예제 #1
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    def __init__(self, env):
        super().__init__()

        pyxel.image(0).load(0, 0, 'ruby.gif')
        self.env = env

        block_width = pyxel.width / GRID_HORIZONTAL_COUNT
        block_height = pyxel.height / GRID_VERTICAL_COUNT

        self.height = 20
        self.width = 28

        player_pos = env.player_pos()
        self.x = player_pos[0]
        self.y = player_pos[1]

        self.v_vert = GRAVITY_VELOCITY_START
        self.v_hor = 0.0
        self.dir = DIR_LEFT

        self.jump_limit_default = 2
        self.jump_limit = self.jump_limit_default
예제 #2
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    def __on_draw(self):
        if self._is_tilemap_mode:
            pyxel.bltm(
                self.x,
                self.y,
                self.parent.image,
                self.parent.tilemap,
                self.viewport_x,
                self.viewport_y,
                16,
                16,
            )

            for i in range(16):
                y = self.y + i * 8
                for j in range(16):
                    x = self.x + j * 8

                    val = self._overlay_canvas.data[i, j]
                    if val >= 0:
                        sx = (val % 32) * 8
                        sy = (val // 32) * 8
                        pyxel.blt(x, y, self.parent.image, sx, sy, 8, 8)
        else:
            for i in range(16):
                y = self.y + i * 8
                for j in range(16):
                    x = self.x + j * 8

                    val = self._overlay_canvas.data[i, j]
                    if val >= 0:
                        col = self._overlay_canvas.data[i, j]
                    else:
                        data = pyxel.image(self.parent.image).data
                        col = data[self.viewport_y + i, self.viewport_x + j]

                    pyxel.rect(x, y, x + 7, y + 7, col)

        pyxel.line(self.x, self.y + 63, self.x + 127, self.y + 63, 1)
        pyxel.line(self.x + 63, self.y, self.x + 63, self.y + 127, 1)

        if self.parent.tool == TOOL_SELECT and self._select_x1 >= 0:
            x1 = self._select_x1 * 8 + 12
            y1 = self._select_y1 * 8 + 17
            x2 = self._select_x2 * 8 + 19
            y2 = self._select_y2 * 8 + 24

            pyxel.rectb(x1, y1, x2, y2, 0)
            pyxel.rectb(x1 + 1, y1 + 1, x2 - 1, y2 - 1, 15)
            pyxel.rectb(x1 + 2, y1 + 2, x2 - 2, y2 - 2, 0)
예제 #3
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    def __init__(self):
        #        pyxel.init(imp.WINDOW_W, imp.WINDOW_H, caption="Pyxel Shooting", scale=3, fps=60)
        pyxel.init(imp.WINDOW_W,
                   imp.WINDOW_H,
                   caption="Pyxel Shooting",
                   scale=3,
                   fps=60,
                   palette=[
                       0x000000, 0xc8cbd2, 0x000000, 0xa7a5a2, 0xe057cd,
                       0x335793, 0x099c9e, 0xffffff, 0xef337b, 0x1f2856,
                       0x000000, 0xffff00, 0x000000, 0x000000, 0x000000,
                       0x000000
                   ])
        pyxel.load("assets/my_resource.pyxres")

        pyxel.image(0).load(0, 0, "assets/img0.png")

        # メインScene タイトル セット
        self.SetSubScene(SceneTitle())

        imp.StarScene = star.Star()

        pyxel.run(self.update, self.draw)
예제 #4
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    def __init__(self):
        self.IMG_ID0 = 0
        self.IMG_ID1 = 1
        # self.IMG_ID2 = 2
        self.IMG_ID0_X = 60
        self.IMG_ID0_Y = 65

        self.MOUSE_X_PRE = 80
        self.MOUSE_Y_PRE = 0

        pyxel.init(WINDOW_W, WINDOW_H, caption="Cat Game")
        pyxel.image(self.IMG_ID0).load(0, 0, "assets/pyxel_logo_38x16.png")
        pyxel.image(self.IMG_ID1).load(0, 0, "assets/cat_16x16.png")

