def player_render(self, h, binding, *args): tmpl = template("playerbox", h, True)[0] tmpl.findmeld("playername").fill(self.o.username) tmpl.findmeld("hp").fill(self.o.health) h << tmpl return h.root
def wordbag_render(self, h, binding, *args): tmpl = template("wordbag", h, True)[0] if len(self.wordbag.words) > 0: for (elem, (wo, ct)) in tmpl.findmeld("entry").repeat(self.wordbag.words.iteritems()): elem[0].fill(str(ct)) elem[1].fill(wo.word) #elem.findmeld("count").fill(str(ct)) #elem.findmeld("word").fill(wo.word) tmpl.remove(tmpl.findmeld("error")) else: tmpl.remove(tmpl.findmeld("words")) h << tmpl return h.root
def render(self, h, *args): tmpl = template("main", h) if self.model() == "login": cdiv = h.div(id="content") with cdiv: h << self.loginManager elif self.model() == "game": cdiv = h.div(id="content") with cdiv: h << self.playerBox h << self.playerBox.render(xhtml.AsyncRenderer(h), model="wordbag") h << self.spellInput.render(h) h << self.roomDisplay h << self.eventlog h << h.div(self.roomDisplay.render(h, model="map"), style="position:absolute; right: 0; top: 0;") tmpl.findmeld("content").replace(cdiv) h << tmpl return h.root