.GODOT_METHOD_RPC_MODE_DISABLED) return methinfo def _build_property_info(prop): propinfo = Dictionary() propinfo['name'] = prop.name propinfo['type'] = py_to_gd_type(prop.type) propinfo['hint'] = prop.hint propinfo['hint_string'] = prop.hint_string propinfo['usage'] = prop.usage propinfo['default_value'] = prop.default propinfo['rset_mode'] = prop.rpc return propinfo manifest = ffi.new('godot_pluginscript_script_manifest*') manifest.data = connect_handle(cls) gdname = godot_string_from_pyobj(cls.__name__) lib.godot_string_name_new(ffi.addressof(manifest.name), gdname) if cls.__bases__ and issubclass(cls.__bases__[0], BaseObject): gdbase = godot_string_from_pyobj(cls.__bases__[0].__name__) lib.godot_string_name_new(ffi.addressof(manifest.base), gdbase) manifest.is_tool = cls.__tool lib.godot_dictionary_new(ffi.addressof(manifest.member_lines)) lib.godot_array_new(ffi.addressof(manifest.methods)) methods = Array() # TODO: include inherited in exposed methods ? Expose Godot base class' ones ? # for methname in vars(cls): for methname in dir(cls): meth = getattr(cls, methname) if not inspect.isfunction(meth) or meth.__name__.startswith('__'): continue methinfo = _build_method_info(meth, methname) methods.append(methinfo) signals = Array() for signal in cls.__signals.values(): signalinfo = _build_signal_info(signal) signals.append(signalinfo) properties = Array() for prop in cls.__exported.values(): property_info = _build_property_info(prop) properties.append(property_info) lib.godot_array_new_copy(ffi.addressof(manifest.methods), methods._gd_ptr) lib.godot_array_new_copy(ffi.addressof(manifest.signals), signals._gd_ptr) lib.godot_array_new_copy(ffi.addressof(manifest.properties), properties._gd_ptr) return manifest
def _copy_gdobj(gdobj): cpy_gdobj = godot_array_alloc() lib.godot_array_new_copy(cpy_gdobj, gdobj) return cpy_gdobj