예제 #1
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def to_render(rect, ch, rot=0):
    rot = to_rad(rot)
    rot = (-1) * rot
    x = rect[0]
    y = rect[1]
    try:
        ctx.translate(Vector(x, y))
        ctx.rotate(rot)
        ctx.set_source_colour(Colour.grey(1))
        ctx.set_font_face(qah_face)
        ctx.set_font_size(text_size)
        ctx.show_glyphs(ch)
        # ctx.glyph_path(ch)
        # ctx.stroke()
        ctx.rotate(-rot)
        ctx.translate(Vector(-x, -y))

    except:
        ef = open('errorFile.txt', 'a')
        st = 'X co-ordinate ' + str(x) + ', Y co-ordinate ' + str(
            y) + ', Angle ' + str(rot)
        ef.write(st)
        ef.close()

    return art_BB(ch, x, y, rot)
예제 #2
0
파일: f0r.py 프로젝트: yazici/py0r
def check_dimensions_ok(dimensions, where = None) :
    "checks that the Vector dimensions is suitable as the dimensions of an image" \
    " for Frei0r to operate on."
    width, height = Vector.from_tuple(dimensions).assert_isint()
    assert max_image_dimension >= width > 0 and max_image_dimension >= height > 0 and width % image_dimension_modulo == 0 and height % image_dimension_modulo == 0, \
        "invalid image dimensions%s" % (lambda : "", lambda : " %s" % where)[where != None]()
    return \
        Vector(width, height)
예제 #3
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 def curve_func(x):
     theta_ring = circle * nr_cycles * x
     theta_wheel = theta_ring * (ring_radius / wheel_radius + 1)
     wheel_pos = Vector(ring_radius + wheel_radius,
                        0).rotate(theta_ring + phase * circle)
     curve_pos = wheel_pos + Vector(wheel_radius * wheel_frac,
                                    0).rotate(theta_wheel)
     return curve_pos
예제 #4
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def get_Bound_Glyph(abc):

    # Setting Starting position of the first glyph
    glyph_pos = Vector(0, 0)

    # Resetting the buffer
    buf.reset()

    # adding string to buffer
    buf.add_str(abc)

    # Figuring out segmentation properties
    buf.guess_segment_properties()

    # Gernerating Shapes for the text in buffer using the font
    hb.shape(hb_font, buf)

    # Getting glyphs out of buffer (list format)
    glyphs, end_glyph_pos = buf.get_glyphs(glyph_pos)

    # Creating fontface
    qah_face = qah.FontFace.create_for_ft_face(ft_face)

    glyph_extents = (qah.Context.create_for_dummy().set_font_face(
        qah_face).set_font_size(text_size).glyph_extents(glyphs))