        # pyxel.mouse(True)

        # make instance
        self.mcat = cat(self.IMG_ID1)
        self.Balls = []

        # self.mouse_count = 0

        pyxel.run(self.update, self.draw)
 def __init__(self):
     pyxel.init(120, 160, title="Evil Snails In Space")
     pyxel.image(0).set(
         0,
         0,
         [
             "00c00c00",
             "0c7007c0",
             "0c7007c0",
             "c703b07c",
             "77033077",
             "785cc587",
             "85c77c58",
             "0c0880c0",
         ],
     )
     pyxel.image(0).set(
         8,
         0,
         [
             "00088000",
             "00ee1200",
             "08e2b180",
             "02882820",
             "00222200",
             "00012280",
             "08208008",
             "80008000",
         ],
     )
     pyxel.sound(0).set("a3a2c1a1", "p", "7", "s", 5)
     pyxel.sound(1).set("a3a2c2c2", "n", "7742", "s", 10)
     self.scene = SCENE_TITLE
     self.score = 0
     self.background = Background()
     self.player = Player(pyxel.width / 2, pyxel.height - 20)
     pyxel.run(self.update, self.draw)
예제 #6
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 def update(self):
     if pyxel.btnp(pyxel.KEY_Q):
         pyxel.quit()
     if pyxel.btnp(pyxel.MOUSE_LEFT_BUTTON):
         if (pyxel.mouse_x > self.option1.x and pyxel.mouse_x <
             (self.option1.x + self.option1.side)
                 and pyxel.mouse_y > self.option1.y and pyxel.mouse_y <
             (self.option1.y + self.option1.side)):
             if (self.option1.color == 12):
                 self.option1.color = 0
                 # pyxel.image(0).load(0, 0, "assets/forest.png") REPLACE WITH CONSEQUENCE
             else:
                 self.option1.color = 12
                 pyxel.image(0).load(0, 0, "assets/sunset.png")
         if (pyxel.mouse_x > self.option2.x and pyxel.mouse_x <
             (self.option2.x + self.option2.side)
                 and pyxel.mouse_y > self.option2.y and pyxel.mouse_y <
             (self.option2.y + self.option2.side)):
             if (self.option2.color == 12):
                 self.option2.color = 0
                 # pyxel.image(0).load(0, 0, "assets/lake.png")
                 self.gender = 1
             else:
                 self.option2.color = 12
예제 #7
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파일: utils.py 프로젝트: krp/pynasour
def margePyxelFiles(img_file_path, music_file_path, save_to):
    """img_file + music_file -> marged_file
    assume 'pixel-artist' and 'music-maker' work together
    this comine img_bank and music_bank (no check data exist or not)"""
    # FIXME: the game-window never ended Corretly
    # check all file extension is .pyxel
    try:
        assert os.path.basename(img_file_path).split(".")[-1]   == "pyxel"
        assert os.path.basename(music_file_path).split(".")[-1] == "pyxel"
        assert os.path.basename(save_to).split(".")[-1]         == "pyxel"
    except AssertionError:
        print("AssertionError: Check file paths (extension must be .pyxel)")

    # === Constants from constants.py===
    RENDERER_IMAGE_COUNT=4
    AUDIO_SOUND_COUNT = 65
    AUDIO_MUSIC_COUNT = 8

    pyxel.init(1,1) # need to pyxel.load
    data = {"version": pyxel.VERSION}

    # load img data from 'img_file_path'
    pyxel.load(img_file_path)
    image_list = [
        pyxel.image(i).data.dumps() for i in range(RENDERER_IMAGE_COUNT - 1)
    ]
    data["image"] = image_list

    # tilemap_list = [
    #     (pyxel.tilemap(i).data.dumps(), pyxel.tilemap(i).refimg)
    #     for i in range(RENDERER_TILEMAP_COUNT)
    # ]
    # data["tilemap"] = tilemap_list

    # load music data from 'music_file_path'
    pyxel.load(music_file_path)
    sound_list = [pyxel.sound(i) for i in range(AUDIO_SOUND_COUNT - 1)]
    data["sound"] = sound_list

    music_list = [pyxel.music(i) for i in range(AUDIO_MUSIC_COUNT - 1)]
    data["music"] = music_list

    pickled_data = pickle.dumps(data)

    with gzip.open(save_to, mode="wb") as fp:
        fp.write(pickled_data)
    print("Corretly Saved Data. : {}".format(save_to))
    pyxel.quit()
예제 #8
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    def on_draw(self):
        for i in range(16):
            y = self.y + i * 8
            for j in range(16):
                x = self.x + j * 8

                if self._canvas[i, j] >= 0:
                    col = self._canvas[i, j]
                else:
                    data = pyxel.image(self.parent.image_button.value).data
                    col = data[self.edit_y + i, self.edit_x + j]

                pyxel.rect(x, y, x + 7, y + 7, col)

        pyxel.line(self.x, self.y + 63, self.x + 127, self.y + 63, 1)
        pyxel.line(self.x + 63, self.y, self.x + 63, self.y + 127, 1)
예제 #9
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    def __init__(self):
        # ウィンドウ初期化
        pyxel.init(160, 120, caption="Hello Pyxel")

