예제 #1
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    def testCancelAndDestroy(self):
        """ test that nothing goes wrong if we destroy a canvas while a job is canceling """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")

        # add a ton of features
        for i in range(5000):
            f = QgsFeature()
            f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
            self.assertTrue(layer.dataProvider().addFeatures([f]))

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        self.assertTrue(canvas.isDrawing())

        canvas.stopRendering()
        del canvas
예제 #2
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    def testDeferredUpdate(self):
        """ test that map canvas doesn't auto refresh on deferred layer update """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        while canvas.isDrawing():
            app.processEvents()

        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # add polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # deferred update - so expect that canvas will not been refreshed
        layer.triggerRepaint(True)
        timeout = time.time() + 0.1
        while time.time() < timeout:
            # messy, but only way to check that canvas redraw doesn't occur
            self.assertFalse(canvas.isDrawing())
        # canvas should still be empty
        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # refresh canvas
        canvas.refresh()
        while not canvas.isDrawing():
            app.processEvents()
        while canvas.isDrawing():
            app.processEvents()

        # now we expect the canvas check to fail (since they'll be a new polygon rendered over it)
        self.assertFalse(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))
예제 #3
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    def testDeferredUpdate(self):
        """ test that map canvas doesn't auto refresh on deferred layer update """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()
        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # add polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # deferred update - so expect that canvas will not been refreshed
        layer.triggerRepaint(True)
        timeout = time.time() + 0.1
        while time.time() < timeout:
            # messy, but only way to check that canvas redraw doesn't occur
            self.assertFalse(canvas.isDrawing())
        # canvas should still be empty
        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # refresh canvas
        canvas.refresh()
        canvas.waitWhileRendering()

        # now we expect the canvas check to fail (since they'll be a new polygon rendered over it)
        self.assertFalse(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))
예제 #4
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    def testMainAnnotationLayerRendered(self):
        """ test that main annotation layer is rendered above all other layers """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")
        sym3 = QgsFillSymbol.createSimple({'color': '#b200b2'})
        layer.renderer().setSymbol(sym3)

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()
        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # add polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # refresh canvas
        canvas.refresh()
        canvas.waitWhileRendering()

        # no annotation yet...
        self.assertFalse(self.canvasImageCheck('main_annotation_layer', 'main_annotation_layer', canvas))

        annotation_layer = QgsProject.instance().mainAnnotationLayer()
        annotation_layer.setCrs(QgsCoordinateReferenceSystem(4326))
        annotation_geom = QgsGeometry.fromRect(QgsRectangle(12, 30, 18, 33))
        annotation = QgsAnnotationPolygonItem(annotation_geom.constGet().clone())
        sym3 = QgsFillSymbol.createSimple({'color': '#ff0000', 'outline_style': 'no'})
        annotation.setSymbol(sym3)
        annotation_layer.addItem(annotation)

        # refresh canvas
        canvas.refresh()
        canvas.waitWhileRendering()

        # annotation must be rendered over other layers
        self.assertTrue(self.canvasImageCheck('main_annotation_layer', 'main_annotation_layer', canvas))
        annotation_layer.clear()
예제 #5
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    def test_feature_transformation(self):
        poly_shp = os.path.join(TEST_DATA_DIR, 'polys.shp')
        layer = QgsVectorLayer(poly_shp, 'Layer', 'ogr')

        sub_symbol = QgsFillSymbol.createSimple({
            'color': '#8888ff',
            'outline_style': 'no'
        })

        sym = QgsFillSymbol()
        buffer_layer = QgsGeometryGeneratorSymbolLayer.create(
            {'geometryModifier': 'buffer($geometry, -0.4)'})
        buffer_layer.setSymbolType(QgsSymbol.Fill)
        buffer_layer.setSubSymbol(sub_symbol)
        sym.changeSymbolLayer(0, buffer_layer)
        layer.setRenderer(QgsSingleSymbolRenderer(sym))