    # Getting the bound of the [glyphs]
    figure_bounds = math.ceil(glyph_extents.bounds)

    # Returning glyph and the figure bound
    return (figure_bounds, glyphs)
예제 #5
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 def set_dpi(self, dpi=0):
     if isinstance(dpi, Real):
         rsvg.rsvg_handle_set_dpi(self._rsvgobj, dpi)
     elif isinstance(dpi, (Vector, tuple, list)):
         dpi = Vector.from_tuple(dpi)
         rsvg.rsvg_handle_set_dpi_x_y(self._rsvgobj, dpi.x, dpi.y)
     else:
         raise TypeError("dpi must be a Real or a Vector")
예제 #6
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 def get_position_sub(self, id):
     pos = RSVG.PositionData()
     success = rsvg.rsvg_handle_get_position_sub(self._rsvgobj,
                                                 ct.byref(pos), id.encode())
     if success:
         result = Vector(pos.width, pos.height)
     else:
         result = None
     #end if
     return \
         result
예제 #7
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 def get_dimensions(self, id=None):
     dims = RSVG.DimensionData()
     if id != None:
         success = rsvg.rsvg_handle_get_dimensions_sub(
             self._rsvgobj, ct.byref(dims), id.encode())
     else:
         rsvg.rsvg_handle_get_dimensions(self._rsvgobj, ct.byref(dims))
         success = True
     #end if
     if success:
         result = Vector(dims.width, dims.height)
     else:
         result = None
     #end if
     return \
         result
예제 #8
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def art_BB(ch, x, y, rot):
    #     creating new surface here
    surf = qah.ImageSurface.create(format=CAIRO.FORMAT_RGB24, dimensions=fsize)
    cnt = qah.Context.create(surf)
    cnt.translate(Vector(x, y))
    cnt.rotate(rot)
    cnt.set_source_colour(Colour.grey(1))
    cnt.set_font_face(qah_face)
    cnt.set_font_size(text_size)
    cnt.show_glyphs(ch)
    cnt.glyph_path(ch)
    cnt.stroke()
    img = pngB_to_np(surf.to_png_bytes())
    bb = boundB(img[:, :, 1])
    # plt.imshow(img[:,:,1])
    return bb
예제 #9
0
파일: f0r.py 프로젝트: yazici/py0r
 def construct(self, dimensions, rearrange = True) :
     "constructs a new instance of this Plugin, from the given (qahirah.Vector-compatible)" \
     " dimensions. rearrange indicates whether to rearrange R and B channels as" \
     " necessary to agree with Cairo’s FORMAT_ARGB32 channel ordering."
     width, height = check_dimensions_ok(dimensions)
     instance = self._lib.f0r_construct(width, height)
     if instance == None :
         raise RuntimeError \
           (
             "failure constructing plugin instance for “%s”" % self._parent.info.name
           )
     #end if
     return \
         type(self).Instance \
           (
             instance = instance,
             parent = self,
             dimensions = Vector(width, height),
             rearrange = rearrange and self.info.colour_model.rearrange
           )
예제 #10
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import harfbuzz as hb

ft = qah.get_ft_lib()

_text = "Kivy is Awesome !"
_font = "DejaVu Serif"

text_size = 50
label_font = \
    (qah.Context.create_for_dummy()
        .set_font_face(qah.FontFace.create_for_pattern("DejaVu Serif"))
        .set_font_size(text_size / 2)
    ).scaled_font
buf = hb.Buffer.create()

line_pos = Vector(0, 0)
ft_face = ft.find_face(_font)
ft_face.set_char_size(size = text_size, resolution = qah.base_dpi)
hb_font = hb.Font.ft_create(ft_face)

buf.reset()
buf.add_str(_text)
buf.guess_segment_properties()
hb.shape(hb_font, buf)
line, line_end = buf.get_glyphs(line_pos)
lines =\
    {
        "font" :
            (qah.Context.create_for_dummy()
                .set_font_face(qah.FontFace.create_for_ft_face(ft_face))
                .set_font_size(text_size)
예제 #11
0
파일: f0r.py 프로젝트: yazici/py0r
def from_f0r_position(fp) :
    return \
        Vector(fp.x, fp.y)
예제 #12
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 def dimensions(self):
     dims = RSVG.DimensionData()
     rsvg.rsvg_handle_get_dimensions(self._rsvgobj, ct.byref(dims))
     return \
         Vector(dims.width, dims.height)
예제 #13
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    def visualize_single(self, code_point, check_out_dir=True, x=None, y=None):
        """Write rendered text image for specific code point to output
        directory, text is positioned at (x, y). If both x and y are set to None
        (default), the text will be centered.

        Args:
            code_point: Str, single unicode code point.
            check_out_dir: Bool, set True if need to check output directory.
            x: Int, x coordinate of the position of text, in number of pixels.
            y: Int, y coordinate of the position of text, in number of pixels.