        # イメージ 0 番を定義
        self.cat = {
            'width' : 16,
            'height' : 16,
            'path' : 'assets/cat_16x16.png',
        }

        # 画像の読み込み
        self.cat['image'] = pyxel.image(0).load(0, 0, self.cat['path'])

        # エンジン起動
        pyxel.run(self.update, self.draw)
예제 #10
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 def __init__(self):
     pyxel.init(SCREEN_WIDTH, SCREEN_HEIGHT, caption='Blackjack')
     pyxel.image(0).load(0, 0, 'suits.png')
     pyxel.image(1).load(0, 0, 'values.png')
     pyxel.image(2).load(0, 0, 'card_back.png')
     self.game = GameState()
     self.debug = Debug()
     '''self.player = Hand(PLAYER_X, PLAYER_Y)
     self.dealer = Hand(DEALER_X, DEALER_Y)
     self.split = Hand(SPLIT_X, SPLIT_Y)'''
     pyxel.run(self.update, self.draw)
예제 #11
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파일: edit_frame.py 프로젝트: yyq90/pyxel
    def __on_mouse_up(self, key, x, y):
        if key != pyxel.KEY_LEFT_BUTTON:
            return

        self._is_dragged = False

        if self.parent.tool >= TOOL_PENCIL and self.parent.tool <= TOOL_CIRC:
            if self._is_tilemap_mode:
                dest = pyxel.tilemap(
                    self.parent.tilemap).data[self.viewport_y:self.viewport_y +
                                              16,
                                              self.viewport_x:self.viewport_x +
                                              16, ]

                data = {}
                data["tilemap"] = self.parent.tilemap
                data["pos"] = (self.viewport_x, self.viewport_y)
                data["before"] = dest.copy()

                index = self._overlay_canvas.data != -1
                dest[index] = self._overlay_canvas.data[index]
                self._overlay_canvas.clear()

                data["after"] = dest.copy()
                self.parent.add_edit_history(data)
            else:
                dest = pyxel.image(
                    self.parent.image).data[self.viewport_y:self.viewport_y +
                                            16,
                                            self.viewport_x:self.viewport_x +
                                            16, ]

                data = {}
                data["image"] = self.parent.image
                data["pos"] = (self.viewport_x, self.viewport_y)
                data["before"] = dest.copy()

                index = self._overlay_canvas.data != -1
                dest[index] = self._overlay_canvas.data[index]
                self._overlay_canvas.clear()

                data["after"] = dest.copy()
                self.parent.add_edit_history(data)
예제 #12
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    def __on_mouse_up(self, key, x, y):
        if key != pyxel.MOUSE_LEFT_BUTTON:
            return

        self._is_dragged = False

        if self.parent.tool >= TOOL_PENCIL and self.parent.tool <= TOOL_CIRC:
            data = (pyxel.tilemap(self.parent.tilemap).data
                    if self._is_tilemap_mode else pyxel.image(
                        self.parent.image).data)
            dest = data[self.viewport_y:self.viewport_y + 16,
                        self.viewport_x:self.viewport_x + 16, ]

            self._add_pre_history(dest)

            index = self._overlay_canvas.data != OverlayCanvas.COLOR_NONE
            dest[index] = self._overlay_canvas.data[index]
            self._overlay_canvas.clear()

            self._add_post_history(dest)
예제 #13
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 def __init__(self):
     pyxel.init(SCREEN_WIDTH, SCREEN_HEIGHT)
     # initialization
     pyxel.image(0).load(0, 0, 'suits.png')
     pyxel.image(1).load(0, 0, 'values.png')
     pyxel.image(2).load(0, 0, 'card_back.png')
     self.state = INTRO
     self.shoe = list()
     self.dealer = Hand(4, 4)
     self.player = Hand(4, SCREEN_HEIGHT - CARD_HEIGHT - 12)
     self.player.bet = 5
     self.split = Hand(SCREEN_WIDTH // 2 + 4, SCREEN_HEIGHT - CARD_HEIGHT -
                       12)  # TODO -- move over?
     self.chips = 100
     pyxel.run(self.update, self.draw)
예제 #14
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    def __init__(self):
        pyxel.init(256, 256, caption="Title", fullscreen=True)
        pyxel.image(0).load(0, 0, "assets/group_of_seven.jpg")
        pyxel.image(1).load(0, 0, "assets/sunset.png")
        pyxel.image(2).load(0, 0, "assets/title.png")