        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem('EPSG:3857'))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(-11960254, 4247568, -11072454, 4983088))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        feature = layer.getFeature(1)
        self.assertTrue(feature.isValid())

        highlight = QgsHighlight(canvas, feature, layer)
        color = QColor(Qt.red)
        highlight.setColor(color)
        color.setAlpha(50)
        highlight.setFillColor(color)
        highlight.show()
        highlight.show()

        self.assertTrue(
            self.canvasImageCheck('highlight_transform', 'highlight_transform',
                                  canvas))
예제 #6
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    def testRefreshOnTimer(self):
        """ test that map canvas refreshes with auto refreshing layers """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(
            self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # add polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # set auto refresh on layer
        layer.setAutoRefreshInterval(100)
        layer.setAutoRefreshEnabled(True)

        timeout = time.time() + 1
        # expect canvas to auto refresh...
        while not canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)
        while canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)

        # add a polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))
        # wait for canvas auto refresh
        while not canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)
        while canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)

        # now canvas should look different...
        self.assertFalse(
            self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # switch off auto refresh
        layer.setAutoRefreshEnabled(False)
        timeout = time.time() + 0.5
        while time.time() < timeout:
            # messy, but only way to check that canvas redraw doesn't occur
            self.assertFalse(canvas.isDrawing())
예제 #7
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    def testMapTheme(self):
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")
        # add a polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # create a style
        sym1 = QgsFillSymbol.createSimple({'color': '#ffb200'})
        renderer = QgsSingleSymbolRenderer(sym1)
        layer.setRenderer(renderer)

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add some styles
        layer.styleManager().addStyleFromLayer('style1')
        sym2 = QgsFillSymbol.createSimple({'color': '#00b2ff'})
        renderer2 = QgsSingleSymbolRenderer(sym2)
        layer.setRenderer(renderer2)
        layer.styleManager().addStyleFromLayer('style2')

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme2', 'theme2', canvas))

        layer.styleManager().setCurrentStyle('style1')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # ok, so all good with setting/rendering map styles
        # try setting canvas to a particular theme

        # make some themes...
        theme1 = QgsMapThemeCollection.MapThemeRecord()
        record1 = QgsMapThemeCollection.MapThemeLayerRecord(layer)
        record1.currentStyle = 'style1'
        record1.usingCurrentStyle = True
        theme1.setLayerRecords([record1])

        theme2 = QgsMapThemeCollection.MapThemeRecord()
        record2 = QgsMapThemeCollection.MapThemeLayerRecord(layer)
        record2.currentStyle = 'style2'
        record2.usingCurrentStyle = True
        theme2.setLayerRecords([record2])

        QgsProject.instance().mapThemeCollection().insert('theme1', theme1)
        QgsProject.instance().mapThemeCollection().insert('theme2', theme2)

        canvas.setTheme('theme2')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme2', 'theme2', canvas))

        canvas.setTheme('theme1')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add another layer
        layer2 = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                                "layer2", "memory")
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer2.dataProvider().addFeatures([f]))

        # create a style
        sym1 = QgsFillSymbol.createSimple({'color': '#b2ff00'})
        renderer = QgsSingleSymbolRenderer(sym1)
        layer2.setRenderer(renderer)

        # rerender canvas - should NOT show new layer
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))
        # test again - this time refresh all layers
        canvas.refreshAllLayers()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add layer 2 to theme1
        record3 = QgsMapThemeCollection.MapThemeLayerRecord(layer2)
        theme1.setLayerRecords([record3])
        QgsProject.instance().mapThemeCollection().update('theme1', theme1)

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme3', 'theme3', canvas))

        # change the appearance of an active style
        layer2.styleManager().addStyleFromLayer('original')
        layer2.styleManager().addStyleFromLayer('style4')
        record3.currentStyle = 'style4'
        record3.usingCurrentStyle = True
        theme1.setLayerRecords([record3])
        QgsProject.instance().mapThemeCollection().update('theme1', theme1)

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme3', 'theme3', canvas))

        layer2.styleManager().setCurrentStyle('style4')
        sym3 = QgsFillSymbol.createSimple({'color': '#b200b2'})
        layer2.renderer().setSymbol(sym3)
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # try setting layers while a theme is in place
        canvas.setLayers([layer])
        canvas.refresh()

