def __init__(self, pos, back_anm=None, back_script=22): Element.__init__(self, pos) self.changed = True self.frame = 0 # Set up the backround sprite self.back_anm = back_anm if back_anm: self.sprite = Sprite() self.anmrunner = ANMRunner(back_anm, back_script, self.sprite)
def __init__(self, pos, anm, max_length=280, maximum=1, value=0): Element.__init__(self, pos) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, 21, self.sprite) self.sprite.corner_relative_placement = True #TODO: perhaps not right self.max_length = max_length self.maximum = maximum self.set_value(value)
def __init__(self, anm, index, player): Element.__init__(self) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) self.offset_x = 0 self.offset_y = 0 self.player = player
def build_models(self): self.models = [] for obj in self.stage.models: quads = [] for script_index, ox, oy, oz, width_override, height_override in obj.quads: sprite = Sprite(width_override, height_override) anm_runner = ANMRunner(self.anm, script_index, sprite) quads.append( (ox, oy, oz, width_override, height_override, sprite)) self.anm_runners.append(anm_runner) self.models.append(quads)
def __init__(self, anms, effect, side): Element.__init__(self, (-32, -16)) self._anms = anms self.sprite = Sprite() self.anmrunner = ANMRunner(self._anms[0][0][0], side * 2, self.sprite) self.side = side self.load(0) self.animate(effect) #FIXME: the same as game.effect. self.sprite.allow_dest_offset = True
def __init__(self, pos, anm, back_anm=None, ref_script=0, xspacing=14, back_script=22): Widget.__init__(self, pos, back_anm, back_script) self.ref_sprite = Sprite() self.anm = anm self.glyphes = [] self.xspacing = xspacing # Set up ref sprite ANMRunner(anm, ref_script, self.ref_sprite) self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right