## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import radians from pytouhou.formats.exe import SHT, Shot SQ2 = 2 ** 0.5 / 2 player0 = SHT() player0.horizontal_vertical_speed = 4. player0.horizontal_vertical_focused_speed = 2. player0.diagonal_speed = SQ2 * player0.horizontal_vertical_speed player0.diagonal_focused_speed = SQ2 * player0.horizontal_vertical_focused_speed shot = Shot() shot.interval = 10 shot.delay = 5 shot.pos = (0, -32) shot.hitbox = (5, 5) shot.angle = radians(-90) shot.speed = 5. shot.damage = 16 shot.orb = 0 shot.type = 2 shot.sprite = 64 shot.unknown1 = 0
## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import radians from pytouhou.formats.exe import SHT, Shot player = SHT() player.horizontal_vertical_speed = 2. player.horizontal_vertical_focused_speed = 1.5 player.diagonal_speed = 1.5 player.diagonal_focused_speed = 1. shot = Shot() shot.interval = 10 shot.delay = 5 shot.pos = (0, -32) shot.hitbox = (5, 5) shot.angle = radians(-90) shot.speed = 5. shot.damage = 16 shot.orb = 0 shot.type = 2 shot.sprite = 64 shot.unknown1 = 0