        # should be no change... setLayers should be ignored if canvas is following a theme!
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # setLayerStyleOverrides while theme is in place
        canvas.setLayerStyleOverrides({layer2.id(): 'original'})
        # should be no change... setLayerStyleOverrides should be ignored if canvas is following a theme!
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # clear theme
        canvas.setTheme('')
        canvas.refresh()
        canvas.waitWhileRendering()
        # should be different - we should now render project layers
        self.assertFalse(self.canvasImageCheck('theme4', 'theme4', canvas))
예제 #8
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    def testRefreshOnTimer(self):
        """ test that map canvas refreshes with auto refreshing layers """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # add polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # set auto refresh on layer
        layer.setAutoRefreshInterval(100)
        layer.setAutoRefreshEnabled(True)

        timeout = time.time() + 1
        # expect canvas to auto refresh...
        while not canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)
        while canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)

        # add a polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))
        # wait for canvas auto refresh
        while not canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)
        while canvas.isDrawing():
            app.processEvents()
            self.assertTrue(time.time() < timeout)

        # now canvas should look different...
        self.assertFalse(self.canvasImageCheck('empty_canvas', 'empty_canvas', canvas))

        # switch off auto refresh
        layer.setAutoRefreshEnabled(False)
        timeout = time.time() + 0.5
        while time.time() < timeout:
            # messy, but only way to check that canvas redraw doesn't occur
            self.assertFalse(canvas.isDrawing())
예제 #9
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    def testMapTheme(self):
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem(4326))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                               "layer", "memory")
        # add a polygon to layer
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer.dataProvider().addFeatures([f]))

        # create a style
        sym1 = QgsFillSymbol.createSimple({'color': '#ffb200'})
        renderer = QgsSingleSymbolRenderer(sym1)
        layer.setRenderer(renderer)

        canvas.setLayers([layer])
        canvas.setExtent(QgsRectangle(10, 30, 20, 35))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add some styles
        layer.styleManager().addStyleFromLayer('style1')
        sym2 = QgsFillSymbol.createSimple({'color': '#00b2ff'})
        renderer2 = QgsSingleSymbolRenderer(sym2)
        layer.setRenderer(renderer2)
        layer.styleManager().addStyleFromLayer('style2')

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme2', 'theme2', canvas))

        layer.styleManager().setCurrentStyle('style1')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # OK, so all good with setting/rendering map styles
        # try setting canvas to a particular theme

        # make some themes...
        theme1 = QgsMapThemeCollection.MapThemeRecord()
        record1 = QgsMapThemeCollection.MapThemeLayerRecord(layer)
        record1.currentStyle = 'style1'
        record1.usingCurrentStyle = True
        theme1.setLayerRecords([record1])

        theme2 = QgsMapThemeCollection.MapThemeRecord()
        record2 = QgsMapThemeCollection.MapThemeLayerRecord(layer)
        record2.currentStyle = 'style2'
        record2.usingCurrentStyle = True
        theme2.setLayerRecords([record2])

        QgsProject.instance().mapThemeCollection().insert('theme1', theme1)
        QgsProject.instance().mapThemeCollection().insert('theme2', theme2)

        canvas.setTheme('theme2')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme2', 'theme2', canvas))

        canvas.setTheme('theme1')
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add another layer
        layer2 = QgsVectorLayer("Polygon?crs=epsg:4326&field=fldtxt:string",
                                "layer2", "memory")
        f = QgsFeature()
        f.setGeometry(QgsGeometry.fromRect(QgsRectangle(5, 25, 25, 45)))
        self.assertTrue(layer2.dataProvider().addFeatures([f]))

        # create a style
        sym1 = QgsFillSymbol.createSimple({'color': '#b2ff00'})
        renderer = QgsSingleSymbolRenderer(sym1)
        layer2.setRenderer(renderer)

        # rerender canvas - should NOT show new layer
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))
        # test again - this time refresh all layers
        canvas.refreshAllLayers()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme1', 'theme1', canvas))

        # add layer 2 to theme1
        record3 = QgsMapThemeCollection.MapThemeLayerRecord(layer2)
        theme1.setLayerRecords([record3])
        QgsProject.instance().mapThemeCollection().update('theme1', theme1)

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme3', 'theme3', canvas))

        # change the appearance of an active style
        layer2.styleManager().addStyleFromLayer('original')
        layer2.styleManager().addStyleFromLayer('style4')
        record3.currentStyle = 'style4'
        record3.usingCurrentStyle = True
        theme1.setLayerRecords([record3])
        QgsProject.instance().mapThemeCollection().update('theme1', theme1)