        Returns:
            file_path: Str, path to file. The filename of .png

        Raises:
            OSError: if specified directory cannot be created.
        """
        # Get absolute directory path
        out_dir_abs = os.path.join(os.getcwd(), self.out_dir)
        if check_out_dir:
            self._check_create_out_dir_abs(out_dir_abs)

        # Create and configure ImageSurface
        figure_dimensions = Vector(self.image_size, self.image_size)
        surface = qah.ImageSurface.create(format=self._cairo_format,
                                      dimensions=figure_dimensions)

        # Create context
        ctx = qah.Context.create(surface)

        # Select anti-aliasing style in font options
        font_options = ctx.font_options
        font_options.antialias = self._antialias
        # Set color
        ctx.set_source_colour(self._canvas_color)
        # Paints background
        ctx.paint()
        ctx.set_source_colour(self._text_color)
        # Set font face and size
        ctx.set_font_face(self._font_face)
        ctx.set_font_size(self._font_size)
        ctx.set_font_options(font_options)

        # Position text
        if x is None and y is None:
            self._center_text(ctx, code_point)
        elif x is None or y is None:
            raise ValueError("Expect both x and y to be specified for "
                             "alternative positioning.")
        else:
            self._position_text(ctx, code_point, x, y)

        # Show text, flush ImageSurface
        ctx.show_text(code_point)
        surface.flush()

        # Write to file
        filename = self._get_filename(code_point)
        file_path = os.path.join(out_dir_abs, filename)
        surface.write_to_png(file_path)

        return file_path
예제 #14
0
파일: main.py 프로젝트: aronsoyol/tmtk
#     buf.add_str(substr)
#     buf.guess_segment_properties()
#     hb.shape(hb_font, buf)
#     new_glyphs, end_glyph_pos = buf.get_glyphs(glyph_pos)
#     glyph_pos = end_glyph_pos
#     glyphs.extend(new_glyphs)
#end for

# Do the Cairo font setup, and figure out how big an `ImageSurface` we need:


# In[19]:


glyphs = []
glyph_pos = Vector(0, 0)
buf.reset()
buf.add_str(text_line)
buf.guess_segment_properties()
hb.shape(hb_font, buf)
new_glyphs, end_glyph_pos = buf.get_glyphs(glyph_pos)
glyph_pos = end_glyph_pos
glyphs.extend(new_glyphs)
[g.index for g in glyphs]


# In[1]:


glyph_array = buf.get_glyphs_codepoint()
print(glyph_array)
예제 #15
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 def render(self, g, at_time, from_pos, from_extent, to_pos, to_extent) :
     "updates the current state of the pattern and draws it into destination qahirah.Context" \
     " g. The line from Vectors from_pos to to_pos defines the starting and ending" \
     " points of the animation trajectory, while from_extent and to_extent define the extents" \
     " of the image perpendicular to this direction at these points, the ratio of the values" \
     " defining the amount of perspective foreshortening."
     from_pos = Vector.from_tuple(from_pos)
     to_pos = Vector.from_tuple(to_pos)
     base_offset = self.time_to_offset(at_time)
     if self.last_draw_time != at_time :
         if self.last_draw_time == None :
             self.last_draw_time = - self.duration / self.steps
         #end if
         this_offset = self.time_to_offset(self.last_draw_time)
         time_steps = 0
         while this_offset != base_offset :
             time_steps += 1
             this_offset -= 1
             if this_offset < 0 :
                 this_offset += self.steps
             #end if
             this_time = self.last_draw_time + time_steps * self.duration / self.steps
             self.draw(self.get_context(this_time), this_time)
         #end while
         self.last_draw_time = at_time
     #end if
     angle = (to_pos - from_pos).angle()
     self.pix.flush()
     g.save()
     g.translate(from_pos)
     g.rotate(angle) # orient source pattern parallel to x-axis
     g.translate(- from_pos)
     span = abs(to_pos - from_pos)
     for i in range(0, math.ceil(span)) :
         dst_width = min(span - i, 1)
         dst_extent = i / span * (to_extent - from_extent) + from_extent
         dst_extent2 = (i + dst_width) / span * (to_extent - from_extent) + from_extent
         # conversion from coords in destination image to offsets in source image
         # uses reciprocals to simulate perspective foreshortening. Note offsets
         # are from base_offset - 1, not base_offset, because column of pixels
         # drawn at time t = 0 is at far right (x = steps - 1).
         this_offset = \
             (
                 (
                         (1 / dst_extent - 1 / from_extent)
                     /
                         (1 / to_extent - 1 / from_extent)
                     *
                         self.steps
                 +
                     base_offset
                 -
                     1
                 )
             %
                 self.steps
             )
         this_offset2 = \
             (
                 (
                         (1 / dst_extent2 - 1 / from_extent)
                     /
                         (1 / to_extent - 1 / from_extent)
                     *
                         self.steps
                 +
                     base_offset
                 -
                     1
                 )
             %
                 self.steps
             )
         if this_offset2 < this_offset :
             this_offset2 += self.steps
         #end if
         dst_x = from_pos.x + i
         src_rect = Rect(this_offset, 0, this_offset2 - this_offset, self.extent)
         dst_rect = Rect(dst_x, from_pos.y - dst_extent / 2, dst_width, dst_extent)
         self.pat.matrix = dst_rect.transform_to(src_rect)
         g.set_source(self.pat)
         g.new_path()
         g.rectangle(dst_rect)
         g.fill()
     #end for
     g.restore()
예제 #16
0
#         )
#     return glyphs

