class UCMouse(object): def __init__(self): self.__mouse = UCFactory.get_mouse() self.__screen = UCScreen() def move(self, x, y): width, height = self.__screen.get_size() # check bounds x = min(width - 1, max(0, x)) y = min(height - 1, max(0, y)) self.__mouse.move(x, y) def move_relative(self, dx, dy): x, y = self.get_position() self.move(x + dx, y + dy) def get_position(self): return self.__mouse.get_position() def press(self, mouse_key): self.__mouse.press(mouse_key) def release(self, mouse_key): self.__mouse.release(mouse_key) def click(self, mouse_key): self.__mouse.press(mouse_key) self.__mouse.release(mouse_key) def click_left(self): self.click(UCMouseKey.UC_MOUSE_LEFT) def click_right(self): self.click(UCMouseKey.UC_MOUSE_RIGHT)
def __init__(self): self.__mouse = UCFactory.get_mouse() self.__screen = UCScreen()