        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme3', 'theme3', canvas))

        layer2.styleManager().setCurrentStyle('style4')
        sym3 = QgsFillSymbol.createSimple({'color': '#b200b2'})
        layer2.renderer().setSymbol(sym3)
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # try setting layers while a theme is in place
        canvas.setLayers([layer])
        canvas.refresh()

        # should be no change... setLayers should be ignored if canvas is following a theme!
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # setLayerStyleOverrides while theme is in place
        canvas.setLayerStyleOverrides({layer2.id(): 'original'})
        # should be no change... setLayerStyleOverrides should be ignored if canvas is following a theme!
        canvas.refresh()
        canvas.waitWhileRendering()
        self.assertTrue(self.canvasImageCheck('theme4', 'theme4', canvas))

        # clear theme
        canvas.setTheme('')
        canvas.refresh()
        canvas.waitWhileRendering()
        # should be different - we should now render project layers
        self.assertFalse(self.canvasImageCheck('theme4', 'theme4', canvas))
예제 #10
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    def test_rendered_item_results_remove_outdated(self):
        """
        Test that outdated results are removed from rendered item result caches
        """
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem('EPSG:4326'))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        canvas.setCachingEnabled(True)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsAnnotationLayer(
            'test',
            QgsAnnotationLayer.LayerOptions(
                QgsProject.instance().transformContext()))
        self.assertTrue(layer.isValid())
        layer2 = QgsAnnotationLayer(
            'test',
            QgsAnnotationLayer.LayerOptions(
                QgsProject.instance().transformContext()))
        self.assertTrue(layer2.isValid())

        item = QgsAnnotationPolygonItem(
            QgsPolygon(
                QgsLineString([
                    QgsPoint(11.5, 13),
                    QgsPoint(12, 13),
                    QgsPoint(12, 13.5),
                    QgsPoint(11.5, 13)
                ])))
        item.setSymbol(
            QgsFillSymbol.createSimple({
                'color': '200,100,100',
                'outline_color': 'black',
                'outline_width': '2'
            }))
        item.setZIndex(1)
        i1_id = layer.addItem(item)

        item = QgsAnnotationLineItem(
            QgsLineString(
                [QgsPoint(11, 13),
                 QgsPoint(12, 13),
                 QgsPoint(12, 15)]))
        item.setZIndex(2)
        i2_id = layer.addItem(item)

        item = QgsAnnotationMarkerItem(QgsPoint(12, 13))
        item.setZIndex(3)
        i3_id = layer2.addItem(item)

        layer.setCrs(QgsCoordinateReferenceSystem('EPSG:4326'))
        layer2.setCrs(QgsCoordinateReferenceSystem('EPSG:4326'))

        canvas.setLayers([layer, layer2])
        canvas.setExtent(QgsRectangle(10, 10, 18, 18))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        results = canvas.renderedItemResults()
        self.assertCountEqual([i.itemId() for i in results.renderedItems()],
                              [i1_id, i2_id, i3_id])

        # now try modifying an annotation in the layer -- it will redraw, and we don't want to reuse any previously
        # cached rendered item results for this layer!

        item = QgsAnnotationPolygonItem(
            QgsPolygon(
                QgsLineString([
                    QgsPoint(11.5, 13),
                    QgsPoint(12.5, 13),
                    QgsPoint(12.5, 13.5),
                    QgsPoint(11.5, 13)
                ])))
        item.setZIndex(1)
        layer.replaceItem(i1_id, item)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        item = QgsAnnotationMarkerItem(QgsPoint(17, 18))
        item.setZIndex(3)
        layer2.replaceItem(i3_id, item)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        results = canvas.renderedItemResults()
        items_in_bounds = results.renderedAnnotationItemsInBounds(
            QgsRectangle(10, 10, 15, 15))
        self.assertCountEqual([i.itemId() for i in items_in_bounds],
                              [i1_id, i2_id])

        items_in_bounds = results.renderedAnnotationItemsInBounds(
            QgsRectangle(15, 15, 20, 20))
        self.assertCountEqual([i.itemId() for i in items_in_bounds], [i3_id])
예제 #11
0
    def test_rendered_items(self):
        canvas = QgsMapCanvas()
        canvas.setDestinationCrs(QgsCoordinateReferenceSystem('EPSG:4326'))
        canvas.setFrameStyle(0)
        canvas.resize(600, 400)
        canvas.setCachingEnabled(True)
        self.assertEqual(canvas.width(), 600)
        self.assertEqual(canvas.height(), 400)