# In[67]:

#di.keys()

# In[68]:

spaceWidth = di['space']
surfx, surfy = di['surf_dim']
font_path = di['font']
font_size = di['font_size']

lines = di['lines']
fsize = Vector(int(surfx), int(surfy))
line_spacing = di['line_spacing']

# In[69]:

# Creating Surface
pix = qah.ImageSurface.create(format=CAIRO.FORMAT_RGB24, dimensions=fsize)

# In[70]:

# Creating ft_face
ft_face = ft.new_face(font_path)
text_size = font_size
# Creating Buffer
buf = hb.Buffer.create()
# setting char size to font face
예제 #17
0
    def render_multiline(self, font, text):
        """
        renders multiline TEXT on the pygame surface SURF with the
        font style FONT.
        A new line in text is denoted by \n, no other characters are 
        escaped. Other forms of white-spaces should be converted to space.

        returns the updated surface, words and the character bounding boxes.
        """
        # Adding Custom Code here by removing the Orginal Code

        # get the number of lines
        lines = text.split('\n')
        lengths = [len(l) for l in lines]

        # font parameters:
        line_spacing = font.get_sized_height() + 1

        # initialize the surface to proper size:
        line_bounds = font.get_rect(lines[np.argmax(lengths)])
        fsize = (round(2.0 * line_bounds.width),
                 round(1.25 * line_spacing * len(lines)))
        #surf = pygame.Surface(fsize, pygame.locals.SRCALPHA, 32)
        space = font.get_rect('O')
        spaceWidth = space.width * 0.85  ## 0.8 has been multiplied here
        surfx, surfy = fsize
        font_path = font.path
        font_size = font.size

        #lines = di['lines']
        fsize = Vector(int(surfx + space.width), int(surfy + line_spacing))
        #line_spacing = di['line_spacing']

        pix = qah.ImageSurface.create(format=CAIRO.FORMAT_RGB24,
                                      dimensions=fsize)

        # Creating ft_face
        ft_face = ft.new_face(font_path)
        text_size = font_size
        # Creating Buffer
        buf = hb.Buffer.create()
        # setting char size to font face
        ft_face.set_char_size(size=text_size, resolution=qah.base_dpi)
        # ft_face.underline = font.underline
        hb_font = hb.Font.ft_create(ft_face)
        qah_face = qah.FontFace.create_for_ft_face(ft_face)

        ctx = qah.Context.create(pix)
        # ctx.set_source_colour(Colour.grey(0))
        # ctx.paint()
        ctx.set_source_colour(Colour.grey(1))
        ctx.set_font_face(qah_face)
        ctx.set_font_size(text_size)

        # Start Replacing Code from here

        ## for the purpose of shifting in horizontal direction.
        shiftAdditional = 0
        # By What factor shifting should be done
        shiftFactor = 1.1

        factor = 0
        y = 0
        bb = []

        ## The recent addtion code. feb 19,2019
        ## Project make faster.
        ## No need for the word wise bounding box. So, now they can be eliminated.
        '''
            The procedure is as follow.
            - Since we do not require individual character bounding box,
            we will discard that functionality.
            - We will place a word and create fake bounding box for it.
            - right from the top left.
            - width of the bounding box will be simply ((width of word)/total bounding box)