        pyxel.mouse(True)

        self.option1 = Option(2, 200, 5, 12)
        self.option2 = Option(102, 200, 5, 12)

        self.blurbText = 0

        # EVERYTHING MUST BE ABOVE THIS LINE
        pyxel.run(self.update, self.draw)
예제 #15
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    def __init__(self):
        """Initialise the instance.
        """
        if self.initialized:
            return

        assets = os.path.join(os.path.dirname(__file__), 'assets')
        pyxel.image(STATIC_IMAGES).load(0, 0,
                                        os.path.join(assets, 'sprites.png'))
        pyxel.image(BACKGROUND_IMAGE).load(
            0, 0, os.path.join(assets, 'background.png'))
        pyxel.image(PLAYER_IMAGE).load(0, 0,
                                       os.path.join(assets, 'player.png'))

        self.initialized = True
예제 #16
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    def on_release(self, key, x, y):
        if key != pyxel.KEY_LEFT_BUTTON:
            return

        self._is_dragged = False

        img = self.parent.image_button.value
        dest = pyxel.image(img).data[self.edit_y:self.edit_y + 16,
                                     self.edit_x:self.edit_x + 16]

        data = {}
        data['img'] = img
        data['pos'] = (self.edit_x, self.edit_y)
        data['before'] = dest.copy()

        index = self._canvas != -1
        dest[index] = self._canvas[index]
        self._canvas[:, :] = -1

        data['after'] = dest.copy()
        self.parent.add_edit_history(data)
예제 #17
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파일: image.py 프로젝트: roberpot/pyxel
    def copy(self, x, y, img, sx, sy, width, height):
        image = pyxel.image(img)

        rect = self._get_copy_rect(
            sx,
            sy,
            image.width,
            image.height,
            x,
            y,
            self.width,
            self.height,
            width,
            height,
        )
        if not rect:
            return
        sx, sy, dx, dy, cw, ch = rect

        src_data = image._data[sy:sy + ch, sx:sx + cw]
        self._data[dy:dy + ch, dx:dx + cw] = src_data
예제 #18
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 def __init__(self, t):
     super(BossWarehouse, self).__init__()
     self.isBossRush = t[2]
     self.x = 256 + 48
     self.y = 95.5	#95.5
     self.layer = gcommon.C_LAYER_GRD | gcommon.C_LAYER_SKY
     self.left = -36
     self.top = -44
     self.right = 64
     self.bottom = 44
     self.hp = boss.BOSS_WAREHOUSE_HP
     self.score = 15000
     self.subState = 0
     self.subCnt = 0
     self.hitcolor1 = 12
     self.hitcolor2 = 6
     self.ground = True
     self.shotHitCheck = True	# 自機弾との当たり判定
     self.hitCheck = True	# 自機と敵との当たり判定
     self.enemyShotCollision = False	# 敵弾との当たり判定を行う
     self.countMover = enemy.CountMover(self, __class__.moveTable, True)
     self.gunRad = math.pi
     self.gun_cx = self.x + 20.0
     self.gun_cy = self.y
     self.wheelCnt = 0
     self.gunWidth = 56
     self.gunHeight = 56
     self.sideShotInterval = __class__.sideShotIntervalTable[GameSession.difficulty]
     self.crazyShotInterval = __class__.crazyShotIntervalTable[GameSession.difficulty]
     self.image = [None]* self.gunWidth
     self.work = [None]* self.gunHeight
     for y in range(self.gunWidth):
         self.image[y] = [0]*self.gunHeight
     img = pyxel.image(2)
     for y in range(self.gunWidth):
         for x in range(self.gunHeight):
             self.image[y][x] = img.get(x +176, y +104)
     self.timerObj = None
     if self.isBossRush:
         self.timerObj = enemy.Timer1.create(35)
예제 #19
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    def on_drag(self, key, mx, my, dx, dy):
        if key == pyxel.KEY_LEFT_BUTTON:
            img = self.parent._image_button.index
            x = self.parent.edit_x + mx // 8
            y = self.parent.edit_y + my // 8
            col = self.parent._color_button.index
            pyxel.image(img).data[y, x] = col

        elif key == pyxel.KEY_RIGHT_BUTTON:
            self.offset_x -= dx
            self.offset_y -= dy

            if abs(self.offset_x) >= 8:
                offset = (self.offset_x // 8) * 8
                self.parent.edit_x += offset
                self.offset_x -= offset