        layer = QgsAnnotationLayer(
            'test',
            QgsAnnotationLayer.LayerOptions(
                QgsProject.instance().transformContext()))
        self.assertTrue(layer.isValid())
        layer2 = QgsAnnotationLayer(
            'test',
            QgsAnnotationLayer.LayerOptions(
                QgsProject.instance().transformContext()))
        self.assertTrue(layer2.isValid())

        item = QgsAnnotationPolygonItem(
            QgsPolygon(
                QgsLineString([
                    QgsPoint(11.5, 13),
                    QgsPoint(12, 13),
                    QgsPoint(12, 13.5),
                    QgsPoint(11.5, 13)
                ])))
        item.setSymbol(
            QgsFillSymbol.createSimple({
                'color': '200,100,100',
                'outline_color': 'black',
                'outline_width': '2'
            }))
        item.setZIndex(1)
        i1_id = layer.addItem(item)

        item = QgsAnnotationLineItem(
            QgsLineString(
                [QgsPoint(11, 13),
                 QgsPoint(12, 13),
                 QgsPoint(12, 15)]))
        item.setZIndex(2)
        i2_id = layer.addItem(item)

        item = QgsAnnotationMarkerItem(QgsPoint(12, 13))
        item.setZIndex(3)
        i3_id = layer2.addItem(item)

        layer.setCrs(QgsCoordinateReferenceSystem('EPSG:4326'))
        layer2.setCrs(QgsCoordinateReferenceSystem('EPSG:4326'))

        canvas.setLayers([layer, layer2])
        canvas.setExtent(QgsRectangle(10, 10, 18, 18))
        canvas.show()

        # need to wait until first redraw can occur (note that we first need to wait till drawing starts!)
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        results = canvas.renderedItemResults()
        self.assertCountEqual([i.itemId() for i in results.renderedItems()],
                              [i1_id, i2_id, i3_id])

        # turn off a layer -- the other layer will be rendered direct from the cached version
        canvas.setLayers([layer2])
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        results = canvas.renderedItemResults()
        # only layer2 items should be present in results -- but these MUST be present while layer2 is visible in the canvas,
        # even though the most recent canvas redraw used a cached version of layer2 and didn't actually have to redraw the layer
        self.assertEqual([i.itemId() for i in results.renderedItems()],
                         [i3_id])

        # turn layer 1 back on
        canvas.setLayers([layer, layer2])
        while not canvas.isDrawing():
            app.processEvents()
        canvas.waitWhileRendering()

        results = canvas.renderedItemResults()
        # both layer1 and layer2 items should be present in results -- even though NEITHER of these layers were re-rendered,
        # and instead we used precached renders of both layers
        self.assertCountEqual([i.itemId() for i in results.renderedItems()],
                              [i1_id, i2_id, i3_id])
예제 #12
0
class MainWindow(QMainWindow):
    # pylint: disable=too-many-instance-attributes
    # pylint: disable=too-many-statements
    def __init__(self, app, mapLayers, mapLayersCategory):
        QMainWindow.__init__(self)
        self.app = app

        self.mapLayers = mapLayers
        self.mapLayersCategory = mapLayersCategory

        self.resize(shared.windowWidth, shared.windowHeight)
        self.setWindowTitle(shared.progName + ": " + shared.progVer)

        # Set up the map canvas
        self.canvas = QgsMapCanvas()
        self.setCentralWidget(self.canvas)

        self.canvas.setCanvasColor(Qt.white)
        self.canvas.enableAntiAliasing(True)

        self.canvas.setCachingEnabled(True)
        #self.canvas.setMapUpdateInterval(1000)
        self.canvas.setParallelRenderingEnabled(True)
        self.canvas.enableMapTileRendering(True)

        self.canvas.setLayers(self.mapLayers)
        self.canvas.setExtent(shared.extentRect)
        self.canvas.setMagnificationFactor(shared.windowMagnification)

        #mapSet = self.canvas.mapSettings()
        #print(mapSet.flags())