        '''

        ## Ends here feb 19,2019

        for l in lines:  # picking up a line.

            l = l.split()
            l = " ".join(l)
            x = spaceWidth * 0.7  # carriage-return
            y += (line_spacing * 0.8)  # line-feed

            words = l.split()

            for w in words:
                st_bound, glyph_3 = get_Bound_Glyph(w, buf, hb_font, ft_face,
                                                    text_size)
                shift = shiftFactor * (st_bound.topleft)[0] + shiftAdditional

                ## since now we have required information for rendering.
                ## We know bounding box, we know glyphs, time to plot.
                char_in_w = len(w)

                avg_bounding_width = st_bound.width / char_in_w

                ## for each character we have to place a fake bounding box
                width_shift = 0
                for i in range(char_in_w):
                    ## bounding box consist of top-left point + width and height.
                    bb.append(
                        np.array([
                            x + shift + width_shift, y + (st_bound.topleft)[1],
                            avg_bounding_width, st_bound.height
                        ]))
                    width_shift = width_shift + avg_bounding_width

                ## now since we have generated fake bounding box,
                ## next task will be to render glyphs on the actual surface.

                ## Remember context is a pen for us.
                ## Go to the point from where you want to write.
                ctx.translate(Vector(x + shift, y))

                # setting the color that we wish to use.
                ctx.set_source_colour(Colour.grey(1))
                # setting the font_face
                ctx.set_font_face(qah_face)
                # defining the size.
                ctx.set_font_size(text_size)
                # rendering the glyphs on the surface.
                ctx.show_glyphs(glyph_3)

                ## translate back to the original position.
                ctx.translate(Vector(-(x + shift), -y))

                ## Shift the x to new position.
                x = x + st_bound.width + shift + spaceWidth
                ## resetting the shift.
                shift = 0

        # for l in lines:
        #             l = l.split()
        #             l = " ".join(l)
        #             #print(spaceWidth)
        #             x = spaceWidth*0.7 # carriage-return
        #             y += (line_spacing*0.8) # line-feed

        #             prev_tot_wid = 1000
        #             st = ''
        #             ln = len(l)
        #             i = 0
        #             bbCount = 0
        #             charLen = 0
        #             diffCount = 0
        #             shift = 0
        #             for ch in l: # render each character
        #                 if ch.isspace(): # just shift
        #                     st_bound,glyph3 = get_Bound_Glyph(st,buf,hb_font,ft_face,text_size)
        #                     shift = shiftFactor*(st_bound.topleft)[0] + shiftAdditional

        #                     bb.append(np.array([x+shift,y+(st_bound.topleft)[1],st_bound.width,st_bound.height]))
        #                     bbCount += 1

        #                     ctx.translate(Vector(x+shift,y))
        #                     ctx.set_source_colour(Colour.grey(1))
        #                     ctx.set_font_face(qah_face)
        #                     ctx.set_font_size(text_size)
        #                     ctx.show_glyphs(glyph3)
        #                     # ctx.glyph_path(glyph3)
        #                     # ctx.stroke()
        #                     ctx.translate(Vector(-(x+shift),-y))

        #                     diffCount = charLen - bbCount

        #                     for faltuItr in range(diffCount):
        #                         bb.append(np.array([x+shift,y+(st_bound.topleft)[1],st_bound.width,st_bound.height]))

        #                     bbCount = 0
        #                     charLen = 0

        #                     x+= st_bound.width+shift

        #                     x += spaceWidth
        #                     st = ''
        #                     prev_tot_wid = 1000