            if abs(self.offset_y) >= 8:
                offset = (self.offset_y // 8) * 8
                self.parent.edit_y += offset
                self.offset_y -= offset

            self.parent.edit_x = min(max(self.parent.edit_x, 0), 240)
            self.parent.edit_y = min(max(self.parent.edit_y, 0), 240)
예제 #20
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    def __on_mouse_down(self, key, x, y):
        if key != pyxel.MOUSE_LEFT_BUTTON:
            return

        x, y = self._screen_to_view(x, y)

        self._press_x = x
        self._press_y = y

        self._is_dragged = True
        self._is_assist_mode = False

        if self.parent.tool == TOOL_SELECT:
            self._select_x1 = self._select_x2 = x
            self._select_y1 = self._select_y2 = y
        elif TOOL_PENCIL <= self.parent.tool <= TOOL_CIRC:
            self._overlay_canvas.pix(x, y, self.parent.color)
        elif self.parent.tool == TOOL_BUCKET:
            data = (
                pyxel.tilemap(self.parent.tilemap).data
                if self._is_tilemap_mode
                else pyxel.image(self.parent.image).data
            )
            dest = data[
                self.viewport_y : self.viewport_y + 16,
                self.viewport_x : self.viewport_x + 16,
            ]

            self._add_pre_history(dest)

            self._overlay_canvas.fill(x, y, self.parent.color, dest)

            self._add_post_history(dest)

        self._last_x = x
        self._last_y = y
예제 #21
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    def __init__(self):
        pyxel.init(240, 160, caption='test game')

        self.levelname = 'level2'
        self.assets_dir = 'assets'
        self.assets = os.path.realpath(
            os.path.join(os.getcwd(), os.path.dirname(__file__),
                         self.assets_dir, self.levelname))

        pyxel.image(0).load(0, 0, os.path.join(self.assets,
                                               '../animation.png'))
        pyxel.image(1).load(0, 0, os.path.join(self.assets, 'tileset.png'))
        pyxel.image(2).load(0, 0, os.path.join(self.assets, 'background.png'))

        self.level = Level(self.assets, 'mapfile.txt', 16)
        self.camera = Camera(self.level)
        self.player = Player()
        self.sparkle_emitter = ParticleEmitter(self.player)

        self.test_val = 0
        pyxel.run(self.update, self.draw)
예제 #22
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    def __init__(self):
        self.IMG_ID0 = 0
        self.IMG_ID1 = 1
        self.IMG_ID2 = 2
        self.IMG_ID0_X = 60
        self.IMG_ID0_Y = 65

        pyxel.init(WINDOW_W, WINDOW_H, caption="Hello Pyxel")
        pyxel.image(self.IMG_ID0).load(0, 0, "pic/pyxel_logo_38x16.png")
        pyxel.image(self.IMG_ID1).load(0, 0, "pic/cat_16x16.png")
        pyxel.image(self.IMG_ID2).load(0, 0, "pic/animal_mouse.png")

        # pyxel.mouse(True)
        self.mcat = cat(self.IMG_ID1)
        self.Balls = []
        self.Enemies = []

        # flag
        self.flag = 1
        self.GameOver_flag = 0

        pyxel.run(self.update, self.draw)
예제 #23
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 def __init__(self):
     pyxel.init(160, 120)
     pyxel.image(0).load(0, 0, 'PyxelArt/Cat.png')
     pyxel.image(1).load(0, 0, 'PyxelArt/Man.png')
     pyxel.image(2).load(0, 0, 'PyxelArt/Kitty.png')
     self.x = pyxel.width / 2
     self.y = pyxel.height / 2
     self.music = Music()
     self.cave = Cave()
     self.ocean = Ocean()
     self.glimmer = Glimmer()
     self.Fish = Fish()
     self.Bell = Bell()
     self.Cat = Cat()
     self.bell = False
     self.cat = False
     self.fish = False
     self.atCave = False
     self.isCat = False
     self.catFed = False
     self.testcat = testCat()
     pyxel.run(self.update, self.draw)
예제 #24
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import pyxel

pyxel.init(150, 150)
pyxel.image(0).load(0, 0, "assets/ember.png")


class Ember:
    def __init__(self):
        self.x = 0
        self.y = 50

    def mozgat(self):
        if pyxel.btn(pyxel.KEY_RIGHT):
            self.x += 1.1
        if pyxel.btn(pyxel.KEY_LEFT):  # ha balra
            self.x -= 1.1  # csökkentjük

    def rajzol(self):
        if pyxel.btn(pyxel.KEY_RIGHT) or pyxel.btn(
                pyxel.KEY_LEFT):  # akkor is, ha balra
            i = 1 + int(pyxel.frame_count / 4) % 2
        else:
            i = 0
        w = -16 if pyxel.btn(pyxel.KEY_LEFT) else 16
        pyxel.blt(self.x, self.y, 0, i * 16, 0, w, 16, 12)