        # Create some actions
        #self.actionExit = QAction(QIcon('exit.png'), '&Exit', self)
        self.actionExit = QAction("&Exit", self)
        self.actionExit.setShortcut("Ctrl+Q")
        self.actionExit.setStatusTip("Exit " + shared.progName)

        self.actionZoomIn = QAction("Zoom in", self)
        self.actionZoomIn.setCheckable(True)
        #self.actionExit.setShortcut("Ctrl++")
        self.actionZoomIn.setStatusTip("Show more detail")

        self.actionZoomOut = QAction("Zoom out", self)
        self.actionZoomOut.setCheckable(True)
        #self.actionExit.setShortcut("Ctrl+-")
        self.actionZoomOut.setStatusTip("Show less detail")

        self.actionPan = QAction("Pan", self)
        self.actionPan.setCheckable(True)
        self.actionPan.setStatusTip("Move the map laterally")

        self.actionChangeBackground = QAction("Change background", self)
        self.actionChangeBackground.setStatusTip(
            "Change the raster background")
        if not shared.haveRasterBackground:
            self.actionChangeBackground.setEnabled(False)

        self.actionCoords = QAction("Show coordinates", self)
        self.actionCoords.setCheckable(True)
        self.actionCoords.setStatusTip("Click to show coordinates")

        self.actionRun = QAction("Simulate", self)
        self.actionRun.setStatusTip("Route flow")

        # Connect the actions
        self.actionExit.triggered.connect(app.quit)
        self.actionZoomIn.triggered.connect(self.zoomIn)
        self.actionZoomOut.triggered.connect(self.zoomOut)
        self.actionPan.triggered.connect(self.pan)
        self.actionChangeBackground.triggered.connect(self.changeBackground)
        self.actionCoords.triggered.connect(self.showCoords)
        self.actionRun.triggered.connect(self.doRun)

        # Create a menu bar and add menus
        self.menubar = self.menuBar()

        self.fileMenu = self.menubar.addMenu("&File")
        self.fileMenu.addAction(self.actionExit)

        self.editMenu = self.menubar.addMenu("&Edit")
        #self.editMenu.addAction(self.actionExit)

        self.viewMenu = self.menubar.addMenu("&View")
        self.viewMenu.addAction(self.actionZoomIn)
        self.viewMenu.addAction(self.actionZoomOut)
        self.viewMenu.addAction(self.actionPan)
        self.viewMenu.addAction(self.actionChangeBackground)
        self.viewMenu.addAction(self.actionCoords)

        self.runMenu = self.menubar.addMenu("&Run")
        self.runMenu.addAction(self.actionRun)

        # Create a tool bar and add some actions
        self.toolbar = self.addToolBar("Default")
        self.toolbar.setFloatable(True)

        self.toolbar.addAction(self.actionRun)
        self.toolbar.addAction(self.actionZoomIn)
        self.toolbar.addAction(self.actionZoomOut)
        self.toolbar.addAction(self.actionPan)
        self.toolbar.addAction(self.actionCoords)

        # Create some map tools
        self.toolPan = QgsMapToolPan(self.canvas)
        self.toolPan.setAction(self.actionPan)
        self.toolZoomIn = QgsMapToolZoom(self.canvas, False)  # False = in
        self.toolZoomIn.setAction(self.actionZoomIn)
        self.toolZoomOut = QgsMapToolZoom(self.canvas, True)  # True = out
        self.toolZoomOut.setAction(self.actionZoomOut)
        self.toolCoords = PointTool(self.canvas)
        self.toolCoords.setAction(self.actionCoords)

        # Put into panning mode
        self.pan()

        # Add a status bar
        self.statusBar = QStatusBar(self.canvas)
        self.setStatusBar(self.statusBar)

        # And put a progress indicator on the status bar
        self.statusBar.progress = QProgressBar(self)
        self.statusBar.progress.setRange(0, 100)
        self.statusBar.progress.setMaximumWidth(500)
        self.statusBar.progress.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
        self.statusBar.addPermanentWidget(self.statusBar.progress)

        self.myThread = None

        return
#======================================================================================================================