        #                 else:
        #                     charLen += 1
        #                     curr_bound,glyph1 = get_Bound_Glyph(ch,buf,hb_font,ft_face,text_size)
        #                     if i == 0:
        #                         factor = curr_bound.width/3.5
        #                     upto_bound,glyph2 = get_Bound_Glyph(st+ch,buf,hb_font,ft_face,text_size)
        #                     if (upto_bound.width)+factor < prev_tot_wid+curr_bound.width: #
        #                         st = st + ch
        #                         prev_tot_wid = upto_bound.width
        #                         shift += shiftFactor*(upto_bound.topleft)[0] + shiftAdditional
        #                     else:
        #                         st_bound,glyph3 = get_Bound_Glyph(st,buf,hb_font,ft_face,text_size)
        #                         shift += shiftFactor*(st_bound.topleft)[0] + shiftAdditional
        #                         bb.append(np.array([x+shift,y+(st_bound.topleft)[1],st_bound.width,st_bound.height]))
        #                         bbCount += 1

        #                         ctx.translate(Vector(x+shift,y))
        #                         ctx.set_source_colour(Colour.grey(1))
        #                         ctx.set_font_face(qah_face)
        #                         ctx.set_font_size(text_size)
        #                         ctx.show_glyphs(glyph3)
        #                         # ctx.glyph_path(glyph3)
        #                         # ctx.stroke()
        #                         ctx.translate(Vector(-(x+shift),-y))
        #                         x+= st_bound.width+shift
        #                         st = ch
        #                         prev_tot_wid = curr_bound.width
        #                         shift = 0
        #                     if i == ln-1:
        #                         # shift = (st_bound.topleft)[0]
        #                         st_bound,gly5 = get_Bound_Glyph(st,buf,hb_font,ft_face,text_size)
        #                         shift = shiftFactor*(st_bound.topleft)[0] + shiftAdditional

        #                         ctx.translate(Vector(x+shift,y))
        #                         # ctx.set_source_colour(Colour.grey(0))
        #                         # ctx.paint()
        #                         #glyphs = get_glyphs(st)
        #                         ctx.set_source_colour(Colour.grey(1))
        #                         ctx.set_font_face(qah_face)
        #                         ctx.set_font_size(text_size)
        #                         ctx.show_glyphs(gly5)
        #                         # ctx.glyph_path(gly5)
        #                         # ctx.stroke()
        #                         ctx.translate(Vector(-(x+shift),-y))
        #                         bb.append(np.array([x+shift,y+(st_bound.topleft)[1],st_bound.width,st_bound.height]))
        #                         bbCount += 1

        #                         diffCount = charLen - bbCount

        #                         for fitr in range(diffCount):
        #                             bb.append(np.array([x+shift,y+(st_bound.topleft)[1],st_bound.width,st_bound.height]))

        #                         charLen = 0
        #                         bbCount = 0
        #                 i += 1


########################## Replacing of the code end here ##################

###############################
        img = pngB_to_np(pix.to_png_bytes())

        #dicc= {}
        #dicc['img'] = img[:,:,1]
        #dicc['bb'] = bb

        Simg = img[:, :, 1]

        # self.ii = self.ii+1
        #bb = dicc['bb']
        bb = np.array(bb)
        # Simg = Simg.astype(np.uint8)
        # Simg = Simg[:,:,1]
        Simg = Simg.swapaxes(0, 1)

        # get the union of characters for cropping:
        # r0 = pygame.Rect(bbs[0])
        # rect_union = r0.unionall(bbs)

        # Simg1 = Simg1.swapaxes(0,1)
        # get the words:
        words = ' '.join(text.split())

        #bbs = np.array(bbs)
        # f=open('temp2.pkl','rb')
        # bb = pickle.load(f)
        # bb = np.array(bb)

        # crop the surface to fit the text:
        # bbs = np.array(bbs)

        r0 = pygame.Rect(bb[0])
        rect_union = r0.unionall(bb)

        surf_arr, bbs = crop_safe(Simg, rect_union, bb, pad=5)
        surf_arr = surf_arr.swapaxes(0, 1)
        #self.visualize_bb(surf_arr,bbs)
        return surf_arr, words, bbs
예제 #18
0
# font_path = di['font']
# font_size = di['font_size']

# lines = di['lines']
# fsize = Vector(int(surfx),int(surfy))
# line_spacing = di['line_spacing']

# spaceWidth = d['space']
# surfx,surfy = d['surf_dim']
font_path = d['font']
font_size = d['font_size']
l = d['word_text']
# lines = d['lines']
fsize = d['fsize']
line_spacing = d['line_spacing']
fsize = Vector(int(fsize[0]), int(fsize[1]))

pix = qah.ImageSurface.create(format=CAIRO.FORMAT_RGB24, dimensions=fsize)