# Itt hozunk létre egy konkrét embert.
ember = Ember()
# Bevett szokás, hogy az osztály neve nagybetűs, a
# konkrét objektum (vagy példány) neve pedig kisbetűs.
예제 #25
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 def __init__(self):
     pyxel.init(160, 120, caption="Hello Pyxel")
     pyxel.image(0).load(0, 0, "assets/pyxel_logo_38x16.png")
     pyxel.run(self.update, self.draw)
 def __load(self):
     img_bank = pyxel.image(self.__img)
     for y in range(PyxelSpec.Image.Size[1]):
         for x in range(PyxelSpec.Image.Size[0]):
             img_bank.set(x, y, self.__col if self.__font.Data[y][x] else 0)
예제 #27
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    def __on_drop(self, filename):
        _, ext = os.path.splitext(filename)

        if ext.lower() == ".png":
            pyxel.image(self.image).load(0, 0, filename)
            return
예제 #28
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 def run(self):
     width_px = self.TILE_SIZE * self.WIDTH
     height_px = self.TILE_SIZE * self.HEIGHT
     pyxel.init(width_px, height_px)
     pyxel.image(0).load(0, 0, 'tile.png')
     pyxel.run(self._tick, self._draw)
예제 #29
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 def init(self):
     pyxel.image(1).load(0,0,"assets/stageList.png")
예제 #30
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    def __init__(self, width=153, height=170, debugging=False):
        # Initialize game state
        self.game_state = GameState.INTRO

        self.debugging = debugging

        self._main_cat_asset = 0
        self._exploding_cat_asset = 1
        self._golden_cat_asset = 2

        self._main_bg = 1
        self._playing_bg = 2
        self._losing_bg = 3

        self._width = width
        self._height = height

        self._grid_size = 12
        self._grid_start_x = 5
        self._grid_start_y = 22
        self._grid_draw_size = 12

        self.game_grid = []
        self.game_grid_evaled = {}  # What string to display
        self.elapsed_frames = 0
        self.clicked_tiles = {}
        self.clicked_group_times = {}
        self.reveal_groups = {}
        self.golden_cat_x = -1
        self.golden_cat_y = -1

        self._play_real_button_pos = self.pyxel_button_centered('Play', 100)
        self._help_button_pos = self.pyxel_button_centered('Help', 120)
        self._help_back_button_pos = self.pyxel_button_centered('Back', 135)
        self._playing_real_back_button = self.pyxel_button('Back', 5, 5)
        self._replay_button = self.pyxel_button_centered('Play Again', 80)
        self._won_playagain_button = self.pyxel_button_centered(
            'Play Again', 100)

        pyxel.init(self._width, self._height, caption='Quantum Catsweeper')

        pyxel.image(self._main_cat_asset).load(0, 0, 'assets/cat_16x16.png')
        pyxel.image(self._exploding_cat_asset).load(
            0, 0, 'assets/explo_cat_31x25.png')
        pyxel.image(self._golden_cat_asset).load(
            0, 0, 'assets/golden_cat_16x16.png')

        # Sound
        pyxel.sound(self._main_bg).set(
            'e2e2c2g1 g1g1c2e2 d2d2d2g2 g2g2rr'
            'c2c2a1e1 e1e1a1c2 b1b1b1e2 e2e2rr', 'p', '6',
            'vffn fnff vffs vfnn', 25)
        pyxel.sound(self._playing_bg).set(
            'f0c1f0c1 g0d1g0d1 c1g1c1g1 a0e1a0e1'
            'f0c1f0c1 f0c1f0c1 g0d1g0d1 g0d1g0d1', 't', '7', 'n', 25)
        pyxel.sound(self._losing_bg).set(
            'c1g1c1g1 c1g1c1g1 b0g1b0g1 b0g1b0g1'
            'a0e1a0e1 a0e1a0e1 g0d1g0d1 g0d1g0d1', 't', '7', 'n', 25)

        pyxel.play(self._main_bg, [0, 1], loop=True)

        pyxel.run(self.update, self.draw)