#======================================================================================================================

    def doRun(self):
        # Delete all output features (in case we have some from a previous run)
        listIDs = [
            feat.id() for feat in shared.outFlowMarkerPointLayer.getFeatures()
        ]
        prov = shared.outFlowMarkerPointLayer.dataProvider()
        prov.deleteFeatures([featID for featID in listIDs])
        shared.outFlowMarkerPointLayer.updateExtents()
        shared.outFlowMarkerPointLayer.triggerRepaint()

        listIDs = [feat.id() for feat in shared.outFlowLineLayer.getFeatures()]
        prov = shared.outFlowLineLayer.dataProvider()
        prov.deleteFeatures([featID for featID in listIDs])
        shared.outFlowLineLayer.updateExtents()
        shared.outFlowLineLayer.triggerRepaint()

        self.canvas.repaint()
        self.statusBar.progress.setValue(0)
        self.actionRun.setEnabled(False)

        # All is now ready, so run the simulation as a separate thread
        self.myThread = SimulationThread(self.app, self)

        self.myThread.refresh.connect(self.doRefresh)
        self.myThread.runDone.connect(self.runDone)

        self.canvas.freeze(True)
        #self.canvas.refreshAllLayers()
        #self.app.processEvents()

        self.myThread.start()

        print("\nThread started")

        return
#======================================================================================================================

#======================================================================================================================

    def doRefresh(self):
        self.canvas.freeze(False)

        if not self.canvas.isDrawing():
            shared.outFlowMarkerPointLayer.triggerRepaint()
            shared.outFlowLineLayer.triggerRepaint()
            self.canvas.repaint()

        self.canvas.freeze(True)

        if not isinstance(shared.flowStartPoints, int):
            doneSoFar = (float(shared.thisStartPoint) /
                         float(len(shared.flowStartPoints) + 1)) * 100.0
            #shared.fpOut.write(doneSoFar)
            self.statusBar.progress.setValue(doneSoFar)

        return
#======================================================================================================================

#======================================================================================================================

    def zoomIn(self):
        self.canvas.freeze(False)
        self.canvas.setMapTool(self.toolZoomIn)
        return
#======================================================================================================================

#======================================================================================================================

    def zoomOut(self):
        self.canvas.freeze(False)
        self.canvas.setMapTool(self.toolZoomOut)
        return
#======================================================================================================================

#======================================================================================================================

    def pan(self):
        self.canvas.freeze(False)
        self.canvas.setMapTool(self.toolPan)
        return
#======================================================================================================================

#======================================================================================================================

    def showCoords(self):
        self.canvas.setMapTool(self.toolCoords)

        return
#======================================================================================================================

#======================================================================================================================

    def close(self):
        if self.myThread:
            self.myThread.quit()
            self.myThread = None

        return
#======================================================================================================================

#======================================================================================================================

    def runDone(self):
        self.canvas.freeze(False)
        shared.outFlowMarkerPointLayer.triggerRepaint()
        shared.outFlowLineLayer.triggerRepaint()
        self.canvas.repaint()

        print("Thread done")

        self.myThread.quit()
        #self.myThread = None

        self.statusBar.progress.setValue(100)

        #QMessageBox.information(self, "End of run", shared.progName + ": flow routed")
        self.statusBar.showMessage("End of run: flow routed",
                                   shared.defaultMessageDisplayTime)

        # To prevent subsequent re-runs
        #      self.actionRun.setEnabled(False)

        return
#======================================================================================================================

#======================================================================================================================

    def changeBackground(self):
        for n in range(len(shared.rasterInputLayersCategory)):
            if shared.rasterInputLayersCategory[n] == INPUT_RASTER_BACKGROUND:
                oldOpacity = shared.rasterInputLayers[n].renderer().opacity()
                if oldOpacity == 0:
                    newOpacity = shared.rasterFileOpacity[n]
                else:
                    newOpacity = 0

                shared.rasterInputLayers[n].renderer().setOpacity(newOpacity)

                #layerID = shared.rasterInputLayers[n].id()
                #layerTreeNode = QgsProject.instance().layerTreeRoot().findLayer(layerID)

                #print(layerTreeNode.dump())

                #layerTreeNode.setItemVisibilityChecked(not layerTreeNode.itemVisibilityChecked())

                #print(layerTreeNode.dump())
                #print("*****************")

        #for n in range(len(self.mapLayers)):
        #if self.mapLayersCategory[n] == INPUT_RASTER_BACKGROUND:
        #self.mapLayers[n].setVisible(not self.mapLayers[n].isVisible())

        #self.canvas.setLayers(self.mapLayers)
        self.doRefresh()

        return