# In[663]:

# Creating ft_face
ft_face = ft.new_face(font_path)
text_size = font_size
# Creating Buffer
buf = hb.Buffer.create()
# setting char size to font face
ft_face.set_char_size(size=text_size, resolution=qah.base_dpi)
hb_font = hb.Font.ft_create(ft_face)
qah_face = qah.FontFace.create_for_ft_face(ft_face)
예제 #19
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    def render_curved(self, font, word_text):
        """
        use curved baseline for rendering word
        """
        wl = len(word_text)
        isword = len(word_text.split()) == 1

        # do curved iff, the length of the word <= 10
        if not isword or wl > 10 or np.random.rand() > self.p_curved:
            return self.render_multiline(font, word_text)

        # create the surface:
        lspace = font.get_sized_height() + 1
        lbound = font.get_rect(word_text)
        fsize = (round(2.0 * lbound.width), round(3 * lspace))

        font_path = font.path
        font_size = font.size
        space = font.get_rect('O')
        spaceWidth = space.width * 0.85
        line_spacing = font.get_sized_height() + 1
        fsize = Vector(int(fsize[0] + spaceWidth), int(fsize[1] + spaceWidth))

        pix = qah.ImageSurface.create(format=CAIRO.FORMAT_RGB24,
                                      dimensions=fsize)

        # Creating ft_face
        ft_face = ft.new_face(font_path)
        text_size = font_size
        # Creating Buffer
        buf = hb.Buffer.create()
        # setting char size to font face
        ft_face.set_char_size(size=text_size, resolution=qah.base_dpi)
        hb_font = hb.Font.ft_create(ft_face)
        qah_face = qah.FontFace.create_for_ft_face(ft_face)

        ctx = qah.Context.create(pix)
        ctx.set_source_colour(Colour.grey(0))
        ctx.paint()

        bbs = []

        word_text = word_text.strip()
        word_text_len = len(word_text)
        ### Added on feb, 22, 2019

        ## single word will be there.
        shiftFactor = 1.0
        shiftAdditional = 0
        ## Please refer to multiline for explaination.
        st_bound, glyph_3 = get_Bound_Glyph(word_text, buf, hb_font, ft_face,
                                            text_size)

        shift = shiftFactor * (st_bound.topleft)[0] + shiftAdditional

        x = spaceWidth * 0.7 + shift
        y = line_spacing * 0.8

        st_bound, glyph_3 = get_Bound_Glyph(word_text, buf, hb_font, ft_face,
                                            text_size)
        ctx.translate(Vector(x + shift, y))
        ctx.set_source_colour(Colour.grey(1))
        ctx.set_font_face(qah_face)
        ctx.set_font_size(text_size)
        ctx.show_glyphs(glyph_3)

        img = pngB_to_np(pix.to_png_bytes())

        curveIntensity = np.random.randint(-20, 20)

        img = transform_desire(img, curveIntensity)

        left, top, width, height = boundB(img[:, :, 1])
        avg_w = width / word_text_len

        extd = 0
        for i in range(word_text_len):
            bbs.append(np.array([left + extd, top, avg_w, height]))
            extd = extd + avg_w
        # # ### Code add end feb, 22, 2019

        # # word_text = glyphList(l,line_spacing,buf,hb_font,ft_face,text_size)
        # # wl = len(word_text)

        # # # actual_len,wl

        # # # In[665]:

        # # mid_idx = wl//2
        # # bsln = BaselineState()
        # # BS = bsln.get_sample()
        # # curve = [BS['curve'](i-mid_idx) for i in range(wl)]
        # # # some changes
        # # if wl <= 1:
        # #     curve[mid_idx] = 0
        # # else:
        # #     curve[mid_idx] =  -(np.sum(curve)/(wl-1))

        # # # In[666]:

        # # rots  = [-int(math.degrees(math.atan(BS['diff'](i-mid_idx)/(font_size/2)))) for i in range(wl)]

        # # # In[667]:

        # # # /rots

        # # # In[668]:

        # # rect = get_rect(word_text[mid_idx],qah_face,text_size,angle=0)

        # # # In[669]:

        # # leftx = pix.width/2 - rect.width/2
        # # topx = pix.height/2 +rect.height/2 +curve[mid_idx]
        # # rect2 = (leftx,topx)
        # # rect.top = topx
        # # rect.left = leftx
        # # (rect.left,rect.top)

        # # # In[670]:

        # # # In[671]:

        # # mid_b = to_render(rect2, word_text[mid_idx],rots[mid_idx],ctx,fsize,qah_face,text_size)
        # # mid_bbs = np.array(mid_b)

        # # # In[672]:

        # # last_rect = rect

        # # # In[673]:

        # # bbs = []
        # # ch_idx = []
        # # for i in range(wl):
        # #     if i == mid_idx:
        # #         bbs.append(mid_bbs)
        # #         ch_idx.append(i)
        # #         continue

        # #     if i < mid_idx: #left-chars
        # #         i = mid_idx-1-i
        # #     elif i==mid_idx+1: #right-chars begin
        # #         last_rect = rect

        # #     ch_idx.append(i)
        # #     ch = word_text[i]

        # #     newrect = get_rect(ch,qah_face,text_size,angle=0)
        # #     newrect.top = last_rect.top

        # #     if i > mid_idx:
        # #         (newrect.left,newrect.top) = (last_rect.topleft[0]+last_rect.width+2, newrect.topleft[1])
        # #     else:
        # #         (newrect.left,newrect.top) = (last_rect.topleft[0]-2-newrect.width, newrect.topleft[1])
        # #     newrect.top = max(newrect.height, min(fsize[1] - newrect.height, newrect.middle[1] + curve[i])) - newrect.height/2
        # #     try:
        # #         bbrect = to_render((newrect.left,newrect.top),ch,rots[i],ctx,fsize,qah_face,text_size)
        # #     except ValueError:
        # #         bbrect = to_render((newrect.left,newrect.top), ch,0,ctx,fsize,qah_face,text_size)
        # #     bbs.append(np.array(bbrect))
        # #     last_rect = newrect

        # # bbs_sequence_order = []

        # # bbs_sequence_order = [None for i in ch_idx]

        # # for idx,i in enumerate(ch_idx):
        # #     bbs_sequence_order[i] = bbs[idx]
        # # bbs = bbs_sequence_order

        # # diffCount = actual_len - wl

        # # bblast = bbs[wl-1]

        # # for faltuItr in range(diffCount):
        # #     bbs.append(np.array([bblast[0],bblast[1],bblast[2],bblast[3]]))

        # # pix.flush().write_to_png('spcurved.png')
        # img = pngB_to_np(pix.to_png_bytes())

        #dicc= {}
        #dicc['img'] = img[:,:,1]
        #dicc['bb'] = bbs

        #pl = open('save_curve.pkl','wb')
        # print("saved")
        #pickle.dump(dicc,pl,protocol=2)
        #pl.close()

        #f=open('save_curve.pkl','rb')
        #dicc = pickle.load(f)
        Simg1 = img[:, :, 0]
        # plt.imsave('croppedImage/spcurved'+str(self.jj)+'.png', Simg1)
        #self.jj = self.jj+1
        bb = bbs
        bb = np.array(bb)
        Simg1 = Simg1.swapaxes(0, 1)
        # crop the surface to fit the text:
        # bbs = np.array(bbs)
        # surf_arr, bbs = crop_safe(pygame.surfarray.pixels_alpha(surf), rect_union, bb, pad=5)

        r0 = pygame.Rect(bb[0])
        rect_union = r0.unionall(bb)
        surf_arr, bbs = crop_safe(Simg1, rect_union, bb, pad=5)

        surf_arr = surf_arr.swapaxes(0, 1)
        # plt.imsave('/home/jaya/abc.jpg',surf_arr)
        return surf_arr, word_text, bbs